<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.09</Version>
    <Filename>12-paladin.part</Filename>
    <PartAddress>http://cbloader.com/sorted/12-paladin.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/12-paladin.txt</VersionAddress>
  </UpdateInfo>
  <!-- Paladin -->
  <!-- 12-paladin.part, version 1.09 -->
  <!-- Original release: 13-July-2011; Last modified: 16-October-2011 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File released.
 Paladin Class Feature Updates.
 Update 21-July-2011 Hybrid Cavalier/Blackguard Updates.
 Update 22-July-2011 Fixed Trait Package Bug for Blackguard.
 Update 28-July-2011 Typos fixed.
 Update 21-August-2011 Wrath of the Gods fixed.
 Update 22-August-2011 Call Celestial Steed fixed.
 Updated 13-September-2011 Immediate Interrupt spelling fix.
 Updated 16-October-2011 Updated Line 2645 from "replace name="Level 15 Blackguard Daily Power" powerswap="ID_FMP_CLASS_4,daily,15"" to "select type="Power" number="1" Category="ID_FMP_CLASS_4,daily,15"" (Psych0M0nk3y)
</Changelog> 
  <RulesElement name="Divine Challenge" type="Power" internal-id="ID_FMP_POWER_805" source="Player's Handbook" revision-date="11/05/2010 00:00:00 AM">
    <Prereqs> Unselectable </Prereqs>
    <Flavor> You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Feature  </specific>
    <specific name="Keywords"> Divine, Radiant </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> One creature in burst </specific>
    <specific name="Effect"> You mark the target. The mark lasts until you use this power again. The mark also ends at the end of your turn if you didn't engage the target, meaning you neither attacked it during your turn nor are adjacent to it at the end of your turn. Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn't include you as a target. The damage equals 3 + your Charisma modifier.
Level 11: 6 + your Charisma modifier radiant damage.
Level 21: 9 + your Charisma modifier radiant damage. </specific>
    <specific name="Special"> You can use this power only once per turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Feature </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_72,ID_FMP_CLASS_FEATURE_473 </specific>
  </RulesElement>
  <!-- Paladin/Cavalier Powers, Heroes of the Fallen Lands -->
  <RulesElement name="Strike of Hope" type="Power" internal-id="ID_FMP_POWER_13575" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_WOG_CAVALIER_CLASS_FEATURE_2,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1</Category>
    <Flavor>Your weapon flashes with divine light that sears your enemy and lifts your allies' hearts with renewed vigor and purpose.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-will</specific>
    <specific name="Display">Paladin Attack 1</specific>
    <specific name="Keywords">Divine, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">1[W] + Strength modifier radiant damage. One ally within 5 squares of you gains temporary hit points equal to your Charisma modifier. If the ally is bloodied, the temporary hit points increase by 5.
	Level 21: 2[W] + Strength modifier radiant damage.</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">1</specific>
    <specific name="_ParentFeature">ID_WOG_CAVALIER_CLASS_FEATURE_2</specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Vengeful Strike" type="Power" internal-id="ID_FMP_POWER_13580" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_WOG_CAVALIER_CLASS_FEATURE_2,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1</Category>
    <Flavor>You let divine fury wash over you as you strike with your glowing weapon. Your enemy recoils in pain as the searing wound weakens its defenses.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-will</specific>
    <specific name="Display">Paladin Attack 1</specific>
    <specific name="Keywords">Divine, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">1[W] + Strength modifier radiant damage. If at least one bloodied ally is within 5 squares of you, the target takes extra radiant damage equal to your Charisma modifier.
	Level 21: 2[W] + Strength modifier radiant damage.</specific>
    <specific name="Miss">You gain a +2 power bonus to your next damage roll against the target.</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">1</specific>
    <specific name="_ParentFeature">ID_WOG_CAVALIER_CLASS_FEATURE_2</specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Holy Smite" type="Power" internal-id="ID_FMP_POWER_13553" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Cavalier or Hybrid Cavalier </Prereqs>
	<Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_FREE_ACTION,1 </Category>
    <Flavor> Your weapon fills with divine radiant energy, which bursts forth as you strike your enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Paladin Attack </specific>
    <specific name="Keywords"> Divine, Radiant </specific>
    <specific name="Action Type"> Free action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"> You target an enemy with an at-will weapon attack power. </specific>
    <specific name="Target"> </specific>
    <specific name="Attack"> </specific>
    <specific name="Hit"> </specific>
    <specific name="Effect"> The target takes radiant damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target is also dazed until the end of your next turn.
	Level 7: 4 + Charisma modifier radiant damage.
	Level 17: 7 + Charisma modifier radiant damage.
	Level 27: 10 + Charisma modifier radiant damage.</specific>
    <specific name="Special"> </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
	<specific name="Level"> 1 </specific>
	<specific name="Power Type"> Attack </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_784 </specific>
</RulesElement>
  <RulesElement name="Righteous Radiance" type="Power" internal-id="ID_FMP_POWER_13554" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_WOG_CAVALIER_CLASS_FEATURE_5,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION</Category>
    <Flavor>You exact divine punishment on a foe that ignores your challenge.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">At-will</specific>
    <specific name="Display">Paladin Attack</specific>
    <specific name="Keywords">Divine, Radiant</specific>
    <specific name="Action Type">Opportunity Action</specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger">An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.</specific>
    <specific name="Target">The triggering enemy</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">The target takes radiant damage equal to 3 + your Charisma modifier.
	Level 11: 6 + Charisma modifier radiant damage.
	Level 21: 9 + Charisma modifier radiant damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="_ParentFeature">ID_WOG_CAVALIER_CLASS_FEATURE_5</specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
<RulesElement name="Righteous Shield" type="Power" internal-id="ID_FMP_POWER_13555" source="Player Essentials: Heroes of the Forgotten Kingdoms">
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_WOG_CAVALIER_CLASS_FEATURE_6,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT </Category>
  <Flavor> You form golden energy around an ally, absorbing an attack against your friend and transferring the damage to yourself. As the magic fades, you become charged with righteous fury that fuels your attacks. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Paladin Utility  </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> Immediate Interrupt </specific>
  <specific name="Attack Type"> Close burst 3 </specific>
  <specific name="Trigger"> An ally within 3 squares of you is damaged by an attack. </specific>
  <specific name="Target"> The triggering ally in the burst </specific>
  <specific name="Effect"> You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_4 </specific>
  <specific name="Level" />
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_WOG_CAVALIER_CLASS_FEATURE_6 </specific>
  <specific name="_Subclasses"> ID_FMP_CLASS_784 </specific>
</RulesElement>
  <RulesElement name="Restore Vitality" type="Power" internal-id="ID_FMP_POWER_13557" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_WOG_CAVALIER_CLASS_FEATURE_8,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,2</Category>
    <Flavor>You lay your hands upon an ally, invoking the power of your virtue to restore a comrade to health and remove hindering effects.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Utility 2</specific>
    <specific name="Keywords">Divine, Healing</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Melee 1</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">The target regains hit points equal to your healing surge value and can make a saving throw.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">2</specific>
    <specific name="_ParentFeature">ID_WOG_CAVALIER_CLASS_FEATURE_8</specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Spirit of the Virtuous Charger" type="Power" internal-id="ID_FMP_POWER_13561" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_WOG_CAVALIER_CLASS_FEATURE_14,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,8</Category>
    <Flavor>You infuse the spirit of a divine steed into yourself, gaining some of its capabilities.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Utility 8</specific>
    <specific name="Keywords">Divine</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Effect">You gain a +2 power bonus to speed. You also gain a power bonus to damage rolls with charge attacks equal to your Charisma modifier. These effects last until the end of the encounter.
Level 18: You also gain a fly speed equal to your speed.
Level 28: This power can also target each ally within 2 squares of you.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">8</specific>
    <specific name="_ParentFeature">ID_WOG_CAVALIER_CLASS_FEATURE_14</specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Avatar of Virtue" type="Power" internal-id="ID_FMP_POWER_13574" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_WOG_CAVALIER_CLASS_FEATURE_26,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29</Category>
    <Flavor>You infuse the spirit of a divine steed into yourself, gaining some of its capabilities.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 29</specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">5[W] + Strength modifier radiant damage</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">You and each ally within 5 squares of you can spend a healing surge. In addition, until the end of the encounter or until you fall unconscious, you gain a power bonus to damage rolls equal to your Charisma modifier, and once per round on your turn you can take a free action to restore 10 hit points to one bloodied ally within 5 squares of you.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">29</specific>
    <specific name="_ParentFeature">ID_WOG_CAVALIER_CLASS_FEATURE_26</specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Chilling Smite" type="Power" internal-id="ID_FMP_POWER_13558" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5</Category>
    <Flavor>You call upon divine power to smite your foe with cold fury. A sheen of black ice forms around your weapon, draining your enemy of its strength.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 5</specific>
    <specific name="Keywords">Cold, Divine, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. Fortitude</specific>
    <specific name="Hit">3[W] + Strength modifier cold damage, and the target takes a -5 penalty to damage rolls (save ends).</specific>
    <specific name="Miss">Half damage, and the target takes a -5 penalty to damage rolls until the end of its next turn.</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">5</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Fiery Smite" type="Power" internal-id="ID_FMP_POWER_13559" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5</Category>
    <Flavor>As you strike your enemy, a wave of divine fire explodes from its body, searing nearby foes.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 5</specific>
    <specific name="Keywords">Divine, Fire, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">3[W] + Strength modifier fire damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">Each enemy adjacent to the target takes 5 fire damage</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">5</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Bond of Protection" type="Power" internal-id="ID_FMP_POWER_13560" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,6</Category>
    <Flavor>You create a spiritual link between yourself and an ally that allows you to partially shield your friend from harm.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Utility 6</specific>
    <specific name="Keywords">Divine</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Close burst 5</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One ally in the burst</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Until the end of the encounter, the target gains a +2 power bonus to all defenses and a +5 power bonus to Endurance checks. In addition, whenever the target takes damage, you can reduce that damage by 5 as a free action. If you do so, you take 5 damage. This damage ignores your immunities and resistances.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">6</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Wrath of the Gods" type="Power" internal-id="ID_FMP_POWER_1279" source="Player's Handbook">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> A halo of divine light emanates from you, enabling you and nearby allies to strike down your enemies with greater determination. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 6 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Targets"> You and each ally in burst </specific>
    <specific name="Effect"> Until the end of the encounter, each target gains a power bonus to damage rolls equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Thundering Smite" type="Power" internal-id="ID_FMP_POWER_13562" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9</Category>
    <Flavor>Thunder bursts from your weapon as you strike your foe, knocking down nearby enemies.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 9</specific>
    <specific name="Keywords">Divine, Thunder, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">3[W] + Strength modifier thunder damage</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">Each enemy within 2 squares of the target falls prone</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">9</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Whirling Radiance" type="Power" internal-id="ID_FMP_POWER_13563" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9</Category>
    <Flavor>Spurred on by divine fervor, you unleash a spinning attack that leaves a painful radiance lingering on your foes.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 9</specific>
    <specific name="Keywords">Divine, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each enemy in the burst</specific>
    <specific name="Attack">Strength vs. Reflex</specific>
    <specific name="Hit">1[W] + Strength modifier radiant damage, and ongoing 5 radiant damage (save ends).</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">9</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Beacon of Nobility" type="Power" internal-id="ID_FMP_POWER_13564" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,10</Category>
    <Flavor>You inspire hope in your allies through your combination of divine power and valorous words.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Utility 10</specific>
    <specific name="Keywords">Divine</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Once per round until the end of the encounter, you can take a minor action to choose an ally within 5 squares of you. That ally gains 5 temporary hit points and a +2 power bonus to the next skill check he or she makes before the end of his or her next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">10</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
<RulesElement name="Beacon of Penance" type="Power" internal-id="ID_FMP_POWER_13565" source="Player Essentials: Heroes of the Forgotten Kingdoms" >
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
  <Flavor> You sacrifice some of your own vitality to help your allies overcome their wounds. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="_SkillPower" />
  <specific name="Display"> Paladin Utility 10 </specific>
  <specific name="Keywords"> Divine, Healing </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Personal  </specific>
  <specific name="Effect"> Once per round until the end of the encounter, you can take a minor action to restore 10 hit points to one ally within 2 squares of you. If you do so, you take 10 damage. This damage ignores your immunities and resistances. </specific>
  <specific name="_Associated Feats" />
  <specific name="Class"> ID_FMP_CLASS_4 </specific>
  <specific name="Level"> 10 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_Subclasses"> ID_FMP_CLASS_784 </specific>
This power illustrates one of the key principles of the virtue of sacrifice. You can spend your own vitality to lend your strength to your allies. From one comes the strength to sustain many.
</RulesElement>
  <RulesElement name="Avatar of Righteous Nobility" type="Power" internal-id="ID_FMP_POWER_13566" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15</Category>
    <Flavor>When you strike, your skin glows gold as radiant energy swirls around you like a gathering storm, ready for retribution against those who attack your allies.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 15</specific>
    <specific name="Keywords">Divine, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">4[W] + Strength modifier radiant damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">Both the radius of your defender aura and the range of your righteous radiance change to 3. This benefit lasts until the aura is deactivated or until the end of the encounter.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">15</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Avatar of Undaunted Bravery" type="Power" internal-id="ID_FMP_POWER_13567" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15</Category>
    <Flavor>As you strike, your skin glows red with divine fervor and radiant energy swirls around you. nearby enemies can't resist the strength of your determination, and you draw them near so that you can vanquish them.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 15</specific>
    <specific name="Keywords">Divine, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement" />
    <specific name="Trigger" />
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">4[W] + Strength modifier radiant damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">As the first action of each of your turns until the end of the encounter, you can choose one enemy within 5 squares of you and pull it up to 2 squares as a free action.</specific>
    <specific name="Special" />
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">15</specific>
    <specific name="_ParentFeature" />
    <specific name="_BasicAttack" />
    <rules></rules>
  </RulesElement>
  <RulesElement name="Call from the Brink" type="Power" internal-id="ID_FMP_POWER_13569" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,16</Category>
    <Flavor>As your ally suffers a grievous injury, you channel divine energy into your friend to banish that wound and provide renewed determination.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Utility 16</specific>
    <specific name="Keywords">Divine, Healing</specific>
    <specific name="Action Type">Immediate Reaction</specific>
    <specific name="Attack Type">Close burst 5</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger">An ally within 5 squares of you drops to 0 hit points or fewer.</specific>
    <specific name="Target">The triggering ally in the burst</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">The target can spend one or two healing surges. In addition, the target gains a +2 power bonus to attack rolls until the end of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">16</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Smite of the Flame Cage" type="Power" internal-id="ID_FMP_POWER_13570" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19</Category>
    <Flavor>As you attack, your weapon erupts with holy fire, which swirls around you and prevents your enemies from escaping.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 19</specific>
    <specific name="Keywords">Divine, Fire, Weapon, Zone</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">4[W] + Strength modifier fire damage.</specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You create a zone in a close burst 2 that lasts until the end of your next turn. Any enemy that willingly leaves the zone or that attacks a creature outside the zone takes 15 fire damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">19</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Smite of Winter's Grip" type="Power" internal-id="ID_FMP_POWER_13571" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19</Category>
    <Flavor>you strike your foe, and frost spreads across its body from the point of impact, encasing your enemy in a layer of imprisoning ice.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 19</specific>
    <specific name="Keywords">Cold, Divine, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">3[W] + Strength modifier cold damage, and the target takes ongoing 10 cold damage and is restrained (save ends both).</specific>
    <specific name="Miss">Half damage, and the target is restrained until the end of your next turn.</specific>
    <specific name="Effect"></specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">19</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Shared Sacrifice" type="Power" internal-id="ID_FMP_POWER_13579" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,22</Category>
    <Flavor>The virtue of sacrifice binds you and your allies together. An attack against one is an attack against the strongest.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Utility 22</specific>
    <specific name="Keywords">Aura, Divine</specific>
    <specific name="Action Type"> Minor action </specific>
    <specific name="Attack Type">Personal</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target"></specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You activate an aura 5 that lasts until the end of the encounter. Whenever you or an ally in the aura would spend a healing surge, you or an ally in the aura can lose a healing surge on that character's behalf so that he or she doesn't have to spend the surge.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">22</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Shared Valor" type="Power" internal-id="ID_FMP_POWER_13584" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_FREE_ACTION,22</Category>
    <Flavor>A golden, emboldening light flashes around you and your companions, transporting you to places where you can confront the enemy directly.</Flavor>
    <specific name="Power Type">Utility</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Utility 22</specific>
    <specific name="Keywords">Divine, Teleportation</specific>
    <specific name="Action Type"> Free action </specific>
    <specific name="Attack Type">Close burst 5</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger">You and your allies roll initiative</specific>
    <specific name="Target">You and each ally in the burst</specific>
    <specific name="Attack"></specific>
    <specific name="Hit"></specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Each target gains temporary hit points equal to 15 + your Charisma modifier. In addition, you can teleport each target up to 10 squares to a square adjacent to an enemy.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">22</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Roaring Thunder" type="Power" internal-id="ID_FMP_POWER_13572" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25</Category>
    <Flavor>The ground shakes and cracks as you unleash the power of divine thunder, hammering your foe and knocking several enemies to the ground.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 25</specific>
    <specific name="Keywords">Divine, Thunder, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. Fortitude</specific>
    <specific name="Hit">4[W] + Strength modifier thunder damage, and the target is dazed (save ends).</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">Each enemy within 3 squares of the target falls prone.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">25</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Radiant Storm" type="Power" internal-id="ID_FMP_POWER_13573" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25</Category>
    <Flavor>A swirling thundercloud of radiant energy forms around you and trails from your weapon as it scythes through your foes. As you move away, the cloud's lingering energy remains, lashing out at any enemy that gets too close.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Paladin Attack 25</specific>
    <specific name="Keywords">Divine, Radiant, Weapon, Zone</specific>
    <specific name="Action Type">Standard Action</specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each enemy in the burst</specific>
    <specific name="Attack">Strength vs. Reflex</specific>
    <specific name="Hit">3[W] + Strength modifier radiant damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone or ends its turn there takes 10 radiant damage.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_CLASS_4</specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level">25</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <!-- Cavalier sub-class Features -->
  <!-- Notes: Defender Aura, Holy Smite, Righteous Radiance, Righteous Shield, Spirit of Virtue, Valiant Strike, Virtue At-Will Power, Restore Vitality, Level 3 Extra Holy Smite, Pace of the Virtuous Charger/Mount Option, Level 5 Cavalier Daily Power, Level 6 Cavalier Utility Power, Improved Righteous Shield, Spirit of the Virtuous Charger, Level 9 Cavalier Daily Power, Level 10 Cavalier Utility Power, Level 13 Extra Holy Smite, Level 15 Cavalier Daily Power, Level 16 Cavalier Utility Power, Encouraging Presence, Level 19 Cavalier Daily Power, Shared Virtue, Righteous Rescue, Level 25 Cavalier Daily Power, Divine Grace, Avatar of Virtue. -->
  <RulesElement name="Virtue Choice" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_0" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> Cavaliers respect and follow the ideals set forth by all the holy virtues, but each cavalier selects one virtue to embrace above all others. </Flavor>
    <specific name="Short Description"> Gain virtue benefits. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Trait Package" number="1" Category="ID_FMP_CLASS_784" />
    </rules>
At 1st level, each cavalier chooses a virtue to embody, a path that you swear to adhere to, but you also become a symbol of that virtue to all who come into contact with you. It isn't an easy path, but the strength of your devotion gives you divine power to help on your journey.
