<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.09</Version>
    <Filename>11-fighter.part</Filename>
    <PartAddress>http://cbloader.com/sorted/11-fighter.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/11-fighter.txt</VersionAddress>
  </UpdateInfo>
  <!-- Fighter -->
  <!-- 11-fighter.part, version 1.09 -->
  <!-- Original release: 13-July-2011; Last modified: 24-December-2011 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File released.
 Updated 29-July-2011 Restored missing level 23 knight ability. Devastation's Wake and Lion of Battle updated.
 Updated 31-July-2011 Spelling Issue, Conflict Issues.
 Updated 19-October-2011 Changed Encounter (Special) to Encounter on Line 4365
 Updated 8-December-2011 Updated Dust Storm Assault
 Updated 25-December-2011 Blood-Crazed Berserker (BOVD) added.
</Changelog>
  <!-- Fighter Class Feature Updates -->
  <RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" source="Player's Handbook" revision-date="10/12/2010 1:39:31 PM">
    <Flavor> "You'll have to deal with me first, dragon!" </Flavor>
    <specific name="Key Abilities"> Strength, Dexterity, Wisdom, Constitution </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail, scale; heavy shields, light shields </specific>
    <specific name="Weapon Proficiencies"> Simple melee, military melee, simple ranged, military ranged </specific>
    <specific name="Bonus to Defense"> +2 Fortitude </specific>
    <specific name="Hit Points at 1st Level"> 15+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 6 </specific>
    <specific name="Healing Surges"> 9+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 3 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha) </specific>
    <specific name="Build Options"> Arena Fighter, Battlerager Fighter, Brawling Fighter, Great Weapon Fighter, Guardian Fighter, Tempest Fighter </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Combat Agility, Combat Challenge, Combat Superiority, Fighter Talents </specific>
    <specific name="Role"> Defender. You are very tough and have the exceptional ability to contain enemies in melee. </specific>
    <specific name="Power Source"> Martial. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness. </specific>
    <specific name="Creating"> You can choose any fighter powers you like for your character, but fighters naturally fall into four groups: the battlerager fighter, the great weapon fighter, the guardian fighter, and the tempest fighter. All fighters rely on Strength. Fighters also need Constitution, Dexterity, or Wisdom, depending on which weapon they favor. See "Fighters and Melee Weapons" for more information. </specific>
    <specific name="Class Features"> Some of your most important characteristics are the ability to wear very good armor, your exceptional hit point total, and your mastery of all military weapons. In addition, you have three unique class features. </specific>
    <specific name="Supplemental"> FIGHTERS AND MELEE WEAPONS
Fighters master intricacies of melee weapon skill that other characters can't match. Unlike other classes, fighters have many encounter powers that work better when used with specific groups of melee weapons. Powers associated with a weapon group favor a particular ability score mix, so that fighters with high Constitution are likely to want to use axes, hammers, or picks, while fighters with high Dexterity are more likely to favor heavy blades, light blades, flails, or spears. The weapon feats described in Chapter 6 that provide optimized abilities for specific groups of weapons favor the same ability score mixes, so the list below notes the melee weapon groups and the ability score that is most likely to help you optimize your fighter abilities with that weapon group.
	Most melee weapon groups, with the exception of light blades, require some element of Strength to access the weapon feats that improve their importance. (Light blades have some feats that require only Dexterity, though other light blade feats also require a modicum of Strength.) The list of weapon groups below mentions the ability score other than Strength that helps access the feats that improve a specific group of weapons, as well as fighter powers that are tied to specific groups of weapons.
	Strength is mentioned in the list only if a weapon group has unusually high requirements for Strength.
	A few weapons, including most polearms, are part of multiple groups and can therefore be approached from different optimal ability score builds.
&lt;table&gt;Melee Weapon	Groups and Associated Statistics
Axe	Constitution and higher than normal Strength (battleaxe, handaxe, greataxe, halberd)
Flail	Dexterity (flail, heavy flail, spiked chain)
Hammer	Constitution (maul, throwing hammer, warhammer)
Heavy Blade	Dexterity (bastard sword, falchion, glaive, greatsword, longsword, scimitar, scythe)
Light Blade	Dexterity alone is sometimes enough (dagger, katar, rapier, short sword, shuriken, sickle)
Mace	Constitution (club, great club, mace, morningstar)
Pick	Constitution [and rarely Dexterity] (war pick)
Polearm	Wisdom [and rarely Dexterity] (glaive, halberd, longspear)
Spear	Dexterity (javelin, longspear, spear)
Staff	Constitution (quarterstaff)&lt;/table&gt; </specific>
    <specific name="Powers"> Your powers are called exploits. Some work better for great weapon fighters and some work better for guardian fighters, but you can choose any power you like when you reach a level that allows you to choose a new power. The choice of weapon you make also provides benefits to certain fighter powers. </specific>
    <specific name="Power Name"> Exploits </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_4 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_1 </specific>
    <specific name="Short Description"> You define the front line of combat, crushing foes in melee while protecting your allies. </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_FIGHTER" type="Grants" />
      <select type="Power" number="2" Category="$$CLASS,at-will,1" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_3" />
      <statadd name="_LEVEL-ONE-HPS" value="+15" />
      <statadd name="_PER-LEVEL-HPS" value="+6" />
      <statadd name="Healing Surges" value="+9" />
      <select type="Build" number="1" Category="$$CLASS" optional="true" />
      <statadd name="Fortitude Defense Class Bonus" value="+2" />
      <select type="Skill Training" number="3" Category="ID_FMP_CLASS_3" />
    </rules>
Fighters are determined combat adepts trained to protect the other members of their adventuring groups. Fighters define the front line by bashing and slicing foes into submission while reflecting enemy attacks through the use of heavy armor. Fighters draw weapons for gold, for glory, for duty, and for the mere joy of unrestrained martial exercise.
	Regardless of your level of skill and the specific weapons you eventually master, your motivations determine who you defend and who you slay. You could be a noble champion who pledges your blade to gallant causes, a calculating mercenary who cares more for the clink of gold than praise, a homeless prince on the run from assassins, or a blood-loving thug looking for the next good fight.
	Your future is yours. When you unsheathe your weapon, what battle cry flies from your lips?
   </RulesElement>
  <RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" source="Player's Handbook">
    <specific name="_SupportsID"> ID_FMP_CLASS_3 </specific>
    <rules>
      <grant name="ID_FMP_ROLE_4" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_1" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" type="Proficiency" />
      <grant name="ID_FMP_CLASS_FEATURE_54" type="Class Feature" />
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_401|ID_FMP_CLASS_FEATURE_2183" />
      <grant name="ID_FMP_CLASS_FEATURE_1064" type="Class Feature" />
      <grant name="ID_INTERNAL_GRANTS_FIGHTER_IMPLEMENTS" type="Grants" />
    </rules>
  </RulesElement>
  <RulesElement name="One-handed Weapon Talent" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1062" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_1064,1 </Category>
    <specific name="Short Description"> +1 on attacks with one-handed weapons. </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="one-hand,weapon:attack" value="+1" />
    </rules>
When using a one-handed weapon, you gain a +1 bonus to weapon attack rolls.
   </RulesElement>
  <RulesElement name="Two-handed Weapon Talent" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1063" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_1064,1 </Category>
    <specific name="Short Description"> +1 on attacks with two-handed weapons. </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="two-hands,weapon:attack" value="+1" />
    </rules>
When using a two-handed weapon, you gain a +1 bonus to weapon attack rolls.
   </RulesElement>
  <RulesElement name="Battlerager Vigor" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1028" source="Martial Power" revision-date="10/5/2010 1:47:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_1064,1 </Category>
    <specific name="Short Description"> Temp hp when you hit with melee or close; double with invigorating, temp HP if miss with invigorating, +2 damage in light armor with some weapons </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="Battlerager Vigor" value="+1" />
      <statadd name="melee,weapon:damage" value="+Battlerager Vigor" type="Battlerager Vigor" condition="whenever you have temporary hit points" wearing="armor:light" />
      <statadd name="melee,weapon:damage" value="+Battlerager Vigor" type="Battlerager Vigor" condition="whenever you have temporary hit points" wearing="armor:chain" />
      <statadd name="close,weapon:damage" value="+Battlerager Vigor" type="Battlerager Vigor" condition="whenever you have temporary hit points" wearing="armor:light" />
      <statadd name="close,weapon:damage" value="+Battlerager Vigor" type="Battlerager Vigor" condition="whenever you have temporary hit points" wearing="armor:chain" />
      <statadd name="Battlerager Vigor" value="+1" type="BRV Weapon Bonus" wearing="weapon:axe" />
      <statadd name="Battlerager Vigor" value="+1" type="BRV Weapon Bonus" wearing="weapon:hammer" />
      <statadd name="Battlerager Vigor" value="+1" type="BRV Weapon Bonus" wearing="weapon:pick" />
    </rules>
Whenever you hit an enemy with a melee or a close weapon attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power. You gain the hit points only after the attack is resolved.
	If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier.
	When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, a hammer, a mace, or a pick.
   </RulesElement>
  <RulesElement name="Tempest Technique" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1029" source="Martial Power" revision-date="10/5/2010 1:47:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_1064,1 </Category>
    <specific name="Short Description"> When wielding two weapons, +1 attack with offhand weapons; gain Two-Weapon Defense; in light armor or chainmail, +1 damage with melee or close weapons, +2 with offhand weapons </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="two-melee-offhand,weapon:attack" value="+1" />
      <statadd name="two-melee-offhand-close,weapon:attack" value="+1" />
      <grant name="ID_FMP_FEAT_172" type="Feat" />
      <statadd name="Tempest Technique" value="+1" type="Tempest Technique" wearing="armor:light" />
      <statadd name="Tempest Technique" value="+1" type="Tempest Technique" wearing="armor:chain" />
      <statadd name="Tempest Technique offhand" value="+1" type="Tempest Technique offhand" wearing="armor:light" />
      <statadd name="Tempest Technique offhand" value="+1" type="Tempest Technique offhand" wearing="armor:chain" />
      <statadd name="two-melee-weapon,weapon:damage" value="+Tempest Technique" />
      <statadd name="two-melee-weapon-close,weapon:damage" value="+Tempest Technique" />
      <statadd name="two-melee-offhand,weapon:damage" value="+Tempest Technique Offhand" />
      <statadd name="two-melee-offhand-close,weapon:damage" value="+Tempest Technique Offhand" />
    </rules>
When you wield two melee weapons, you gain a +1 bonus to weapon attack rolls with weapons that have the offhand property. You gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites.
When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks when you are wielding two weapons. This bonus increases to +2 with weapons that have the off-hand property.
   </RulesElement>
  <!-- Knight sub-class -->
  <RulesElement name="Knight" type="Class" internal-id="ID_FMP_CLASS_713" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:44 PM">
    <specific name="Key Abilities"> Strength, Constitution </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields </specific>
    <specific name="Weapon Proficiencies"> Simple melee, military melee, simple ranged, military ranged </specific>
    <specific name="Bonus to Defense"> +2 Fortitude </specific>
    <specific name="Hit Points at 1st Level"> 15+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 6 </specific>
    <specific name="Healing Surges"> 9+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 3 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), Intimidate (Cha) </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Battle Guardian, Defender Aura, Knight Fighter Stances, Power Strike, Shield Finesse, Spinning Deflection, Weapon Talent, Level 2 Knight Utility Power, Level 3 Improved Power Strike, Knight Combat Readiness, Weapon Mastery, Level 6 Knight Utility Power, Knight Weapon Specialization, Level 7 Extra Knight Stance, Shield Block, Greater Combat Readiness, Level 10 Knight Utility Power, Level 13 Improved Power Strike, Paragon Weapon Mastery, Bolstering Stride, Level 17 Extra Knight Stance, Devoted Knight, Knight's Valor, Relentless Knight, Epic Weapon Mastery, Spirit of War </specific>
    <specific name="Role"> Defender. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness. </specific>
    <specific name="Power Source"> Martial. </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_4 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_1 </specific>
    <specific name="Short Description"> You embody personal honor, pledging to defend the innocent from harm. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_3 </specific>
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3145,ID_FMP_FEAT_131,ID_FMP_FEAT_3156,ID_FMP_FEAT_3152,ID_FMP_FEAT_3140,ID_FMP_FEAT_272,ID_FMP_FEAT_171,ID_FMP_FEAT_3121,ID_FMP_FEAT_3153,ID_FMP_FEAT_3155,ID_FMP_FEAT_109,ID_FMP_FEAT_3147,ID_FMP_FEAT_3128,ID_FMP_FEAT_3150,ID_FMP_FEAT_3119,ID_FMP_FEAT_3141,ID_FMP_FEAT_3127,ID_FMP_FEAT_3122,ID_FMP_FEAT_3138 </specific>
    <specific name="_SUGGESTED_FEATURES"> ID_FMP_CLASS_FEATURE_2757 </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_KNIGHT" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_3 (ID_FMP_CLASS_713)" />
      <statadd name="_LEVEL-ONE-HPS" value="+15" />
      <statadd name="_PER-LEVEL-HPS" value="+6" />
      <statadd name="Healing Surges" value="+9" />
      <statadd name="Fortitude Defense Class Bonus" value="+2" />
      <select type="Skill Training" number="3" Category="ID_FMP_CLASS_713" />
    </rules>
Along the borderlands, knights are the stalwart commanders of peasant militias, caravan guards, and adventuring groups. Their cunning and skill puts them in control of the battlefield and lets them minimize the onslaught of their enemies. Rampaging monsters fear a knight above almost any other attacker. While the knight locks down a formidable foe, the other members of a party close in for the kill.
	Many knights are members of chivalrous orders, though some are independent warriors who wander wherever their hearts take them. Each order combines a rigid sense of honor and relentless training to produce  champions of the borderlands. Whenever ogres descend from the hills, when hobgoblins march from their strongholds, and when necromancers call forth armies of undead, a noble knight is the best defense an isolated community can hope for.
	All sorts of warriors follow the path of the knight: young wanderers seeking to prove their mettle and gain full membership into a knightly order, reclusive warriors who abandon material comforts in favor of crusades for justice, or self-centered mercenaries who hope to claim treasure and power after every fight.
	Most knights start as squires, training with orders that have heroic and historic names such as the Knights of the Watch or the Order of the Silver Dragon. Through study, martial practice, and adventuring, a squire earns the right to wear armor and bear the weapons of a knight. Orders maintain small keeps on the borderlands, from which they send out patrols, enforce the law, and repel monstrous incursions.
</RulesElement>
  <RulesElement name="Knight" type="Grants" internal-id="ID_INTERNAL_GRANTS_KNIGHT" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_713 </specific>
    <rules>
      <grant name="ID_FMP_ROLE_4" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_1" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(PLATE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" type="Proficiency" />
      <grant name="ID_FMP_CLASS_FEATURE_3071" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3070" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2851" type="Class Feature" Level="1" />
      <grant name="ID_FMP_CLASS_FEATURE_2850" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_KNIGHT" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2770" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3003" type="Class Feature" Level="2" />
      <grant name="ID_FMP_CLASS_FEATURE_2752" type="Class Feature" Level="3" />
      <grant name="ID_FMP_CLASS_FEATURE_2753" type="Class Feature" Level="4" />
      <grant name="ID_FMP_CLASS_FEATURE_2754" type="Class Feature" Level="5" />
      <grant name="ID_FMP_CLASS_FEATURE_3004" type="Class Feature" Level="6" />
      <grant name="ID_FMP_CLASS_FEATURE_2755" type="Class Feature" Level="7" />
      <grant name="ID_FMP_CLASS_FEATURE_3005" type="Class Feature" Level="7" />
      <grant name="ID_FMP_CLASS_FEATURE_3006" type="Class Feature" Level="8" />
      <grant name="ID_FMP_CLASS_FEATURE_2758" type="Class Feature" Level="9" />
      <grant name="ID_FMP_CLASS_FEATURE_3007" type="Class Feature" Level="10" />
      <grant name="ID_FMP_CLASS_FEATURE_3010" type="Class Feature" Level="13" />
      <grant name="ID_FMP_CLASS_FEATURE_2762" type="Class Feature" Level="15" />
      <grant name="ID_FMP_CLASS_FEATURE_3011" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3012" type="Class Feature" Level="17" />
      <grant name="ID_FMP_CLASS_FEATURE_2764" type="Class Feature" Level="19" />
      <grant name="ID_FMP_CLASS_FEATURE_3013" type="Class Feature" Level="22" />
      <grant name="ID_FMP_CLASS_FEATURE_2766" type="Class Feature" Level="23" />
      <grant name="ID_FMP_CLASS_FEATURE_2767" type="Class Feature" Level="25" />
      <grant name="ID_FMP_CLASS_FEATURE_2768" type="Class Feature" Level="29" />
      <grant name="ID_INTERNAL_GRANTS_KNIGHT_IMPLEMENTS" type="Grants" />
      <grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_KNIGHT" type="CountsAsClass" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_FIGHTER" type="CountsAsClass" />
    </rules>
  </RulesElement>
  <RulesElement name="Knight Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_KNIGHT_IMPLEMENTS" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_713 </specific>
  </RulesElement>
  <RulesElement name="Knight" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_KNIGHT" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_713 </specific>
You count as a knight for meeting prerequisites.
</RulesElement>
  <RulesElement name="Battle Guardian" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3071" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <specific name="Short Description"> Gain the battle guardian power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12661 </specific>
    <specific name="type"> At-Will </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12661 </specific>
    <specific name="_CS_ShortDescription"> Gain the battle guardian power </specific>
    <rules>
      <select type="Power" number="1" name="Battle Guardian" category="ID_FMP_POWER_12661|ID_FMP_POWER_13773" />
    </rules>
You gain the battle guardian power.   
</RulesElement>
  <RulesElement name="Defender Aura" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3070" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <flavor> You are a knight, and the battlefield is your home. Amid the chaos and violence, you keep a cool head as you carefully measure your foes, counting on your presence and the threat of your weapon to keep their focus on you. </flavor>
    <specific name="Short Description"> Gain the defender aura power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12660 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12660 </specific>
    <specific name="_CS_ShortDescription"> Gain the defender aura power </specific>
    <rules>
      <grant name="ID_FMP_POWER_12660" type="Power" />
    </rules>
You gain the defender aura power.
</RulesElement>
  <RulesElement name="Knight Fighter Stances" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2850" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> Fighters learn a number of stances, special powers that combine positioning, footwork, and combat tactics to maximum effect. A stance allows you to customize your approach for fighting different enemies. Against a massive ogre, battle wrath allows a knight to overcome that creature's impressive hit points more quickly. Against monsters that gain advantage from flanking you, measured cut lets you stay in motion to keep them out of position. </Flavor>
    <specific name="Short Description"> Choose two fighter stances. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12662,ID_FMP_POWER_12663,ID_FMP_POWER_12664,ID_FMP_POWER_12665,ID_FMP_POWER_12666,ID_FMP_POWER_12667 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12662,ID_FMP_POWER_12663,ID_FMP_POWER_12664,ID_FMP_POWER_12665,ID_FMP_POWER_12666,ID_FMP_POWER_12667 </specific>
    <specific name="_CS_ShortDescription"> Choose two fighter stances </specific>
    <rules>
      <select type="Power" number="2" Category="ID_FMP_CLASS_FEATURE_2850" />
    </rules>
You gain two of the following powers of your choice.
</RulesElement>
  <RulesElement name="Knight Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_KNIGHT" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1,ID_FMP_CLASS_FEATURE_KNIGHT </Category>
    <Flavor> Choose a Knight's Defense Option </Flavor>
    <specific name="Short Description"> Choose a Knight's Defense Option </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Choose a Knight's Defense </specific>
    <rules>
      <select type="Class Feature" number="1" category="ID_FMP_CLASS_FEATURE_KNIGHT" />
    </rules>
  </RulesElement>
  <RulesElement name="Shield Finesse" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2849" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1,ID_FMP_CLASS_FEATURE_KNIGHT </Category>
    <Flavor> Your singular training has made your shield into an extension of your arm, its weight not even slowing you down. </Flavor>
    <specific name="Short Description"> You gain the Shield Finesse feat. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Gain the Shield Finesse feat </specific>
    <rules>
      <grant name="ID_FMP_FEAT_3148" type="Feat" />
    </rules>
You gain the Shield Finesse feat.
