<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.01</Version>
    <Filename>25-warden.part</Filename>
    <PartAddress>http://cbloader.com/sorted/25-warden.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/25-warden.txt</VersionAddress>
  </UpdateInfo>
  <!-- Warden -->
  <!-- 25-warden.part, version 1.01 -->
  <!-- Original release: 13-July-2011; Last modified: 21-August-2011 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File Released.
 Updated 13-July-2011 Warden Powers from Dragon Magazine 392 added.
</Changelog>
  <!-- Warden Powers, Dragon Magazine 392 -->
  <RulesElement name="Playful Torment" type="Power" internal-id="ID_FMP_POWER_13601" source="Dragon Magazine 392" revision-date="12/06/2010 11:37:44 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_134,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your strike points the way for a tiny fey. It appears at your enemy's side and begins pulling and plucking to distract the foe momentarily. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warden Attack 1 </specific>
    <specific name="Keywords"> Primal, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and the target grants combat advantage to you until the start of your next turn.
Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="Effect"> Until the start of your next turn, you gain a +2 power bonus to warden's fury damage rolls. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_134 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Stinging Nettles (Warden)" type="Power" internal-id="ID_FMP_POWER_13602" source="Dragon Magazine 392" revision-date="12/06/2010 11:37:44 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_134,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> An aggressive strike signals your fey allies to launch tiny missiles into the enemies' midst. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warden Attack 1 </specific>
    <specific name="Keywords"> Primal, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 2 </specific>
    <specific name="Target"> One enemy adjacent to you in the blast </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] damage, and each other enemy in the blast takes damage equal to your Strength modifier. </specific>
    <specific name="Effect"> Each enemy in the blast is marked by you until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_134 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Call Faerie Guardian" type="Power" internal-id="ID_FMP_POWER_13603" source="Dragon Magazine 392" revision-date="12/06/2010 11:37:48 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_134,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_26,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> A bright light answers your call and heralds the faerie guardian's arrival. The diminutive warrior flutters near your foe while worrying it with feints and strikes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warden Utility 2 </specific>
    <specific name="Keywords"> Conjuration, Primal </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5  </specific>
    <specific name="Effect"> You conjure a faerie guardian in an unoccupied square within range. The faerie lasts until the end of the encounter or until you dismiss it as a minor action. As a minor action, you can move the faerie up to 5 squares. Whenever you use your Nature's Wrath class feature, one enemy adjacent to your faerie guardian also becomes marked by you until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_134 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Fey Congress" type="Power" internal-id="ID_FMP_POWER_13604" source="Dragon Magazine 392" revision-date="12/06/2010 11:37:48 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_134,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> Tiny glowing fey folk flit and caper through the air around you. Their movements make it difficult for distant enemies to see you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warden Utility 6 </specific>
    <specific name="Keywords"> Primal, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 1  </specific>
    <specific name="Effect"> The burst becomes a zone that lasts until the end of your next turn. Enemies treat the zone as lightly obscured terrain. </specific>
    <specific name="Sustain Minor"> The zone persists. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_134 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Sylvan trickery" type="Power" internal-id="ID_FMP_POWER_13605" source="Dragon Magazine 392" revision-date="12/06/2010 11:37:48 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_134,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_10,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> Your faerie allies cloak you in fey magic to hide you and speed you away. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warden Utility 10 </specific>
    <specific name="Keywords"> Illusion, Primal, Teleportation </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1  </specific>
    <specific name="Target"> You or one ally </specific>
    <specific name="Effect"> The target becomes invisible until the end of his or her next turn or until he or she makes an attack. When the invisibility ends, the target can teleport up to 3 squares. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_134 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Swarming Fey" type="Power" internal-id="ID_FMP_POWER_13606" source="Dragon Magazine 392" revision-date="12/06/2010 11:37:44 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_134,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> As you bring your weapon about, your fey companions latch onto your enemies, distracting them long enough to give your allies the opening they need to strike. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Warden Attack 13 </specific>
    <specific name="Keywords"> Primal, Weapon, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name="Effect"> The burst becomes a zone that lasts until the end of your next turn. Enemies grant combat advantage while in the zone. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_134 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
</D20Rules>