Your choice of virtue determines some of your class features and you gain the benefit associated with that virtue.

Virtue of Sacrifice:
A cavalier of sacrifice gives up his or her own safety to shield others from harm. Such a paladin shoulders injuries to keep comrades unharmed and compels enemies to strike him or her first, rather than the paladin's allies. By invoking divine magic, such cavaliers can sacrifice their vitality and strength to protect those who are weaker, and they gladly do so.
A cavalier of sacrifice must be ready to give up anything—money, status, power, or life itself-to defend those too weak to shield themselves from evil. Cavaliers of sacrifice are renowned because of the hardships they endure for the good of others. You sleep in a stable while your allies rest in an inn, to save a few coins for the poor. You wear little more than simple, peasant's garb when not in armor and are an ascetic devoted to your cause, willing to endure any ill or pain to prevent others from suffering it.
Even though the virtue of sacrifice carries a heavy cost, you must temper your actions with humility. You give up so much, but that sacrifice does not make you more noble than others. Pride is your enemy, because it threatens to lead you to arrogance and ultimately disdain for those you protect. Cavaliers of sacrifice who fall to evil become even more villainous due to the great distance they tumble.
   *Alignment: A cavalier of sacrifice must be lawful good. The virtue of sacrifice demands much from its adherents. Only the most honorable cavaliers embrace it.
   *You gain an additional healing surge. In addition, you can use your second wind as a minor action to heal an ally of your choice within 5 squares of you. If you do so, you gain no benefit from using your second wind, but the ally regains hit points equal to his or her healing surge value.

Virtue of Valor:
A cavalier of valor focuses on martial prowess and aggressive attacks against enemies. He or she brings the fight to foes, protecting allies by forcing enemies to respond to divine attacks. The virtue of valor emphasizes unflinching bravery in the face of a powerful enemy, and bards' stories are filled with tales of cavaliers of valor who lived up to the name, riding out to challenge dragons, demon lords, and other mighty champions of evil.
On the battlefield, you are the pinnacle of bravery. You stand resolute against any foe, from a seemingly endless wave of kobolds to a mountain-shaking titan. Without valor, the other virtues lose meaning and impact. To stand against a daunting foe or to hold tight to the exacting standards of the order of cavaliers both of these tasks require faultless valor. You stand at the forefront of a battle, taking the vanguard position to both strike at your foes and shield your allies from your enemies' most ferocious attacks. In this manner, your adherence to valor ensures that your bravery serves as a stirring example.
Valor must be tempered with wisdom. The valorous cavalier does not fight for the sake of fighting, but for the just cause. Valor turns to bloodlust when a cavalier fails to see that skill at arms is only one solution. Tales abound of valorous cavaliers who have fallen to evil. They didn't abandon their virtue, but rather lost the wisdom needed to wield it for good.
   *Alignment: A cavalier of valor can be lawful good, good, or unaligned. While the ideal of valor demands bravery in combat, it asks only that its adherents refrain from attacking the weak or innocent.
   *You gain a +4 bonus to initiative checks, and your healing surge value increases by 2.
</RulesElement>
  <RulesElement name="Virtue of Sacrifice" type="Trait Package" internal-id="ID_WOG_CAVALIER_TRAIT_PACKAGE_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_784 </Category>
    <Prereqs> Cavalier </Prereqs>
    <print-prereqs> Cavalier </print-prereqs>
    <flavor> A cavalier of sacrifice gives up his or her own safety to shield others from harm. Such a paladin shoulders injuries to keep comrades unharmed and compels enemies to strike him or her first, rather than the paladin's allies. By invoking divine magic, such cavaliers can sacrifice their vitality and strength to protect those who are weaker, and they gladly do so.
     A cavalier of sacrifice must be ready to give up anything—money, status, power, or life itself-to defend those too weak to shield themselves from evil. Cavaliers of sacrifice are renowned because of the hardships they endure for the good of others. You sleep in a stable while your allies rest in an inn, to save a few coins for the poor. You wear little more than simple, peasant's garb when not in armor and are an ascetic devoted to your cause, willing to endure any ill or pain to prevent others from suffering it.
     Even though the virtue of sacrifice carries a heavy cost, you must temper your actions with humility. You give up so much, but that sacrifice does not make you more noble than others. Pride is your enemy, because it threatens to lead you to arrogance and ultimately disdain for those you protect. Cavaliers of sacrifice who fall to evil become even more villainous due to the great distance they tumble.
</flavor>
    <specific name="_PARSED_CLASS_FEATURE"> ID_WOG_CAVALIER_CLASS_FEATURE_1A,ID_WOG_CAVALIER_CLASS_FEATURE_2A,ID_WOG_CAVALIER_CLASS_FEATURE_13A,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1A,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3A,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4A,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6A,ID_WOG_CAVALIER_CLASS_FEATURE_22A </specific>
    <specific name="Short Description"> You are a cavalier dedicated to sacrifice. </specific>
    <specific name="_CS_ShortDescription"> Sacrifice is your chosen virtue </specific>
Alignment: A cavalier of sacrifice must be lawful good. The virtue of sacrifice demands much from its adherents. Only the most honorable cavaliers embrace it.

You gain the following benefits:
</RulesElement>
  <RulesElement name="Virtue of Valor" type="Trait Package" internal-id="ID_WOG_CAVALIER_TRAIT_PACKAGE_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_FMP_CLASS_784 </Category>
    <Prereqs> Cavalier </Prereqs>
    <print-prereqs> Cavalier </print-prereqs>
    <flavor> A cavalier of valor focuses on martial prowess and aggressive attacks against enemies. He or she brings the fight to foes, protecting allies by forcing enemies to respond to divine attacks. The virtue of valor emphasizes unflinching bravery in the face of a powerful enemy, and bards' stories are filled with tales of cavaliers of valor who lived up to the name, riding out to challenge dragons, demon lords, and other mighty champions of evil.
     On the battlefield, you are the pinnacle of bravery. You stand resolute against any foe, from a seemingly endless wave of kobolds to a mountain-shaking titan. Without valor, the other virtues lose meaning and impact. To stand against a daunting foe or to hold tight to the exacting standards of the order of cavaliers both of these tasks require faultless valor. You stand at the forefront of a battle, taking the vanguard position to both strike at your foes and shield your allies from your enemies' most ferocious attacks. In this manner, your adherence to valor ensures that your bravery serves as a stirring example.
     Valor must be tempered with wisdom. The valorous cavalier does not fight for the sake of fighting, but for the just cause. Valor turns to bloodlust when a cavalier fails to see that skill at arms is only one solution. Tales abound of valorous cavaliers who have fallen to evil. They didn't abandon their virtue, but rather lost the wisdom needed to wield it for good.
</flavor>
    <specific name="_PARSED_CLASS_FEATURE"> ID_WOG_CAVALIER_CLASS_FEATURE_1B,ID_WOG_CAVALIER_CLASS_FEATURE_2B,ID_WOG_CAVALIER_CLASS_FEATURE_13B,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1B,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3B,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4B,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6B,ID_WOG_CAVALIER_CLASS_FEATURE_22B </specific>
    <specific name="Short Description"> You are a cavalier dedicated to valor. </specific>
    <specific name="_CS_ShortDescription"> Valor is your chosen virtue </specific>
Alignment: A cavalier of valor can be lawful good, good, or unaligned. While the ideal of valor demands bravery in combat, it asks only that its adherents refrain from attacking the weak or innocent.

You gain the following benefits:
</RulesElement>
  <RulesElement name="Spirit of Virtue" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> Cavaliers respect and follow the ideals set forth by all the holy virtues, but each cavalier selects one virtue to embrace above all others. </Flavor>
    <specific name="Short Description"> Gain virtue benefits. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Gain virtue benefits </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_CAVALIER_CLASS_FEATURE_1A, ID_WOG_CAVALIER_CLASS_FEATURE_1B </specific>
    <rules>
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_1A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_1B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
At 1st level, each cavalier chooses a virtue to embody, a path that you swear to adhere to, but you also become a symbol of that virtue to all who come into contact with you. It isn't an easy path, but the strength of your devotion gives you divine power to help on your journey.

Your choice of virtue determines some of your class features and you gain the benefit associated with that virtue.
</RulesElement>
  <RulesElement name="Spirit of Sacrifice" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_1A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> When you draw on your inner reserves, you can call upon the divine power of your virtue to instead grant that strength to an injured ally. </Flavor>
    <specific name="Short Description"> +1 healing surge. May use second wind (minor action) to heal ally in 5sq.; ally regains hp equal to their surge value, you gain no benefit. </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="Healing Surges" value="+1" />
    </rules>
You gain an additional healing surge. In addition, you can use your second wind as a minor action to heal an ally of your choice within 5 squares of you. If you do so, you gain no benefit from using your second wind, but the ally regains hit points equal to his or her healing surge value.
</RulesElement>
  <RulesElement name="Spirit of Valor" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_1B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> As an adherent of valor, you are always ready to take up the cause of justice in battle. Your blade flies from its sheath at the first sign of combat, while your superior endurance allows you to remain in the fight long after others have faltered. </Flavor>
    <specific name="Short Description"> Gain virtue benefits. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Valor is your virtue </specific>
    <rules>
      <statadd name="Healing Surge Value" value="+2" />
      <statadd name="Initiative Misc" value="+4" />
    </rules>
You gain a +4 bonus to initiative checks, and your healing surge value increases by 2.
</RulesElement>
  <RulesElement name="Virtue At-Will Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>1</Category>
    <specific name="Level"> 1 </specific>
    <specific name="Short Description">Gain an at-will matching your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_CAVALIER_CLASS_FEATURE_2A, ID_WOG_CAVALIER_CLASS_FEATURE_2B </specific>
    <rules>
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_2A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_2B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
You gain an at-will attack power based on your virtue.
</RulesElement>
  <RulesElement name="Sacrifice At-Will Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_2A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> In the hands of a cavalier of sacrifice, a weapon is more than a tool of destruction. It is a symbol of hope, because each strike you make against hope's enemies shows your allies the path to victory. </Flavor>
    <specific name="Short Description"> You gain the strike of hope power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13575 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13575 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13575" type="Power" />
    </rules>
You gain the strike of hope attack power.
</RulesElement>
  <RulesElement name="Valor At-Will Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_2B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> You call upon the power of your virtue to hold your enemy accountable for the injuries it seeks to inflict on your allies. Your weapon shines with radiant energy, which flashes as you strike. </Flavor>
    <specific name="Short Description"> You gain the strike of hope power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13580 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13580 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13580" type="Power" />
    </rules>
You gain the vengeful strike attack power.
</RulesElement>
  <RulesElement name="Cavalier-Defender-Aura-Setup" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3070" type="Class Feature" Level="1" />
      <modify name="Defender Aura" type="Power" Field="Display" value=" Paladin Utility " />
      <modify name="Defender Aura" type="Power" Field="Class" value="ID_FMP_CLASS_784" />
    </rules>
  </RulesElement>
  <RulesElement name="Holy Smite" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> Filled with the strength of your convictions, you call upon divine power as you smite a foe. That power coalesces around your weapon as you strike, lancing your enemy with radiant energy before your attack connects. </Flavor>
    <specific name="Short Description"> You gain the holy smite power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13553 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13553 </specific>
    <specific name="_CS_ShortDescription"> Gain holy smite power@Level 3 Extra Holy Smite </specific>
    <rules>
      <grant name="ID_FMP_POWER_13553" type="Power" />
    </rules>
You gain the holy smite power.
</RulesElement>
  <RulesElement name="Righteous Radiance" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_5" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> The power of your virtue emanates from you like a beacon to your foes, letting them know they face a formidable opponent. You punish those enemies who refuse to fight you. </Flavor>
    <specific name="Short Description"> You gain the righteous radiance power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13554 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13554 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13554" type="Power" />
    </rules>
You gain the righteous radiance power.
</RulesElement>
  <RulesElement name="Righteous Shield" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_6" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> ID_CDJ_HYBRID_CLASS_40004,1 </Category>
    <Flavor> You are a beacon of hope and inspiration on the darkest battlefield. Using the divine magic you command, you sacrifice a small portion of your vitality to shield an ally from harm using a burst of divine magic. </Flavor>
    <specific name="Short Description"> You gain the righteous shield power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13555 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13555 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13555" type="Power" />
	  <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_13" type="Class Feature" level="7" />
    </rules>
You gain the righteous shield power.
</RulesElement>
  <RulesElement name="Valiant Strike" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_7" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 1 </Category>
    <Flavor> Secure in your virtue, you embrace your role as protector of your allies. Sometimes the best way to offer protection is to put the enemy on the defensive. With unwavering courage, you throw yourself among your foes and strike them down. </Flavor>
    <specific name="Short Description"> You gain the valiant strike power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_835 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_835 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_835" type="Power" />
    </rules>
You gain the valiant strike power.
</RulesElement>
  <RulesElement name="Restore Vitality" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_8" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 2 </Category>
    <Flavor> Your faith and dedication to your virtue purify your spirit, allowing you to perform divine miracles. You can now restore health to your allies while purging poisons and other ills from them. </Flavor>
    <specific name="Short Description"> You gain the restore vitality power. </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_13557 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13557 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13557" type="Power" />
    </rules>
You gain the restore vitality power.
</RulesElement>
  <RulesElement name="Level 3 Extra Holy Smite" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_9" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 3 </Category>
    <Flavor> The enemies of virtue are everywhere. To defeat them, you learn how to call upon the divine power of your virtue more often in times of need. </Flavor>
    <specific name="Short Description"> You gain the holy strike power. </specific>
    <specific name="Level"> 3 </specific>
    <specific name="_CS_ShortDescription"> Use twice per encounter@Level 13 Extra Holy Smite </specific>
    <rules>
      <modify name="ID_FMP_POWER_13553" field="Special" value="You may use this attack twice per encounter, but only once per turn." />
    </rules>
You gain one more use of holy smite per encounter, but you can still use it only once per turn.
</RulesElement>
  <RulesElement name="Mount Option" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_10" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>4</Category>
    <specific name="Level"> 4 </specific>
    <flavor> Mounted warfare is the cavalier's forte, and all cavaliers possess a mystic bond to the spirit of a virtuous steed or charger ready to serve them in battle. For cavaliers who select the Pace of the Virtuous Charger class feature, this spirit settles over any mortal mount they ride, blessing the most ordinary horse with outstanding speed and stamina. However, other cavaliers choose to manifest their noble companion spirit by summoning it in the form of a celestial steed. The Summoned Steed ability provides these cavaliers with an alternate class feature to replace Pace of the Virtuous Charger. </flavor>
    <specific name="Short Description"></specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_CAVALIER_CLASS_FEATURE_10A,ID_WOG_CAVALIER_CLASS_FEATURE_10B </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_WOG_CAVALIER_CLASS_FEATURE_10" />
    </rules>
You choose either the Pace of the Virtuous Charger class feature or the alternative Summoned Steed class feature.
</RulesElement>
  <RulesElement name="Pace of the Virtuous Charger" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_10A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>4,ID_WOG_CAVALIER_CLASS_FEATURE_10</Category>
    <flavor> The first virtuous chargers were magic steeds that served the gods during the Dawn War. Those loyal steeds carried angels and powerful mortal cavaliers into battle against the primordials and their servants, and their spirits continue to roam the astral dominions. You impart a fraction of the spirit of the great virtuous chargers of ancient times into any creature ridden by you or an ally. </flavor>
    <specific name="Short Description">+2 power bonus to mounted speed outside of combat</specific>
    <specific name="Level"> 4 </specific>
    <specific name="_CS_ShortDescription"> +2 to mount speed (non-combat) </specific>
While you are riding a mount, that creature and each allied mount within 20 squares of you gain a +2 bonus to speed. This bonus applies only outside of combat.