</RulesElement>
  <RulesElement name="Spinning Deflection" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3225" source="Dragon Magazine 391" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1, ID_FMP_CLASS_FEATURE_KNIGHT </Category>
    <Flavor> You can spin a quarterstaff around your body so quickly that you can turn aside attacks with it just as well as you could with a shield. </Flavor>
    <specific name="Short Description"> While armed w/ quarterstaff: considered to be using a shield (for power or effect requirements),+1 shield bonus to AC &amp; Reflex </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="AC" value="+1" type="Shield" condition="while you are wielding a quarterstaff" />
      <statadd name="Reflex" value="+1" type="Shield" condition="while you are wielding a quarterstaff" />
    </rules>
While you are wielding a quarterstaff, you are considered to be wielding a shield for powers and effects that require you to wield one. You also gain a +1 shield bonus to AC and Reflex.
</RulesElement>
  <RulesElement name="Weapon Talent" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2770" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> Your training with weapons grants you superior accuracy. </Flavor>
    <specific name="Short Description"> You gain a +1 bonus to the attack rolls of weapon attacks. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> +1 to attack with weapon attacks </specific>
    <rules>
      <statadd name="weapon:attack" value="+1" />
    </rules>
You gain a +1 bonus to the attack rolls of weapon attacks.
</RulesElement>
  <RulesElement name="Power Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2851" source="Player Essentials: Heroes of the Fallen Lands" revision-date="4/11/2011 1:43:53 PM">
    <Category> 1 </Category>
    <Flavor> Power strike is a quintessential exploit. This power is usable with a wide range of tactics and a variety of weapons. The exploit ensures that your weapon has a devastating effect on your foe. </Flavor>
    <specific name="Short Description"> You gain the power strike power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12668 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_3,ID_FMP_CLASS_5 </specific>
    <specific name="_CLASSNAME"> Knight,Slayer,Scout </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12668 </specific>
    <specific name="_CS_ShortDescription"> @Level 3 Improved Power Strike </specific>
    <rules>
      <grant name="ID_FMP_POWER_12668" type="Power" />
    </rules> 
You gain the power strike power.
</RulesElement>
  <RulesElement name="Level 2 Knight Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3003" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 2 </Category>
    <Flavor> Although your focus is the battlefield, you learn to make use of your skill training in combat through utility exploits. Each of these powers requires you to have training in a particular class skill before you can select and use the power. When evaluating these powers, consider not just a power's benefit, but the backstory you created when choosing your trained skills. For example, if you chose Diplomacy as a trained skill to reflect the time your knight spent teaching local villagers how to defend themselves, taking battle leader shows how that experience has enhanced your combat tactics. </Flavor>
    <specific name="Short Description"> Choose one utility power. </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_12669,ID_FMP_POWER_12670,ID_FMP_POWER_12671,ID_FMP_POWER_12672,ID_FMP_POWER_13775 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12669,ID_FMP_POWER_12670,ID_FMP_POWER_12671,ID_FMP_POWER_12672,ID_FMP_POWER_13775 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,ID_INTERNAL_CATEGORY_UTILITY,2" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 3 Improved Power Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2752" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 3 </Category>
    <Flavor> Every battle teaches you something about your own combat potential that you did not know before. As you increase in level, power strike becomes an even more effective tool for you. </Flavor>
    <specific name="Short Description"> You gain one more use of power strike per encounter, but you can still use it only once per turn. </specific>
    <specific name="Level"> 3 </specific>
    <rules>
      <modify type="Power" name="Power Strike" field="Special" value="You can use power strike twice per encounter, but only once per turn." />
    </rules>
    <specific name="_CS_ShortDescription"> You can use power strike twice per encounter.@Level 13 Improved Power Strike </specific>
You gain one more use of power strike per encounter, but you can still use it only once per turn.
</RulesElement>
  <RulesElement name="Knight Combat Readiness" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2753" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 4 </Category>
    <Flavor> You have honed your intuition and awareness for battle, allowing you to better predict when combat will break out. </Flavor>
    <specific name="Short Description"> You gain a +2 bonus to initiative. </specific>
    <specific name="Level"> 4 </specific>
    <specific name="_CS_ShortDescription"> Gain a +2 bonus to initiative </specific>
    <rules>
      <statadd name="Initiative Misc" value="+2" />
    </rules>
You gain a +2 bonus to initiative.
</RulesElement>
  <RulesElement name="Weapon Mastery" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2754" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 5 </Category>
    <Flavor> As you advance in level, your attacks become deadlier than before. You learn to target the most vulnerable parts of an enemy with superior precision. </Flavor>
    <specific name="Short Description"> You gain a +1 bonus to the damage rolls of weapon attacks. </specific>
    <specific name="Level"> 5 </specific>
    <specific name="_CS_ShortDescription"> Gain +1 to damage rolls of weapon attacks@Paragon Weapon Mastery </specific>
    <rules>
      <statadd name="Weapon Mastery Damage Bonus" value="+1" />
      <statadd name="weapon:damage" value="+Weapon Mastery Damage Bonus" />
    </rules>
You gain a +1 bonus to the damage rolls of weapon attacks.
</RulesElement>
  <RulesElement name="Level 6 Knight Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3004" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 6 </Category>
    <Flavor> Your skill training once more helps to expand your abilities in combat. </Flavor>
    <specific name="Short Description"> Choose one utility power. </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_12673,ID_FMP_POWER_12674,ID_FMP_POWER_12675,ID_FMP_POWER_12676,ID_FMP_POWER_13776 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12673,ID_FMP_POWER_12674,ID_FMP_POWER_12675,ID_FMP_POWER_12676,ID_FMP_POWER_13776 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,ID_INTERNAL_CATEGORY_UTILITY,6" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Knight Weapon Specialization" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2755" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 7 </Category>
    <Flavor> Your singular skill with your chosen weapon lends itself to even deadlier combat tactics. </Flavor>
    <specific name="Short Description"> Choose benefit: bladed step, bludgeoning staff, or staggering hammer. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_2756, ID_FMP_CLASS_FEATURE_2757, ID_FMP_CLASS_FEATURE_3226 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_2755" />
    </rules>
You gain one of the benefits of your choice.
</RulesElement>
  <RulesElement name="Bladed Step" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2756" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2755,7 </Category>
    <Flavor> You have learned to fight on two sides at once, so your enemies never know where your next attack might come from. </Flavor>
    <specific name="Short Description"> After power strike (heavy blade), shift 1 to a square adjacent to an enemy, gain combat advantage vs. that enemy </specific>
    <specific name="Level"> 7 </specific>
    <rules>
      <modify name="Power Strike" type="Power" Field="Bladed Step" value="After you use power strike with a heavy blade, you can immediately shift 1 square to a square adjacent to an enemy. You then gain combat advantage against that enemy until the end of your next turn." />
    </rules>
After you use power strike with a heavy blade, you can immediately shift 1 square to a square adjacent to an enemy. You then gain combat advantage against that enemy until the end of your next turn.
</RulesElement>
  <RulesElement name="Staggering Hammer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2757" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2755,7 </Category>
    <Flavor> The weapon masters of your order have shown you how to alternate battlefield control with furious attacks. You can now combine both tactics to unleash a devastating strike that sends your foe stumbling and leaves it exactly where you want it. </Flavor>
    <specific name="Short Description"> Adjacent target of your power strike w/ hammer becomes immobilized, grants combat advantage to you </specific>
    <specific name="Level"> 7 </specific>
    <rules>
      <modify name="Power Strike" type="Power" Field="Staggering Hammer" value="When you use power strike with a hammer and the target is adjacent to you, the target is also immobilized until the end of your next turn or until you are no longer adjacent to it. You also gain combat advantage against the target until the end of your next turn." />
    </rules>
When you use power strike with a hammer and the target is adjacent to you, the target is also immobilized until the end of your next turn or until you are no longer adjacent to it. You also gain combat advantage against the target until the end of your next turn.
</RulesElement>
  <RulesElement name="Bludgeoning Staff" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3226" source="Dragon Magazine 391" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2755,7 </Category>
    <Flavor> The thickness of a staff, combined with the speed with which you can whip it around to strike at an enemy, can hit your enemies with such force that they reel away from you. </Flavor>
    <specific name="Short Description"> When you use power strike with a staff, you can push the target up to 2 squares and can shift 2 squares. </specific>
    <specific name="Level"> 7 </specific>
When you use power strike with a staff, you can push the target up to 2 squares and can shift 2 squares.
</RulesElement>
  <RulesElement name="Level 7 Extra Knight Stance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3005" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 7 </Category>
    <Flavor> Your mastery of the fighting arts is honed by each new challenge you face. You learn a new fighting style to build on the methods you have already perfected. </Flavor>
    <specific name="Short Description"> Gain one additional fighter stance </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_12662,ID_FMP_POWER_12663,ID_FMP_POWER_12664,ID_FMP_POWER_12665,ID_FMP_POWER_12666,ID_FMP_POWER_12667 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12662,ID_FMP_POWER_12663,ID_FMP_POWER_12664,ID_FMP_POWER_12665,ID_FMP_POWER_12666,ID_FMP_POWER_12667 </specific>
    <specific name="_CS_ShortDescription"> Gain one additional fighter stance </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_FEATURE_3005" />
    </rules>
You gain one additional fighter stance.
</RulesElement>
  <RulesElement name="Shield Block" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3006" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 8 </Category>
    <specific name="Short Description"> You gain the shield block power. </specific>
    <specific name="Level"> 8 </specific>
    <specific name="Powers"> ID_FMP_POWER_12677 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12677 </specific>
    <specific name="_CS_ShortDescription"> gain the shield block power </specific>
    <rules>
      <grant name="ID_FMP_POWER_12677" type="Power" />
    </rules>
You gain the shield block power.
</RulesElement>
  <RulesElement name="Greater Combat Readiness" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2758" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 9 </Category>
    <Flavor> Long hours of combat continue to sharpen your reaction time. </Flavor>
    <specific name="Short Description"> Combat Readiness class feature increases initiative bonus to +4. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Combat Readiness increases initiative bonus to +4 </specific>
    <rules>
      <statadd name="Initiative Misc" value="+2" />
    </rules>
The bonus to initiative provided by your Combat Readiness class feature increases to +4.
</RulesElement>
  <RulesElement name="Level 10 Knight Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3007" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 10 </Category>
    <Flavor> As you reach the apex of the heroic tier, your skill training grants you a singular advantage on the battlefield. </Flavor>
    <specific name="Short Description"> Choose one utility power. </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_12678,ID_FMP_POWER_12679,ID_FMP_POWER_12680,ID_FMP_POWER_12681,ID_FMP_POWER_13777 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12678,ID_FMP_POWER_12679,ID_FMP_POWER_12680,ID_FMP_POWER_12681,ID_FMP_POWER_13777 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,ID_INTERNAL_CATEGORY_UTILITY,10" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 13 Improved Power Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3010" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 13 </Category>
    <Flavor> You can make an additional devastating attack during any battle. </Flavor>
    <specific name="Short Description"> +1 use of power strike per encounter (1/turn) </specific>
    <specific name="Level"> 13 </specific>
    <specific name="_CS_ShortDescription"> You can use power strike three times per encounter. </specific>
    <rules>
      <modify type="Power" name="Power Strike" field="Special" value="You can use power strike three times per encounter, but only once per turn." />
    </rules>
You gain one more use of power strike per encounter, but you can still use it only once per turn.
</RulesElement>
  <RulesElement name="Paragon Weapon Mastery" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2762" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 15 </Category>
    <Flavor> Your continued success on the battlefield shows itself in the increasing effectiveness of your weapon attacks. </Flavor>
    <specific name="Short Description"> The bonus to damage rolls granted by your Weapon Mastery class feature increases to +2. </specific>
    <specific name="Level"> 15 </specific>
    <specific name="_CS_ShortDescription"> Gain +2 to damage rolls of weapon attacks@Epic Weapon Mastery </specific>
    <rules>
      <statadd name="Weapon Mastery Damage Bonus" value="+1" />
    </rules>
The bonus to damage rolls granted by your Weapon Mastery class feature increases to +2.
</RulesElement>
  <RulesElement name="Bolstering Stride" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3011" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <specific name="Short Description"> Gain the bolstering stride power. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_4341 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_4341 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,utility,16" />
    </rules>
You gain the bolstering stride power or another Level 16 fighter utility of your choice.
</RulesElement>
  <RulesElement name="Level 17 Extra Knight Stance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3012" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 17 </Category>
    <Flavor> You are the undisputed master of combat tactics, and your enemies cannot stand against you for long. </Flavor>
    <specific name="Short Description"> Choose one additional fighter stance </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_12662,ID_FMP_POWER_12663,ID_FMP_POWER_12664,ID_FMP_POWER_12666,ID_FMP_POWER_12665,ID_FMP_POWER_12667 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12662,ID_FMP_POWER_12663,ID_FMP_POWER_12664,ID_FMP_POWER_12666,ID_FMP_POWER_12665,ID_FMP_POWER_12667 </specific>
    <specific name="_CS_ShortDescription"> Choose one additional fighter stance </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_FEATURE_3012" />
    </rules>
You gain one additional fighter stance.
</RulesElement>
  <RulesElement name="Devoted Knight" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2764" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 19 </Category>
    <Flavor> Your allies look to you for protection, and your example inspires them even when you take a break from attacking. </Flavor>
    <specific name="Short Description"> Second wind or total defense: gain aura 1, in which allies gains a +2 power bonus to all defenses. </specific>
    <specific name="Level"> 19 </specific>
When you use your second wind or take the total defense action, you activate an aura 1 that lasts until the end of your next turn. While in the aura, each ally gains a +2 power bonus to all defenses.
</RulesElement>
  <RulesElement name="Knight's Valor" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3013" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 22 </Category>
    <specific name="Short Description"> Gain the knight's valor power. </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_12686 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12686 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,utility,22" />
    </rules>
You gain the knight's valor power or another Level 22 fighter utility of your choice.
</RulesElement>
  <RulesElement name="Relentless Knight" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2766" source="Player Essentials: Heroes of the Fallen Lands" revision-date="6/28/2011 11:17:40 AM">
    <Category> 23 </Category>
    <Flavor> As a warrior of legend, your dedication to finish every fight keeps you standing. You remain up when other combatants would fall. </Flavor>
    <specific name="Short Description"> When you use your second wind, you can spend an additional healing surge. </specific>
    <specific name="Level"> 23 </specific>
When you use your second wind, you can spend an additional healing surge.
</RulesElement>
  <RulesElement name="Epic Weapon Mastery" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2767" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 25 </Category>
    <Flavor> Your peerless expertise with your chosen weapons can dispatch any foe. </Flavor>
    <specific name="Short Description"> The bonus to damage rolls granted by your Weapon Mastery class feature increases to +3. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> Gain +3 to damage rolls of weapon attacks </specific>
    <rules>
      <statadd name="Weapon Mastery Damage Bonus" value="+1" />
    </rules>
The bonus to damage rolls granted by your Weapon Mastery class feature increases to +3.
</RulesElement>
  <RulesElement name="Spirit of War" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2768" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 29 </Category>
    <Flavor> Your fighting spirit remains undimmed despite the worst efforts of your enemies. By sheer focus and strength of will, you can shrug off even the most potent physical and magical effects. </Flavor>
    <specific name="Short Description"> Gain additional saving throw vs. 1 effect that a save can end. Roll this save at start of turn (before effect applied) </specific>
    <specific name="Level"> 29 </specific>
At the start of your turn, you can make a saving throw against one effect that a save can end. If the saving throw succeeds, the effect ends, preventing it from affecting you on your current turn.
	If the saving throw fails, you still make a saving throw against the effect at the end of your turn.
</RulesElement>
  <!-- Stalwart Knight -->
  <RulesElement name="Stalwart Knight" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_714" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:44 PM">
    <Prereqs> Knight </Prereqs>
    <print-prereqs> Knight </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_2759, ID_FMP_CLASS_FEATURE_2760, ID_FMP_CLASS_FEATURE_2763, ID_FMP_CLASS_FEATURE_2765, ID_FMP_CLASS_FEATURE_3008, ID_FMP_CLASS_FEATURE_3009 </specific>
    <specific name="_SUGGESTED_POWERS"> ID_FMP_POWER_12683 </specific>
    <specific name="_SUGGESTED_FEATURES"> ID_FMP_CLASS_FEATURE_3021 </specific>
    <specific name="Powers"> ID_FMP_POWER_12682,ID_FMP_POWER_12683 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2759" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_2760" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3008" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3009" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_2763" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_2765" type="Class Feature" Level="20" />
    </rules>
Your training and experience have made you strong, and the time has come to use that strength to advance your standing as a knight and a defender. Perhaps the time has come to join an order (if you have not done so already) or to establish your own. Either way, the stalwart knight stands at the forefront of every battle, a vanguard against the encroaching darkness.
</RulesElement>
  <RulesElement name="Stalwart Assault" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2759" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> When the sound of battle calls, you answer with amazing strength and fury. </Flavor>
    <specific name="Short Description"> +Bonus equal to your Constitution modifier to speed, melee weapon damage rolls during 1st turn of encounter </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="melee:damage" value="+constition modifier" condition="on your first turn in an encounter" />
    </rules>
During your first turn in an encounter, you gain a bonus to speed and melee weapon damage rolls equal to your Constitution modifier.
</RulesElement>
  <RulesElement name="Stalwart Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2760" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> Strength of arm and a deep core of courage allow you to push beyond normal limits for a brief moment, at the same time focusing your defensive posture to keep you safe as that moment rushes by. </Flavor>
    <specific name="Short Description"> When action point is spent to take an extra action: gain resist 10 to all damage until the end of your next turn. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Stalwart Action:When you spend an action point to take an extra action, you gain resist 10 to all damage until the end of your next turn." />
    </rules>
When you spend an action point to take an extra action, you gain resist 10 to all damage until the end of your next turn.
</RulesElement>
  <RulesElement name="Level 11 Improved Power Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3008" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> You can make an additional devastating attack during any battle. </Flavor>
    <specific name="Short Description"> +1 use of power strike per encounter (1/turn) </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify type="Power" name="Power Strike" field="Level 11" value="You gain an additonal use of power strike per encounter from your Paragon Path feature." />
    </rules>
You gain one more use of power strike per encounter, but you can still use it only once per turn.
</RulesElement>
  <RulesElement name="Level 12 Stalwart Knight Greater Weapon Specialization" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3009" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 12 </Category>
    <Flavor> You have refined your fighting style, applying counterattacks and defensive tactics that allow you to prevail against even the strongest opponents. </Flavor>
    <specific name="Short Description"> Choose an encounter power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_3020, ID_FMP_CLASS_FEATURE_3021 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_3009" />
    </rules>
You gain one of the following encounter powers of your choice.
</RulesElement>
  <RulesElement name="Shielding Blade" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3020" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_3009,12 </Category>
    <specific name="Short Description"> Gain the shielding blade power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_12682 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_714 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12682 </specific>
    <specific name="_CS_ShortDescription"> Gain the shielding blade power </specific>
    <rules>
      <grant name="ID_FMP_POWER_12682" type="Power" />
    </rules>
You gain the shielding blade power.
</RulesElement>
  <RulesElement name="Bludgeoning Counterstrike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3021" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_3009,12 </Category>
    <specific name="Short Description"> Gain the bludgeoning counterstrike power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_12683 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_714 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12683 </specific>
    <specific name="_CS_ShortDescription"> Gain the bludgeoning counterstrike power </specific>
    <rules>
      <grant name="ID_FMP_POWER_12683" type="Power" />
    </rules>
You gain the bludgeoning counterstrike power.
</RulesElement>
  <RulesElement name="Armor of Conviction" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2763" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <Flavor> You refuse to flee the field of battle, no matter the danger. Instead, you have learned to steel yourself against pain when your defending presence is required. </Flavor>
    <specific name="Short Description"> You gain resist 5 to all damage while you are bloodied. </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <statadd name="resist:all" value="+5" type="resist" condition="while bloodied" />
    </rules>
You gain resist 5 to all damage while you are bloodied.
</RulesElement>
  <RulesElement name="Tactical Focus" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2765" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 20 </Category>
    <Flavor> You add a tactical flare to your signature attack. </Flavor>
    <specific name="Short Description"> Your power strike can slide the target. </specific>
    <specific name="Level"> 20 </specific>
    <rules>
      <modify name="Power Strike" type="Power" Field="Tactical Focus" value="When you use power strike, you can slide the target 1 square, or 1 additional square if the triggering power already slides the target." />
    </rules>
When you use power strike, you can slide the target 1 square, or 1 additional square if the triggering power already slides the target.