</RulesElement>
  <RulesElement name="Summoned Steed" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_10B" source="Dragon Magazine 393">
    <Category>4,ID_WOG_CAVALIER_CLASS_FEATURE_10</Category>
    <flavor> Galloping through the planar mists to answer the cavalier's call, the celestial steed takes on the appearance and solidity of a living, breathing beast for as long as the cavalier requires its service. When dismissed, it canters off into cloud and mist, returning to the celestial domains from whence it came. If slain, the steed can be summoned again at full strength the next day. </flavor>
    <specific name="Short Description">gain Call Celestial Steed</specific>
    <specific name="Level"> 4 </specific>
    <specific name="Powers"> ID_FMP_POWER_13744 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13744 </specific>
    <specific name="_CS_ShortDescription"> Gain call celestial steed power </specific>
    <rules>
      <grant type="Power" name="ID_FMP_POWER_13744" />
      <statadd name="FREEBEE:ID_DBB_GEAR_1212121" value="+1" />
    </rules>
Instead of your Pace of the Virtuous Charger class feature, you gain the summon celestial steed power. You can use this power twice per day.
</RulesElement>
  <RulesElement name="Call Celestial Steed" type="Power" internal-id="ID_FMP_POWER_13744" source="Dragon Magazine 393" revision-date="">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_51,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> The thunder of galloping hooves and a far-off neigh greet your call or whistle. From a silvery mist or cloud, a celestial warhorse or similar steed dressed for battle appears, ready to serve you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Paladin Utility 4 </specific>
    <specific name="Keywords"> Divine, Summoning </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> A celestial warhorse appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply (see the Rules Compendium).
The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest. </specific>
    <specific name="Special"> You can use this power twice per day. However, if the steed drops to 0 hit points, you cannot use the power again until after an extended rest. </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_Subclasses">ID_FMP_CLASS_784</specific>
    <specific name="Level"> </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Level 5 Cavalier Daily Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_11" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 5 </Category>
    <Flavor> As you master divine magic and the fighting arts, you learn to channel divine power through your weapon attacks. You gain the ability to use a smiting attack that is more powerful than your holy smite, but it has such potency that you can employ it only once per day. </Flavor>
    <specific name="Short Description"> You gain one of the following daily powers of your choice. </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Powers"> ID_FMP_POWER_13558,ID_FMP_POWER_13559 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13558,ID_FMP_POWER_13559 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" name="Level 5 Cavalier Daily Power" Category="ID_FMP_CLASS_4,daily,5" />
    </rules>
You gain one of the following daily powers of your choice.
</RulesElement>
  <RulesElement name="Level 6 Cavalier Utility Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_12" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 6 </Category>
    <Flavor> Your utility powers reflect the virtues you have pledged to uphold. Whether you choose to sacrifice your health to protect an ally, or you challenge enemies to valorous combat, this power allows you to defend those whose lives you hold dear. </Flavor>
    <specific name="Short Description"> You gain one of the following utility powers of your choice. </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13560,ID_FMP_POWER_1279 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13560,ID_FMP_POWER_1279 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" name="Level 6 Cavalier Utility Power" Category="ID_FMP_CLASS_4,utility,6" />
    </rules>
You gain one of the following utility powers of your choice.
</RulesElement>
  <RulesElement name="Improved Righteous Shield" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_13" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <flavor> As your faith in your virtue grows, you come to appreciate the value of your allies and fully understand your duty to protect them from harm. To that end, you are now able to call upon greater amounts of divine power to shield your allies and rout your enemies. </flavor>
    <specific name="Level"> 7 </specific>
    <specific name="Short Description">Gain effect associated with your virtue. </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_CAVALIER_CLASS_FEATURE_13A, ID_WOG_CAVALIER_CLASS_FEATURE_13B </specific>
    <rules>
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_13A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_13B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
Your righteous shield power gains an additional effect associated with your virtue.
</RulesElement>
  <RulesElement name="Level 7 Improved Righteous Shield of Sacrifice" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_13A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <flavor> As your faith in your virtue grows, you come to appreciate the value of your allies and fully understand your duty to protect them from harm. To that end, you are now able to call upon greater amounts of divine power to shield your allies and rout your enemies. </flavor>
    <specific name="Level"> 7 </specific>
    <specific name="Short Description">Gain effect associated with your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13555" field="Improved Righteous Shield" value="The damage you take from this power is reduced by 10. At 23rd level, the damage is reduced by 20." />
    </rules>
When you use your righteous shield, the damage you take is reduced by 10. At 23rd level, the damage you take is reduced by 20.
</RulesElement>
  <RulesElement name="Level 7 Improved Righteous Shield of Valor" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_13B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 7 </Category>
    <flavor> When you see your allies attacked, you let the divine energy of your virtue course through you so that you can deliver vengeance upon your foes once you have protected your allies from harm. </flavor>
    <specific name="Level"> 7 </specific>
    <specific name="Short Description">Gain effect associated with your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13555" field="Improved Righteous Shield" value="You also gain a bonus to your next damage roll before the end of your next turn. The bonus equals 2 + your Charisma modifier. At 23rd level, this bonus increases to 5 + your Charisma modifier." />
    </rules>
When you use your righteous shield, you also gain a bonus to your next damage roll before the end of your next turn. The bonus equals 2 + your Charisma modifier. At 23rd level, this bonus increases to 5 + your Charisma modifier.
</RulesElement>
  <RulesElement name="Spirit of the Virtuous Charger" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_14" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 8 </Category>
    <Flavor> In an earlier time when cavaliers rallied together to oppose the tide of evil, the gods of good gifted these champions with a number of faithful, divine creatures known as virtuous chargers. Since that ancient time, the chargers have disappeared from the mortal world and now exist only as ephemeral beings of divine power galloping across the astral realms. You now know how to call on the spirit of one of these loyal steeds, wreathing yourself in its essence to gain increased speed. </Flavor>
    <specific name="Short Description"> You gain the spirit of the virtuous charger power. </specific>
    <specific name="Level"> 8 </specific>
    <specific name="Powers"> ID_FMP_POWER_13561 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13561 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13561" type="Power" />
    </rules>
You gain the spirit of the virtuous charger power.
</RulesElement>
  <RulesElement name="Level 9 Cavalier Daily Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_15" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 9 </Category>
    <Flavor> Now that you have mastered both the mysteries of divine magic and the rigorous faith needed to adhere to your chosen virtue, you learn to channel magical attacks through your weapon that can hurt multiple enemies. </Flavor>
    <specific name="Short Description"> You gain one of the following daily powers of your choice. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Powers"> ID_FMP_POWER_13562,ID_FMP_POWER_13563 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13562,ID_FMP_POWER_13563 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" name="Level 9 Cavalier Daily Power" Category="ID_FMP_CLASS_4,daily,9" />
    </rules>
You gain one of the following daily powers of your choice.
</RulesElement>
  <RulesElement name="Level 10 Cavalier Utility Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_16" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 10 </Category>
    <Flavor> Each of these powers represents a particular virtue, allowing you to use divine magic to personify that virtue's key traits. Although many cavaliers use the power that corresponds to their chosen virtue, doing so is not a requirement. After all, each virtue is important to every cavalier, and you can walk a truly righteous path only by following the tenets of all the virtues. </Flavor>
    <specific name="Short Description"> You gain one of the following utility powers of your choice. </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_13564,ID_FMP_POWER_13565 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13564,ID_FMP_POWER_13565 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" name="Level 10 Cavalier Utility Power" Category="ID_FMP_CLASS_4,utility,10" />
    </rules>
You gain one of the following utility powers of your choice.
</RulesElement>
  <RulesElement name="Level 13 Extra Holy Smite" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_17" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 13 </Category>
    <Flavor> You have become a champion of your virtue, and your dedication to that ideal has increased the frequency with which you can smite any foe that seeks to defy you. </Flavor>
    <specific name="Short Description"> You gain the holy smite power. </specific>
    <specific name="Level"> 13 </specific>
    <specific name="_CS_ShortDescription"> Use three times per encounter </specific>
    <rules>
      <modify name="ID_FMP_POWER_13553" field="Special" value="You may use this attack three times per encounter, but only once per turn." />
    </rules>
You gain one more use of holy smite per encounter, but you can still use it only once per turn.
</RulesElement>
  <RulesElement name="Level 15 Cavalier Daily Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_18" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 15 </Category>
    <Flavor> Your ideals have set you on a path to the ultimate levels of divine power. With your virtue as your weapon, you can temporarily become a living avatar of its power. </Flavor>
    <specific name="Short Description"> You gain one of the following daily powers of your choice. </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Powers"> ID_FMP_POWER_13566,ID_FMP_POWER_13567 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13566,ID_FMP_POWER_13567 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" name="Level 15 Cavalier Daily Power" Category="ID_FMP_CLASS_4,daily,15" />
    </rules>
You gain one of the following daily powers of your choice.
</RulesElement>
  <RulesElement name="Level 16 Cavalier Utility Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_19" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 16 </Category>
    <Flavor> No matter how careful you are to intercept enemies before they can reach your comrades, you know that clever opponents occasionally overcome your watchful eye. With one of these whispered prayers, you gain a power that allows you to intercede from across the battlefield, preserving your ally from harm. </Flavor>
    <specific name="Short Description"> You gain one of the following utility powers of your choice. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_1276,ID_FMP_POWER_13569 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1276,ID_FMP_POWER_13569 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" name="Level 16 Cavalier Utility Power" Category="ID_FMP_CLASS_4,utility,16" />
    </rules>
You gain one of the following utility powers of your choice.
</RulesElement>
  <RulesElement name="Encouraging Presence" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_20" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 17 </Category>
    <flavor> As a cavalier, you know that courageous words and deeds are a tool you can wield to help your allies. When your allies heal, you also strengthen their resolve to continue to fight by inspiring them with the power of your faith. </flavor>
    <specific name="Level"> 17 </specific>
    <specific name="Short Description">Adjacent allies gain temporary hp equal to your Cha mod with healing surge.</specific>
    <specific name="_CS_ShortDescription"> Adjacent allies gain +cha mod temp hp when they spend a healing surge. </specific>
Whenever an ally adjacent to you spends a healing surge, he or she gains temporary hit points equal to your Charisma modifier.
</RulesElement>
  <RulesElement name="Level 19 Cavalier Daily Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_21" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 19 </Category>
    <Flavor> Your mastery of the fighting arts and divine magic has advanced greatly since you first became a cavalier, and you have learned how to deliver more powerful smiting attacks against your enemies. </Flavor>
    <specific name="Short Description"> You gain one of the following daily powers of your choice. </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Powers"> ID_FMP_POWER_13570,ID_FMP_POWER_13571 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13570,ID_FMP_POWER_13571 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <drop select="Level 5 Cavalier Daily Power" />
      <select type="Power" number="1" name="Level 19 Cavalier Daily Power" Category="ID_FMP_CLASS_4,daily,19" />
    </rules>
You gain one of the following daily powers of your choice. This new power replaces the daily attack power you gained at 5th level.
</RulesElement>
  <RulesElement name="Shared Virtue" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_22" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 22 </Category>
    <flavor> You can now directly invoke the divine energy of your chosen virtue and share it with your allies. </flavor>
    <specific name="Level"> 22 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <specific name="Short Description"> You gain a utility power associated with your virtue. </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_WOG_CAVALIER_CLASS_FEATURE_22A, ID_WOG_CAVALIER_CLASS_FEATURE_22B </specific>
    <rules>
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_22A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_22B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
You gain a utility power associated with your virtue.
</RulesElement>
  <RulesElement name="Level 22 Shared Sacrifice" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_22A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 22 </Category>
    <flavor> The virtue of sacrifice, when shared among your allies, allows you to ensure that each of your foes' attacks harms only the strongest among you. You call upon divine favor, and a golden aura surrounds you, creating a shared pool of strength and vitality that your comrades can draw upon. </flavor>
    <specific name="Level"> 22 </specific>
    <specific name="Short Description">Gain effect associated with your virtue.</specific>
    <specific name="Powers"> ID_FMP_POWER_13579 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13579 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant type="Power" name="ID_FMP_POWER_13579" />
    </rules>
You gain the shard sacrifice utility power.
</RulesElement>
  <RulesElement name="Level 22 Shared Valor" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_22B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 22 </Category>
    <flavor> As battle erupts, you draw on the might of your convictions, filling yourself and your allies with courage. You then all magically leap forward to face your foes. </flavor>
    <specific name="Level"> 22 </specific>
    <specific name="Short Description">Gain effect associated with your virtue.</specific>
    <specific name="Powers"> ID_FMP_POWER_13584 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13584 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant type="Power" name="ID_FMP_POWER_13584" />
    </rules>
You gain the shared valor utility power.
</RulesElement>
  <RulesElement name="Righteous Rescue" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_23" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 23 </Category>
    <flavor> Above all else, you have always been there to protect your allies. Your dedication to your virtue is so strong that it fills you with divine power that transports you across the battlefield when you seek to aid those under your protection. </flavor>
    <specific name="Level"> 23 </specific>
    <specific name="Short Description">Gain effect associated with your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <modify name="ID_FMP_POWER_13555" field="Righteous Rescue" value="Immediately after you use your righteous shield, you can take a free action to teleport up to 5 squares to a square adjacent to the target." />
    </rules>
Immediately after you use your righteous shield, you can take a free action to teleport up to 5 squares to a square adjacent to the target.
</RulesElement>
  <RulesElement name="Level 25 Cavalier Daily Power" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_24" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 25 </Category>
    <Flavor> You are the embodiment of divine virtue. As such, you are able to deliver vicious attacks against multiple foes around you. </Flavor>
    <specific name="Short Description"> You gain one of the following daily powers of your choice. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Powers"> ID_FMP_POWER_13572,ID_FMP_POWER_13573 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13572,ID_FMP_POWER_13573 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <drop select="Level 9 Cavalier Daily Power" />
      <select type="Power" number="1" name="Level 25 Cavalier Daily Power" Category="ID_FMP_CLASS_4,daily,25" />
    </rules>
You gain one of the following daily powers of your choice. This new power replaces the daily attack power you gained at 9th level.
</RulesElement>
  <RulesElement name="Divine Grace" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_25" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 27 </Category>
    <flavor> Divine energy courses through your body like blood. Its power burns through almost any deathly energy or poison that comes into contact with you. </flavor>
    <specific name="Level"> 27 </specific>
    <specific name="Short Description">gain resist 20 poison and necrotic</specific>
    <specific name="_CS_ShortDescription"> Resist 20 poison &amp; necrotic </specific>
    <rules>
      <statadd name="resist:poison" value="20" />
      <statadd name="resist:necrotic" value="20" />
    </rules>
You gain resist 20 necrotic and resist 20 poison.
</RulesElement>
  <RulesElement name="Avatar of Virtue" type="Class Feature" internal-id="ID_WOG_CAVALIER_CLASS_FEATURE_26" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 29 </Category>
    <Flavor> You have learned to live up to the full potential of your virtue. Through this transcendence, you gain a mighty attack that heralds your transformation into a creature of divine energy. Though you can maintain this form for only a brief time, it is enough to tip the scales of battle in your favor. </Flavor>
    <specific name="Short Description"> You gain one of the following daily powers of your choice. </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Powers"> ID_FMP_POWER_13574 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13574 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <drop select="Level 15 Cavalier Daily Power" />
      <grant type="Power" name="ID_FMP_POWER_13574" />
    </rules>
You gain the avatar of virtue power. It replaces the daily attack power you gained at 15th level.
</RulesElement>
  <!-- Cavalier sub-class -->
  <RulesElement name="Cavalier" type="Class" internal-id="ID_FMP_CLASS_784" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="Key Abilities"> Strength, Charisma </specific>
    <specific name="Implements"> Holy Symbols </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield</specific>
    <specific name="Weapon Proficiencies"> Simple melee, military melee, simple ranged, military ranged </specific>
    <specific name="Bonus to Defense"> +1 Fortitude, +1 Reflex, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 15 + Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 6 </specific>
    <specific name="Healing Surges"> 10 + Constitution Modifier </specific>
    <specific name="Trained Skills"> Four from the list of class skills. </specific>
    <specific name="Class Skills"> Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)</specific>
    <specific name="_PARSED_CLASS_FEATURE"> Defender Aura, Holy Smite, Righteous Radiance, Righteous Shield, Spirit of Virtue, Valiant Strike, Virtue At-Will Power, Restore Vitality, Level 3 Extra Holy Smite, Mount Option, Level 5 Cavalier Daily Power, Level 6 Cavalier Utility Power, Improved Righteous Shield, Spirit of the Virtuous Charger, Level 9 Cavalier Daily Power, Level 10 Cavalier Utility Power, Level 13 Extra Holy Smite, Level 15 Cavalier Daily Power, Level 16 Cavalier Utility Power, Encouraging Presence, Level 19 Cavalier Daily Power, Shared Virtue, Righteous Rescue, Level 25 Cavalier Daily Power, Divine Grace, Avatar of Virtue </specific>
    <specific name="Role"> Defender. You are a warrior of virtue, a champion of the righteous, and a defender of the weak. With your sword and your faith, you will shield the world from evil. </specific>
    <specific name="Power Source"> Divine. You have embraced one of the heroic virtues and your belief is so strong that it manifests as divine magic. </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_4 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_2 </specific>
    <specific name="Short Description"> A holy warrior devoted to a higher power, you smite enemies of your faith with divine power. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_4 </specific>
    <specific name="Trait Package"> Virtue of Sacrifice, Virtue of Valor </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_CAVALIER" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_4 (ID_FMP_CLASS_784)" />
      <statadd name="_LEVEL-ONE-HPS" value="+15" />
      <statadd name="_PER-LEVEL-HPS" value="+6" />
      <statadd name="Healing Surges" value="+10" />
      <statadd name="Fortitude Defense Class Bonus" value="+1" />
      <statadd name="Reflex Defense Class Bonus" value="+1" />
      <statadd name="Will Defense Class Bonus" value="+1" />
      <select type="Skill Training" number="4" Category="ID_FMP_CLASS_784" />
    </rules>
Some warriors fight for gold. Others seek glory, power, or prestige. There are a few, however, who seek the warrior's path for reasons that transcend the material and mundane. Called by divine powers to stand as champions of the light against the ever-encroaching darkness, paladins fight not because they choose to, but because, deep within their souls, they know they must. The paladin's life is not a choice. It is a destiny.
     Paladins are holy warriors, defenders of good and enemies of evil. Paladins are well trained with their weapons and armor, but they augment that skill with divine powers that allow them to shield their allies and smite their enemies. A single paladin can turn the tide of an entire war through a combination of skill at arms and inspiring leadership. As icons of virtue and heroism, paladins are a deadly threat to those who would rule through fear, intimidation, and violence.
     Paladins typically wander the land either alone or in small groups. They seek out wrongs to right and villainy to defeat. Most paladins begin as squires to more experienced holy warriors. Through training and arduous tests, a squire's bravery, battle skill, and ethics are all tested to see if the squire is worthy of becoming a paladin.
     A cavalier is a paladin who has embraced one of the heroic virtues, such as compassion, justice, sacrifice, or valor. His or her belief in this virtue is so strong that it manifests as divine magic. Although many cavaliers pledge their faith to the gods, others follow no specific religion. Regardless of one's divine affiliation (or lack thereof), a cavalier's virtue stands paramount. It guides his or her actions, pointing to the best way to protect the ever-flickering light of hope and civilization in the world.
	 Opposing the cavaliers and the virtues that they champion are the blackguards, who embody the dreaded vices that the cavaliers stand against. Where cavaliers embrace compassion, justice, sacrifice, and valor, blackguards epitomize fury, tyranny, greed, and terror. Since the earliest days of history, these two factions have fought each other. Both wander the land, gathering allies and working to further the cause of their virtues or vices.
     At one time, cavaliers formed into chivalrous orders that were dedicated to the ideal of protecting the civilized realms. The forgotten kingdoms that ruled the land relied on cavaliers to help keep the peace. Those cavaliers maintained not only the military security of the land, but also its moral strength. A cavalier might drive off a marauding troll, but she could also mediate a dispute between two farmers, break the power of a corrupt noble, or free a wrongly accused prisoner.
     As with many things from the time of the forgotten kingdoms, the cavaliers' glory proved fleeting. The kingdoms of old grew weak, and some of their decline could be laid at the feet of cavaliers who strayed from the righteous path. All too often, cavaliers fell victim to the very evils they had sworn to combat. Power corrupts, and in many cases cavaliers served as perfect examples of how power can twist the most resolute heart.
     The grand orders of cavaliers have long since faded, but their glory is not forgotten. Even as evil casts its shadow across the land, there are those who hear the call to the cavalier's path. Many of the cavaliers of old strayed from their purpose, but that purpose and the power behind it remains strong for those who stay true to it.
</RulesElement>
  <RulesElement name="Cavalier" type="Grants" internal-id="ID_INTERNAL_GRANTS_CAVALIER" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <rules>
      <grant name="ID_FMP_ROLE_4" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_3" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(PLATE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" type="Proficiency" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_0" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_1" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_2" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_3" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_4" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_5" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_6" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_7" type="Class Feature" Level="1" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_8" type="Class Feature" Level="2" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_9" type="Class Feature" Level="3" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_10" type="Class Feature" Level="4" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_11" type="Class Feature" Level="5" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_12" type="Class Feature" Level="6" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_13" type="Class Feature" Level="7" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_14" type="Class Feature" Level="8" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_15" type="Class Feature" Level="9" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_16" type="Class Feature" Level="10" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_17" type="Class Feature" Level="13" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_18" type="Class Feature" Level="15" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_19" type="Class Feature" Level="16" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_20" type="Class Feature" Level="17" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_21" type="Class Feature" Level="19" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_22" type="Class Feature" Level="22" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_23" type="Class Feature" Level="23" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_24" type="Class Feature" Level="25" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_25" type="Class Feature" Level="27" />
      <grant name="ID_WOG_CAVALIER_CLASS_FEATURE_26" type="Class Feature" Level="29" />
      <grant name="ID_INTERNAL_GRANTS_CAVALIER_IMPLEMENTS" type="Grants" />
      <grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_CAVALIER" type="CountsAsClass" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_PALADIN" type="CountsAsClass" />
    </rules>
  </RulesElement>
  <RulesElement name="Cavalier Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_CAVALIER_IMPLEMENTS" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="_SupportsID"> ID_FMP_CLASS_784 </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HOLY_SYMBOL)" type="Proficiency" />
    </rules>
  </RulesElement>
  <RulesElement name="Cavalier" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_CAVALIER" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <specific name="_SupportsID"> ID_FMP_CLASS_784 </specific>
  </RulesElement>
  <!-- Valiant Cavalier Paragon Path -->
  <RulesElement name="Valiant Cavalier" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_787" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Prereqs> Cavalier </Prereqs>
    <print-prereqs> Cavalier </print-prereqs>
    <specific name="Class Features"> ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_2,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_5,ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13576,ID_FMP_POWER_13581,ID_FMP_POWER_13577,ID_FMP_POWER_13582,ID_FMP_POWER_13578,ID_FMP_POWER_13583 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13576,ID_FMP_POWER_13581,ID_FMP_POWER_13577,ID_FMP_POWER_13582,ID_FMP_POWER_13578,ID_FMP_POWER_13583 </specific>
    <rules>
      <grant type="Class Feature" name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1" level="11" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_2" level="11" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3" level="11" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4" level="12" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_5" level="16" />
      <grant type="Class Feature" name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6" level="20" />
    </rules>
You have fought many evil foes, and now you are ready to take the battle to even more powerful enemies. Your dedication to your virtue shines through in each of your actions.
     You are a living embodiment of your chosen virtue. Each action you take, whether in or out of battle, is guided by your deep attachment to your chosen path.
</RulesElement>
  <RulesElement name="Valiant Cavalier's Action" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> When you push yourself beyond your limits, your dedication to your virtue allows you to call on reserves of divine power to help you and your allies overcome any challenge. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">gain a path feature associated with your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
You gain a path feature associated with your virtue.
</RulesElement>
  <RulesElement name="Level 11 Sacrificial Action (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> When you reach for your deepest reserves of strength and will to push beyond normal limits, the power of your virtue flows freely through you. At those times, you can expend some of your vitality to let that power flow over your nearby allies, healing their wounds. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, you can also spend a healing surge as a free action. You regain no hit points for doing so, but each ally within 5 squares of you regains hit points equal to your level." />
    </rules>
When you spend an action point to take an extra action, you can also spend a healing surge as a free action. You regain no hit points for doing so, but each ally within 5 squares of you regains hit points equal to your level.
</RulesElement>
  <RulesElement name="Level 11 Valorous Action (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_1B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <flavor> You live to avenge the innocent. You accept that villains and monsters will rain blows upon you, but their attacks against your allies only heighten your wrath. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain effect associated with your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, you also gain a +2 power bonus to attack rolls until the end of your next turn. If at least one bloodied ally is within 5 squares of you when you spend the action point, the bonus increases to +4." />
    </rules>
When you spend an action point to take an extra action, you also gain a +2 power bonus to attack rolls until the end of your next turn. If at least one bloodied ally is within 5 squares of you when you spend the action point, the bonus increases to +4.
</RulesElement>
  <RulesElement name="Virtuous Health" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_2" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>11</Category>
    <flavor> Your chosen virtue guides many of your choices, and it remains a guiding ideal whenever you face an important decision point in your life. By the same token, the divine power of your virtue supports you when you need it most. The strength you draw from it grows deeper as you advance its cause. </flavor>
    <specific name="Short Description">+2 to saving throws, immune to diseases of your level</specific>
    <specific name="_CS_ShortDescription"> Immune to diseases of your level </specific>
    <rules>
      <statadd name="Saving Throws" value="+2" />
    </rules>
You gain a +2 bonus to saving throws. You also gain immunity to diseases of your level or lower.
</RulesElement>
  <RulesElement name="Beacon of Virtue" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>11</Category>
    <flavor> In battle, you serve as an example to others when you use the powers of your chosen virtue. The divine power you command radiates from you, identifying you as a natural battle captain and helping you to protect and aid your allies during combat. </flavor>
    <specific name="Level"> 11 </specific>
    <specific name="Short Description">Gain an encounter matching your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
You gain an encounter attack power associated with your virtue.
</RulesElement>
  <RulesElement name="Level 11 Beacon of Sacrifice (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> While the virtue of sacrifice requires you to focus on aiding those weaker than you, this power allows you to harm your enemies while following your virtue. You create a focused burst of radiant energy that sears your foes. As part of the power, you can also sacrifice some of your life energy to protect your allies. </Flavor>
    <specific name="Short Description"> You gain the beacon of sacrifice power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13576 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13576 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13576" type="Power" />
    </rules>
You gain the beacon of sacrifice encounter attack power.
</RulesElement>
  <RulesElement name="Level 11 Beacon of Valor (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_3B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 11 </Category>
    <Flavor> As you embody the power of your virtue, you inspire your allies to fight harder. At the same time, your valorous display terrifies your foes. Frozen in place with panic, they cannot flee the coming storm of your allies' attacks. </Flavor>
    <specific name="Short Description"> You gain the beacon of valor encounter attack power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13581 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13581 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13581" type="Power" />
    </rules>
You gain the beacon of valor encounter attack power.
</RulesElement>
  <RulesElement name="Banner of Virtue" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>12</Category>
    <flavor> When the first cavaliers fought alongside the gods, they forged mighty battle standards to rally their allies and challenge the masses of monsters gathered by the primordials. Many tales speak of how an army of good, on the verge of defeat, steeled its courage and won the day when the banner-bearing cavaliers refused to yield an inch to an onrushing horde of monsters.
     By using divine power to call on the memory of those times, a cavalier can create glowing, spectral versions of the ancient standards. Depending on your virtue, the banner that you create inspires your allies in different ways. </flavor>
    <specific name="Level"> 12 </specific>
    <specific name="Short Description">Gain a utility power associated with your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
You gain a utility power associated with your virtue.
</RulesElement>
  <RulesElement name="Level 12 Banner of Sacrifice (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> The banner of sacrifice is a sign of hope in the chaotic battlefield that draws your allies to it. As you stand and fight, the divine magic of this power transforms the pain of your wounds into soothing, healing magic for your allies. </Flavor>
    <specific name="Short Description"> You gain the banner of sacrifice power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13577 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13577 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13577" type="Power" />
    </rules>
You gain the banner of sacrifice utility power.
</RulesElement>
  <RulesElement name="Level 12 Banner of Valor (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_4B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 12 </Category>
    <Flavor> As you embody the power of your virtue, you inspire your allies to fight harder. At the same time, your valorous display terrifies your foes. Frozen in place with panic, they cannot flee the coming storm of your allies' attacks. </Flavor>
    <specific name="Short Description"> You gain the banner of valor power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13582 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13582 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13582" type="Power" />
    </rules>
You gain the banner of valor utility power.
</RulesElement>
  <RulesElement name="Enduring Champion" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_5" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>16</Category>
    <flavor> You have endured many difficult battles and trying ordeals in your quest to uphold virtue. While those experiences were painful, they and your faith have inured you to hardship. </flavor>
    <specific name="Short Description">+Cha mod to HSV</specific>
    <specific name="_CS_ShortDescription"> +Cha mod to healing surge value </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <statadd name="Healing Surge Value" value="+Charisma modifier" />
    </rules>
You gain a bonus to your healing surge value equal to your Charisma modifier.
</RulesElement>
  <RulesElement name="Virtuous Burden" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>20</Category>
    <flavor> Your patience and dedication have paid off, helping you to become a living avatar of your virtue. Now that you stand on the verge of epic power, you can directly channel the might of your virtue for short periods of time, imposing that might upon your enemies. While they are affected, even if only for a moment, your foes are forced to follow your virtuous path, which might be enough to turn the tide of a battle. Then, as your enemy shrugs off the virtue, it receives a divine rebuke for daring such an offense. </flavor>
    <specific name="Level"> 20 </specific>
    <specific name="Short Description">Gain a daily attack matching your virtue.</specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6A" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_1|ID_CDJ_HYBRID_CAVALIER_SACRIFICE" />
      <grant name="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6B" type="Class Feature" requires="ID_WOG_CAVALIER_TRAIT_PACKAGE_2|ID_CDJ_HYBRID_CAVALIER_VALOR" />
    </rules>
You gain a daily attack power associated with your virtue.
</RulesElement>
  <RulesElement name="Level 20 Burden of Sacrifice (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6A" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> Pride and arrogance are both potential pitfalls for cavaliers of sacrifice, because this virtue carries a great demand that only a few can shoulder. You demonstrate the high price expected of you by giving your own vitality to restore the health of your allies. </Flavor>
    <specific name="Short Description"> You gain the burden of sacrifice power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13578 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13578 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13578" type="Power" />
    </rules>
You gain the burden of sacrifice daily attack power.
</RulesElement>
  <RulesElement name="Level 20 Burden of Valor (Valiant Cavalier)" type="Class Feature" internal-id="ID_WOG_VALIANT_CAVALIER_CLASS_FEATURE_6B" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category> 20 </Category>
    <Flavor> Drawing on the power of your virtue, you force an opponent to fight you. Your divine magic stirs its bravery, causing it to focus its attacks on no one but you. </Flavor>
    <specific name="Short Description"> You gain the burden of valor daily attack power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13583 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13583 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13583" type="Power" />
    </rules>
You gain the burden of valor daily attack power.
</RulesElement>
  <RulesElement name="Beacon of Sacrifice" type="Power" internal-id="ID_FMP_POWER_13576" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_4,ID_FMP_PARAGON_PATH_787,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11</Category>
    <Prereqs> Valiant Cavalier </Prereqs>
    <Flavor>You expend a portion of your vitality to send a flashing burst of radiant energy spilling across your enemies, searing them even as your sacrifice lends strength to your allies.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Valiant Cavalier Attack 11</specific>
    <specific name="Keywords">Divine, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each enemy in the burst</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">2[W] + Strength modifier radiant damage.</specific>
    <specific name="Miss"></specific>
    <specific name="Effect">You can choose to take 10 damage (this damage ignores your immunities and resistances). If you do so, each ally within 2 squares of you gains resist 10 to all damage until the start of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_787</specific>
    <specific name="Level">11</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
<RulesElement name="Banner of Sacrifice" type="Power" internal-id="ID_FMP_POWER_13577" source="Player Essentials: Heroes of the Forgotten Kingdoms" >
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_787,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
  <Flavor> A banner of divine energy, stained with blood, appears over you, symbolizing the sacrifice you make to fortify your allies. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="_SkillPower" />
  <specific name="Display"> Valiant Cavalier Utility 12 </specific>
  <specific name="Keywords"> Aura, Divine, Healing </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Personal  </specific>
  <specific name="Effect"> You activate an aura 2 that lasts until the end of the encounter. Whenever you take 20 or more damage from a single attack, each bloodied ally in the aura regains 5 hit points. </specific>
  <specific name="_Associated Feats" />
  <specific name="Class"> ID_FMP_PARAGON_PATH_787 </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Power Type"> Utility </specific>
</RulesElement>
  <RulesElement name="Burden of Sacrifice" type="Power" internal-id="ID_FMP_POWER_13578" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_PARAGON_PATH_787,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20</Category>
    <Prereqs> Valiant Cavalier </Prereqs>
    <Flavor>Radiant energy flares around you as you land a punishing blow on your enemy. Then, as part of your sacrifice, the energy streams out of you, taking a portion of your vitality to deliver health to your allies.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Valiant Cavalier Attack 20</specific>
    <specific name="Keywords">Divine, Healing, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">5[W] + Strength modifier radiant damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">For each ally you choose within 5 squares of you, you can spend a healing surge but regain no hit points. Instead, that ally regains hit points equal to your healing surge value. If you spend at least one healing surge in this way, you gain resist 10 to all damage until the end of the encounter.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_787</specific>
    <specific name="Level">20</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <RulesElement name="Beacon of Valor" type="Power" internal-id="ID_FMP_POWER_13581" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_4,ID_FMP_PARAGON_PATH_787,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11</Category>
    <Prereqs> Valiant Cavalier </Prereqs>
    <Flavor>You raise your weapon and shout your defiance at your foes, hammering them with the divine force of your resolve as your allies redouble their efforts.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Encounter</specific>
    <specific name="Display">Valiant Cavalier Attack 11</specific>
    <specific name="Keywords">Divine, Fear, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Close burst 1</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">Each enemy in the burst</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">2[W] + Strength modifier radiant damage, and the target is immobilized until the end of your next turn.</specific>
    <specific name="Miss"></specific>
    <specific name="Effect">Each ally in the burst gains a +2 power bonus to attack rolls until the end of your next turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_787</specific>
    <specific name="Level">11</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
<RulesElement name="Banner of Valor" type="Power" internal-id="ID_FMP_POWER_13582" source="Player Essentials: Heroes of the Forgotten Kingdoms" >
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_787,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
  <Flavor> A banner of divine energy appears over you, channeling your fighting prowess into inspiration for your allies' attacks and defenses. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="_SkillPower" />
  <specific name="Display"> Valiant Cavalier Utility 12 </specific>
  <specific name="Keywords"> Aura, Divine </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Personal  </specific>
  <specific name="Effect"> You activate an aura 2 that lasts until the end of the encounter. Whenever you hit an enemy with an attack, each ally in the aura gains a +2 power bonus to attack rolls and all defenses until the end of your next turn. </specific>
  <specific name="_Associated Feats" />
  <specific name="Class"> ID_FMP_PARAGON_PATH_787 </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Power Type"> Utility </specific>
</RulesElement>
  <RulesElement name="Burden of Valor" type="Power" internal-id="ID_FMP_POWER_13583" source="Player Essentials: Heroes of the Forgotten Kingdoms">
    <Category>ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_PARAGON_PATH_787,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20</Category>
    <Prereqs> Valiant Cavalier </Prereqs>
    <Flavor>Your weapon becomes a brand of radiant enery as you strike your foe. Divine power swirls around you, compelling your enemy to enter a duel against you.</Flavor>
    <specific name="Power Type">Attack</specific>
    <specific name="Power Usage">Daily</specific>
    <specific name="Display">Valiant Cavalier Attack 20</specific>
    <specific name="Keywords">Divine, Radiant, Weapon</specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type">Melee weapon</specific>
    <specific name="Requirement"></specific>
    <specific name="Trigger"></specific>
    <specific name="Target">One creature</specific>
    <specific name="Attack">Strength vs. AC</specific>
    <specific name="Hit">5[W] + Strength modifier radiant damage.</specific>
    <specific name="Miss">Half damage.</specific>
    <specific name="Effect">You gain a +2 power bonus to attack rolls against the target, and the target takes a -5 penalty to attack rolls against all creatures other than you. This effect lasts until the end of the encounter or until you end your turn without having attacked the target during that turn.</specific>
    <specific name="Special"></specific>
    <specific name="Class">ID_FMP_PARAGON_PATH_787</specific>
    <specific name="Level">20</specific>
    <specific name="_ParentFeature"></specific>
    <specific name="_BasicAttack"></specific>
    <rules></rules>
  </RulesElement>
  <!-- Paladin/Blackguard Powers, Heroes of Shadow -->
  <RulesElement name="Dread Smite" type="Power" internal-id="ID_FMP_POWER_13815" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:17 PM">
    <Prereqs> Blackguard or Hybrid Blackguard </Prereqs>
	<Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION,1 </Category>
    <Flavor> The dark coldness at the heart of your vice makes your strike all the more crippling. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack  </specific>
    <specific name="Keywords"> Cold, Divine, Necrotic, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You target an enemy with an at-will weapon attack power. </specific>
    <specific name="Effect"> The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).