</RulesElement>
  <!-- Slayer sub-class -->
  <RulesElement name="Slayer" type="Class" internal-id="ID_FMP_CLASS_716" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:45 PM">
    <specific name="Key Abilities"> Strength, Dexterity </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail, scale </specific>
    <specific name="Weapon Proficiencies"> Simple melee, military melee, simple ranged, military ranged </specific>
    <specific name="Bonus to Defense"> +2 Fortitude </specific>
    <specific name="Hit Points at 1st Level"> 15+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 6 </specific>
    <specific name="Healing Surges"> 9+ Constitution Modifier </specific>
    <specific name="Trained Skills"> From the class skills list below, choose 3 trained skills at 1st level. </specific>
    <specific name="Class Skills"> Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha) </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Heroic Slayer, Power Strike, Slayer Fighter Stances, Weapon Talent, Level 2 Slayer Utility Power, Level 3 Improved Power Strike, Quick Swap, Mighty Slayer, Level 6 Slayer Utility Power, Level 7 Extra Slayer Stance, Slayer Weapon Specialization, Inexorable Slayer, Level 10 Slayer Utility Power, Level 13 Improved Power Strike, Paragon Slayer, Relentless Advance, Level 17 Extra Slayer Stance, Armored Mobility, Slayer's Defiance, Relentless Slayer, Unfettered Slayer, Epic Slayer, Spirit of War </specific>
    <specific name="Role"> Striker. Fighters such as the slayer use overwhelming force to take down enemies. The slayer's use of heavy armor and a large amount of hit points allow the slayer to stand in for a defender when the tide of battle requires it. </specific>
    <specific name="Power Source"> Martial. You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness. </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_3 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_1 </specific>
    <specific name="Short Description"> Your superior defenses and weapon skill allow you to deliver devastating attacks. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_3 </specific>
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3145,ID_FMP_FEAT_3128,ID_FMP_FEAT_127,ID_FMP_FEAT_3119,ID_FMP_FEAT_3147,ID_FMP_FEAT_109,ID_FMP_FEAT_171,ID_FMP_FEAT_3121,ID_FMP_FEAT_3138,ID_FMP_FEAT_131,ID_FMP_FEAT_3140,ID_FMP_FEAT_3152,ID_FMP_FEAT_3153,ID_FMP_FEAT_3155,ID_FMP_FEAT_3139,ID_FMP_FEAT_114,ID_FMP_FEAT_3156,ID_FMP_FEAT_3154,ID_FMP_FEAT_3135 </specific>
    <specific name="_SUGGESTED_FEATURES"> ID_FMP_CLASS_FEATURE_2775 </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_SLAYER" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_3 (ID_FMP_CLASS_716)" />
      <statadd name="_LEVEL-ONE-HPS" value="+15" />
      <statadd name="_PER-LEVEL-HPS" value="+6" />
      <statadd name="Healing Surges" value="+9" />
      <statadd name="Fortitude Defense Class Bonus" value="+2" />
      <select type="Skill Training" number="3" Category="ID_FMP_CLASS_716" />
    </rules>
When tales are told of the most legendary warriors, slayers are the heroes those stories speak of. Slayers are elite shock troops, standing at the forefront of battle with a combination of strong armor, advanced tactical cunning, and a mastery of withering two-handed weapon attacks.
	On the borderlands of civilization, the common folk are beset on all sides by a multitude of foes. Goblin invaders can outnumber a town's defenders five to one, and powerful giants and trolls can easily shrug off a spear thrust or a crossbow bolt. The slayer is trained to correct this imbalance. By pairing the heaviest melee weapons with fearless combat tactics, a slayer can score deadly blows against larger enemies or hew through mobs of lesser foes.
	Slayers come from all backgrounds and societies. Some are warriors with only the most basic training, relying on raw fury and instinct to overwhelm their enemies. Others might be former soldiers whose homes have been destroyed like so many others on the borderlands, and who have sworn to use their martial skills for vengeance.
	The slayer combines the best traits of a defender and a striker, with superior defenses backed by devastating weapon attacks. This class grants heavy armor proficiency and plenty of hit points, making a slayer the ideal warrior to stand at the front line of battle.
</RulesElement>
  <RulesElement name="Slayer" type="Grants" internal-id="ID_INTERNAL_GRANTS_SLAYER" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_716 </specific>
    <rules>
      <grant name="ID_FMP_ROLE_3" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_1" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" type="Proficiency" />
      <grant name="ID_FMP_CLASS_FEATURE_2769" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2770" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2851" type="Class Feature" Level="1" />
      <grant name="ID_FMP_CLASS_FEATURE_2854" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_3015" type="Class Feature" Level="2" />
      <grant name="ID_FMP_CLASS_FEATURE_2752" type="Class Feature" Level="3" />
      <grant name="ID_FMP_CLASS_FEATURE_2771" type="Class Feature" Level="4" />
      <grant name="ID_FMP_CLASS_FEATURE_2772" type="Class Feature" Level="5" />
      <grant name="ID_FMP_CLASS_FEATURE_3016" type="Class Feature" Level="6" />
      <grant name="ID_FMP_CLASS_FEATURE_2852" type="Class Feature" Level="7" />
      <grant name="ID_FMP_CLASS_FEATURE_2856" type="Class Feature" Level="7" />
      <grant name="ID_FMP_CLASS_FEATURE_2776" type="Class Feature" Level="9" />
      <grant name="ID_FMP_CLASS_FEATURE_3018" type="Class Feature" Level="10" />
      <grant name="ID_FMP_CLASS_FEATURE_3010" type="Class Feature" Level="13" />
      <grant name="ID_FMP_CLASS_FEATURE_2779" type="Class Feature" Level="15" />
      <grant name="ID_FMP_CLASS_FEATURE_3025" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3026" type="Class Feature" Level="17" />
      <grant name="ID_FMP_CLASS_FEATURE_2781" type="Class Feature" Level="19" />
      <grant name="ID_FMP_CLASS_FEATURE_3027" type="Class Feature" Level="22" />
      <grant name="ID_FMP_CLASS_FEATURE_2783" type="Class Feature" Level="23" />
      <grant name="ID_FMP_CLASS_FEATURE_2784" type="Class Feature" Level="24" />
      <grant name="ID_FMP_CLASS_FEATURE_2785" type="Class Feature" Level="25" />
      <grant name="ID_FMP_CLASS_FEATURE_2768" type="Class Feature" Level="29" />
      <grant name="ID_INTERNAL_GRANTS_SLAYER_IMPLEMENTS" type="Grants" />
      <grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_SLAYER" type="CountsAsClass" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_FIGHTER" type="CountsAsClass" />
    </rules>
  </RulesElement>
  <RulesElement name="Slayer Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_SLAYER_IMPLEMENTS" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_716 </specific>
  </RulesElement>
  <RulesElement name="Slayer" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_SLAYER" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_716 </specific>
You count as a slayer for meeting prerequisites.
</RulesElement>
  <RulesElement name="Heroic Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2769" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> Although other warriors might focus on defense or fancy maneuvers, you have trained from your first day of combat to cut your foes down without mercy. </Flavor>
    <specific name="Short Description"> You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> Bonus to the damage rolls of weapon attacks equal to your Dexterity modifier </specific>
    <rules>
      <statadd name="Slayer Damage Bonus" value="+dexterity modifier" />
      <statadd name="weapon:damage" value="+Slayer Damage Bonus" />
    </rules>
You gain a bonus to the damage rolls of weapon attacks. The bonus equals your Dexterity modifier.
</RulesElement>
  <RulesElement name="Slayer Fighter Stances" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2854" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> Fighters learn a number of stances—special powers that combine positioning, footwork, and combat tactics to maximum effect. A stance allows you to customize your approach for fighting different enemies. For example, duelist's assault lets you unleash your full fury against foes that try to slip away, while foe to foe lets you excel in the thick of the fight, moving freely to take on a different enemy each round. </Flavor>
    <specific name="Short Description"> Choose two fighter stances. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12662,ID_FMP_POWER_12688,ID_FMP_POWER_12689,ID_FMP_POWER_12690,ID_FMP_POWER_12667,ID_FMP_POWER_12692 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12662,ID_FMP_POWER_12688,ID_FMP_POWER_12689,ID_FMP_POWER_12690,ID_FMP_POWER_12667,ID_FMP_POWER_12692 </specific>
    <specific name="_CS_ShortDescription"> Choose two fighter stances </specific>
    <rules>
      <select type="Power" number="2" Category="ID_FMP_CLASS_FEATURE_2854" />
    </rules>
You gain two of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 2 Slayer Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3015" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 2 </Category>
    <Flavor> Although your focus is the battlefield, you learn to make use of your skill training in combat through utility exploits. Each of these powers requires you to have training in a particular class skill before you can select and use the power.
	When evaluating these powers, consider not just a power's benefit, but the backstory you created when choosing your trained skills. For example, you might have chosen Streetwise to reflect a life working in the city as a bodyguard or a thug. If that were the case, you could consider taking crowd fighting to show how your past experience influenced your combat tactics. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_12693,ID_FMP_POWER_12671,ID_FMP_POWER_12695,ID_FMP_POWER_12696 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12693,ID_FMP_POWER_12671,ID_FMP_POWER_12695,ID_FMP_POWER_12696 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,ID_INTERNAL_CATEGORY_UTILITY,2" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Quick Swap" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2771" source="Player Essentials: Heroes of the Fallen Lands" revision-date="4/11/2011 1:43:53 PM">
    <Category> 4 </Category>
    <Flavor> Your weapons are extensions of your body. When changing your focus from nearby foes to distant enemies, you can switch between your melee and ranged weapons with ease. </Flavor>
    <specific name="Short Description"> 1/turn, you can draw or stow a weapon as a free action, and then draw another weapon </specific>
    <specific name="Level"> 4 </specific>
Once during each of your turns, you can take a free action to draw or stow a weapon and then draw another weapon.
</RulesElement>
  <RulesElement name="Mighty Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2772" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 5 </Category>
    <Flavor> Your single-minded dedication to offense makes you an increasingly deadly presence in combat. </Flavor>
    <specific name="Short Description"> Heroic Slayer's bonus to weapon damage rolls increases to 2 + your Dexterity modifier. </specific>
    <specific name="Level"> 5 </specific>
    <specific name="_CS_ShortDescription"> Heroic Slayer increases to 2 + your Dexterity modifier </specific>
    <rules>
      <statadd name="Slayer Damage Bonus" value="+2" />
    </rules>
The bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 2 + your Dexterity modifier.
</RulesElement>
  <RulesElement name="Level 6 Slayer Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3016" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 6 </Category>
    <Flavor> Your skill training once more helps to expand your approach to combat. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_12698,ID_FMP_POWER_12699,ID_FMP_POWER_12700,ID_FMP_POWER_12701 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12698,ID_FMP_POWER_12699,ID_FMP_POWER_12700,ID_FMP_POWER_12701 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,ID_INTERNAL_CATEGORY_UTILITY,6" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 7 Extra Slayer Stance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2852" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 7 </Category>
    <Flavor> Your mastery of the fighting arts is honed by each new challenge you face. You learn a new fighting style to build on the methods you have already perfected. </Flavor>
    <specific name="Short Description"> Gain one additional fighter stance. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_12662,ID_FMP_POWER_12688,ID_FMP_POWER_12689,ID_FMP_POWER_12690,ID_FMP_POWER_12667,ID_FMP_POWER_12692 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12662,ID_FMP_POWER_12688,ID_FMP_POWER_12689,ID_FMP_POWER_12690,ID_FMP_POWER_12667,ID_FMP_POWER_12692 </specific>
    <specific name="_CS_ShortDescription"> You gain one additional fighter stance </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_FEATURE_2852" />
    </rules>
You gain one additional fighter stance.
</RulesElement>
  <RulesElement name="Slayer Weapon Specialization" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2856" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 7 </Category>
    <Flavor> As the unquestioned master of two-handed weapon combat, you have learned to imbue your attacks with even more destructive power. </Flavor>
    <specific name="Short Description"> Choose one benefit: brutal axe, rapid quarterstaff or sweeping sword </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_2773, ID_FMP_CLASS_FEATURE_2775, ID_FMP_CLASS_FEATURE_3227 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_2856" />
    </rules>
You gain one of the following benefits of your choice.
</RulesElement>
  <RulesElement name="Brutal Axe" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2773" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2856,7 </Category>
    <Flavor> Few foes are tenacious enough to face you in combat. Against them, you have developed a suitable maneuver—a brutal axe strike that knocks a creature to the ground and leaves it at your mercy. </Flavor>
    <specific name="Short Description"> When you use power strike with a two-handed axe, you can knock the target prone. </specific>
    <specific name="Level"> 7 </specific>
    <rules>
      <modify name="Power Strike" type="Power" Field="Brutal Axe" value="When you use power strike with a two-handed axe, you can knock the target prone." />
    </rules>
When you use power strike with a two-handed axe, you can knock the target prone.
</RulesElement>
  <RulesElement name="Sweeping Sword" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2775" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2856,7 </Category>
    <Flavor> As a dominant melee combatant, you are a natural target for attacks by packs of lesser foes. To fight them, you have mastered a sweeping attack that lets you shrug off a number of enemies at one time. </Flavor>
    <specific name="Short Description"> When you use power strike with a two-handed blade, you can slide each enemy adjacent to you 1 square. </specific>
    <specific name="Level"> 7 </specific>
    <rules>
      <modify name="Power Strike" type="Power" Field="Sweeping Sword" value="When you use power strike with a two-handed blade, you can slide each enemy adjacent to you 1 square." />
    </rules>
When you use power strike with a two-handed blade, you can slide each enemy adjacent to you 1 square.
</RulesElement>
  <RulesElement name="Rapid Quarterstaff" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3227" source="Dragon Magazine 391" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_2856,7 </Category>
    <Flavor> When you strike a solid blow upon your enemy, you can convert the force of the impact to let you whip the staff around you at incredible speeds. You hammer at the foes around you with a broad, sweeping blow. </Flavor>
    <specific name="Short Description"> Power strike with a staff: all adjacent enemies other than the power strike target take damage equal to your Dex mod </specific>
    <specific name="Level"> 7 </specific>
    <rules>
      <modify name="Power Strike" type="Power" Field="Rapid Quarterstaff" value="When you use power strike with a staff, all enemies adjacent to you other than the target of power strike suffer damage equal to your Dexterity modifier." />
    </rules>
When you use power strike with a staff, all enemies adjacent to you other than the target of power strike suffer damage equal to your Dexterity modifier.
</RulesElement>
  <RulesElement name="Inexorable Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2776" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 9 </Category>
    <Flavor> You have gained the resilience to shake off magic, poison, and all the worst effects of your enemies' powers. </Flavor>
    <specific name="Short Description"> You gain a +1 bonus to saving throws. </specific>
    <specific name="Level"> 9 </specific>
    <specific name="_CS_ShortDescription"> Gain a +1 bonus to saving throws </specific>
    <rules>
      <statadd name="Saving Throws" value="+1" />
    </rules>
You gain a +1 bonus to saving throws.
</RulesElement>
  <RulesElement name="Level 10 Slayer Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3018" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 10 </Category>
    <Flavor> As you reach the apex of the heroic tier, your skill training grants you a singular advantage on the battlefield. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_12702,ID_FMP_POWER_12703,ID_FMP_POWER_12704,ID_FMP_POWER_12705 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12702,ID_FMP_POWER_12703,ID_FMP_POWER_12704,ID_FMP_POWER_12705 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,ID_INTERNAL_CATEGORY_UTILITY,10" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Paragon Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2779" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 15 </Category>
    <Flavor> Your weapon attacks become even deadlier as your reputation and power grow. </Flavor>
    <specific name="Short Description"> Heroic Slayer's bonus to weapon damage rolls increases to 5 + your Dexterity modifier. </specific>
    <specific name="Level"> 15 </specific>
    <specific name="_CS_ShortDescription"> Heroic Slayer increases to 5 + your Dexterity modifier </specific>
    <rules>
      <statadd name="Slayer Damage Bonus" value="+3" />
    </rules>
The bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 5 + your Dexterity modifier.
</RulesElement>
  <RulesElement name="Relentless Advance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3025" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <specific name="Short Description"> Gain the relentless advance power. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_12708 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12708 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,utility,16" />
    </rules>
You gain the relentless advance power or another level 16 fighter utility.
</RulesElement>
  <RulesElement name="Level 17 Extra Slayer Stance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3026" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 17 </Category>
    <Flavor> You are the undisputed master of combat tactics, and your enemies cannot stand against you for long. </Flavor>
    <specific name="Short Description"> Choose one additional fighter stance </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_12662,ID_FMP_POWER_12688,ID_FMP_POWER_12689,ID_FMP_POWER_12690,ID_FMP_POWER_12667,ID_FMP_POWER_12692 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12662,ID_FMP_POWER_12688,ID_FMP_POWER_12689,ID_FMP_POWER_12690,ID_FMP_POWER_12667,ID_FMP_POWER_12692 </specific>
    <specific name="_CS_ShortDescription"> Choose one additional fighter stance </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_FEATURE_3026" />
    </rules>
You gain one additional fighter stance.
</RulesElement>
  <RulesElement name="Armored Mobility" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2781" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 19 </Category>
    <Flavor> Although heavy armor restricts the mobility of lesser warriors, you learn to stay in motion as you fight. This armored mobility lets you shrug off the brunt of attacks you cannot prevent. </Flavor>
    <specific name="Level"> 19 </specific>
    <rules>
      <statadd name="Armored Mobility Resist" value="+10" />
      <statadd name="Armored Mobility Resist" value="+dexterity modifier" />
      <statadd name="resist:all" value="+Armored Mobility Resist" type="resist" condition="during opportunity attacks" />
    </rules>
While wearing heavy armor, you have resistance to all damage from opportunity attacks. The resistance equals 10 + your Dexterity modifier.
</RulesElement>
  <RulesElement name="Slayer's Defiance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3027" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 22 </Category>
    <specific name="Short Description"> Gain the slayer's defiance power. </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_12709 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12709 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_3,utility,22" />
    </rules>
You gain the slayer's defiance power or another level 22 fighter utility.
</RulesElement>
  <RulesElement name="Relentless Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2783" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 23 </Category>
    <Flavor> At the height of your combat power, you cannot be hindered in your pursuit of your foes. </Flavor>
    <specific name="Short Description"> You are immune to the slowed condition. </specific>
    <specific name="Level"> 23 </specific>
You are immune to the slowed condition.
</RulesElement>
  <RulesElement name="Unfettered Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2784" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 24 </Category>
    <Flavor> As an epic fighter, you can wear your armor like a second skin. You move as quickly in heavy plates of steel as others do wearing simple clothes. </Flavor>
    <specific name="Short Description"> You ignore penalties to speed for wearing heavy armor. </specific>
    <specific name="Level"> 24 </specific>
    <rules>
      <statadd name="Speed" value="0" type="Armor" wearing="armor:heavy" />
    </rules>
You ignore penalties to speed for wearing heavy armor.
</RulesElement>
  <RulesElement name="Epic Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2785" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 25 </Category>
    <Flavor> The unmatched damage you deal out with your weapon attacks gives you an edge over even the strongest foes. </Flavor>
    <specific name="Short Description"> Heroic Slayer's bonus to weapon damage rolls increases to 8 + your Dexterity modifier. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="_CS_ShortDescription"> Heroic Slayer increases to 8 + your Dexterity modifier </specific>
    <rules>
      <statadd name="Slayer Damage Bonus" value="+3" />
    </rules>
The bonus to weapon damage rolls granted by your Heroic Slayer class feature increases to 8 + your Dexterity modifier.