	Level 7: 4 + Charisma modifier cold and necrotic damage.
	Level 17: 7 + Charisma modifier cold and necrotic damage, and ongoing 10 cold and necrotic damage (save ends).
	Level 27: 10 + Charisma modifier cold and necrotic damage, and ongoing 15 cold and necrotic damage (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
  </RulesElement>
  <RulesElement name="Shroud of Shadow" type="Power" internal-id="ID_FMP_POWER_13816" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:19 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3565,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> A misty cloud of gloom swirls about you, confounding your enemies and fortifying your resolve. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility  </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points.
	Level 11: 10 temporary hit points.
	Level 21: 15 temporary hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3565 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
  </RulesElement>
  <RulesElement name="Vengeance Strike" type="Power" internal-id="ID_FMP_POWER_13817" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:21 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3567,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> As your enemies press in upon you, your soul is filled with vengeance, and you use that strength to lash out. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 1 </specific>
    <specific name="Keywords"> Divine, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8).
	Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3567 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
  </RulesElement>
  <RulesElement name="Vice's Reward" type="Power" internal-id="ID_FMP_POWER_13818" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:23 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3569,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> Your vice buoys your heart, and you revel in the power it provides. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 2 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain 5 temporary hit points, and you can make a saving throw. In addition, you gain a +2 power bonus to all defenses until the end of your next turn.
	Level 11: 10 temporary hit points.
	Level 21: 15 temporary hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3569 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
  </RulesElement>
  <RulesElement name="Servant of Vice" type="Power" internal-id="ID_FMP_POWER_13819" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:25 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3571,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,4 </Category>
    <Flavor> Acrid smoke disperses to reveal a creature called from the vice that dwells in your heart. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 4 </specific>
    <specific name="Keywords"> Conjuration, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Effect"> You conjure a Small servant in an unoccupied square in the burst. The servant lasts until the end of the encounter. The servant occupies its square and can be attacked. Its defenses equal yours, and it is destroyed if it is hit by an attack. Creatures other than you grant combat advantage while adjacent to the servant.
	You can give the servant the following commands. </specific>
    <specific name=" Move Action (Teleportation)"> The servant teleports up to 6 squares. </specific>
    <specific name=" Minor Action"> The servant tries to answer a question you pose to it. The DM determines a DC for the question, and you roll a d20 and add 7 + one-half your level. For every daily magic item power sacrificed by you or an ally within 5 squares of the servant, the servant gains a +5 bonus to the check. You can take this minor action a number of times per day equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 4 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3571 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
  </RulesElement>
  <RulesElement name="Dark Majesty" type="Power" internal-id="ID_FMP_POWER_13820" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:26 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3572,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> Your strike worms its way into your enemy's mind, turning it against its erstwhile allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 5 </specific>
    <specific name="Keywords"> Charm, Divine, Psychic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> 2[W] + Strength modifier psychic damage, and you slide the target up to 2 squares. One enemy adjacent to the target at the end of the slide then takes 10 damage. </specific>
    <specific name="Miss"> Half damage, and you can slide the target 1 square. One enemy adjacent to the target at the end of the slide then takes 5 damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3572 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
Your imposing presence is too intense to be ignored. Others bow to your commands and leap at your orders. Using this to your advantage, you can turn those who stand against you into your unwitting pawns, binding them to your terrible authority for a time.
</RulesElement>
  <RulesElement name="Frenzying Smite" type="Power" internal-id="ID_FMP_POWER_13821" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:28 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3572,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> Your anger gets the better of you, lending weight to your strike, driving you after the fleeing foe, and blinding you to danger. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 5 </specific>
    <specific name="Keywords"> Divine, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage, and you push the target up to 2 squares. You then shift up to 3 squares to a square adjacent to the target. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You grant combat advantage until the start of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3572 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
When you release divine energy into your strike, you lose control. Your raw ferocity overpowers your enemy, driving it back. You follow, heedless of any threats.
</RulesElement>
  <RulesElement name="Aspect of Domination" type="Power" internal-id="ID_FMP_POWER_13822" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:30 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3573,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> You radiate crushing dread so powerful that your enemies cannot bear to be near you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 6 </specific>
    <specific name="Keywords"> Fear, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, when you hit any enemy with an at-will melee attack, you also push that target up to a number of squares equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3573 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
You promise pain and suffering to your enemies, compelling them to flee before your presence.
</RulesElement>
  <RulesElement name="Aspect of Ferocity" type="Power" internal-id="ID_FMP_POWER_13823" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:31 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3573,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> The blood of wounded foes feeds your anger, empowering your blows. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 6 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, your melee weapon attacks deal 1[W] extra damage when you are adjacent to at least one bloodied creature. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3573 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
You surrender to your anger and become fury incarnate. Your wrath adds strength to your attacks, and the more enemies you face, the more dangerous you become.
</RulesElement>
  <RulesElement name="Death Angel" type="Power" internal-id="ID_FMP_POWER_13824" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:33 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3575,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> You single out an enemy for punishment, adding confusion or fear for good measure. So ghastly is your visage that your foes make way. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 9 </specific>
    <specific name="Keywords"> Divine, Fear, Necrotic, Shadow, Teleportation, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> One creature in the blast </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> 3[W] + Strength modifier necrotic damage. The target chooses either to take a free action to move up to its speed to a square as far as possible away from you, or to become dazed (save ends). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You can teleport to an unoccupied square in the blast. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3575 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
You assume the aspect of a dark angel—winglike shadows extend from your back and skeletal features darken your face. You flow through your enemies' ranks, leaving destruction and fear in your wake.
</RulesElement>
  <RulesElement name="Spirit Harrow" type="Power" internal-id="ID_FMP_POWER_13825" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:35 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3575,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> Your weapon fades, becoming smoky and gray. It passes through flesh and armor to touch the animating spirit within. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 9 </specific>
    <specific name="Keywords"> Divine, Psychic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Strength vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Strength modifier psychic damage, and the target cannot shift or make opportunity attacks (save ends both). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> If the target has 10 hit points or fewer, it is stunned until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3575 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
Combining shadow and divine magic to serve your needs grants you insight into the essential qualities that make up living creatures. With this prayer, you focus your weapon strike where your foes are most vulnerable—their spirits.
</RulesElement>
  <RulesElement name="Deathly Aura" type="Power" internal-id="ID_FMP_POWER_13826" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:36 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3576,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> The spirit of death surrounds you, nipping at your foes as they are struck. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 10 </specific>
    <specific name="Keywords"> Aura, Necrotic, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 1 that lasts until the end of the encounter. While you are bloodied, enemies in the aura take necrotic damage after they are hit by any attack. The damage equals your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3576 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
At your command, dark mist flows from your wounds and works its way into your enemies' injuries.
</RulesElement>
  <RulesElement name="Turn of the Dark Tide" type="Power" internal-id="ID_FMP_POWER_13827" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:38 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3576,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Flavor> You whisper a dread word that lets you and your companions sacrifice health to shed an affliction. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 10 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target can take damage equal to one-half his or her level to make a saving throw with a +4 power bonus. The damage cannot be reduced in any way. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3576 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
The grim ethos that guides you can free you and your allies from debilitating effects, but at a price.
</RulesElement>
  <RulesElement name="Avatar of Slaughter" type="Power" internal-id="ID_FMP_POWER_13828" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:40 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3582,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> Your skin turns stark white and your eyes blacken as you strike with a death shriek. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 15 </specific>
    <specific name="Keywords"> Divine, Necrotic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You gain the following benefits until the end of the encounter.
	* You gain a +4 power bonus to damage rolls.
	* The first time you hit an enemy with an attack on each of your turns, a second enemy adjacent to you takes 10 necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3582 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
Mercy is weakness, compassion failure. Both are your enemies. Every contest is a chance to carve victory from the broken bodies of your foes. You do not falter or hesitate—because your opponents will not.
</RulesElement>
  <RulesElement name="Avatar of Subjugation" type="Power" internal-id="ID_FMP_POWER_13829" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:41 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3582,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> Your skin becomes like iron, your eyes like the fire of the forge as you crush your foe before you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 15 </specific>
    <specific name="Keywords"> Divine, Necrotic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You gain the following benefits until the end of the encounter.
	* You gain a +2 power bonus to attack rolls.
	* You gain 5 temporary hit points at the start of each of your turns.
	* Once per round as a minor action, you can choose one willing ally. That ally takes 5 damage but gains 10 temporary hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3582 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
Life is a struggle between the strong and the weak, between victors and victims. You are a champion, never surrendering, never conceding defeat. You can draw blood from your allies in exchange for a measure of invulnerability.
</RulesElement>
  <RulesElement name="Pragmatic Sacrifice" type="Power" internal-id="ID_FMP_POWER_13830" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:43 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3584,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,16 </Category>
    <Flavor> Your stained soul seals your wounds as they occur, and, blunted by the transference, the damage finds another home. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 16 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> An attack's damage reduces you to 0 hit points or fewer. </specific>
    <specific name="Target"> One ally in the burst </specific>
    <specific name="Effect"> You don't take the damage. Instead, the target takes it and then gains 10 temporary hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3584 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
Your dark essence enables you to deflect the damage of a killing stroke to a nearby ally, and your spiritual strength makes the trade-off less painful for your proxy.
</RulesElement>
  <RulesElement name="Shadow Healing" type="Power" internal-id="ID_FMP_POWER_13831" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:45 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3584,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
    <Flavor> Your soul fires with darkness, and your body heals, but your natural faculties are dormant for a while afterward. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 16 </specific>
    <specific name="Keywords"> Healing, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You regain hit points equal to your bloodied value and can make a saving throw. You cannot spend healing surges until the end of your next short rest. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3584 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
You can draw on the power of shadow to heal your wounds, though doing so blocks your natural recuperative abilities for a time.
</RulesElement>
  <RulesElement name="Plundering Smite" type="Power" internal-id="ID_FMP_POWER_13832" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:46 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3586,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_NO_ACTION,19 </Category>
    <Flavor> Your strike leaves a vile blight behind. As your enemy's energy ebbs, yours grows. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 19 </specific>
    <specific name="Keywords"> Divine, Healing, Necrotic, Shadow </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> You hit an adjacent creature with an at-will weapon attack. </specific>
    <specific name="Target"> The creature you hit </specific>
    <specific name="Effect"> The target takes 10 necrotic damage, and ongoing 10 necrotic damage (save ends). The target takes a -2 penalty to saving throws against this ongoing damage. Each time the target takes the ongoing damage, you regain 10 hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3586 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
All creatures have uses, even enemies. You can exploit opponents to serve your interests—as your attack ravages a foe, your injuries begin to heal.
</RulesElement>
  <RulesElement name="Ruinous Smite" type="Power" internal-id="ID_FMP_POWER_13833" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:48 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3586,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_NO_ACTION,19 </Category>
    <Flavor> Your blow proves more costly than the enemy realized, and it collapses to the ground. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 19 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> You hit an adjacent creature with an at-will weapon attack. </specific>
    <specific name="Target"> The creature you hit </specific>
    <specific name="Effect"> The target takes 25 damage and falls prone. It can't stand up while you are adjacent to it (save ends). You grant combat advantage until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3586 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
The vice within you magnifies your outrage. Such unrestrained anger strengthens your strikes, bringing ruin to all who face you.
</RulesElement>
  <RulesElement name="Ravenous Shadows" type="Power" internal-id="ID_FMP_POWER_13834" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:50 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3590,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> You recall the twisted spirits of your past victims to torment your current enemies. Channeled through your weapon, the spirits form a swirling, life-draining mass. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 25 </specific>
    <specific name="Keywords"> Cold, Conjuration, Divine, Necrotic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area wall 10 within 10 squares </specific>
    <specific name="Effect"> You conjure a wall of darkness that lasts until the end of your next turn. The wall's squares are heavily obscured, and it can be up to 4 squares high. Any creature that enters the wall or ends its turn there takes 15 cold and necrotic damage. When the wall appears, make the following attack. </specific>
    <specific name=" Target"> Each creature in the wall or adjacent to it </specific>
    <specific name=" Attack"> Strength vs. Fortitude </specific>
    <specific name=" Hit"> The target is immobilized until the end of its next turn. If the target is outside the wall, the target slides 1 square into it. </specific>
    <specific name="Sustain Minor"> The wall persists until the end of your next turn, and you can repeat the attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3590 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
The dead haunt your dreams and whisper in your mind, begging for release. When you strike a foe, you can call forth these lingering spirits, raising a malevolent wave that menaces your foes and draws them into a killing darkness.
</RulesElement>
  <RulesElement name="Venomous Infection" type="Power" internal-id="ID_FMP_POWER_13835" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:51 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3590,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_5,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
    <Flavor> You cleave with a suddenly toxic weapon, leaving behind a deadly infection. The enemy sickens as its blood becomes virulent poison. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 25 </specific>
    <specific name="Keywords"> Acid, Divine, Poison, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and ongoing 20 acid and poison damage (save ends). </specific>
    <specific name="Miss"> Half damage, and ongoing 10 acid and poison damage (save ends). </specific>
    <specific name="Effect"> When the target first becomes bloodied or drops to 0 hit points, creatures in a close blast 3 from the target take 10 poison and acid damage. You determine the location of the blast. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3590 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
Your shadow-infused divine energy alters an enemy's physiology, turning vitality into toxicity. The victim bloats with corruption, spraying caustic blood when it sustains severe damage.
</RulesElement>
  <RulesElement name="Avatar of Vice" type="Power" internal-id="ID_FMP_POWER_13836" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:53 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3592,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> Your soul-searing strike releases the vice within you, transforming you into living shadow. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 29 </specific>
    <specific name="Keywords"> Divine, Necrotic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 5[W] + Strength modifier necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You gain the following benefits until the end of the encounter.
	* Your attacks deal extra necrotic damage equal to your Charisma modifier.
	* Once per turn after you attack an enemy and hit, you gain 10 temporary hit points. If the attack already grants temporary hit points to you, you gain 5 additional temporary hit points.
	* If you start your turn with no uses available of your dread smite power, roll a d6. On a 5 or 6, you regain one use of that power. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3592 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
  </RulesElement>
  <RulesElement name="Dominator's Strike" type="Power" internal-id="ID_FMP_POWER_13837" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:54 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3594,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You are toughened as you prove your superiority. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 1 </specific>
    <specific name="Keywords"> Divine, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. You gain temporary hit points equal to your Charisma modifier.
	Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3594 </specific>
  </RulesElement>
  <RulesElement name="Proof of Domination" type="Power" internal-id="ID_FMP_POWER_13838" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:56 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3597,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_814,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> You raise your weapon high and dark tendrils crawl forth, fetching crucial life and strength from those around you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Grim Blackguard Attack 11 </specific>
    <specific name="Keywords"> Divine, Necrotic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Strength vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Strength modifier necrotic damage, and the target is weakened until the end of your next turn. </specific>
    <specific name="Effect"> You gain 3 temporary hit points for each creature you target with this attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3597 </specific>
  </RulesElement>
  <RulesElement name="Altar of Domination" type="Power" internal-id="ID_FMP_POWER_13840" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:47:57 PM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3598,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_814,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> A glowing sigil burns on each side of the black stone altar you create, driving your allies to cut down the feeble. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Grim Blackguard Utility 12 </specific>
    <specific name="Keywords"> Conjuration, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> You conjure an altar of domination on the ground of an unoccupied square within range. The altar lasts until the end of the encounter, and its square is difficult terrain. While within 5 squares of the altar, you and each ally gain a +2 power bonus to attack rolls against bloodied creatures. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3598 </specific>
  </RulesElement>
  <RulesElement name="Mortal Dread" type="Power" internal-id="ID_FMP_POWER_13841" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 1:04:41 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3600,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_814,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> Fear born from your wicked strike assails your target's mind and ruins its efforts to rally as long as you and your allies are near. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Grim Blackguard Attack 20 </specific>
    <specific name="Keywords"> Divine, Fear, Psychic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and ongoing 15 psychic damage (save ends). If the target ends its next turn adjacent to you or any of your allies, it cannot make a saving throw to end this effect on that turn. </specific>
    <specific name="Miss"> Half damage, and ongoing 10 psychic damage (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3600 </specific>
  </RulesElement>
  <RulesElement name="Dark Grace" type="Power" internal-id="ID_FMP_POWER_13842" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:48:01 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3601,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> You shine with a soft golden light, inspiring allies at your side and drawing their life force to you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 22 </specific>
    <specific name="Keywords"> Aura, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 1 that lasts until the end of the encounter. Whenever you or an ally in the aura hits an enemy, he or she gains 5 temporary hit points. Whenever an ally in the aura spends a healing surge, he or she regains only half the hit points, and you regain the rest. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3601 </specific>
  </RulesElement>
  <RulesElement name="Ferocious Strike" type="Power" internal-id="ID_FMP_POWER_13843" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:48:02 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3603,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> The pain you inflict promises more agony to come. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Attack 1 </specific>
    <specific name="Keywords"> Divine, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. You gain combat advantage against the first enemy you attack before the end of your next turn.
	Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_813 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3603 </specific>
  </RulesElement>
<RulesElement name="Slave to Fury" type="Power" internal-id="ID_FMP_POWER_13844" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:14:04 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3607,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_814,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,11 </Category>
    <Flavor> Reckless anger takes hold, instilling you with the preternatural speed necessary to respond to each new attack with one of your own. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="_ChildPower"> ID_FMP_POWER_13845 </specific>
    <specific name="Display"> Grim Blackguard Attack 11 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You grant combat advantage until the end of your next turn. Until the start of your next turn, you can use the secondary power at will. If you don't use it at least once, your weapon attacks on your next turn deal 1[W] extra damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3607 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13845 </specific>
	<rules>
      <grant name="ID_FMP_POWER_13845" type="Power" />
	</rules>
  </RulesElement>
  <RulesElement name="Slave to Fury (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_13845" source="Player Essentials: Heroes of Shadow" revision-date="3/14/2011 12:01:30 PM">
    <Category> ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_814,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display" />
    <specific name="Keywords"> Divine, Shadow, Weapon </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An adjacent enemy hits you with a melee attack or a close attack. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and the target is dazed until the end of its next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="_ParentPower"> ID_FMP_POWER_13844 </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
  </RulesElement>
  <RulesElement name="Altar of Fury" type="Power" internal-id="ID_FMP_POWER_13846" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:48:07 PM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3608,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_814,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> The image of a gore-splattered monolith breaks the ground, red runes crawling across its fury-inducing surface. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Grim Blackguard Utility 12 </specific>
    <specific name="Keywords"> Conjuration, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> You conjure an altar of fury on the ground of an unoccupied square within range. The altar lasts until the end of the encounter, and its square is difficult terrain. While within 5 squares of the altar, you and your allies gain a power bonus to damage rolls equal to the number of enemies within 5 squares of the altar, with a maximum bonus equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3608 </specific>
  </RulesElement>
  <RulesElement name="Uncontrolled Fury" type="Power" internal-id="ID_FMP_POWER_13847" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:48:08 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3609,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_814,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> When you smash your opponent, you transform it into a reckless, ravening killer bent on destroying anything in its path. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Grim Blackguard Attack 20 </specific>
    <specific name="Keywords"> Charm, Divine, Psychic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The target is dazed (save ends). Until this condition ends, roll a d6 at the start of each of the target's turns.
	1-2: The target takes 10 psychic damage.
	3-4: The target charges or makes a basic attack as a free action against your enemy nearest to it. If the target cannot attack, it takes no action during this turn.
	5-6: The target and each enemy of yours adjacent to it take 10 psychic damage. The target then makes a melee basic attack as a free action against a creature of your choice. If the target cannot attack, it takes no action during this turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3609 </specific>
  </RulesElement>
  <RulesElement name="Rampaging Bloodlust" type="Power" internal-id="ID_FMP_POWER_13848" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:48:10 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3610,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_4,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> Murderous howls tear free from your allies' throats, their thoughts consumed by bloodlust. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paladin Utility 22 </specific>
    <specific name="Keywords"> Aura, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 2 that lasts until the end of the encounter. Creatures other than you in the aura grant combat advantage. You and each ally in the aura gain a power bonus to damage rolls equal to twice the number of enemies in the aura. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3610 </specific>
  </RulesElement>
  <!-- Blackguard sub-class, Heroes of Shadow -->
  <RulesElement name="Blackguard" type="Class" internal-id="ID_FMP_CLASS_813" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:03:56 PM">
    <specific name="Key Abilities"> Strength, Charisma </specific>
    <specific name="Implements"> Holy Symbol </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields </specific>
    <specific name="Weapon Proficiencies"> Simple melee, military melee, simple ranged, military ranged </specific>
    <specific name="Bonus to Defense"> +1 Fortitude, +1 Reflex, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 15+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 6 </specific>
    <specific name="Healing Surges"> 10+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 4 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Arcana (Int), Athletics (Str), Bluff (Cha), Endurance (Con), History (Int), Intimidate (Cha), Religion (Int), Thievery (Dex) </specific>
    <specific name="Build Options" />
    <specific name="_PARSED_CLASS_FEATURE"> Dark Menace, Dread Smite, Shroud of Shadow, Spirit of Vice, Vengeance Strike, Vice At-Will Power, Vice's Reward, Level 3 Extra Dread Smite, Servant of Vice, Level 5 Blackguard Daily Power, Level 6 Blackguard Utility Power, Improved Shroud of Shadow, Level 9 Blackguard Daily Power, Level 10 Blackguard Utility Power, Level 13 Extra Dread Smite, Level 15 Blackguard Daily Power, Level 16 Blackguard Utility Power, Dauntless Presence, Level 19 Blackguard Daily Power, Level 22 Vice Utility Power, Shadow Leap, Level 25 Blackguard Daily Power, Shadow Infusion, Avatar of Vice </specific>
    <specific name="Role"> Striker. You are a warrior who focuses divine power through a dark vice. You wield this vice as a weapon, using it to slay any who oppose you. </specific>
    <specific name="Power Source"> Divine. </specific>
    <specific name="Creating" />
    <specific name="Class Features" />
    <specific name="Supplemental" />
    <specific name="Implement" />
    <specific name="Powers" />
    <specific name="Power Name" />
    <specific name="_RoleElement"> ID_FMP_ROLE_3 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_3 </specific>
    <specific name="_SecondaryPowerSourceElement" />
    <specific name="Secondary Abilities" />
    <specific name="Hybrid Talent Options" />
    <specific name="Short Description"> Embracing the dark desires within, you channel divine power to smite your foes. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_4 </specific>
    <specific name="Trait Package"> Vice of Domination, Vice of Fury </specific>
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3145,ID_FMP_FEAT_3154,ID_FMP_FEAT_3152,ID_FMP_FEAT_3140,ID_FMP_FEAT_3121,ID_FMP_FEAT_3148,ID_FMP_FEAT_3576,ID_FMP_FEAT_3575,ID_FMP_FEAT_3147,ID_FMP_FEAT_131,ID_FMP_FEAT_171,ID_FMP_FEAT_149,ID_FMP_FEAT_3523,ID_FMP_FEAT_3561,ID_FMP_FEAT_3518,ID_FMP_FEAT_3135,ID_FMP_FEAT_3528,ID_FMP_FEAT_233,ID_FMP_FEAT_3128,ID_FMP_FEAT_272 </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_BLACKGUARD" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_4 (ID_FMP_CLASS_813)" />
      <statadd name="_LEVEL-ONE-HPS" value="+15" />
      <statadd name="_PER-LEVEL-HPS" value="+6" />
      <statadd name="Healing Surges" value="+10" />
      <statadd name="Fortitude Defense Class Bonus" value="+1" />
      <statadd name="Reflex Defense Class Bonus" value="+1" />
      <statadd name="Will Defense Class Bonus" value="+1" />
      <select type="Skill Training" number="4" Category="ID_FMP_CLASS_813" />
    </rules>
The world knows paladins to be shining paragons who champion lofty ideals such as compassion, nobility, sacrifice, and valor. Such virtuous figures are symbols to the common people, icons from which they draw the strength and courage to stand fast against the encroaching darkness. Yet in every light a shadow lurks—the brightness of these noble warriors is equaled by the shadow spreading from their sinister counterparts.
</RulesElement>
  <RulesElement name="Blackguard" type="Grants" internal-id="ID_INTERNAL_GRANTS_BLACKGUARD" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_813 </specific>
    <rules>
      <grant name="ID_FMP_ROLE_3" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_3" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(PLATE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_GRANTS_BLACKGUARD_IMPLEMENTS" type="Grants" />
      <grant name="ID_FMP_CLASS_FEATURE_3563" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3564" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3565" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3566" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3567" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3568" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3569" type="Class Feature" level="2" />
      <grant name="ID_FMP_CLASS_FEATURE_3570" type="Class Feature" level="3" />
      <grant name="ID_FMP_CLASS_FEATURE_3571" type="Class Feature" level="4" />
      <grant name="ID_FMP_CLASS_FEATURE_3572" type="Class Feature" level="5" />
      <grant name="ID_FMP_CLASS_FEATURE_3573" type="Class Feature" level="6" />
      <grant name="ID_FMP_CLASS_FEATURE_3574" type="Class Feature" level="7" />
      <grant name="ID_FMP_CLASS_FEATURE_3575" type="Class Feature" level="9" />
      <grant name="ID_FMP_CLASS_FEATURE_3576" type="Class Feature" level="10" />
      <grant name="ID_FMP_CLASS_FEATURE_3581" type="Class Feature" level="13" />
      <grant name="ID_FMP_CLASS_FEATURE_3582" type="Class Feature" level="15" />
      <grant name="ID_FMP_CLASS_FEATURE_3584" type="Class Feature" level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3585" type="Class Feature" level="17" />
      <grant name="ID_FMP_CLASS_FEATURE_3586" type="Class Feature" level="19" />
      <grant name="ID_FMP_CLASS_FEATURE_3588" type="Class Feature" level="22" />
      <grant name="ID_FMP_CLASS_FEATURE_3589" type="Class Feature" level="23" />
      <grant name="ID_FMP_CLASS_FEATURE_3590" type="Class Feature" level="25" />
      <grant name="ID_FMP_CLASS_FEATURE_3591" type="Class Feature" level="27" />
      <grant name="ID_FMP_CLASS_FEATURE_3592" type="Class Feature" level="29" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_BLACKGUARD" type="CountsAsClass" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_PALADIN" type="CountsAsClass" />
      <grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
    </rules>
  </RulesElement>
  <RulesElement name="Blackguard Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_BLACKGUARD_IMPLEMENTS" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_813 </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HOLY_SYMBOL)" type="Proficiency" />
    </rules>
  </RulesElement>
  <RulesElement name="Blackguard" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_BLACKGUARD" source="Player Essentials: Heroes of Shadow">
    <specific name="_SupportsID"> ID_FMP_CLASS_813 </specific>
You count as a blackguard for meeting prerequisites.
</RulesElement>
  <RulesElement name="Dark Menace" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3563" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> You are a warrior first and foremost, demonstrating your battle prowess through complex fighting maneuvers and weapon mastery. Even so, you are unconstrained by cumbersome notions of virtue, and you readily exploit any advantage available. You've found that the dark vice growing in your soul is a fighting boon. You draw on this darkness, spreading it to your enemies when they are vulnerable. </Flavor>
    <specific name="Short Description"> Make a weapon attack vs. an enemy granting combat advantage to you: enemy takes [Cha mod] extra damage </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <rules>
      <statadd name="Damage" value="+Charisma modifier" condition="against an enemy granting combat advantage to you" />
    </rules>
Whenever you make a weapon attack against an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier.
</RulesElement>
  <RulesElement name="Dread Smite" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3564" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Filled with the strength of your convictions, you call upon divine power as you smite a foe. That power coalesces around your weapon as you strike, introducing your enemy to the power of your vice even before your attack connects. </Flavor>
    <specific name="Short Description"> Gain the Dread Smite attack power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13815 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13815 </specific>
    <specific name="_CS_ShortDescription"> @Level 3 Extra Dread Smite </specific>
    <rules>
      <grant name="ID_FMP_POWER_13815" type="Power" />
    </rules>
You gain the dread smite power.
</RulesElement>
  <RulesElement name="Shroud of Shadow" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3565" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Shadow rises at your beck and call. You can command it to sheathe you in a protective swirl. </Flavor>
    <specific name="Short Description"> Gain the Shroud of Shadow utility power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13816 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13816 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13816" type="Power" />
    </rules>
You gain the shroud of shadow power.
</RulesElement>
  <RulesElement name="Spirit of Vice" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3566" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Your devotion to your vice rewards you with a new level of power. </Flavor>
    <specific name="Short Description"> Gain a benefit associated with your vice </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Trait Package" number="1" Category="ID_FMP_CLASS_FEATURE_3566" />
    </rules>
You gain a benefit associated with your vice.
</RulesElement>
  <RulesElement name="Vice of Domination" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_815" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:03:57 PM">
    <Category> ID_FMP_CLASS_FEATURE_3566 </Category>
    <print-prereqs> Unaligned or evil </print-prereqs>
    <specific name="Short Description" />
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3593, ID_FMP_CLASS_FEATURE_3594, ID_FMP_CLASS_FEATURE_3595, ID_FMP_CLASS_FEATURE_3596, ID_FMP_CLASS_FEATURE_3597, ID_FMP_CLASS_FEATURE_3598, ID_FMP_CLASS_FEATURE_3600, ID_FMP_CLASS_FEATURE_3601 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3593" type="Class Feature" />
    </rules>
The world demands order. Chaos is a cancer, undermining civilization's advance, fomenting crimes, sowing discord, and encouraging upheaval. Understanding the world's crying need, you crusade for order at any cost. When necessary, you enforce your will harshly, making examples of the disobedient.
	Good and evil are methods, not ends—they can both bring stability. You might attempt to serve the greater good even if your methods can be harsh. To channel your vice, you might seek out the basest threats to stability, such as demons, marauding monsters, and other chaotically minded evildoers. Only evil blackguards give in to true tyranny, destroying the hearts and minds of subjects to make certain they obey every command.
	Within a group, you push for ideas that involve imposing order on the situation most efficiently. You might have little tolerance for disorganization, even if such a state encourages freedom. You support authority, acknowledging the most effective leader of a group you're in even if that individual is not you. However, you expect a leader to handle situations competently or to step down. Dominance is earned, not claimed.
	Alignment: You must be unaligned or evil to focus on the vice of domination. Good can confuse the issue of order and authority, and chaos is unacceptable.
</RulesElement>
  <RulesElement name="Vice of Fury" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_816" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:03:57 PM">
    <Category> ID_FMP_CLASS_FEATURE_3566 </Category>
    <Prereqs> !Lawful good </Prereqs>
    <print-prereqs> Not lawful good alignment </print-prereqs>
    <specific name="Short Description" />
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3602, ID_FMP_CLASS_FEATURE_3603, ID_FMP_CLASS_FEATURE_3604, ID_FMP_CLASS_FEATURE_3605, ID_FMP_CLASS_FEATURE_3607, ID_FMP_CLASS_FEATURE_3608, ID_FMP_CLASS_FEATURE_3609, ID_FMP_CLASS_FEATURE_3610 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3602" type="Class Feature" />
    </rules>
Anger is a common emotion on the battlefield. It's perfectly natural to feel fury when enemies kill a friend or when a traitor betrays you and your companions. Frustration is bound to arise when a foe slips away or an objective remains out of reach. Such rage is hardly a vice.
	Fury's dark side arises when it occludes thought, when it rules action, and when it harms without thought for the consequences. Blackguards who indulge in their fury run the risk of losing control and striking out at anyone in their path. Guilt and innocence become meaningless concepts to a warrior in fury's throes. Such paladins can work terrible acts when consumed by their passions.
	When fury is your vice, you might be temperamental and violent. You could erupt at the slightest provocation, resorting to hostility to solve your problems. Or you might make every effort to maintain control when you need to, letting the hound of fury loose only when it is needed. Even then, if pushed too far, you risk exploding. If you aim to keep your fury under control, your biggest fear is hurting someone or something you value.
	Alignment: You can embrace the vice of fury as long as you are not lawful good. Most heroic blackguards of fury are unaligned. Rage clouds philosophical positions and overshadows peaceable solutions.
</RulesElement>
  <RulesElement name="Spirit of Vice (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3593" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1,ID_FMP_CLASS_FEATURE_3566 </Category>
    <Flavor> You punish disobedience with overwhelming force. It might cost you battle resilience, but the reward of punishment for your enemies is compensation aplenty. </Flavor>
    <specific name="Short Description"> 1/round while you have temp hp: deal [Cha mod] damage to yourself prior to your attack roll (free action), add +[Cha mod] to that attack's damage </specific>
    <specific name="Level"> 1 </specific>
Once per round while you have temporary hit points, you can take a free action to deal damage to yourself right before making an attack roll against a target. The damage equals your Charisma modifier. You then gain a bonus to the damage roll against the target. The bonus equals the damage you took.
</RulesElement>
  <RulesElement name="Spirit of Vice (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3602" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1,ID_FMP_CLASS_FEATURE_3566 </Category>
    <Flavor> Your anger increases your strength in battle, giving you a decided edge when striking at your foes. To access this greater strength, you must give into the burgeoning hate. </Flavor>
    <specific name="Short Description"> +2 to damage rolls vs. enemies you have combat advantage against, becomes +4 if bloodied or adj to a bloodied creature </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="damage rolls" value="+2" condition="while you have combat advantage against an enemy" />
      <statadd name="damage rolls" value="+4" condition="while you are bloodied or adjacent to a bloodied creature" />
    </rules>
While you have combat advantage against an enemy, you gain a +2 bonus to damage rolls. The bonus increases to +4 while you are bloodied or adjacent to a bloodied creature.
</RulesElement>
  <RulesElement name="Vengeance Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3567" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> The violence of battle fuels your commitment to your vice. You draw strength from the carnage around you, fighting relentlessly against all opponents. </Flavor>
    <specific name="Short Description"> Gain the Vengeance Strike attack power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13817 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13817 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13817" type="Power" />
    </rules>
You gain the vengeance strike power.
</RulesElement>
  <RulesElement name="Vice At-Will Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3568" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> Your vice grants you access to the power of shadow, coloring your most common assault. </Flavor>
    <specific name="Short Description"> Gain an at-will attack power associated with your vice </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3594" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_815|ID_CDJ_TRAIT_PACKAGE_HYBRID_DOMINATION" />
      <grant name="ID_FMP_CLASS_FEATURE_3603" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_816|ID_CDJ_TRAIT_PACKAGE_HYBRID_FURY" />
    </rules>
You gain an at-will attack power associated with your vice.
</RulesElement>
  <RulesElement name="Vice At-Will Power (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3594" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> You become stronger as you prove yourself better than your opponents. </Flavor>
    <specific name="Short Description"> Gain the Dominator's Strike attack power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13837 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13837 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13837" type="Power" />
    </rules>
You gain the dominator's strike power.
</RulesElement>
  <RulesElement name="Vice At-Will Power (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3603" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> The violence of combat fuels your fury. Your enemies pale before your battle-crazed visage. </Flavor>
    <specific name="Short Description"> Gain the Ferocious Strike attack power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13843 </specific>
    <specific name="Type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13843 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13843" type="Power" />
    </rules>
You gain the ferocious strike power.
</RulesElement>
  <RulesElement name="Vice's Reward" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3569" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 2 </Category>
    <Flavor> You are a living expression of your vice, and this dedication to the dark side of existence has its rewards. When you need it, your devotion provides a lift to your spirits. </Flavor>
    <specific name="Short Description"> Gain the Vice's Reward utility power </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_13818 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13818 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13818" type="Power" />
    </rules>
You gain the vice's reward power.
</RulesElement>
  <RulesElement name="Level 3 Extra Dread Smite" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3570" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 3 </Category>
    <Flavor> Drawn deeper into the power of shadow, you learn to call on it more frequently. </Flavor>
    <specific name="Short Description"> Gain one more use of Dread Smite per encounter, but you can use it only once per turn. </specific>
    <specific name="Level"> 3 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> You can use the dread smite power twice per encounter.@Level 13 Extra Dread Smite </specific>
    <rules>
      <modify name="Dread Smite" type="Power" Field="Special" value="You can use the dread smite power twice per encounter, but you can use it only once per turn." />
    </rules>
You gain one more use of dread smite per encounter, but you can use it only once per turn.
</RulesElement>
  <RulesElement name="Servant of Vice" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3571" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 4 </Category>
    <Flavor> The vice at the core of your being is strong, and it seems to have a will of its own, calling you toward darker deeds. You can now call on your vice to manifest in physical form, according to your concept of its appearance. The creature might wear any number of different forms, such as that of a black dog, a rat, a raven, or something even more monstrous or sinister.
	It is part of you, so it obeys your commands, but it is also part of the vice that exists outside you. The nature of your vice transcends you into a universal principle. Therefore, your servant can tap into hidden truths. </Flavor>
    <specific name="Short Description"> Gain the Servant of Vice utility power </specific>
    <specific name="Level"> 4 </specific>
    <specific name="Powers"> ID_FMP_POWER_13819 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13819,ID_FMP_POWER_13819 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13819" type="Power" />
    </rules>
You gain the servant of vice power.
</RulesElement>
  <RulesElement name="Level 5 Blackguard Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3572" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 5 </Category>
    <Flavor> You channel divine magic into your weapon attacks. Shadow's hold on you twists that energy, warping it into a scourge against your foes. </Flavor>
    <specific name="Short Description"> Gain a paladin daily attack power of your level or lower </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Powers"> ID_FMP_POWER_13820,ID_FMP_POWER_13821 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13820,ID_FMP_POWER_13821 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_4,daily,5" />
    </rules>
You gain a new paladin daily attack power of your level or lower.
</RulesElement>
  <RulesElement name="Level 6 Blackguard Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3573" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 6 </Category>
    <Flavor> The vice you carry in your soul allows you to transform yourself into an even more effective fighting machine. </Flavor>
    <specific name="Short Description"> Gain a new paladin utility power of your level or lower </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_13822,ID_FMP_POWER_13823 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13822,ID_FMP_POWER_13823 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_4,utility,6" />
    </rules>
You gain a new paladin utility power of your level or lower.
</RulesElement>
  <RulesElement name="Improved Shroud of Shadow" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3574" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> Your connection to the realm of shadow deepens, fortifying your cloaking ability. </Flavor>
    <specific name="Short Description"> Shroud of Shadow gains an additional effect associated with your vice </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3595" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_815|ID_CDJ_TRAIT_PACKAGE_HYBRID_DOMINATION" />
      <grant name="ID_FMP_CLASS_FEATURE_3604" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_816|ID_CDJ_TRAIT_PACKAGE_HYBRID_FURY" />
    </rules>
Your shroud of shadow power gains an additional effect associated with your vice.
</RulesElement>
  <RulesElement name="Improved Shroud of Shadow (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3595" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> When you draw on shadow for protection, your shroud becomes more substantial, forming a greater barrier against your enemies' attacks. </Flavor>
    <specific name="Short Description"> Use Shroud of Shadow: gain 2 + [Cha mod] additional temporary hp.  At lvl 23, Increase to 5 + [Cha Mod] temp hp </specific>
    <specific name="Level"> 7 </specific>
    <rules>
      <modify name="Shroud of Shadow" type="Power" Field="Improved Shroud of Shadow" value="Gain additional temporary hit points equal to 2 + Charisma modifier." />
      <modify name="Shroud of Shadow" type="Power" Field="Improved Shroud of Shadow" value="Gain additional temporary hit points equal to 5 + Charisma modifier." requires="23 level" />
    </rules>
When you use your shroud of shadow, you gain additional temporary hit points equal to 2 + your Charisma modifier. At 23rd level, the additional temporary hit points increase to 5 + your Charisma modifier.
</RulesElement>
  <RulesElement name="Improved Shroud of Shadow (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3604" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> When you draw directly on shadow magic, your fury infuses your attacks. </Flavor>
    <specific name="Short Description"> Shroud of Shadow grants [2 + Cha mod] to your next dmg roll before your next turn ends, becomes [5 + Cha mod] at lvl 23 </specific>
    <specific name="Level"> 7 </specific>
    <rules>
      <modify name="Shroud of Shadow" type="Power" Field="Improved Shroud of Shadow" value="You gain a bonus to your next damage roll before the end of your next turn. The bonus equals 2 + Charisma modifier." />
      <modify name="Shroud of Shadow" type="Power" Field="Improved Shroud of Shadow" value="You gain a bonus to your next damage roll before the end of your next turn. The bonus equals 5 + Charisma modifier." requires="23 level" />
    </rules>
When you use your shroud of shadow, you gain a bonus to your next damage roll before the end of your next turn. The bonus equals 2 + your Charisma modifier. At 23rd level, the bonus increases to 5 + your Charisma modifier.
</RulesElement>
  <RulesElement name="Level 9 Blackguard Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3575" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 9 </Category>
    <Flavor> The more you draw on the mingled divine and shadow energy that powers your strikes, the more easily the power comes to you. You can shape it to devastating effect, bringing a battle to a swift conclusion. </Flavor>
    <specific name="Short Description"> Gain a new paladin daily attack power of your level or lower </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Powers"> ID_FMP_POWER_13824,ID_FMP_POWER_13825 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13824,ID_FMP_POWER_13825 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_4,daily,9" />
    </rules>
You gain a new paladin daily attack power of your level or lower.
</RulesElement>
  <RulesElement name="Level 10 Blackguard Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3576" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 10 </Category>
    <Flavor> The shadowy forces coursing through you take on new aspects, insinuating decay into enemy wounds or granting relief at a price. </Flavor>
    <specific name="Short Description"> Gain a new paladin utility power of your level or lower </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_13826,ID_FMP_POWER_13827 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13826,ID_FMP_POWER_13827 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_4,utility,10" />
    </rules>
You gain a new paladin utility power of your level or lower.
</RulesElement>
  <RulesElement name="Level 13 Extra Dread Smite" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3581" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 13 </Category>
    <Flavor> Continued manipulation of shadow magic lets you use dread smite more often. </Flavor>
    <specific name="Short Description"> You gain one more use of dread smite per encounter, but you can still use it only once per turn </specific>
    <specific name="Level"> 13 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> You can use the dread smite power three times per encounter. </specific>
    <rules>
      <modify name="Dread Smite" type="Power" Field="Special" value="You can use the dread smite power three times per encounter, but you can use it only once per turn." />
    </rules>
You gain one more use of dread smite per encounter, but you can still use it only once per turn.
</RulesElement>
  <RulesElement name="Level 15 Blackguard Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3582" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 15 </Category>
    <Flavor> Temptation is a strain on your soul—the tighter your control over your vice, the more enthralling becomes the idea of giving in to it. Your sway over your vice, or your service to it, helps you bend divine shadow magic to your will. </Flavor>
    <specific name="Short Description"> Replace one class-specific daily attack power gained at a lower level with a level 15 paladin daily attack power </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Powers"> ID_FMP_POWER_13828,ID_FMP_POWER_13829 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_4,daily,15" />
    </rules>
You can gain a new paladin daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
</RulesElement>
  <RulesElement name="Level 16 Blackguard Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3584" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> You are as strong as your dark conviction. When you might falter, your fervor preserves you while maintaining the balance in another way. </Flavor>
    <specific name="Short Description"> You gain a new paladin utility power of your level or lower </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_13830,ID_FMP_POWER_13831 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13830,ID_FMP_POWER_13831 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_4,utility,16" />
    </rules>
You gain a new paladin utility power of your level or lower.
</RulesElement>
  <RulesElement name="Dauntless Presence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3585" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 17 </Category>
    <Flavor> Few would accuse you of sentimentality toward your companions, yet you hate to see them harmed. When they flag, your cause is weakened. That cannot be allowed. When your allies pause to heal, your fanaticism to continue the fight is bolstered. </Flavor>
    <specific name="Short Description"> Adjacent ally spends a healing surge: gain temporary hit points equal to your Charisma modifier </specific>
    <specific name="Level"> 17 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
When an ally spends a healing surge while adjacent to you, you gain temporary hit points equal to your Charisma modifier.
</RulesElement>
  <RulesElement name="Level 19 Blackguard Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3586" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 19 </Category>
    <Flavor> The deeper you delve into shadow power, the stronger your vice becomes. You eventually set aside lesser methods for new powers that more fully demonstrate your true strength. </Flavor>
    <specific name="Short Description"> Replace one class-specific daily attack power with a level 19 (or lower) paladin daily attack power </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Powers"> ID_FMP_POWER_13832,ID_FMP_POWER_13833 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Level 19 Blackguard Daily Power" powerswap="ID_FMP_CLASS_4,daily,19" />
    </rules>
You can gain a new paladin daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
</RulesElement>
  <RulesElement name="Level 22 Vice Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3588" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 22 </Category>
    <Flavor> By invoking your vice, you grant your allies a glimpse of the dread power within you. </Flavor>
    <specific name="Short Description"> Gain a utility power associated with your vice </specific>
    <specific name="Level"> 22 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3601" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_815|ID_CDJ_TRAIT_PACKAGE_HYBRID_DOMINATION" />
      <grant name="ID_FMP_CLASS_FEATURE_3610" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_816|ID_CDJ_TRAIT_PACKAGE_HYBRID_FURY" />
    </rules>
You gain a utility power associated with your vice.
</RulesElement>
  <RulesElement name="Level 22 Vice Utility Power (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3601" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 22 </Category>
    <Flavor> The light created by this power encourages your allies to abide while protecting you. In truth, the shadow within you feeds from your companions to satisfy your insatiable appetite for power. </Flavor>
    <specific name="Short Description"> Gain the Dark Grace utility power </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_13842 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13842,ID_FMP_POWER_13842 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13842" type="Power" />
    </rules>
You gain the dark grace power.
</RulesElement>
  <RulesElement name="Level 22 Vice Utility Power (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3610" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 22 </Category>
    <Flavor> You warp your allies with uncontrollable bloodlust, erasing their self-control and making them ruthless warriors for as long as they remain under your influence. </Flavor>
    <specific name="Short Description"> Gain the Rampaging Bloodlust utility power </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_13848 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13848,ID_FMP_POWER_13848 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13848" type="Power" />
    </rules>
You gain the rampaging bloodlust power.
</RulesElement>
  <RulesElement name="Shadow Leap" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3589" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 23 </Category>
    <Flavor> When cloaked in shadow, you can leap through the darkness between space and time, vanishing and reappearing elsewhere. </Flavor>
    <specific name="Short Description"> After you use Shroud of Shadow, you can take a free action to teleport up to 5 squares </specific>
    <specific name="Level"> 23 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <rules>
      <modify name="Shroud of Shadow" type="Power" Field="Shadow Leap" value="After you use shroud of shadow, you can take a free action to teleport up to 5 squares." />
    </rules>
After you use shroud of shadow, you can take a free action to teleport up to 5 squares.
</RulesElement>
  <RulesElement name="Level 25 Blackguard Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3590" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 25 </Category>
    <Flavor> Mingling divine magic more deeply with shadow pays dividends, letting you lay waste to enemies with spectacular success. </Flavor>
    <specific name="Short Description"> Replace one class-specific daily attack power with a level 25 (or lower) paladin daily attack power </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Powers"> ID_FMP_POWER_13834,ID_FMP_POWER_13835 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Level 25 Blackguard Daily Power" powerswap="ID_FMP_CLASS_4,daily,25" />
    </rules>
You can gain a new paladin daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
</RulesElement>
  <RulesElement name="Shadow Infusion" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3591" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 27 </Category>
    <Flavor> Shadow power infuses your soul, your mind, and your body. You no longer fear the touch of the grave or the icy cold of darkness. </Flavor>
    <specific name="Short Description"> You gain resist 20 necrotic and resist 20 cold </specific>
    <specific name="Level"> 27 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="resist:necrotic" value="+20" type="resist" />
      <statadd name="resist:radiant" value="+20" type="resist" />
    </rules>
You gain resist 20 necrotic and resist 20 cold.
</RulesElement>
  <RulesElement name="Avatar of Vice" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3592" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 29 </Category>
    <Flavor> You can manifest the vice within your heart and soul, personifying it perfectly now. When you do, you experience a sudden transformation, leaving your mortal form behind and becoming the embodiment of shadow magic. </Flavor>
    <specific name="Short Description"> Replace a class daily attack power with the Avatar of Vice power </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Powers"> ID_FMP_POWER_13836 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_4 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13836 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Level 29 Blackguard Daily Power" powerswap="ID_FMP_CLASS_4,daily,29" />
    </rules>
You can gain the avatar of vice power. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
</RulesElement>
  <RulesElement name="Grim Blackguard" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_814" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:03:57 PM">
    <Prereqs> Blackguard </Prereqs>
    <print-prereqs> Only a blackguard can take this paragon path. </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3577, ID_FMP_CLASS_FEATURE_3578, ID_FMP_CLASS_FEATURE_3579, ID_FMP_CLASS_FEATURE_3580, ID_FMP_CLASS_FEATURE_3583, ID_FMP_CLASS_FEATURE_3587 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="Powers"> ID_FMP_POWER_13838,ID_FMP_POWER_13840,ID_FMP_POWER_13841,ID_FMP_POWER_13844,ID_FMP_POWER_13846,ID_FMP_POWER_13847 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13838,ID_FMP_POWER_13840,ID_FMP_POWER_13841,ID_FMP_POWER_13844,ID_FMP_POWER_13846,ID_FMP_POWER_13847 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3577" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3578" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3579" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3580" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3583" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3587" type="Class Feature" Level="20" />
    </rules>
As you grow in power, the vice within you, already strong, takes a more prominent role. It begins to define your powers completely, and you must be strong to keep the vice's stain from affecting other aspects of your life.
</RulesElement>
  <RulesElement name="Grim Blackguard's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3577" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> You usually retain control over the sinister impulses you experience, but when desperation pushes you to reach beyond your normal limits, your power over your vice can break. </Flavor>
    <specific name="Short Description"> Gain a feature associated with your vice </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3596" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_815|ID_CDJ_TRAIT_PACKAGE_HYBRID_DOMINATION" />
      <grant name="ID_FMP_CLASS_FEATURE_3605" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_816|ID_CDJ_TRAIT_PACKAGE_HYBRID_FURY" />
    </rules>
You gain a feature associated with your vice.
</RulesElement>
  <RulesElement name="Blackguard's Action (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3596" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your dictatorial presence creates a subtle coordination among your allies, aiding your attacks. </Flavor>
    <specific name="Short Description"> Action point spent (extra action): + [allies within 2 sq.] power bonus to attack rolls until your next turn ends. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Blackguard's Action:When you spend an action point to take an extra action, you gain a power bonus to attack rolls until the end of your next turn. The bonus equals the number of allies within 2 squares of you." />
    </rules>
When you spend an action point to take an extra action, you gain a power bonus to attack rolls until the end of your next turn. The bonus equals the number of allies within 2 squares of you.