</RulesElement>
  <!-- Mythic Slayer -->
  <RulesElement name="Mythic Slayer" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_717" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:46 PM">
    <Prereqs> Slayer </Prereqs>
    <print-prereqs> Slayer </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_2777, ID_FMP_CLASS_FEATURE_2778, ID_FMP_CLASS_FEATURE_2780, ID_FMP_CLASS_FEATURE_2782, ID_FMP_CLASS_FEATURE_3008, ID_FMP_CLASS_FEATURE_3019 </specific>
    <specific name="_SUGGESTED_POWERS"> ID_FMP_POWER_12707 </specific>
    <specific name="_SUGGESTED_FEATURES"> ID_FMP_CLASS_FEATURE_3023 </specific>
    <specific name="Powers"> ID_FMP_POWER_12706,ID_FMP_POWER_12707,ID_FMP_POWER_13505 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2777" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_2778" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3008" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3019" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_2780" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_2782" type="Class Feature" Level="20" />
    </rules>
A paragon slayer is an implacable force on the battlefield. Your weapon becomes an extension of your body. It moves with unmatched speed, fluidity, and force. Few foes can withstand your attacks for long.
	You have hacked and slashed your way through numerous foes and endless challenges to reach a state of near-perfect battle prowess. Your weapon has become an almost living extension of your hands and arms, and you can make it perform in ways few other warriors can imagine. The time has come to carve a new legend from the corpses of your fallen enemies.
</RulesElement>
  <RulesElement name="Mythic Assault" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2777" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> You become a whirlwind of devastation in battle, gaining destructive energy with each enemy that falls before you. </Flavor>
    <specific name="Short Description"> Melee weapon attack reduces enemy to 0 hp: gain bonus equal to Dex mod for next melee weapon damage roll </specific>
    <specific name="Level"> 11 </specific>
When you reduce an enemy to 0 hit points using a melee weapon attack, you gain a bonus to your next melee weapon damage roll before the end of the encounter. The bonus equals your Dexterity modifier.
</RulesElement>
  <RulesElement name="Mythic Slayer's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2778" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> The many battles that you have survived have trained you to focus your concentration so that you can reduce the chaos of combat to a clarifying calm. Opponents' movements seem to slow to a crawl, and your own attacks appear as a blur of steel. </Flavor>
    <specific name="Short Description"> Action point spent for extra action: as a free action, make a melee basic attack before or after the extra action </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Mythic Slayer's Action:When you spend an action point to take an extra action, you can use a free action to make a melee basic attack either before or after the extra action." />
    </rules>
When you spend an action point to take an extra action, you can use a free action to make a melee basic attack either before or after the extra action.
</RulesElement>
  <RulesElement name="Level 12 Mythic Slayer Greater Weapon Specialization" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3019" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 12 </Category>
    <Flavor> You have refined your fighting style, hitting hard and striking often. </Flavor>
    <specific name="Short Description"> Choose an encounter power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="_PARSED_SUB_FEATURES"> ID_FMP_CLASS_FEATURE_3022, ID_FMP_CLASS_FEATURE_3023, ID_FMP_CLASS_FEATURE_STAGGERINGSTAFF </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_3019" />
    </rules>
You gain one of the following encounter powers of your choice.
</RulesElement>
  <RulesElement name="Reaping Axe" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3022" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_3019,12 </Category>
    <specific name="Short Description"> Gain the reaping axe power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_12706 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_717 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12706 </specific>
    <rules>
      <grant name="ID_FMP_POWER_12706" type="Power" />
    </rules>
You gain the reaping axe power.
</RulesElement>
  <RulesElement name="Serpentine Blade" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3023" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> ID_FMP_CLASS_FEATURE_3019,12 </Category>
    <specific name="Short Description"> Gain the serpentine blade power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_12707 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_717 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12707 </specific>
    <specific name="_CS_ShortDescription"> Gain the serpentine blade power </specific>
    <rules>
      <grant name="ID_FMP_POWER_12707" type="Power" />
    </rules>
You gain the serpentine blade power.
</RulesElement>
  <RulesElement name="Staggering Staff" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_STAGGERINGSTAFF" source="Dragon Magazine 391">
    <Category> ID_FMP_CLASS_FEATURE_3019,12 </Category>
    <specific name="Short Description"> Gain the staggering staff power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="_Tags"> Essentials </specific>
    <specific name="Powers"> ID_FMP_POWER_13505 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_717 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13505 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13505" type="Power" />
    </rules>
You gain the staggering staff power.
</RulesElement>
  <RulesElement name="Fearless Slayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2780" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <Flavor> The field of battle holds no threat that you cannot stand against. Let the enemy come! You are not afraid. </Flavor>
    <specific name="Short Description"> Gain a +3 bonus to damage rolls while you are bloodied. </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <statadd name="damage" value="+3" condition="when you are bloodied" />
    </rules>
You gain a +3 bonus to damage rolls while you are bloodied.
</RulesElement>
  <RulesElement name="Brutal Focus" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2782" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 20 </Category>
    <Flavor> You unleash even greater fury when you deliver your signature attack. </Flavor>
    <specific name="Short Description"> Power strike pushes the target. </specific>
    <specific name="Level"> 20 </specific>
    <rules>
      <modify name="Power Strike" type="Power" Field="Brutal Focus" value="When you use power strike, you push the target up to 3 squares, or up to 3 additional squares if the triggering power already pushes the target." />
    </rules>
When you use power strike, you push the target up to 3 squares, or up to 3 additional squares if the triggering power already pushes the target.
</RulesElement>
  <!-- Fighter sub-class Powers, Heroes of the Fallen Lands -->
  <RulesElement name="Power Strike" type="Power" internal-id="ID_FMP_POWER_12668" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:54 PM">
    <Category> ID_FMP_CLASS_FEATURE_2851,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CLASS_5,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION,1 </Category>
    <Prereqs> Fighter or Ranger, Slayer or Knight or Scout or Powerful Strike or Ranger's Powerful Strike feat </Prereqs>
    <Flavor> By pushing yourself beyond your normal limits, you unleash your full wrath against a foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter / Ranger Attack </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special </specific>
    <specific name="Trigger"> You hit an enemy with a melee basic attack using a weapon. </specific>
    <specific name="Target"> The enemy you hit </specific>
    <specific name="Effect"> The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2851 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713,ID_FMP_CLASS_716,ID_FMP_CLASS_790,ID_FMP_CLASS_788 </specific>
  </RulesElement>
  <RulesElement name="Defender Aura" type="Power" internal-id="ID_FMP_POWER_12660" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:51 PM">
    <Category> ID_FMP_CLASS_FEATURE_3070,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_68,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You work to occupy nearby foes using a combination of fighting skill and clever tactics to keep them distracted. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter / Paladin Utility </specific>
    <specific name="Keywords"> Aura </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3070 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
  </RulesElement>
  <RulesElement name="Battle Guardian" type="Power" internal-id="ID_FMP_POWER_12661" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:51 PM">
    <Category> ID_FMP_CLASS_FEATURE_3071,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION </Category>
    <Flavor> Ignoring you in battle leaves a foe open to a devastating assault. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Attack  </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. </specific>
    <specific name="Effect"> You make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your Strength modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3071 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
As a fighter, you must keep track of a multitude of foes and allies in the heat of battle. When an enemy turns its attention from you to concentrate on one of your allies, you punish it with a brutal attack. The power below affects  creatures under the effect of your defender aura power.
</RulesElement>
  <RulesElement name="Battle Wrath" type="Power" internal-id="ID_FMP_POWER_12662" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:52 PM">
    <Category> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You channel your anger into each strike, dealing devastating damage to your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713,ID_FMP_CLASS_716 </specific>
Tactics and cunning have their place in every battle. However, you learned early in your training that raw anger is an effective weapon against a foe that refuses to die.
</RulesElement>
  <RulesElement name="Cleaving Assault" type="Power" internal-id="ID_FMP_POWER_12663" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:52 PM">
    <Category> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> Your wide, sweeping attacks carry through to let you lash out at another nearby foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
After countless battles fighting against overwhelming odds, you have perfected a whirling assault technique that uses the follow-through from an attack for deadly effect.
</RulesElement>
  <RulesElement name="Defend the Line" type="Power" internal-id="ID_FMP_POWER_12664" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:52 PM">
    <Category> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> Your attack staggers a foe, hindering its attempts to flee from you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
By vowing to hold the line, you ensure that your attacks leave your foes struggling to move into optimal position before you strike again.
</RulesElement>
  <RulesElement name="Hammer Hands" type="Power" internal-id="ID_FMP_POWER_12665" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:53 PM">
    <Category> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You throw your weight into each attack, striking with such force that you drive your enemy before you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the hammer hands stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, you can use a free action to push that enemy 1 square and then shift the same distance to a square adjacent to the enemy. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
As long as an enemy is a threat to your allies, you rely on the hammer hands stance to keep that foe exactly where you want it.
</RulesElement>
  <RulesElement name="Measured Cut" type="Power" internal-id="ID_FMP_POWER_12666" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:53 PM">
    <Category> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> Each carefully timed strike lets you slip through your foes without fear of reprisal. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the measured cut stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, you can shift 1 square as a free action. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
You have trained hard to let the force of your attacks carry you past your enemies, shifting boldly through combat with each successive strike.
</RulesElement>
  <RulesElement name="Poised Assault" type="Power" internal-id="ID_FMP_POWER_12667" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:53 PM">
    <Category> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You settle into an offensive stance, your poise and focus making every strike count. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the poised assault stance. Until the stance ends, you gain a +1 power bonus to the attack rolls of basic attacks using a weapon. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713,ID_FMP_CLASS_716 </specific>
Spotting the weaknesses in any foe's defenses, you take advantage of those weaknesses as no one else can.
</RulesElement>
  <RulesElement name="Battle Leader" type="Power" internal-id="ID_FMP_POWER_12669" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:54 PM">
    <Category> ID_FMP_CLASS_FEATURE_3003,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,2 </Category>
    <Prereqs> You must have training in Diplomacy. </Prereqs>
    <print-prereqs> You must have training in Diplomacy. </print-prereqs>
    <Flavor> Your leadership experience lets you enable nearby allies to move safely through combat. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Prerequisite"> You must have training in Diplomacy. </specific>
    <specific name="Target"> Each ally in the burst </specific>
    <specific name="Effect"> Each target can shift 1 square as a free action. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3003 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
When you took up the path of the knight, you learned quickly that martial training was only part of your strength. Your allies look to you for guidance and direction in battle. They trust you to lead them into the best positions to gain the advantage over your foes.
</RulesElement>
  <RulesElement name="Glowering Threat" type="Power" internal-id="ID_FMP_POWER_12670" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:54 PM">
    <Category> ID_FMP_CLASS_FEATURE_3003,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Prereqs> You must have training in Intimidate. </Prereqs>
    <print-prereqs> You must have training in Intimidate. </print-prereqs>
    <Flavor> Your intimidating presence distracts your enemies as they attempt to attack your allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Prerequisite"> You must have training in Intimidate. </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Effect"> Until the end of your next turn, each target takes a -5 penalty to attack rolls against any creature other than you. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3003 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
Some foes respond only to brute force. Others can be distracted by a well-timed threat. You have learned how to draw attention to yourself through combat skill and threatening displays. By drawing your enemies' wrath upon yourself, you hope to give your allies a moment's respite.
</RulesElement>
  <RulesElement name="Minor Resurgence" type="Power" internal-id="ID_FMP_POWER_12671" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:55 PM">
    <Category> ID_FMP_CLASS_FEATURE_3003,ID_FMP_CLASS_FEATURE_3015,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Prereqs> You must have training in Endurance. </Prereqs>
    <print-prereqs> You must have training in Endurance. </print-prereqs>
    <Flavor> Your ability to withstand hardship grants you a temporary boost in combat. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Endurance. </specific>
    <specific name="Requirement"> You must be bloodied. </specific>
    <specific name="Effect"> You gain 5 temporary hit points.
Level 11: 10 temporary hit points.
Level 21: 15 temporary hit points. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3003,ID_FMP_CLASS_FEATURE_3015 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713,ID_FMP_CLASS_716 </specific>
In your earliest training, you learned not only how to inflict pain but how to take it. Now, when your injuries mount in battle, you draw on the memory of that training for the strength to let you finish the fight.
</RulesElement>
  <RulesElement name="Push Forward" type="Power" internal-id="ID_FMP_POWER_12672" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:55 PM">
    <Category> ID_FMP_CLASS_FEATURE_3003,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,2 </Category>
    <Prereqs> You must have training in Athletics. </Prereqs>
    <print-prereqs> You must have training in Athletics. </print-prereqs>
    <Flavor> Through careful timing and balanced footwork, you avoid your enemies' attacks as you advance. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Athletics. </specific>
    <specific name="Effect"> You shift up to 3 squares to a square adjacent to an enemy. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3003 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
You have learned to use your enemies' movements as cover while you push through their ranks. By staying in the midst of the fray, you maximize the number of enemies subject to your defender aura, drawing their attacks so your allies can regroup.
</RulesElement>
  <RulesElement name="Knight's Challenge" type="Power" internal-id="ID_FMP_POWER_12673" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:55 PM">
    <Category> ID_FMP_CLASS_FEATURE_3004,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Prereqs> You must have training in Intimidate. </Prereqs>
    <print-prereqs> You must have training in Intimidate. </print-prereqs>
    <Flavor> You point your weapon at your enemy. Its allies look at it expectantly, as it wavers between accepting your challenge and losing face before its friends. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Prerequisite"> You must have training in Intimidate. </specific>
    <specific name="Target"> One enemy in the burst whose Will is equal to or lower than 12 + your level </specific>
    <specific name="Effect"> You pull the target up to 2 squares. You cannot pull the target into hindering terrain. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3004 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
You understand the role honor and pride can play in a warrior's heart. You might scorn it, or you might live by a rigid code of conduct. In either case, you have learned to call on a foe's honor, bloodlust, or pride to force it into a confrontation. By playing on your enemy's emotions, you draw it into the fray.
</RulesElement>
  <RulesElement name="Dauntless Endurance" type="Power" internal-id="ID_FMP_POWER_12674" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:55 PM">
    <Category> ID_FMP_CLASS_FEATURE_3004,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,6 </Category>
    <Prereqs> You must have training in Endurance. </Prereqs>
    <print-prereqs> You must have training in Endurance. </print-prereqs>
    <Flavor> You easily shake off a debilitating effect that would cripple another warrior. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Endurance. </specific>
    <specific name="Trigger"> You make a saving throw and dislike the result. </specific>
    <specific name="Effect"> You can reroll the saving throw but must use the second result. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3004 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
You pride yourself on being able to outlast any foe. Effects that would hinder a lesser warrior are no match for the physical and mental discipline that is central to your training.
</RulesElement>
  <RulesElement name="Helping Hands" type="Power" internal-id="ID_FMP_POWER_12675" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:56 PM">
    <Category> ID_FMP_CLASS_FEATURE_3004,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Prereqs> You must have training in Heal. </Prereqs>
    <print-prereqs> You must have training in Heal. </print-prereqs>
    <Flavor> Your stalwart presence helps fortify an ally you reach out to. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Prerequisite"> You must have training in Heal. </specific>
    <specific name="Target"> One ally </specific>
    <specific name="Effect"> The target makes a saving throw. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3004 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
It takes a special dedication to aid an ally in the heat of combat. The leadership and healing skill you have learned allow you to help a comrade at your side shake off even the worst effects of your enemies' powers.
</RulesElement>
  <RulesElement name="Rapid Advance" type="Power" internal-id="ID_FMP_POWER_12676" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:56 PM">
    <Category> ID_FMP_CLASS_FEATURE_3004,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,6 </Category>
    <Prereqs> You must have training in Athletics. </Prereqs>
    <print-prereqs> You must have training in Athletics. </print-prereqs>
    <Flavor> Your physical training lets you surge quickly across the battlefield. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Athletics. </specific>
    <specific name="Effect"> You move a number of squares up to your speed + your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3004 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
Some knights focus their physical training only on weapon skill. You recognize the other benefits of physical training, though. You maintain peak physical condition so you can turn on a burst of speed when needed.
</RulesElement>
  <RulesElement name="Shield Block" type="Power" internal-id="ID_FMP_POWER_12677" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:56 PM">
    <Category> ID_FMP_CLASS_FEATURE_3006,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,8 </Category>
    <Flavor> You lunge with your shield to protect an ally from an attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 8 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must use this power with a shield. </specific>
    <specific name="Trigger"> An attack hits or misses you or an ally adjacent to you and deals damage </specific>
    <specific name="Target"> The character hit or missed by the triggering attack </specific>
    <specific name="Effect"> The damage dealt to the target is reduced by 1d10 + your Constitution modifier.
Level 11: 2d10 + Constitution modifier.
Level 21: 3d10 + Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 8 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3006 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
Other warriors use their shields to defend only themselves. You have trained using the tactics of an ancient order of guardian knights, letting you counter an attack meant for your ally.
</RulesElement>
  <RulesElement name="Battlefield Healing" type="Power" internal-id="ID_FMP_POWER_12678" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:57 PM">
    <Category> ID_FMP_CLASS_FEATURE_3007,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Prereqs> You must have training in Heal. </Prereqs>
    <print-prereqs> You must have training in Heal. </print-prereqs>
    <Flavor> Your attention enables a comrade to draw on his or her own reserves of healing. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Healing, Martial </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Prerequisite"> You must have training in Heal. </specific>
    <specific name="Target"> You or one ally </specific>
    <specific name="Effect"> The target can spend a healing surge. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3007 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
All those who study the healing arts can lend aid to their allies when the fight is done. However, your combined focus on healing and combat lets you minister to a wounded ally even during battle.
</RulesElement>
  <RulesElement name="Defensive Advance" type="Power" internal-id="ID_FMP_POWER_12679" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:57 PM">
    <Category> ID_FMP_CLASS_FEATURE_3007,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,10 </Category>
    <Prereqs> You must have training in Athletics. </Prereqs>
    <print-prereqs> You must have training in Athletics. </print-prereqs>
    <Flavor> As you advance toward a chosen foe, you confound all attempts to attack you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Athletics. </specific>
    <specific name="Effect"> You gain a +2 power bonus to all defenses until the end of your next turn, and you shift up to your speed to a square adjacent to an enemy. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3007 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
It is said that this subtle assault tactic was perfected by the frontline soldiers of Nerath countless generations ago. Following in their footsteps, you master an instinctive sense of your enemies' reactions, and you have learned to avoid their attacks when advancing.
</RulesElement>
  <RulesElement name="Iron Defiance" type="Power" internal-id="ID_FMP_POWER_12680" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:57 PM">
    <Category> ID_FMP_CLASS_FEATURE_3007,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,10 </Category>
    <Prereqs> You must have training in Endurance. </Prereqs>
    <print-prereqs> You must have training in Endurance. </print-prereqs>
    <Flavor> You draw on your inner strength to resist even the deadliest effects. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Endurance. </specific>
    <specific name="Trigger"> You take damage. </specific>
    <specific name="Effect"> You take only half of the triggering damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3007 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
Other warriors depend only on armor and shields for protection. Following the training of the masters of your order, you have honed the resilience of the body within the armor, letting you shrug off even the most potent attacks.
</RulesElement>
  <RulesElement name="Fearsome Threat" type="Power" internal-id="ID_FMP_POWER_12681" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:57 PM">
    <Category> ID_FMP_CLASS_FEATURE_3007,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Prereqs> You must have training in Intimidate. </Prereqs>
    <print-prereqs> You must have training in Intimidate. </print-prereqs>
    <Flavor> The threat you pose is enough to set your enemies on edge, giving you and your allies a temporary advantage. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Fear, Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Prerequisite"> You must have training in Intimidate. </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Effect"> Each target grants combat advantage until it hits or misses you or until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3007 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
As a knight, you are a beacon on the battlefield, not only for your combat skill but for the fear you instill in the hearts of your enemies.
</RulesElement>
  <RulesElement name="Shielding Blade" type="Power" internal-id="ID_FMP_POWER_12682" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:58 PM">
    <Category> ID_FMP_CLASS_FEATURE_3020,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_714,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,12 </Category>
    <Flavor> When you knock aside a strike, you assume a defensive position to resist your enemy's follow-up attacks. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Stalwart Knight Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy misses you with a melee attack while you are wielding a heavy blade. </specific>
    <specific name="Effect"> You gain a +2 power bonus to all defenses against the triggering enemy until the end of its next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_714 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3020 </specific>
When an enemy swings wide, you forego a quick counterstrike to take advantage of the error. By adopting a defensive posture, your blade becomes a shield against that foe as it tries in vain to strike again.
</RulesElement>
  <RulesElement name="Bludgeoning Counterstrike" type="Power" internal-id="ID_FMP_POWER_12683" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:58 PM">
    <Category> ID_FMP_CLASS_FEATURE_3021,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_714,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,12 </Category>
    <Flavor> An enemy's missed attack throws it off balance, and it pays the price when you strike back. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Stalwart Knight Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy misses you with a melee attack while you are wielding a hammer or a mace. </specific>
    <specific name="Effect"> You gain a +2 power bonus to attack rolls you make using a hammer or a mace against the triggering enemy. The bonus lasts until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_714 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3021 </specific>
You have trained to take advantage of a foe's misstep, and when the enemy's attack goes wide, you are ready. The heft of your weapon lends deadly weight to your counterattacks.
</RulesElement>
  <RulesElement name="Knight's Valor" type="Power" internal-id="ID_FMP_POWER_12686" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:58 PM">
    <Category> ID_FMP_CLASS_FEATURE_3013,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> With a moment's focus, you renew your vigor before unleashing a powerful assault against your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 22 </specific>
    <specific name="Keywords"> Healing, Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> You must be bloodied. </specific>
    <specific name="Effect"> You can spend a healing surge. In addition, you gain a +2 power bonus to attack rolls and saving throws. The bonus lasts until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3013 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
Through the heroic and paragon tiers, you have learned to hold enough of your strength in reserve to finish the fight. Having joined the ranks of the great warriors of legend, you can now draw on this strength regularly.
</RulesElement>
  <RulesElement name="Berserker's Charge" type="Power" internal-id="ID_FMP_POWER_12688" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:59 PM">
    <Category> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You channel your combat fury to run down your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the berserker's charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
You have trained to unleash the full fury of your combat style in devastating charge attacks that let you lay waste to your foes.
</RulesElement>
  <RulesElement name="Duelist's Assault" type="Power" internal-id="ID_FMP_POWER_12689" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:59 PM">
    <Category> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You focus your attention on a lone enemy, tearing into it with deadly force. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the duelist's assault stance. Until the stance ends, you gain a +4 power bonus to melee weapon damage rolls with basic attacks against a target that has no creatures adjacent to it other than you.
Level 11: +6 power bonus.
Level 21: +8 power bonus. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
With no other opponents to divide your attention and no allies to distract you, nothing stands between you and your enemy's destruction.
</RulesElement>
  <RulesElement name="Mobile Blade" type="Power" internal-id="ID_FMP_POWER_12690" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:59 PM">
    <Category> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> The force of your weapon attack lets you spring away from your foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
You have learned to let the momentum of each attack carry you into position for your next strike.
</RulesElement>
  <RulesElement name="Unfettered Fury" type="Power" internal-id="ID_FMP_POWER_12692" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30 PM">
    <Category> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You embrace your inner fury, hitting fast and hard to mow through your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2854,ID_FMP_CLASS_FEATURE_2852,ID_FMP_CLASS_FEATURE_3026 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
You prefer to embrace your berserker fury, gladly sacrificing accuracy in combat to take out lightly armored foes with crippling attacks.
</RulesElement>
  <RulesElement name="Crowd Fighting" type="Power" internal-id="ID_FMP_POWER_12693" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30 PM">
    <Category> ID_FMP_CLASS_FEATURE_3015,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,2 </Category>
    <Prereqs> You must have training in Streetwise. </Prereqs>
    <print-prereqs> You must have training in Streetwise. </print-prereqs>
    <Flavor> You roll with your foe's feeble attack, causing it to lash out at another nearby enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Prerequisite"> You must have training in Streetwise. </specific>
    <specific name="Trigger"> An enemy misses you with a melee attack. </specific>
    <specific name="Target"> One creature other than the triggering enemy </specific>
    <specific name="Effect"> The target takes damage equal to 3 + your Dexterity modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3015 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Whether you first learned your combat style on the city streets or beneath the press of a horde of goblins, orcs, or other foes, you are at your best when fighting in close quarters.
</RulesElement>
  <RulesElement name="Single Out" type="Power" internal-id="ID_FMP_POWER_12695" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30 PM">
    <Category> ID_FMP_CLASS_FEATURE_3015,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Prereqs> You must have training in Intimidate. </Prereqs>
    <print-prereqs> You must have training in Intimidate. </print-prereqs>
    <Flavor> Your fury in battle causes a nearby foe to quake with fear. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Fear, Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Prerequisite"> You must have training in Intimidate. </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Effect"> The target grants combat advantage to you until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3015 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Your fury in combat gives your enemies pause, and you have learned to focus your wrath on foes susceptible to your intimidation. When an opponent cowers at your challenge, you gain the advantage.
</RulesElement>
  <RulesElement name="Sudden Sprint" type="Power" internal-id="ID_FMP_POWER_12696" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:01 PM">
    <Category> ID_FMP_CLASS_FEATURE_3015,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Prereqs> You must have training in Athletics. </Prereqs>
    <print-prereqs> You must have training in Athletics. </print-prereqs>
    <Flavor> You put on a burst of speed as you launch yourself toward a foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Athletics. </specific>
    <specific name="Effect"> You move a number of squares up to your Dexterity modifier to a square adjacent to an enemy. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3015 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Your combat style lends itself to bursts of raw speed, not careful movement. By carrying the fight to an enemy, you attack on your own terms.
</RulesElement>
  <RulesElement name="Get Up!" type="Power" internal-id="ID_FMP_POWER_12698" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:01 PM">
    <Category> ID_FMP_CLASS_FEATURE_3016,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Prereqs> You must have training in Heal. </Prereqs>
    <print-prereqs> You must have training in Heal. </print-prereqs>
    <Flavor> The aid you provide gets a dying ally back on his or her feet. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Healing, Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Prerequisite"> You must have training in Heal. </specific>
    <specific name="Target"> One dying ally </specific>
    <specific name="Effect"> The target can spend a healing surge. He or she can then stand up as a free action. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3016 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
You never back down in combat, but sometimes your allies need a helping hand in order to follow your example. Using your healing training, you help a fallen comrade get back into the fight.
</RulesElement>
  <RulesElement name="Ignore Weakness" type="Power" internal-id="ID_FMP_POWER_12699" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:01 PM">
    <Category> ID_FMP_CLASS_FEATURE_3016,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,6 </Category>
    <Prereqs> You must have training in Endurance. </Prereqs>
    <print-prereqs> You must have training in Endurance. </print-prereqs>
    <Flavor> A surge of inner strength helps you shrug off the lingering effects of your enemy's attacks. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Endurance. </specific>
    <specific name="Trigger"> You start your turn immobilized, slowed, or weakened by an effect that a save can end. </specific>
    <specific name="Effect"> You make a saving throw with a +5 power bonus against the effect. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3016 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Each successive battle makes you stronger. In the heat of combat, you summon up the memory of past victories for motivation when your strength or willpower begins to flag.
</RulesElement>
  <RulesElement name="Line Breaker" type="Power" internal-id="ID_FMP_POWER_12700" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:02 PM">
    <Category> ID_FMP_CLASS_FEATURE_3016,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,6 </Category>
    <Prereqs> You must have training in Athletics. </Prereqs>
    <print-prereqs> You must have training in Athletics. </print-prereqs>
    <Flavor> You turn aside your enemies' attacks as you advance across the battlefield. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Athletics. </specific>
    <specific name="Effect"> You move up to your speed. During this movement, you gain a +5 power bonus to all defenses against opportunity attacks. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3016 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
As a slayer, you view lesser enemies as little more than obstructions. Pushing through them is easy enough, but you have learned to do so while keeping up your defenses and avoiding attacks.
</RulesElement>
  <RulesElement name="Veteran Gambit" type="Power" internal-id="ID_FMP_POWER_12701" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:02 PM">
    <Category> ID_FMP_CLASS_FEATURE_3016,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,6 </Category>
    <Prereqs> You must have training in Streetwise. </Prereqs>
    <print-prereqs> You must have training in Streetwise. </print-prereqs>
    <Flavor> By recognizing your enemy's tactics, you effortlessly predict the foe's next move. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Streetwise. </specific>
    <specific name="Trigger"> An enemy hits you with a melee attack. </specific>
    <specific name="Effect"> You gain a +2 power bonus to all defenses against the triggering enemy. The bonus lasts until the end of the triggering enemy's next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3016 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
You have learned to recognize the combat tactics used by your foes, and you have developed techniques to counter them and adjust your defenses accordingly.
</RulesElement>
  <RulesElement name="Clearheaded" type="Power" internal-id="ID_FMP_POWER_12702" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:03 PM">
    <Category> ID_FMP_CLASS_FEATURE_3018,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,10 </Category>
    <Prereqs> You must have training in Endurance. </Prereqs>
    <print-prereqs> You must have training in Endurance. </print-prereqs>
    <Flavor> Your mental resilience and training let you shake off an effect that hinders you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Endurance. </specific>
    <specific name="Trigger"> You start your turn dazed, dominated, or stunned by an effect that a save can end. </specific>
    <specific name="Effect"> You make a saving throw with a +5 power bonus against the triggering effect. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3018 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Your focus on offense leaves your mind clear of other distractions. When you suffer the effects of magic or a particularly potent blow, you instantly summon up the inner strength to get you back in the fight. Even if you fail the saving throw granted by this power, you still get your normal saving throw at the end of your turn, doubling your chance to shake off a debilitating effect.
</RulesElement>
  <RulesElement name="Grim Presence" type="Power" internal-id="ID_FMP_POWER_12703" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:03 PM">
    <Category> ID_FMP_CLASS_FEATURE_3018,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Prereqs> You must have training in Intimidate. </Prereqs>
    <print-prereqs> You must have training in Intimidate. </print-prereqs>
    <Flavor> Your frightful presence forces your enemies back. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Fear, Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Prerequisite"> You must have training in Intimidate. </specific>
    <specific name="Target"> Each enemy in the burst whose Will is equal to or less than 12 + your level </specific>
    <specific name="Effect"> You can push each target 1 square. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3018 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Most foes are smart enough to fall back when you strike. However, for those who are not, you have learned to channel your intimidating presence into an unavoidable warning of the destruction to come. Using this power is a convenient way to assess which of your foes are weak-willed.
</RulesElement>
  <RulesElement name="Hold Your Ground" type="Power" internal-id="ID_FMP_POWER_12704" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_3018,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,10 </Category>
    <Prereqs> You must have training in Athletics. </Prereqs>
    <print-prereqs> You must have training in Athletics. </print-prereqs>
    <Flavor> You demonstrate your physical superiority by resisting a foe's attempt to move you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Athletics. </specific>
    <specific name="Trigger"> You are pulled, pushed, slid, or knocked prone. </specific>
    <specific name="Effect"> You are not pulled, pushed, slid, or knocked prone. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3018 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
You have been knocked off your feet once too often in battle. Now you are resolved to stay standing. You have learned to absorb the force of an enemy's attack, using your athletic prowess to stand fast.
</RulesElement>
  <RulesElement name="Temporary Relief" type="Power" internal-id="ID_FMP_POWER_12705" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_3018,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,10 </Category>
    <Prereqs> You must have training in Heal. </Prereqs>
    <print-prereqs> You must have training in Heal. </print-prereqs>
    <Flavor> With a healer's focus, you look past the pain that plagues you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> You must have training in Heal. </specific>
    <specific name="Trigger"> You take ongoing damage at the start of your turn. </specific>
    <specific name="Effect"> You do not take the ongoing damage this turn. In addition, you make a saving throw against the ongoing damage, with a +5 power bonus. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3018 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Your training in the healing arts takes over when endurance and raw strength fail. With determination and focus, you can overcome even the worst pain.
</RulesElement>
  <RulesElement name="Reaping Axe" type="Power" internal-id="ID_FMP_POWER_12706" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:04 PM">
    <Category> ID_FMP_CLASS_FEATURE_3022,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_717,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Flavor> You strike with such force that even a glancing blow is felt by your enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Mythic Slayer Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Trigger"> You miss an enemy with a melee attack using an axe. </specific>
    <specific name="Target"> The enemy you missed </specific>
    <specific name="Effect"> The target takes damage equal to your Strength modifier. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_717 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3022 </specific>
When you first took up the axe, you treated each missed strike in combat as a failure. In the time since, you have learned to shift your stroke when you feel an attack go wide, forcing your foe to feel a small portion of your deadly strength.
</RulesElement>
  <RulesElement name="Serpentine Blade" type="Power" internal-id="ID_FMP_POWER_12707" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:05 PM">
    <Category> ID_FMP_CLASS_FEATURE_3023,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_717,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Flavor> Even when a foe avoids your attack, you seize the advantage. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Mythic Slayer Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Trigger"> You miss an enemy with a melee attack using a heavy blade. </specific>
    <specific name="Target"> The enemy you missed </specific>
    <specific name="Effect"> The target grants combat advantage until the end of your next turn or until you or one of your allies attacks it. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_717 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3023 </specific>
Your intimate understanding of the balance of your blade lets you slash back even after a foe has dodged out of the way of your attack. By catching your enemy off guard, you and your allies gain the upper hand.
</RulesElement>
  <RulesElement name="Relentless Advance" type="Power" internal-id="ID_FMP_POWER_12708" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:05 PM">
    <Category> ID_FMP_CLASS_FEATURE_3025,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_FREE_ACTION,16 </Category>
    <Flavor> As you hew down one foe, you move forward to engage the next enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 16 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You reduce an enemy to 0 hit points. </specific>
    <specific name="Effect"> You shift up to 3 squares. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3025 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
In the ebb and flow of battle, you must remain at the center of the conflict. Your superior armor and weapon training allow you to shrug off blows that would slay other adventurers. If the battle slips beyond your grasp, your talents are wasted. With relentless advance, you can rush forward, using the momentum of a killing blow to begin your assault against the next enemy.
</RulesElement>
  <RulesElement name="Slayer's Defiance" type="Power" internal-id="ID_FMP_POWER_12709" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:30:06 PM">
    <Category> ID_FMP_CLASS_FEATURE_3027,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> As the fight winds on, you channel your pain into each attack you make. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Fighter Utility 22 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> You must be bloodied. </specific>
    <specific name="Effect"> Until the end of your next turn, whenever you hit or miss with a melee attack, the target of the attack takes damage equal to your Dexterity modifier. This damage is in addition to any damage dealt normally by the hit or miss. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3027 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_716 </specific>
Battle after battle has taught you to turn pain to defiance. As your vigor begins to flag, you grow even more determined to press the attack and unleash a fury that your foes cannot escape.
</RulesElement>
  <!-- Mythic Slayer Optional Power, Dragon 391 -->
  <RulesElement name="Staggering Staff" type="Power" internal-id="ID_FMP_POWER_13505" source="Dragon Magazine 391" revision-date="10/14/2010 9:22:43 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_717,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Flavor> Your staff whirls in your hands, and your enemy stumbles into just the right place. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Mythic Slayer Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Trigger"> You miss an enemy with a melee attack using a staff </specific>
    <specific name="Target"> The enemy you missed </specific>
    <specific name="Effect"> You slide the target 2 squares. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_717 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
One of the most dangerous things about the staff in your hands is that you can attack with it in a series of quick but varied strikes. Even when you miss your enemies, your quick jabs cause them to flinch away and stumble into whatever position you choose.
</RulesElement>
  <!-- Eladrin Figther Powers, Dragon 395 -->
  <RulesElement name="Eldritch Tactics" type="Power" internal-id="ID_FMP_POWER_13775" source="Dragon Magazine 395" revision-date="8/27/2010 11:23:59 AM">
    <Category> ID_FMP_CLASS_FEATURE_3003,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MOVE_ACTION,2 </Category>
    <Prereqs> Eladrin </Prereqs>
    <print-prereqs> Eladrin </print-prereqs>
    <Flavor> Using your talent for teleportation, you take an ally's place. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Arcane, Martial, Teleportation </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Prerequisite"> Eladrin </specific>
    <specific name="Target"> You and one ally in the burst </specific>
    <specific name="Effect"> Each target teleports, swapping positions. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3003 </specific>
  </RulesElement>
  <RulesElement name="Bewitching Glare" type="Power" internal-id="ID_FMP_POWER_13776" source="Dragon Magazine 395" revision-date="8/27/2010 11:23:59 AM">
    <Category>  ID_FMP_CLASS_FEATURE_3004,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,6 </Category>
    <Prereqs> Eladrin </Prereqs>
    <print-prereqs> Eladrin </print-prereqs>
    <Flavor> You catch the enemy's eye just as the foe makes an attack. What it sees in your gaze rattles it enough to interfere with its strike. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Arcane, Martial, Charm </specific>
    <specific name="Action Type"> Immediate interrupt </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Prerequisite"> Eladrin </specific>
    <specific name="Trigger"> One enemy in the burst makes an attack roll against an ally you can see. </specific>
    <specific name="Target"> The triggering creature </specific>
    <specific name="Effect"> The enemy takes a -2 penalty to the triggering attack roll. If the attack misses, you can pull the target 1 square. You cannot pull the target into difficult or hazardous terrain. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3004 </specific>
  </RulesElement>
  <RulesElement name="Arcane Instincts" type="Power" internal-id="ID_FMP_POWER_13777" source="Dragon Magazine 395" revision-date="8/27/2010 11:23:59 AM">
    <Category>  ID_FMP_CLASS_FEATURE_3007,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,10 </Category>
    <Prereqs> Eladrin </Prereqs>
    <print-prereqs> Eladrin </print-prereqs>
    <Flavor> You anticipate an enemy's attack and weave a shield to mitigate its worst effect. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Arcane, Martial </specific>
    <specific name="Action Type"> Immediate interrupt </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Prerequisite"> Eladrin </specific>
    <specific name="Trigger"> You take acid, cold, fire, lightning, or thunder damage. </specific>
    <specific name="Target"> You and each ally in burst </specific>
    <specific name="Effect"> The target gains resist 10 to the triggering damage type until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3007 </specific>
  </RulesElement>
  <RulesElement name="Glimmering Blade" type="Power" internal-id="ID_FMP_POWER_13774" source="Dragon Magazine 395" revision-date="10/12/2010 1:29:52 PM">
    <Category> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Prereqs> Eladrin </Prereqs>
    <print-prereqs> Eladrin </print-prereqs>
    <Flavor> After a successful strike, you teleport away to appear where your enemy least expects. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Utility  </specific>
    <specific name="Keywords"> Martial, Stance, Teleportation </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> Eladrin </specific>
    <specific name="Effect"> You assume the glimmering blade stance. Until the stance ends, each time you hit an enemy with a melee basic attack using a weapon, you can teleport up to 2 squares to an unoccupied square adjacent to that enemy. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2850,ID_FMP_CLASS_FEATURE_3005,ID_FMP_CLASS_FEATURE_3012 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
During the War of the Pelt, eladrin knights defeated their lycanthrope enemies with frustrating hit-and-run tactics. Glimmering Blade lets you use these same tactics to keep your enemies guessing where you will strike next.
</RulesElement>
  <RulesElement name="Feywild Guardian" type="Power" internal-id="ID_FMP_POWER_13773" source="Dragon Magazine 395" revision-date="10/12/2010 1:29:51 PM">
    <Category> ID_FMP_CLASS_FEATURE_3071,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_OPPORTUNITY_ACTION </Category>
    <Prereqs> Eladrin </Prereqs>
    <print-prereqs> Eladrin </print-prereqs>
    <Flavor> You teleport from one place to the next to punish an enemy that ignores you. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Fighter Attack  </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Opportunity Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Prerequisite"> Eladrin </specific>
    <specific name="Trigger"> An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura. </specific>
    <specific name="Effect"> You teleport 2 squares to a square adjacent to the triggering enemy and make a melee basic attack against it. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3071 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_713 </specific>
Eladrin possess basic magical talent. Eladrin knights who exploit this ability can stay one step ahead of their enemies. This power lets you vanish from one position and appear elsewhere so that you can strike an enemy more effectively.
</RulesElement>
  <!-- Eldritch Knight Paragon Path, Dragon 395 -->
  <RulesElement name="Eldritch Knight" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_809" source="Dragon Magazine 395" revision-date="x/x/x">
    <Prereqs> Eladrin, Knight, trained in Arcana </Prereqs>
    <print-prereqs> Eladrin, Knight, trained in Arcana </print-prereqs>
    <Flavor></Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3522, ID_FMP_CLASS_FEATURE_3523, ID_FMP_CLASS_FEATURE_3526, ID_FMP_CLASS_FEATURE_3524, ID_FMP_CLASS_FEATURE_3527 </specific>
    <specific name="Powers"> ID_FMP_POWER_13779 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13779 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3522" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3523" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3526" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3524" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3527" type="Class Feature" Level="20" />
      <grant name="ID_FMP_CLASS_FEATURE_3525" type="Class Feature" Level="12" />
    </rules>
  By the time you reach 11th level, your training in magic merges with your martial expertise. You can now shape arcane energy into useful attacks. Where other knights might choose the path of the stalwart knight, you find another road that leads you to perfecting your unusual style and defeating your enemies' expectations. 