</RulesElement>
  <RulesElement name="Blackguard's Action (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3605" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your brutal advance menaces your enemies, filling them with dread. </Flavor>
    <specific name="Short Description"> Action point spent (extra action): gain combat advantage vs. all enemies until your turn ends </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Blackguard's Action:When you spend an action point to take an extra action, you gain combat advantage against all enemies until the end of your turn." />
    </rules>
When you spend an action point to take an extra action, you gain combat advantage against all enemies until the end of your turn.
</RulesElement>
  <RulesElement name="Vice's Strength" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3578" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> The vice darkening your soul is never far from your thoughts. It lends you strength when other forces threaten to overpower you. </Flavor>
    <specific name="Short Description"> Gain a +2 bonus to saving throws and a +4 bonus to saving throws against fear effects </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <statadd name="Saving Throw" value="+2" type="Class Feature" />
      <statadd name="Saving Throws" value="+4" type="Class Feature" condition="against fear effects" />
    </rules>
You gain a +2 bonus to saving throws and a +4 bonus to saving throws against fear effects.
</RulesElement>
  <RulesElement name="Vice Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3579" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Combat reveals the depths to which your vice has taken hold. The temptation to draw on the darkness is great, since it offers immediate reward when your enemies assail you. </Flavor>
    <specific name="Short Description"> Gain an encounter attack power associated with your vice </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3597" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_815|ID_CDJ_TRAIT_PACKAGE_HYBRID_DOMINATION" />
      <grant name="ID_FMP_CLASS_FEATURE_3607" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_816|ID_CDJ_TRAIT_PACKAGE_HYBRID_FURY" />
    </rules>
You gain an encounter attack power associated with your vice.
</RulesElement>
  <RulesElement name="Vice Encounter Power (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3597" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Little matters as long as order prospers. You invest your imperious nature into your weapon and release necrotic energy to take what you want by force. </Flavor>
    <specific name="Short Description"> Gain the Proof of Domination attack power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13838 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13838 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13838" type="Power" />
    </rules>
You gain the proof of domination power.
</RulesElement>
  <RulesElement name="Vice Encounter Power (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3607" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Violence begets violence. In the right circumstances, it takes little to provoke you. When stirred to respond, you speed to the offending enemy and deliver a punishing strike with little regard for the consequences. </Flavor>
    <specific name="Short Description"> Gain the Slave to Fury attack power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_13844 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13844 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13844" type="Power" />
    </rules>
You gain the slave to fury power.
</RulesElement>
  <RulesElement name="Level 12 Vice Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3580" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> Vice can lead to evil, and evil often turns on itself. The blackguards of history knew that their power must unite their allies and underlings. You have gained the ability to turn your vice into a physical manifestation that instead unifies your allies. </Flavor>
    <specific name="Short Description"> Gain a utility power associated with your vice </specific>
    <specific name="Level"> 12 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3598" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_815|ID_CDJ_TRAIT_PACKAGE_HYBRID_DOMINATION" />
      <grant name="ID_FMP_CLASS_FEATURE_3608" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_816|ID_CDJ_TRAIT_PACKAGE_HYBRID_FURY" />
    </rules>
You gain a utility power associated with your vice.
</RulesElement>
  <RulesElement name="Level 12 Vice Utility Power (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3598" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> In raising an icon of your vice, you drive your allies to crush the weak. Your enemies know that any sign of difficulty opens the way to their punishment in the presence of your altar. </Flavor>
    <specific name="Short Description"> Gain the Altar of Domination utility power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13840 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13840 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13840" type="Power" />
    </rules>
You gain the altar of domination power.
</RulesElement>
  <RulesElement name="Level 12 Vice Utility Power (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3608" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> You can raise an icon of your vice for all to see, driving you and your allies to strike enemies with unbounded rage. Enemies understand that to be near this altar is to be the focus of unrelenting ire. </Flavor>
    <specific name="Short Description"> Gain the Altar of Fury utility power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13846 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13846 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13846" type="Power" />
    </rules>
You gain the altar of fury power.
</RulesElement>
  <RulesElement name="Dark Blessing" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3583" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> Dark devotion brings with it darker might. When an enemy falls to your onslaught, your commitment to shadow magic allows you to snatch a part of its fleeting spiritual energy and turn it to your advantage. </Flavor>
    <specific name="Short Description"> An adjacent creature drops to 0hp: roll a d4 to determine which Dark Blessing you receive </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
Whenever a creature adjacent to you drops to 0 hit points, roll a d4 to determine which Dark Blessing you receive.
	1: You gain 10 temporary hit points.
	2: You gain a +2 power bonus to all defenses until the end of your next turn.
	3: You gain a +1 power bonus to attack rolls until the end of your next turn.
	4: You regain hit points equal to your Charisma modifier.
</RulesElement>
  <RulesElement name="Vice Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3587" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> A career spent in service to your vice leaves an indelible mark, twisting your appearance when you use your powers so that you embody your vice. Your presence afflicts your enemies with your vice's power. </Flavor>
    <specific name="Short Description"> Gain a daily attack power associated with your vice </specific>
    <specific name="Level"> 20 </specific>
    <specific name="_CLASSNAME"> Blackguard </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3600" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_815|ID_CDJ_TRAIT_PACKAGE_HYBRID_DOMINATION" />
      <grant name="ID_FMP_CLASS_FEATURE_3609" type="Class Feature" requires="ID_FMP_TRAIT_PACKAGE_816|ID_CDJ_TRAIT_PACKAGE_HYBRID_FURY" />
    </rules>
You gain a daily attack power associated with your vice.
</RulesElement>
  <RulesElement name="Vice Daily Power (Domination)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3600" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> You can awaken a killing dread in your opponent. This mortal fear magnifies apparent threats and confuses your enemy as it flails about looking for escape. If it cannot escape your presence, it is doomed to madness and possibly death. </Flavor>
    <specific name="Short Description"> Gain the Mortal Dread attack power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13841 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13841 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13841" type="Power" />
    </rules>
You gain the mortal dread power.
</RulesElement>
  <RulesElement name="Vice Daily Power (Fury)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3609" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> You use your familiarity with your vice to turn an enemy's rage against it. Your strike leaves behind a psychic seed of unreasoning fury that tears at the mind and forces your foe into unreasonable acts of anger. </Flavor>
    <specific name="Short Description"> Gain the Uncontrolled Fury attack power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13847 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_814 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13847 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13847" type="Power" />
    </rules>
You gain the uncontrolled fury power.
</RulesElement>

<!-- Disallow Paladin Encounter Powers for Hybrid Cavaliers/Hybrid Blackguards -->
<AppendNodes name="Piercing Smite" type="Power" internal-id="ID_FMP_POWER_218" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:13 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Fortifying Smite" type="Power" internal-id="ID_FMP_POWER_352" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:20 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Radiant Smite" type="Power" internal-id="ID_FMP_POWER_358" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:21 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Fearsome Smite" type="Power" internal-id="ID_FMP_POWER_684" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:49 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Shielding Smite" type="Power" internal-id="ID_FMP_POWER_755" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:54 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Mark of Terror" type="Power" internal-id="ID_FMP_POWER_944" source="Divine Power" revision-date="8/27/2010 11:23:25 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Enervating Smite" type="Power" internal-id="ID_FMP_POWER_1248" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:24 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Entangling Smite" type="Power" internal-id="ID_FMP_POWER_1249" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:24 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Here Waits Thy Doom" type="Power" internal-id="ID_FMP_POWER_1250" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:25 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Terrifying Smite" type="Power" internal-id="ID_FMP_POWER_1251" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:25 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Renewing Smite" type="Power" internal-id="ID_FMP_POWER_1253" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:26 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Resounding Smite" type="Power" internal-id="ID_FMP_POWER_1254" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:27 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Whirlwind Smite" type="Power" internal-id="ID_FMP_POWER_1260" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:27 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Radiant Charge" type="Power" internal-id="ID_FMP_POWER_1569" source="Player&apos;s Handbook" revision-date="8/27/2010 11:25:40 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Martyr&apos;s Smite" type="Power" internal-id="ID_FMP_POWER_1570" source="Player&apos;s Handbook" revision-date="8/27/2010 11:25:41 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Hand of the Gods" type="Power" internal-id="ID_FMP_POWER_2323" source="Player&apos;s Handbook" revision-date="8/27/2010 11:27:38 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Guardian Light" type="Power" internal-id="ID_FMP_POWER_3247" source="Divine Power" revision-date="8/27/2010 11:30:16 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Castigating Strike" type="Power" internal-id="ID_FMP_POWER_3258" source="Divine Power" revision-date="8/27/2010 11:30:17 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Valorous Smite" type="Power" internal-id="ID_FMP_POWER_3689" source="Divine Power" revision-date="8/27/2010 11:31:57 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Dazzling Flare" type="Power" internal-id="ID_FMP_POWER_7243" source="Divine Power" revision-date="8/27/2010 11:44:40 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Divine Pursuit" type="Power" internal-id="ID_FMP_POWER_7244" source="Divine Power" revision-date="8/27/2010 11:44:40 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Compel Obedience" type="Power" internal-id="ID_FMP_POWER_7266" source="Divine Power" revision-date="8/27/2010 11:44:47 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Eye for an Eye" type="Power" internal-id="ID_FMP_POWER_7267" source="Divine Power" revision-date="8/27/2010 11:44:47 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>     
   </AppendNodes>
   <AppendNodes name="Fervent Strike" type="Power" internal-id="ID_FMP_POWER_7268" source="Divine Power" revision-date="8/27/2010 11:44:47 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Zealous Smite" type="Power" internal-id="ID_FMP_POWER_7269" source="Divine Power" revision-date="8/27/2010 11:44:48 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Reassuring Strike" type="Power" internal-id="ID_FMP_POWER_7276" source="Divine Power" revision-date="8/27/2010 11:44:50 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Sanctified Light" type="Power" internal-id="ID_FMP_POWER_7277" source="Divine Power" revision-date="8/27/2010 11:44:50 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Shattering Smite" type="Power" internal-id="ID_FMP_POWER_7278" source="Divine Power" revision-date="8/27/2010 11:44:51 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Wrathful Smite" type="Power" internal-id="ID_FMP_POWER_7279" source="Divine Power" revision-date="8/27/2010 11:44:51 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Heedless Fury" type="Power" internal-id="ID_FMP_POWER_8099" source="Divine Power" revision-date="8/27/2010 11:47:33 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Frozen Shackles" type="Power" internal-id="ID_FMP_POWER_10101" source="Dragon Magazine 380" revision-date="8/27/2010 11:52:30 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Stolen Life" type="Power" internal-id="ID_FMP_POWER_10246" source="Dragon Magazine 381" revision-date="8/27/2010 11:53:18 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Letherna&apos;s Hounds" type="Power" internal-id="ID_FMP_POWER_10255" source="Dragon Magazine 381" revision-date="8/27/2010 11:53:21 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
 <AppendNodes name="Icy Clutches" type="Power" internal-id="ID_FMP_POWER_10257" source="Dragon Magazine 381" revision-date="8/27/2010 11:53:22 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Righteous Smite" type="Power" internal-id="ID_FMP_POWER_754" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:54 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Arcing Smite" type="Power" internal-id="ID_FMP_POWER_1243" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:23 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Invigorating Smite" type="Power" internal-id="ID_FMP_POWER_1568" source="Player&apos;s Handbook" revision-date="8/27/2010 11:25:40 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Staggering Smite" type="Power" internal-id="ID_FMP_POWER_2259" source="Player&apos;s Handbook" revision-date="8/27/2010 11:27:23 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Trial of Strength" type="Power" internal-id="ID_FMP_POWER_3694" source="Divine Power" revision-date="8/27/2010 11:31:57 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Avenging Smite" type="Power" internal-id="ID_FMP_POWER_7250" source="Divine Power" revision-date="8/27/2010 11:44:41 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Call to Arms" type="Power" internal-id="ID_FMP_POWER_7251" source="Divine Power" revision-date="8/27/2010 11:44:42 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Hold Fast" type="Power" internal-id="ID_FMP_POWER_7252" source="Divine Power" revision-date="8/27/2010 11:44:42 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Strength from Valor" type="Power" internal-id="ID_FMP_POWER_7253" source="Divine Power" revision-date="8/27/2010 11:44:42 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Fortune Spurned Smite" type="Power" internal-id="ID_FMP_POWER_10099" source="Dragon Magazine 380" revision-date="8/27/2010 11:52:29 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Winter&apos;s Edge" type="Power" internal-id="ID_FMP_POWER_10248" source="Dragon Magazine 381" revision-date="8/27/2010 11:53:19 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Night&apos;s Mantle" type="Power" internal-id="ID_FMP_POWER_12304" source="Dragon Magazine 386" revision-date="8/27/2010 12:02:55 PM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Mocking Smite" type="Power" internal-id="ID_FMP_POWER_13447" source="Dragon Magazine 390" revision-date="9/14/2010 3:38:52 PM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Thunder Smite" type="Power" internal-id="ID_FMP_POWER_778" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:55 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Beckon Foe" type="Power" internal-id="ID_FMP_POWER_1244" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:23 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Benign Transposition" type="Power" internal-id="ID_FMP_POWER_1300" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:37 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>  
</AppendNodes> 
<AppendNodes name="Divine Reverence" type="Power" internal-id="ID_FMP_POWER_1445" source="Player&apos;s Handbook" revision-date="8/27/2010 11:25:05 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs> 
</AppendNodes>      
<AppendNodes name="Force of Arms" type="Power" internal-id="ID_FMP_POWER_3254" source="Divine Power" revision-date="8/27/2010 11:30:17 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Comeback Smite" type="Power" internal-id="ID_FMP_POWER_3256" source="Divine Power" revision-date="8/27/2010 11:30:17 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Blade of Light" type="Power" internal-id="ID_FMP_POWER_3699" source="Divine Power" revision-date="8/27/2010 11:31:57 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Astral Thunder" type="Power" internal-id="ID_FMP_POWER_7257" source="Divine Power" revision-date="8/27/2010 11:44:43 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Price of Cowardice" type="Power" internal-id="ID_FMP_POWER_7258" source="Divine Power" revision-date="8/27/2010 11:44:44 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Resurgent Smite" type="Power" internal-id="ID_FMP_POWER_7259" source="Divine Power" revision-date="8/27/2010 11:44:44 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Ravenfrost Strike" type="Power" internal-id="ID_FMP_POWER_10251" source="Dragon Magazine 381" revision-date="8/27/2010 11:53:20 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
<AppendNodes name="Crescent Moon" type="Power" internal-id="ID_FMP_POWER_12305" source="Dragon Magazine 386" revision-date="8/27/2010 12:02:56 PM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Blinding Smite" type="Power" internal-id="ID_FMP_POWER_553" source="Player&apos;s Handbook" revision-date="8/27/2010 11:22:41 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Restricting Smite" type="Power" internal-id="ID_FMP_POWER_1245" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:23 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Brand of Judgment" type="Power" internal-id="ID_FMP_POWER_1745" source="Player&apos;s Handbook" revision-date="8/27/2010 11:26:20 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Deific Vengeance" type="Power" internal-id="ID_FMP_POWER_2261" source="Player&apos;s Handbook" revision-date="8/27/2010 11:27:24 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Stunning Smite" type="Power" internal-id="ID_FMP_POWER_2262" source="Player&apos;s Handbook" revision-date="8/27/2010 11:27:25 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Wrathful Flame" type="Power" internal-id="ID_FMP_POWER_3723" source="Divine Power" revision-date="8/27/2010 11:31:59 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Ardent Judgment" type="Power" internal-id="ID_FMP_POWER_7293" source="Divine Power" revision-date="8/27/2010 11:44:56 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Astral Thunderbolt" type="Power" internal-id="ID_FMP_POWER_7294" source="Divine Power" revision-date="8/27/2010 11:44:56 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Overwhelming Smite" type="Power" internal-id="ID_FMP_POWER_7295" source="Divine Power" revision-date="8/27/2010 11:44:57 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Terrible Charge" type="Power" internal-id="ID_FMP_POWER_7296" source="Divine Power" revision-date="8/27/2010 11:44:57 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Charge of the Dead" type="Power" internal-id="ID_FMP_POWER_10261" source="Dragon Magazine 381" revision-date="8/27/2010 11:53:23 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Sublime Transposition" type="Power" internal-id="ID_FMP_POWER_1242" source="Player&apos;s Handbook" revision-date="8/27/2010 11:24:22 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Censuring Radiance" type="Power" internal-id="ID_FMP_POWER_7285" source="Divine Power" revision-date="8/27/2010 11:44:53 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Champion&apos;s Call" type="Power" internal-id="ID_FMP_POWER_7286" source="Divine Power" revision-date="8/27/2010 11:44:53 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>      
   </AppendNodes>
   <AppendNodes name="Demand Respect" type="Power" internal-id="ID_FMP_POWER_7287" source="Divine Power" revision-date="8/27/2010 11:44:54 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Resurgent Wrath" type="Power" internal-id="ID_FMP_POWER_7288" source="Divine Power" revision-date="8/27/2010 11:44:54 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
   <AppendNodes name="Trial of Adversity" type="Power" internal-id="ID_FMP_POWER_7289" source="Divine Power" revision-date="8/27/2010 11:44:55 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Grave Smite" type="Power" internal-id="ID_FMP_POWER_10103" source="Dragon Magazine 380" revision-date="8/27/2010 11:52:30 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
<AppendNodes name="Freezing Censure" type="Power" internal-id="ID_FMP_POWER_10260" source="Dragon Magazine 381" revision-date="8/27/2010 11:53:23 AM" >
<Prereqs> !Hybrid Blackguard, !Hybrid Cavalier </Prereqs>       
   </AppendNodes>
</D20Rules>