  You might join the Sword Guard at the City of Starlight to hone your techniques, or you might go your own way, learning your techniques through trial and error. Regardless of how you come to these abilities, the result is a deadly fusion of magic and steel, until you become an eldritch knight who can withstand any foe.
</RulesElement>
  <RulesElement name="Eldritch Abduction" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3522" source="Dragon Magazine 395" revision-date="6/2/2011 1:18:35 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Teleport a willing creature in your defender aura. </specific>
    <specific name="Level"> 11 </specific>
 Whenever you teleport while your defender aura is active, you can teleport one willing creature in the aura to an unoccupied square adjacent to you at the end of your movement. You cannot teleport the creature into hindering terrain.
</RulesElement>
  <RulesElement name="Far Step Extension" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3523" source="Dragon Magazine 395" revision-date="6/2/2011 1:18:35 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Teleport Int mod squares with an action point. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to take an extra action, you can teleport up to a number of squares equal to your Intelligence modifier as a free action before or after taking the extra action." />
    </rules>
  When you spend an action point to take an extra action, you can teleport up to a number of squares equal to your Intelligence modifier as a free action before or after taking the extra action.
</RulesElement>
  <RulesElement name="Eldritch Blade" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3526" source="Dragon Magazine 395" revision-date="6/2/2011 1:18:35 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> Ignore resistances and insubstantial on opportunity attacks. </specific>
    <specific name="Level"> 16 </specific>
  Whenever you hit with a melee weapon attack made while using an opportunity action, the damage ignores insubstantial and any resistances the target might have.
</RulesElement>
  <RulesElement name="Diversified Study" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3524" source="Dragon Magazine 395" revision-date="6/2/2011 1:18:35 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain a wizard encounter power of 7th level or lower. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <select type="power" number="1" name="Diversified Study" Category="ID_FMP_CLASS_9,encounter,7" />
      <grant type="Proficiency" name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(PROFICIENT_WEAPONS)" />
    </rules>
You gain one 7th level or lower wizard encounter attack power. You can use a melee weapon you wield as the implement for this attack. Add the weapon's enhancement bonus (if any) to your attack rolls and damage rolls. You do not, however, add your proficiency bonus to the attack roll.
</RulesElement>
  <RulesElement name="Eldritch Isolation" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3527" source="Dragon Magazine 395" revision-date="6/2/2011 1:18:35 PM">
    <Category> 20 </Category>
    <specific name="Short Description"> Teleport you and the target 5 into adjacent squares on power strike. </specific>
    <specific name="Level"> 20 </specific>
    <rules>
      <modify name="ID_FMP_POWER_12668" type="Power" field="Eldritch Blade" value="Teleport you and the target 5 into adjacent squares" />
    </rules>
When you use power strike, you and your target both teleport up to 5 squares to squares of your choosing that are adjacent to each other. You cannot end the teleport for you or the target in hindering terrain.
  </RulesElement>
  <RulesElement name="Eldritch Leap" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3525" source="Dragon Magazine 395" revision-date="6/2/2011 1:18:35 PM">
    <Category> 12 </Category>
    <Flavor> Your extensive study in the arcane arts reveals the existence of hidden pathways through space. You can leap from one location to another in the blink of an eye. </Flavor>
    <specific name="Short Description"> You gain the eldritch leap power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13779 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_809 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13779 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13779" type="Power" />
    </rules>
You gain the eldritch leap power.
</RulesElement>
  <RulesElement name="Eldritch Leap" type="Power" internal-id="ID_FMP_POWER_13779" source="Dragon Magazine 395" revision-date="x/x/x">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_809,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,12 </Category>
    <Prereqs> Eldritch Knight </Prereqs>
    <Flavor> You pick out a foe and close the distance between you in an instant. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Eldritch Knight Utility 12 </specific>
    <specific name="Keywords"> Arcane, Martial, Teleportation </specific>
    <specific name="Action Type"> Move action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> You teleport up to a number of squares equal to your Intelligence modifier to an unoccupied square that is adjacent to an enemy you can see. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_809 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <!-- Class Compendium -->
  <!-- Fighter Power Updates by GreySector -->
  <RulesElement name="Cleave" type="Power" internal-id="ID_FMP_POWER_992" source="Player's Handbook" revision-date="8/27/2010 11:23:35 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You hit one enemy, then cleave into another. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Targets"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier.
Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_977, ID_FMP_FEAT_987, ID_FMP_FEAT_993, ID_FMP_FEAT_2356, ID_FMP_FEAT_2714 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Reaping Strike" type="Power" internal-id="ID_FMP_POWER_997" source="Player's Handbook" revision-date="8/27/2010 11:23:36 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="Miss"> Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_1321, ID_FMP_FEAT_971, ID_FMP_FEAT_972, ID_FMP_FEAT_979, ID_FMP_FEAT_994, ID_FMP_FEAT_2343, ID_FMP_FEAT_2382 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sure Strike" type="Power" internal-id="ID_FMP_POWER_1758" source="Player's Handbook" revision-date="8/27/2010 11:26:23 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You trade power for precision. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 2 vs. AC </specific>
    <specific name="Hit"> 1[W] damage.
Level 21: 2[W] damage. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_1319, ID_FMP_FEAT_1311, ID_FMP_FEAT_978, ID_FMP_FEAT_981, ID_FMP_FEAT_985, ID_FMP_FEAT_2339, ID_FMP_FEAT_2071 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Tide of Iron" type="Power" internal-id="ID_FMP_POWER_1000" source="Player's Handbook" revision-date="8/27/2010 11:23:37 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> After each swing, you use your shield to shove your enemy backward, and then you surge ahead. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must be using a shield. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and you can push the target 1 square if it is no larger than one size category larger than you. You can shift 1 square into the space that the target left.
Levle 21: 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_984, ID_FMP_FEAT_986, ID_FMP_FEAT_995, ID_FMP_FEAT_2347 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Covering Attack" type="Power" internal-id="ID_FMP_POWER_1427" source="Player's Handbook" revision-date="8/27/2010 11:24:59 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You launch a ferocious attack at your enemy, allowing one of your allies to safely retreat from it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and an ally of yours adjacent to the target can shift up to 2 squares as a free action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Passing Attack" type="Power" internal-id="ID_FMP_POWER_1015" source="Player's Handbook" revision-date="8/27/2010 11:23:39 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You strike at one foe, allowing your momentum to carry you forward into a second strike against another enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Primary Target"> One creature </specific>
    <specific name="Primary Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and you can shift 1 square. Make the secondary attack. </specific>
    <specific name="  Secondary Attack"> . </specific>
    <specific name="     Secondary Target"> One creature other than the primary target </specific>
    <specific name="     Attack"> Strength + 2 vs. AC </specific>
    <specific name="    Hit"> 1[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Spinning Sweep" type="Power" internal-id="ID_FMP_POWER_1004" source="Player's Handbook" revision-date="8/27/2010 11:23:37 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You spin beneath your enemy's guard with a slashing strike, and then sweep your leg through your foe an instant later, knocking it to the ground. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and you knock the target prone. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Steel Serpent Strike" type="Power" internal-id="ID_FMP_POWER_1008" source="Player's Handbook" revision-date="8/27/2010 11:23:38 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You lash out with the speed of a striking serpent, hitting your foe in a vulnerable area that hinders its movement. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and the target is slowed and cannot shift until end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Brute Strike" type="Power" internal-id="ID_FMP_POWER_1524" source="Player's Handbook" revision-date="8/27/2010 11:25:27 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You deliver a powerful blow that rends flesh and shatters bone. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Villain's Menace" type="Power" internal-id="ID_FMP_POWER_1429" source="Player's Handbook" revision-date="8/27/2010 11:25 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> Choosing a worthy foe, you wound it with a strong initial attack, and then continue to harry it for the rest of the battle. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 1 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter. </specific>
    <specific name="Miss"> You gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Boundless Endurance" type="Power" internal-id="ID_FMP_POWER_1522" source="Player's Handbook" revision-date="8/27/2010 11:25:26 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> You shake off the worst of your wounds. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Healing, Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the boundless endurance stance.  Until the stance ends, you have regeneration while you are bloodied.  The regeneration equals 2 + your Constitution modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Get Over Here" type="Power" internal-id="ID_FMP_POWER_1120" source="Player's Handbook" revision-date="8/27/2010 11:24 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,2 </Category>
    <Flavor> You pull one of your allies into a more advantageous position. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One ally </specific>
    <specific name="Effect"> You slide the target up to 2 squares to a square adjacent to you. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="No Opening" type="Power" internal-id="ID_FMP_POWER_1122" source="Player's Handbook" revision-date="8/27/2010 11:24 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,2 </Category>
    <Flavor> You raise your weapon or shield to block an opening in your defenses. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy attacks you and has combat advantage against you </specific>
    <specific name="Effect"> You don't grant combat advantage for the attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Unstoppable" type="Power" internal-id="ID_FMP_POWER_1119" source="Player's Handbook" revision-date="8/27/2010 11:23:59 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> You let your adrenaline surge carry you through the battle. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 2 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain temporary hit points equal to 2d6 + your Constitution modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Crushing Blow" type="Power" internal-id="ID_FMP_POWER_622" source="Player's Handbook" revision-date="8/27/2010 11:22:45 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Taking a full swing, you deliver a brutal blow to your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 3 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage </specific>
    <specific name=" Weapon"> If you're wielding an axe, a hammer, or a mace, you gain a bonus to the damage roll equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2332, ID_FMP_FEAT_2345, ID_FMP_FEAT_2351, ID_FMP_FEAT_2364, ID_FMP_FEAT_2370, ID_FMP_FEAT_2376, ID_FMP_FEAT_1310 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Dance of Steel" type="Power" internal-id="ID_FMP_POWER_200" source="Player's Handbook" revision-date="8/27/2010 11:22:10 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Testing your enemy's defenses as you weave your weapon in and out, you lash out with a sudden attack that leaves your foe in pain. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 3 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a polearm or a heavy blade, the target is immobilized until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2329, ID_FMP_FEAT_2374, ID_FMP_FEAT_2709, ID_FMP_FEAT_1320 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Precise Strike" type="Power" internal-id="ID_FMP_POWER_2176" source="Player's Handbook" revision-date="8/27/2010 11:27:08 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You trade damage for accuracy to make sure you land an attack on your opponent. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 3 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 4 vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2383 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Rain of Blows" type="Power" internal-id="ID_FMP_POWER_268" source="Player's Handbook" revision-date="8/27/2010 11:22:16 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You become a blur of motion, raining a series of blows upon your opponent. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 3 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC. Make the attack twice against the target. </specific>
    <specific name="Hit"> 1[W] damage. </specific>
    <specific name="Weapon"> If you're wielding a flail, a light blade, or a spear and have Dexterity 15 or higher, make the attack a third time against either the target or a different creature. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sweeping Blow" type="Power" internal-id="ID_FMP_POWER_291" source="Player's Handbook" revision-date="8/27/2010 11:22:17 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Seeing your enemies press in, you swing your weapon in a wide arc, striking many of your foes at once. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 3 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy you can see in the burst  </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name=" Weapon"> If you're wielding an axe, a flail, a heavy blade, or a pick, you gain a bonus to the attack roll equal to one-half your Strength modifier. </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Crack the Shell" type="Power" internal-id="ID_FMP_POWER_1433" source="Player's Handbook" revision-date="8/27/2010 11:25:01 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
    <Flavor> Seeing an opportunity, you strike your foe hard and fast, delivering a painful bleeding wound that hampers its defenses. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 5 </specific>
    <specific name="Keywords"> Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and the target takes ongoing 5 damage and a –2 penalty to AC (save ends both). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Rain of Steel" type="Power" internal-id="ID_FMP_POWER_1436" source="Player's Handbook" revision-date="8/27/2010 11:25:02 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MINOR_ACTION,5 </Category>
    <Flavor> You constantly swing your weapon about, slashing and cutting into nearby enemies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 5 </specific>
    <specific name="Keywords"> Martial, Stance, Weapon </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the rain of steel stance.  Until the stance ends, any enemy that starts its turn adjacent to you takes 1[W] damage, but only if you're able to make opportunity attacks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Battle Awareness" type="Power" internal-id="ID_FMP_POWER_1440" source="Player's Handbook" revision-date="8/27/2010 11:25:03 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,6 </Category>
    <Flavor> You can sense danger before the threat is fully realized. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You roll initiative and dislike the result. </specific>
    <specific name="Effect"> You gain a +10 bonus to your initiative check. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Defensive Training" type="Power" internal-id="ID_FMP_POWER_1439" source="Player's Handbook" revision-date="8/27/2010 11:25:03 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> With a soldier's discipline, you fend off attacks that would overcome a lesser person. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the defensive training stance.  Until the stance ends, you gain a +2 power bonus to your Fortitude, Reflex, and Will. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Unbreakable" type="Power" internal-id="ID_FMP_POWER_1441" source="Player's Handbook" revision-date="8/27/2010 11:25:04 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,6 </Category>
    <Flavor> You steel yourself against a brutal attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 6 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You are hit and damaged by an attack. </specific>
    <specific name="Effect"> The damage against you is reduced by 5 + your Constitution modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Come and Get It" type="Power" internal-id="ID_FMP_POWER_2177" source="Player's Handbook" revision-date="8/27/2010 11:27:09 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You brandish your weapon and call out to your foes, luring them close through their overconfidence, and then deliver a spinning strike against them all. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 7 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each enemy you can see in the burst </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes 1[W] damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Griffon's Wrath" type="Power" internal-id="ID_FMP_POWER_608" source="Player's Handbook" revision-date="8/27/2010 11:22:44 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You a heavy blow on your foe, exposing a vulnerable spot in its defenses. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 7 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and the target takes a –2 penalty to AC until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2329, ID_FMP_FEAT_2358, ID_FMP_FEAT_2364, ID_FMP_FEAT_1310, ID_FMP_FEAT_1322 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Iron Bulwark" type="Power" internal-id="ID_FMP_POWER_1019" source="Player's Handbook" revision-date="8/27/2010 11:23:40 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You parry one blow after another, denying your foes the satisfaction of getting in a solid hit. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 7 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name="Effect"> You gain a +1 power bonus to AC, or a +2 power bonus if you're using a shield, until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2332, ID_FMP_FEAT_2374, ID_FMP_FEAT_2715 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sudden Surge" type="Power" internal-id="ID_FMP_POWER_1018" source="Player's Handbook" revision-date="8/27/2010 11:23:39 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You throw your weight into an attack, using the momentum of your swing to surge forward. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 7 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name="Effect"> You move a number of squares up to your Dexterity modifier (minimum 1). </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2360, ID_FMP_FEAT_2709 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Shift the Battlefield" type="Power" internal-id="ID_FMP_POWER_1437" source="Player's Handbook" revision-date="8/27/2010 11:25:02 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> With supreme skill and great resolve, you maneuver your enemies where you want them. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 9 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Targets"> Each enemy you can see in the burst  </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and you can slide the target 1 square. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Thicket of Blades" type="Power" internal-id="ID_FMP_POWER_1092" source="Player's Handbook" revision-date="8/27/2010 11:23:55 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> You sting and hinder nearby foes with a savage flurry of strikes aimed at their vulnerable areas. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 9 </specific>
    <specific name="Keywords"> Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy you can see in the burst  </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and the target is slowed (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Victorious Surge" type="Power" internal-id="ID_FMP_POWER_1438" source="Player's Handbook" revision-date="8/27/2010 11:25:03 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> You strike true, and your enemy's howl of pain is like music to your ears, making you forget about your own wounds. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 9 </specific>
    <specific name="Keywords"> Healing, Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and you regain hit points equal to your healing surge value. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Into the Fray" type="Power" internal-id="ID_FMP_POWER_1444" source="Player's Handbook" revision-date="8/27/2010 11:25:05 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> You scream a fierce battle cry as you leap boldly into the fray. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You move up to 3 squares, but only if you can end the move adjacent to an enemy. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Last Ditch Evasion" type="Power" internal-id="ID_FMP_POWER_1443" source="Player's Handbook" revision-date="8/27/2010 11:25:04 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,10 </Category>
    <Flavor> Through skill and luck, you narrowly avoid an attack but leave yourself perilously exposed. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You are hit by an attack. </specific>
    <specific name="Effect"> You take no damage from the attack that, but you are stunned and take a –2 penalty to all defenses until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Stalwart Guard" type="Power" internal-id="ID_FMP_POWER_1442" source="Player's Handbook" revision-date="8/27/2010 11:25:04 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> You focus your attention on guarding your allies' backs. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 10 </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the stalwart guard stance.  Until the stance ends, allies gain a +1 shield bonus to AC while adjacent to you. If you are using a shield, allies instead gain a +2 shield bonus to AC and Reflex while adjacent to you. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Anvil of Doom" type="Power" internal-id="ID_FMP_POWER_1021" source="Player's Handbook" revision-date="8/27/2010 11:23:41 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Like a smith's hammer striking the anvil, you strike your enemy with a ringing blow that leaves it disoriented. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 13 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and the target is dazed until the end of your next turn. </specific>
    <specific name=" Weapon"> If you're wielding a hammer or a mace, the target is stunned instead of dazed. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2370, ID_FMP_FEAT_2376 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Chains of Sorrow" type="Power" internal-id="ID_FMP_POWER_1022" source="Player's Handbook" revision-date="8/27/2010 11:23:41 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You attack your foe with a ferocious blow, then pivot and pull your weapon back to your body, unbalancing the enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 13 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and the target takes a –2 penalty to all defenses until the end of your next turn. </specific>
    <specific name=" Weapon"> If you're wielding a flail, the target takes a penalty to all defenses equal to your Dexterity modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2383 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Giant's Wake" type="Power" internal-id="ID_FMP_POWER_1024" source="Player's Handbook" revision-date="8/27/2010 11:23:42 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You make heavy, sweeping blows with your weapon, hewing your enemies left and right. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 13 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Primary Target"> One creature </specific>
    <specific name="Primary Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. Make the secondary attack. </specific>
    <specific name=" Weapon"> If you're wielding an axe, you gain a bonus to the damage roll equal to your Constitution modifier. </specific>
    <specific name="  Secondary Attack"> . </specific>
    <specific name="     Secondary Target"> Each enemy adjacent to the primary target and within range </specific>
    <specific name="     Attack"> Strength vs. AC </specific>
    <specific name="     Hit"> 1[W] + Strength modifier damage. </specific>
    <specific name="  Weapon"> If you're wielding an axe, you gain a bonus to the damage roll equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Silverstep" type="Power" internal-id="ID_FMP_POWER_1025" source="Player's Handbook" revision-date="8/27/2010 11:23:42 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You unbalance your enemies, knocking them back. As they recover, you shift to a more advantageous position. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 13 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Targets"> One or two creatures </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and you can push the target 1 square. </specific>
    <specific name=" Weapon"> If you're wielding a spear or a polearm, you push the target a number of squares equal to your Dexterity modifier. </specific>
    <specific name="Effect"> You shift 1 square. </specific>
    <specific name=" Weapon"> If you're wielding a spear or a polearm, you can shift a number of squares up to your Dexterity modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_1320 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Storm of Blows" type="Power" internal-id="ID_FMP_POWER_1027" source="Player's Handbook" revision-date="8/27/2010 11:23:43 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You duck and weave between your enemies while slashing at them ferociously. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 13 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Targets"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a heavy blade or a light blade, you gain a bonus to the damage roll equal to your Dexterity modifier. </specific>
    <specific name="Effect"> After the attack, you can shift 1 square and repeat the attack against another creature within reach. You can then shift 1 square and repeat the attack against a third creature within reach. After the final attack, you can shift 1 square. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2360, ID_FMP_FEAT_2381, ID_FMP_FEAT_2709, ID_FMP_FEAT_2715 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Talon of the Roc" type="Power" internal-id="ID_FMP_POWER_1026" source="Player's Handbook" revision-date="8/27/2010 11:23:42 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Like the talons of a great raptor, your attacks disable your foe and pins it in place. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 13 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and the target is slowed until the end of your next turn. </specific>
    <specific name=" Weapon"> If you're wielding a pick or a spear, the target also cannot shift until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2332, ID_FMP_FEAT_2340, ID_FMP_FEAT_1318 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Dragon's Fangs" type="Power" internal-id="ID_FMP_POWER_1101" source="Player's Handbook" revision-date="8/27/2010 11:23:55 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> Like twin fangs piercing flesh, you deliver two attacks in rapid succession. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 15 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Targets"> One or two creatures </specific>
    <specific name="Attack"> Strength vs. AC.  If you target only one creature, you can attack it twice. </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Serpent Dance Strike" type="Power" internal-id="ID_FMP_POWER_1523" source="Player's Handbook" revision-date="8/27/2010 11:25:27 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> You weave through the battlefield, striking like a hungry serpent and sweeping the feet out from under your enemies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 15 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and you knock the target prone if it is your size or smaller. </specific>
    <specific name="Effect"> After the attack, you can shift 1 square and repeat the attack against another creature within reach. You can then shift 1 square and repeat the attack against a third creature within reach.  You can then shift 1 square and repeat the attack against a fourth creature within reach. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Unyielding Avalanche" type="Power" internal-id="ID_FMP_POWER_1103" source="Player's Handbook" revision-date="8/27/2010 11:23:56 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MINOR_ACTION,15 </Category>
    <Flavor> With unmatched speed, you test the defenses of nearby foes while expertly parrying their blows. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 15 </specific>
    <specific name="Keywords"> Healing, Martial, Stance, Weapon </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the unyielding avalanche stance.  Until the stance ends, you gain regeneration equal to your Constitution modifier while you are bloodied and a +1 power bonus to AC and saving throws. In addition, any enemy that starts its turn adjacent to you takes 1[W] damage and is slowed until the end of its turn, but only if you are able to make opportunity attacks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Interposing Shield" type="Power" internal-id="ID_FMP_POWER_1156" source="Player's Handbook" revision-date="8/27/2010 11:24:08 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,16 </Category>
    <Flavor> Seing a comrade in trouble, you interpose yourself to stop a painful blow. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 16 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> An ally adjacent to you is hit by an attack. </specific>
    <specific name="Target"> The triggering ally </specific>
    <specific name="Effect"> The target gains a +2 power bonus to AC and Reflex against the triggering attack. If you are using a shield, the bonus increases to +4. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Iron Warrior" type="Power" internal-id="ID_FMP_POWER_1158" source="Player's Handbook" revision-date="8/27/2010 11:24:08 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
    <Flavor> Like a tankard of bad ale, you don't go down easy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 16 </specific>
    <specific name="Keywords"> Healing, Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You spend a healing surge, regain additional hit points equal to 2d6 + your Constitution modifier, and you can make a saving throw against one effect on you that a save can end. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Surprise Step" type="Power" internal-id="ID_FMP_POWER_1159" source="Player's Handbook" revision-date="8/27/2010 11:24:08 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,16 </Category>
    <Flavor> You dog your enemy's footsteps, refusing to yield. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 16 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy leaves a square adjacent to you </specific>
    <specific name="Effect"> You shift into the square that the triggering enemy left, and you have combat advantage against that enemy until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Exorcism of Steel" type="Power" internal-id="ID_FMP_POWER_2179" source="Player's Handbook" revision-date="8/27/2010 11:27:10 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You make a powerful chopping attack against your foe, causing it to drop what it is holding. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 17 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Reflex </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and the target drops one item it is holding. You can choose to catch the item in a free hand or have it land in your space. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2329 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Harrying Assault" type="Power" internal-id="ID_FMP_POWER_1514" source="Player's Handbook" revision-date="8/27/2010 11:25:24 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You land a calculated blow on your enemy, and then change position to deliver a simple attack on that foe or another. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 17 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name="Effect"> After the attack, you can move a number of squares up to your Dexterity modifier and make a melee basic attack. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2709, ID_FMP_FEAT_1320 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Mountain Breaking Blow" type="Power" internal-id="ID_FMP_POWER_1516" source="Player's Handbook" revision-date="8/27/2010 11:25:24 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You land a crushing blow, pushing your foe back, and press your advantage before any other enemies can retaliate. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 17 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and you push the target up to 3 squares. </specific>
    <specific name="Effect"> After the attack, you can shift the same number of squares you pushed the target. You must end this movement adjacent to the target. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2351, ID_FMP_FEAT_2376, ID_FMP_FEAT_2383 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Vorpal Tornado" type="Power" internal-id="ID_FMP_POWER_1517" source="Player's Handbook" revision-date="8/27/2010 11:25:25 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Like a whirling cyclone of death, you spin and strike one foe after another, driving each one back and knocking it to the ground. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 17 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy you can see in the burst </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and you can push the target 1 square and knock it prone. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2802 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Warrior's Challenge" type="Power" internal-id="ID_FMP_POWER_1513" source="Player's Handbook" revision-date="8/27/2010 11:25:23 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You land a mighty blow that staggers your foe to sends backward. With a wicked grin, you hoist your weapon and challenge the other enemies nearby. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 17 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Primary Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and you push the target up to 2 squares. </specific>
    <specific name="Effect"> You mark each enemy within 2 squares of the target until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2340, ID_FMP_FEAT_1322 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
<RulesElement name="Devastation's Wake" type="Power" internal-id="ID_FMP_POWER_1525" source="Player's Handbook" revision-date="6/15/2011 9:55:40 AM">
  <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
  <Flavor> You thrash your foes with an array of strikes, and then unleash your fury a second time against any that are left standing. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="_SkillPower" />
  <specific name="_ChildPower"> ID_FMP_POWER_14082 </specific>
  <specific name="Display"> Fighter Attack 19 </specific>
  <specific name="Keywords"> Martial, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 1 </specific>
  <specific name="Primary Target"> Each enemy you can see in the burst </specific>
  <specific name="Attack"> Strength vs. AC </specific>
  <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
  <specific name="Miss"> Half damage. </specific>
  <specific name="Effect"> Until the start of your next turn, you can use the secondary power at will. </specific>
  <specific name="_Associated Feats" />
  <specific name="Class"> ID_FMP_CLASS_3 </specific>
  <specific name="Level"> 19 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14082 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14082" type="Power" />
    </rules>  
When you use devastation's wake, you explode with violence, combining numerous maneuvers into one overwhelming assault. Your weapon is everywhere at once, smashing through armor and weapons, to batter your foes. You are not done after the initial assault. You deliver follow-up strikes against any nearby enemy still standing.
</RulesElement>
<RulesElement name="Devastation's Wake (Secondary Power)" type="Power" internal-id="ID_FMP_POWER_14082" source="Player's Handbook" revision-date="6/15/2011 10:09:58 AM">
  <Category> ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_FREE_ACTION </Category>
  <Prereqs> Unselectable </Prereqs>
  <specific name="Power Usage"> Daily </specific>
  <specific name="_SkillPower" />
  <specific name="Display" />
  <specific name="Keywords"> Martial, Weapon </specific>
  <specific name="Action Type"> Free Action </specific>
  <specific name="Attack Type"> Melee 1 </specific>
  <specific name="Trigger"> An enemy starts its turn adjacent to you. </specific>
  <specific name="Secondary Target"> The triggering enemy </specific>
  <specific name="Attack"> Strength vs. AC </specific>
  <specific name="Hit"> 1[W] + Strength modifier damage. </specific>
  <specific name="_Associated Feats" />
  <specific name="_ParentPower"> ID_FMP_POWER_1525 </specific>
  <specific name="Class"> ID_FMP_CLASS_3 </specific>
</RulesElement>  
  <RulesElement name="Reaving Strike" type="Power" internal-id="ID_FMP_POWER_1526" source="Player's Handbook" revision-date="8/27/2010 11:25:28 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> You make a powerful overhand strike, hitting your foe with such force that it stumbles backward. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 19 </specific>
    <specific name="Keywords"> Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 5[W] + Strength damage, and you can push the target 1 square. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Strike of the Watchful Guard" type="Power" internal-id="ID_FMP_POWER_1527" source="Player's Handbook" revision-date="8/27/2010 11:25:28 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> After landing a tremendous blow, you trail your enemy and make it think twice about turning its back on you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 19 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage. </specific>
    <specific name="Effect"> Until the end of the encounter, you can make a melee basic attack against the target as a free action if you are adjacent to it and it either shifts or attacks one of your allies. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Act of Desperation" type="Power" internal-id="ID_FMP_POWER_1160" source="Player's Handbook" revision-date="8/27/2010 11:24:09 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> The sight of one of your friends dying propels you into sudden action. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 22 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> An ally within 10 squares of you must be dying, and you must not have spent an action point during this encounter. </specific>
    <specific name="Effect"> You gain an action point that you must spend this turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="No Surrender" type="Power" internal-id="ID_FMP_POWER_1162" source="Player's Handbook" revision-date="8/27/2010 11:24:09 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,22 </Category>
    <Flavor> You refuse to go down, turning a death blow into a chance for victory. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Utility 22 </specific>
    <specific name="Keywords"> Healing, Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You drop to 0 hit points or fewer </specific>
    <specific name="Effect"> You regain enough hit points to bring you to half your maximum hit points. However, you take a –2 penalty to attack rolls until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Cage of Chains" type="Power" internal-id="ID_FMP_POWER_1062" source="Player's Handbook" revision-date="8/27/2010 11:23:48 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> After landing a decisive blow, you skillfully use your weapon to entangle your opponent. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 23 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Reflex </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a flail and are adjacent to the target at the end of your turn, the target is restrained until the start of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2345 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Fangs of Steel" type="Power" internal-id="ID_FMP_POWER_1069" source="Player's Handbook" revision-date="8/27/2010 11:23:50 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You lunge forward and slash one enemy, then spin around and strike another foe with deadly ferocity. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 23 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Primary Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. Make the secondary attack. </specific>
    <specific name=" Weapon"> If you're wielding a light blade or a heavy blade, you gain a bonus to the damage roll equal to your Dexterity modifier. </specific>
    <specific name="  Secondary Attack"> . </specific>
    <specific name="     Secondary Target"> One creature adjacent to the primary target and within reach </specific>
    <specific name="     Attack"> Strength vs. AC </specific>
    <specific name="     Hit"> 2[W] + Strength modifier damage </specific>
    <specific name="  Weapon"> If you're wielding a light blade or a heavy blade, you gain a bonus to the damage roll equal to your Dexterity modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2374, ID_FMP_FEAT_2709 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Hack 'n' Slash" type="Power" internal-id="ID_FMP_POWER_1067" source="Player's Handbook" revision-date="8/27/2010 11:23:50 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You swing your weapon in deadly arcs, relentlessly hacking and slashing at your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 23 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding an axe, you gain a bonus to the damage roll equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_1322 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Paralyzing Strike" type="Power" internal-id="ID_FMP_POWER_1931" source="Player's Handbook" revision-date="8/27/2010 11:26:51 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> With a sharp thrust of your weapon, you leave your enemy momentarily paralyzed with pain. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 23 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name=" Weapon"> If you're wielding a pick, a polearm, or a spear, you can score a critical hit on a roll of 18–20. </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2332, ID_FMP_FEAT_2358, ID_FMP_FEAT_1320 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Skullcrusher" type="Power" internal-id="ID_FMP_POWER_1059" source="Player's Handbook" revision-date="8/27/2010 11:23:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You smash your weapon heavily into your foe leaving it dazed and reeling. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 23 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage, and the target is dazed until the end of your next turn. </specific>
    <specific name=" Weapon"> If you're wielding a hammer or a mace, you gain a bonus to the damage roll equal to your Constitution modifier, and the target is blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2351, ID_FMP_FEAT_2370 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Warrior's Urging" type="Power" internal-id="ID_FMP_POWER_2194" source="Player's Handbook" revision-date="8/27/2010 11:27:11 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You call your opponents toward you and strike out with lashing blows. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 23 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 4 </specific>
    <specific name="Target"> Each enemy you can see in the burst </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> You pull the target up to 3 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes 2[W] + your Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Reaper's Stance" type="Power" internal-id="ID_FMP_POWER_1104" source="Player's Handbook" revision-date="8/27/2010 11:23:56 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MINOR_ACTION,25 </Category>
    <Flavor> Every enemy within your reach falls victim to the ruthless precision of your attacks and suffers bleeding wounds. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 25 </specific>
    <specific name="Keywords"> Martial, Stance, Weapon </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the reaper's stance.  Until the stance ends, whenever you use a fighter attack power, you can score a critical hit on a roll of 19–20, and you gain a power bonus to damage rolls equal to your Dexterity modifier. In addition, any enemy that starts its turn adjacent to you takes 1[W] damage, plus ongoing 10 damage (save ends), but only if you can make opportunity attacks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Reign of Terror" type="Power" internal-id="ID_FMP_POWER_1106" source="Player's Handbook" revision-date="8/27/2010 11:23:57 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> After smashing your with a crushing strike, you cast your baleful glare upon the enemies that still stand before you, promising the same fate. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 25 </specific>
    <specific name="Keywords"> Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 6[W] + Strength modifier damage, and you mark each enemy you can see until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Supremacy of Steel" type="Power" internal-id="ID_FMP_POWER_1110" source="Player's Handbook" revision-date="8/27/2010 11:23:58 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> You are a blur, attacking your enemy so quickly ti barely has time to do more than defend itself. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 25 </specific>
    <specific name="Keywords"> Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 6[W] + Strength modifier damage, and until the end of your next turn the only attacks the target can make are basic attacks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Adamantine Strike" type="Power" internal-id="ID_FMP_POWER_1058" source="Player's Handbook" revision-date="8/27/2010 11:23:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> Your powerful strike breaks through your foe's slow defenses like a dagger through parchment, leaving it reeling. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 27 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Reflex </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage, and the target takes a –2 penalty to AC until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2329, ID_FMP_FEAT_2345, ID_FMP_FEAT_2358, ID_FMP_FEAT_2364, ID_FMP_FEAT_1310, ID_FMP_FEAT_2709 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Cruel Reaper" type="Power" internal-id="ID_FMP_POWER_1057" source="Player's Handbook" revision-date="8/27/2010 11:23:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You swing your weapon in a wide arc, carving into adjacent foes and causing them to scream in agony. Without warning, you reposition and follow up with a spinning sweep. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 27 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Primary Target"> Each enemy you can see in the burst  </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name="Effect"> You shift upt 2 squares, and then make the secondary attack. </specific>
    <specific name="  Secondary Attack"> . </specific>
    <specific name="     Secondary Target"> Each enemy you can see in the burst </specific>
    <specific name="     Attack"> Strength vs. AC </specific>
    <specific name="     Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Indomitable Battle Strike" type="Power" internal-id="ID_FMP_POWER_1518" source="Player's Handbook" revision-date="8/27/2010 11:25:25 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_3,ID_FMP_FEAT_893,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You will not be denied your enemy's blood, and other foes that witness your savage attack know the ill fate that awaits them. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 27 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage. </specific>
    <specific name="Effect"> You mark each enemy within 10 squares of you until the end of your next turn. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_2340, ID_FMP_FEAT_2370, ID_FMP_FEAT_2376, ID_FMP_FEAT_2381 </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Force the Battle" type="Power" internal-id="ID_FMP_POWER_1108" source="Player's Handbook" revision-date="8/27/2010 11:23:57 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_MINOR_ACTION,29 </Category>
    <Flavor> Your skill with your weapon is so great that every thrust, parry, and counterattack takes its toll on your foes.  Some of you attacks are so ingrained within you that they require almost no effort. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 29 </specific>
    <specific name="Keywords"> Martial, Stance, Weapon </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the force the battle stance. Until the stance ends, your fighter at–will and encounter weapon attack powers deal 1[W] extra damage. In addition, once per round when an enemy starts its turn adjacent to you, you can use a fighter at–will attack power against it as a free action, but only if you are able to make opportunity attacks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="No Mercy" type="Power" internal-id="ID_FMP_POWER_1102" source="Player's Handbook" revision-date="8/27/2010 11:23:55 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_22,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,29 </Category>
    <Flavor> You are a force of destruction on the battlefield, delivering devastating blows upon your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 29 </specific>
    <specific name="Keywords"> Martial, Reliable, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 7[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Storm of Destruction" type="Power" internal-id="ID_FMP_POWER_1113" source="Player's Handbook" revision-date="8/27/2010 11:23:58 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> Your skill is supreme, alling you to rain destruction upon multiple foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Fighter Attack 29 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Targets"> One or two creatures </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 5[W] + Strength modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Fighter Paragon Path Updates -->
  <!-- Iron Vanguard -->
  <RulesElement name="Iron Vanguard" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_28" source="Player's Handbook" revision-date="8/27/2010 12:40:16 PM">
    <Prereqs> Fighter class </Prereqs>
    <print-prereqs> Fighter class </print-prereqs>
    <Flavor> "With every attack I make, I grow stronger and more confident." </Flavor>
    <specific name="Power Name" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_448, ID_FMP_CLASS_FEATURE_511, ID_FMP_CLASS_FEATURE_648 </specific>
    <specific name="Powers"> ID_FMP_POWER_1597,ID_FMP_POWER_1599,ID_FMP_POWER_1694 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1597,ID_FMP_POWER_1599,ID_FMP_POWER_1694 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_448" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_511" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_648" type="Class Feature" Level="11" />
      <grant name="ID_FMP_POWER_1597" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_1599" type="Power" Level="20" />
      <grant name="ID_FMP_POWER_1694" type="Power" Level="12" />
    </rules>
You become a vision of physical perfection, mighty in body and ruthless in your pursuit of victory. No one defends the front line of battle better than you do, easily taking ground and pushing the enemy to and fro.
   </RulesElement>
  <RulesElement name="Enduring Warrior" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_511" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When you drop foe to 0, regain hp equal to Con mod </specific>
    <specific name="Level"> 11 </specific>
When you reduce an enemy to 0 hit points, you regain hit points equal to your Constitution modifier.
   </RulesElement>
  <RulesElement name="Ferocious Reaction" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_648" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When dropped to 0 hp, may spend action point to take action; +4 to defenses until start of turn when you spend action point </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Ferocious Reaction:When you spend an action point to take an extra action, you also gain a +4 bonus to all defenses until the start of your next turn" />
    </rules>
When you spend an action point to take an extra action, you also gain a +4 bonus to all defenses until the start of your next turn. In addition, if you drop to 0 hit points or fewer and have not spent an action point during this encounter, you can use an immediate interrupt to spend an action point to take an extra action.
   </RulesElement>
  <RulesElement name="Frontline Surge" type="Power" internal-id="ID_FMP_POWER_1597" source="Player's Handbook" revision-date="8/27/2010 11:25:48 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_28,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Iron Vanguard </Prereqs>
    <Flavor> You beat back your enemy, allowing you and your allies to seize new ground. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Iron Vanguard Attack 11 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit">  2[W] + Strength modifier damage, and you can push the target 1 square. You can then shift 1 square toward the target. If you do so, each ally within 2 squares of you can shift 1 square as a free action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_28 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Inexorable Shift" type="Power" internal-id="ID_FMP_POWER_1694" source="Player's Handbook" revision-date="8/27/2010 11:26:14 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_28,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MOVE_ACTION,12 </Category>
    <Prereqs> Iron Vanguard </Prereqs>
    <Flavor> You use your superior positioning to knock back an enemy and move into its space. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Iron Vanguard Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You shift 1 square. You can shift into a square occupied by a creature.  If you do so, you push that creature 1 square. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_28 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Indomitable Strength" type="Power" internal-id="ID_FMP_POWER_1599" source="Player's Handbook" revision-date="8/27/2010 11:25:49 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_28,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Iron Vanguard </Prereqs>
    <Flavor> You heave your enemy backward, sending it to the ground reeling.  The momentary opening gives you a chance to catch your breath. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Iron Vanguard Attack 20 </specific>
    <specific name="Keywords"> Healing, Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage, and you push the target 1 square and it is knocked prone. In addition, the target is dazed until the end of your next turn. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You can spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_28 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Kensei -->
  <RulesElement name="Kensei" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_21" source="Player's Handbook" revision-date="8/27/2010 12:40:15 PM">
    <Prereqs> Fighter class </Prereqs>
    <print-prereqs> Fighter class </print-prereqs>
    <Flavor> "My weapon and I are one." </Flavor>
    <specific name="Power Name" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_452, ID_FMP_CLASS_FEATURE_453, ID_FMP_CLASS_FEATURE_649 </specific>
    <specific name="Powers"> ID_FMP_POWER_1603,ID_FMP_POWER_1604,ID_FMP_POWER_1605 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1603,ID_FMP_POWER_1604,ID_FMP_POWER_1605 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_452" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_453" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_649" type="Class Feature" Level="11" />
      <grant name="ID_FMP_POWER_1603" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_1604" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_1605" type="Power" Level="20" />
    </rules>
You study an ancient form of martial training that makes you one with your chosen weapon. Together, you represent a combination of destruction that few foes can long stand against.
   </RulesElement>
  <RulesElement name="Kensei Focus" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_452" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> +1 on attacks with chosen melee weapon </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Kensei Focus" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a melee weapon of your choice.
   </RulesElement>
  <RulesElement name="Kensei Focus Club" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_CLUB" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Club,weapon:attack" value="+1" />
      <statadd name="Club,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Club.
   </RulesElement>
  <RulesElement name="Kensei Focus Dagger" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_DAGGER" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Dagger,weapon:attack" value="+1" />
      <statadd name="Dagger,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Dagger.
   </RulesElement>
  <RulesElement name="Kensei Focus Javelin" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_JAVELIN" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Javelin,weapon:attack" value="+1" />
      <statadd name="Javelin,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Javelin.
   </RulesElement>
  <RulesElement name="Kensei Focus Mace" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_MACE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Mace,weapon:attack" value="+1" />
      <statadd name="Mace,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Mace.
   </RulesElement>
  <RulesElement name="Kensei Focus Sickle" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SICKLE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Sickle,weapon:attack" value="+1" />
      <statadd name="Sickle,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Sickle.
   </RulesElement>
  <RulesElement name="Kensei Focus Spear" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SPEAR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Spear,weapon:attack" value="+1" />
      <statadd name="Spear,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Spear.
   </RulesElement>
  <RulesElement name="Kensei Focus Greatclub" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_GREATCLUB" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Greatclub,weapon:attack" value="+1" />
      <statadd name="Greatclub,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Greatclub.
   </RulesElement>
  <RulesElement name="Kensei Focus Morningstar" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_MORNINGSTAR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Morningstar,weapon:attack" value="+1" />
      <statadd name="Morningstar,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Morningstar.
   </RulesElement>
  <RulesElement name="Kensei Focus Quarterstaff" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_QUARTERSTAFF" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Quarterstaff,weapon:attack" value="+1" />
      <statadd name="Quarterstaff,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Quarterstaff.
   </RulesElement>
  <RulesElement name="Kensei Focus Scythe" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SCYTHE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Scythe,weapon:attack" value="+1" />
      <statadd name="Scythe,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Scythe.
   </RulesElement>
  <RulesElement name="Kensei Focus Battleaxe" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_BATTLEAXE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Battleaxe,weapon:attack" value="+1" />
      <statadd name="Battleaxe,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Battleaxe.
   </RulesElement>
  <RulesElement name="Kensei Focus Handaxe" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_HANDAXE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Handaxe,weapon:attack" value="+1" />
      <statadd name="Handaxe,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Handaxe.
   </RulesElement>
  <RulesElement name="Kensei Focus Flail" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_FLAIL" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Flail,weapon:attack" value="+1" />
      <statadd name="Flail,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Flail.
   </RulesElement>
  <RulesElement name="Kensei Focus Throwing hammer" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_THROWING_HAMMER" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Throwing hammer,weapon:attack" value="+1" />
      <statadd name="Throwing hammer,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Throwing hammer.
   </RulesElement>
  <RulesElement name="Kensei Focus Warhammer" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_WARHAMMER" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Warhammer,weapon:attack" value="+1" />
      <statadd name="Warhammer,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Warhammer.
   </RulesElement>
  <RulesElement name="Kensei Focus War Pick" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_WAR_PICK" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="War Pick,weapon:attack" value="+1" />
      <statadd name="War Pick,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a War Pick.
   </RulesElement>
  <RulesElement name="Kensei Focus Scimitar" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SCIMITAR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Scimitar,weapon:attack" value="+1" />
      <statadd name="Scimitar,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Scimitar.
   </RulesElement>
  <RulesElement name="Kensei Focus Longsword" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_LONGSWORD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Longsword,weapon:attack" value="+1" />
      <statadd name="Longsword,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Longsword.
   </RulesElement>
  <RulesElement name="Kensei Focus Short sword" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SHORT_SWORD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Short sword,weapon:attack" value="+1" />
      <statadd name="Short sword,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Short sword.
   </RulesElement>
  <RulesElement name="Kensei Focus Greataxe" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_GREATAXE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Greataxe,weapon:attack" value="+1" />
      <statadd name="Greataxe,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Greataxe.
   </RulesElement>
  <RulesElement name="Kensei Focus Heavy flail" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_HEAVY_FLAIL" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Heavy flail,weapon:attack" value="+1" />
      <statadd name="Heavy flail,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Heavy flail.
   </RulesElement>
  <RulesElement name="Kensei Focus Glaive" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_GLAIVE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Glaive,weapon:attack" value="+1" />
      <statadd name="Glaive,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Glaive.
   </RulesElement>
  <RulesElement name="Kensei Focus Halberd" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_HALBERD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Halberd,weapon:attack" value="+1" />
      <statadd name="Halberd,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Halberd.
   </RulesElement>
  <RulesElement name="Kensei Focus Maul" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_MAUL" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Maul,weapon:attack" value="+1" />
      <statadd name="Maul,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Maul.
   </RulesElement>
  <RulesElement name="Kensei Focus Longspear" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_LONGSPEAR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Longspear,weapon:attack" value="+1" />
      <statadd name="Longspear,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Longspear.
   </RulesElement>
  <RulesElement name="Kensei Focus Greatsword" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_GREATSWORD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Greatsword,weapon:attack" value="+1" />
      <statadd name="Greatsword,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Greatsword.
   </RulesElement>
  <RulesElement name="Kensei Focus Katar" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_KATAR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Katar,weapon:attack" value="+1" />
      <statadd name="Katar,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Katar.
   </RulesElement>
  <RulesElement name="Kensei Focus Rapier" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_RAPIER" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Rapier,weapon:attack" value="+1" />
      <statadd name="Rapier,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Rapier.
   </RulesElement>
  <RulesElement name="Kensei Focus Bastard sword" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_BASTARD_SWORD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Bastard sword,weapon:attack" value="+1" />
      <statadd name="Bastard sword,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Bastard sword.
   </RulesElement>
  <RulesElement name="Kensei Focus Whip" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_WHIP" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Whip,weapon:attack" value="+1" />
      <statadd name="Whip,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Whip.
   </RulesElement>
  <RulesElement name="Kensei Focus Spiked chain" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SPIKED_CHAIN" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Spiked chain,weapon:attack" value="+1" />
      <statadd name="Spiked chain,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Spiked chain.
   </RulesElement>
  <RulesElement name="Kensei Focus Unarmed attack" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_UNARMED_ATTACK" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Unarmed attack,weapon:attack" value="+1" />
      <statadd name="Unarmed attack,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Unarmed attack.
   </RulesElement>
  <RulesElement name="Kensei Focus Falchion" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_FALCHION" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Falchion,weapon:attack" value="+1" />
      <statadd name="Falchion,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Falchion.
   </RulesElement>
  <RulesElement name="Kensei Focus Spiked gauntlet" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SPIKED_GAUNTLET" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Spiked gauntlet,weapon:attack" value="+1" />
      <statadd name="Spiked gauntlet,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Spiked gauntlet.
   </RulesElement>
  <RulesElement name="Kensei Focus Broadsword" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_BROADSWORD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Broadsword,weapon:attack" value="+1" />
      <statadd name="Broadsword,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Broadsword.
   </RulesElement>
  <RulesElement name="Kensei Focus Khopesh" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_KHOPESH" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Khopesh,weapon:attack" value="+1" />
      <statadd name="Khopesh,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Khopesh.
   </RulesElement>
  <RulesElement name="Kensei Focus Light war pick" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_LIGHT_WAR_PICK" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Light war pick,weapon:attack" value="+1" />
      <statadd name="Light war pick,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Light war pick.
   </RulesElement>
  <RulesElement name="Kensei Focus Scourge" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SCOURGE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Scourge,weapon:attack" value="+1" />
      <statadd name="Scourge,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Scourge.
   </RulesElement>
  <RulesElement name="Kensei Focus Trident" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_TRIDENT" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Trident,weapon:attack" value="+1" />
      <statadd name="Trident,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Trident.
   </RulesElement>
  <RulesElement name="Kensei Focus Heavy war pick" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_HEAVY_WAR_PICK" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Heavy war pick,weapon:attack" value="+1" />
      <statadd name="Heavy war pick,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Heavy war pick.
   </RulesElement>
  <RulesElement name="Kensei Focus Craghammer" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_CRAGHAMMER" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Craghammer,weapon:attack" value="+1" />
      <statadd name="Craghammer,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Craghammer.
   </RulesElement>
  <RulesElement name="Kensei Focus Kukri" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_KUKRI" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Kukri,weapon:attack" value="+1" />
      <statadd name="Kukri,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Kukri.
   </RulesElement>
  <RulesElement name="Kensei Focus Parrying dagger" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_PARRYING_DAGGER" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Parrying dagger,weapon:attack" value="+1" />
      <statadd name="Parrying dagger,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Parrying dagger.
   </RulesElement>
  <RulesElement name="Kensei Focus Spiked shield" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_SPIKED_SHIELD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Spiked shield,weapon:attack" value="+1" />
      <statadd name="Spiked shield,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Spiked shield.
   </RulesElement>
  <RulesElement name="Kensei Focus Tratnyr" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_TRATNYR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Tratnyr,weapon:attack" value="+1" />
      <statadd name="Tratnyr,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Tratnyr.
   </RulesElement>
  <RulesElement name="Kensei Focus Triple-headed flail" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_TRIPLE-HEADED_FLAIL" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Triple-headed flail,weapon:attack" value="+1" />
      <statadd name="Triple-headed flail,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Triple-headed flail.
   </RulesElement>
  <RulesElement name="Kensei Focus Waraxe" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_WARAXE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Waraxe,weapon:attack" value="+1" />
      <statadd name="Waraxe,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Waraxe.
   </RulesElement>
  <RulesElement name="Kensei Focus Execution axe" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_EXECUTION_AXE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Execution axe,weapon:attack" value="+1" />
      <statadd name="Execution axe,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Execution axe.
   </RulesElement>
  <RulesElement name="Kensei Focus Fullblade" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_FULLBLADE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Fullblade,weapon:attack" value="+1" />
      <statadd name="Fullblade,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Fullblade.
   </RulesElement>
  <RulesElement name="Kensei Focus Greatspear" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_GREATSPEAR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Greatspear,weapon:attack" value="+1" />
      <statadd name="Greatspear,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Greatspear.
   </RulesElement>
  <RulesElement name="Kensei Focus Mordenkrad" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_MORDENKRAD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Mordenkrad,weapon:attack" value="+1" />
      <statadd name="Mordenkrad,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Mordenkrad.
   </RulesElement>
  <RulesElement name="Kensei Focus Double axe" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_DOUBLE_AXE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Double axe,weapon:attack" value="+1" />
      <statadd name="Double axe,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Double axe.
   </RulesElement>
  <RulesElement name="Kensei Focus Double flail" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_DOUBLE_FLAIL" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Double flail,weapon:attack" value="+1" />
      <statadd name="Double flail,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Double flail.
   </RulesElement>
  <RulesElement name="Kensei Focus Double sword" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_DOUBLE_SWORD" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Double sword,weapon:attack" value="+1" />
      <statadd name="Double sword,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Double sword.
   </RulesElement>
  <RulesElement name="Kensei Focus Urgrosh" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_URGROSH" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Urgrosh,weapon:attack" value="+1" />
      <statadd name="Urgrosh,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Urgrosh.
   </RulesElement>
  <RulesElement name="Kensei Focus Net" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_NET" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Net,weapon:attack" value="+1" />
      <statadd name="Net,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Net.
   </RulesElement>
  <RulesElement name="Kensei Focus Garrote" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_GARROTE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Garrote,weapon:attack" value="+1" />
      <statadd name="Garrote,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Garrote.
   </RulesElement>
  <RulesElement name="Kensei Focus Cutting Wheel" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_CUTTING_WHEEL" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Cutting Wheel,weapon:attack" value="+1" />
      <statadd name="Cutting Wheel,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Cutting Wheel.
   </RulesElement>
  <RulesElement name="Kensei Focus Drow Long Knife" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_DROW_LONG_KNIFE" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Drow Long Knife,weapon:attack" value="+1" />
      <statadd name="Drow Long Knife,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Drow Long Knife.
   </RulesElement>
  <RulesElement name="Kensei Focus Talenta Tangat" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_TALENTA_TANGAT" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Talenta Tangat,weapon:attack" value="+1" />
      <statadd name="Talenta Tangat,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Talenta Tangat.
   </RulesElement>
  <RulesElement name="Kensei Focus Talenta Sharrash" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_TALENTA_SHARRASH" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Talenta Sharrash,weapon:attack" value="+1" />
      <statadd name="Talenta Sharrash,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Talenta Sharrash.
   </RulesElement>
  <RulesElement name="Kensei Focus Double Scimitar" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_DOUBLE_SCIMITAR" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Double Scimitar,weapon:attack" value="+1" />
      <statadd name="Double Scimitar,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Double Scimitar.
   </RulesElement>
  <RulesElement name="Kensei Focus Zulaat" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_ZULAAT" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Zulaat,weapon:attack" value="+1" />
      <statadd name="Zulaat,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Zulaat.
   </RulesElement>
  <RulesElement name="Kensei Focus Battlefist" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_BATTLEFIST" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Battlefist,weapon:attack" value="+1" />
      <statadd name="Battlefist,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Battlefist.
   </RulesElement>
  <RulesElement name="Kensei Focus Claw Fighter Claw" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_KENSEI_FOCUS_CLAW_FIGHTER_CLAW" source="Player's Handbook">
    <Category> ID_FMP_CLASS_FEATURE_452 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_452 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Claw Fighter Claw,weapon:attack" value="+1" />
      <statadd name="Claw Fighter Claw,weapon:damage" value="+4" requires="Kensei Mastery" />
    </rules>
You gain a +1 bonus to weapon attack rolls with a Claw Fighter Claw.
   </RulesElement>
  <RulesElement name="Ultimate Parry" type="Power" internal-id="ID_FMP_POWER_1604" source="Player's Handbook" revision-date="8/27/2010 11:25:50 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_21,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,12 </Category>
    <Prereqs> Kensei </Prereqs>
    <Flavor> With a whirl of your weapon, you expertly deflect an enemy's attack. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Kensei Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You take damage from an attack </specific>
    <specific name="Effect"> The damage is reduced by an amount equal to your level. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_21 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Kensei Mastery" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_453" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> +4 damage with Kinsei Focus weapon; if you use other weapons, lose both benefits until short rest </specific>
    <specific name="Level"> 16 </specific>
You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. If you ever use a different kind of weapon, you lose this benefit, and the benefit for Kensei Focus, until you take a short rest, during which time you reattune yourself to your chosen weapon with a short meditation.
   </RulesElement>
  <RulesElement name="Weaponsoul Dance" type="Power" internal-id="ID_FMP_POWER_1605" source="Player's Handbook" revision-date="8/27/2010 11:25:51 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_21,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Kensei </Prereqs>
    <Flavor> You leap from one foe to the next, striking with ever–increasing accuracy while negotiating your way through your enemies' thicket of swords. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Kensei Attack 20 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Primary Target"> One creature </specific>
    <specific name="Primary Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and the target is falls prone. In addition, it is immobilized until the end of your next turn. </specific>
    <specific name="Effect"> You shift up to 5 squares and can then make the secondary attack. </specific>
    <specific name="  Secondary Attack"> . </specific>
    <specific name="    Secondary Target"> One creature other than the primary target </specific>
    <specific name="    Attack"> Strength + 2 vs. AC </specific>
    <specific name="    Hit"> 2[W] + Strength modifier damage, and the target falls prone. In addition, it is immobilized until the end of your next turn. </specific>
    <specific name="Effect"> You shift up to 5 squares and can then make the tertiary attack. </specific>
    <specific name="  Tertiary Attack"> . </specific>
    <specific name="    Tertiary Target"> One creature other than the primary and secondary targets </specific>
    <specific name="    Attack"> Strength + 3 vs. AC </specific>
    <specific name="    Hit"> 1[W] + Strength modifier damage, and the target falls prone. In addition, it is immobilized until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_21 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Pit Fighter -->
  <RulesElement name="Pit Fighter" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_99" source="Player's Handbook" revision-date="8/27/2010 12:40:35 PM">
    <Prereqs> Fighter class </Prereqs>
    <print-prereqs> Fighter class </print-prereqs>
    <Flavor> "I fight dirty, and I fight to win." </Flavor>
    <specific name="Power Name" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_650, ID_FMP_CLASS_FEATURE_651, ID_FMP_CLASS_FEATURE_652 </specific>
    <specific name="Powers"> ID_FMP_POWER_2195,ID_FMP_POWER_2196,ID_FMP_POWER_2198 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_2195,ID_FMP_POWER_2196,ID_FMP_POWER_2198 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_650" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_651" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_652" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_2195" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_2196" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_2198" type="Power" Level="20" />
    </rules>
You have learned to fight in dungeons and brawling pits, picking up survival tricks along the way. It might not be the prettiest or most elegant fighting style around, but it gets the job done.
   </RulesElement>
  <RulesElement name="All Bets Are Off" type="Power" internal-id="ID_FMP_POWER_2195" source="Player's Handbook" revision-date="8/27/2010 11:27:11 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_99,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Pit Fighter </Prereqs>
    <Flavor> After landing a solid blow, you lash out with a quick jab, sending your enemy reeling. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Pit Fighter Attack 11 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. Make the secondary attack against the target. </specific>
    <specific name="  Secondary Attack"> . </specific>
    <specific name="     Attack"> Strength + 2 vs. AC </specific>
    <specific name="     Hit"> 1d6 + Strength modifier damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_99 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Armor Optimization" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_650" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> +1 AC when wearing armor </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="AC" value="+1" wearing="Armor:*" />
    </rules>
You have learned to make the most of the armor you wear, arranging it to better absorb and deflect blows. You gain a +1 bonus to AC while wearing any kind of armor.
   </RulesElement>
  <RulesElement name="Extra Damage Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_651" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend action point to take action, add 1/2 level to damage with standard action attacks this turn </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Extra Damage Action:When you spend an action point to take an extra action, you gain a bonus to the damage rolls of your standard action attacks this turn. The bonus equals one–half your level." />
    </rules>
When you spend an action point to take an extra action, you gain a bonus to the damage rolls of your standard action attacks this turn. The bonus equals one–half your level.
   </RulesElement>
  <RulesElement name="Deadly Payback" type="Power" internal-id="ID_FMP_POWER_2196" source="Player's Handbook" revision-date="8/27/2010 11:27:11 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_99,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,12 </Category>
    <Prereqs> Pit Fighter </Prereqs>
    <Flavor> You react viciously to an enemy that just hurt you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Pit Fighter Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy damages you with a melee attack </specific>
    <specific name="Effect"> Until the end of your next turn, you gain a +2 bonus to attack rolls and damage rolls against the triggering enemy. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_99 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
<RulesElement name="Lion of Battle" type="Power" internal-id="ID_FMP_POWER_2198" source="Player's Handbook" revision-date="6/15/2011 9:56:14 AM">
  <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_99,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
  <Prereqs> Pit Fighter </Prereqs>
  <Flavor> You skewer yet another unworthy foe and let loose a tumultuous roar, shaking your weapon in triumph. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="_SkillPower" />
  <specific name="_ChildPower"> ID_FMP_POWER_14083 </specific>
  <specific name="Display"> Pit Fighter Attack 20 </specific>
  <specific name="Keywords"> Martial, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Primary Target"> One creature </specific>
  <specific name="Primary Attack"> Strength vs. AC </specific>
  <specific name="Hit"> 4[W] + Strength modifier damage, or 6[W] + Strength modifier damage if the target was bloodied before the attack. </specific>
  <specific name="Miss"> Half damage. </specific>
  <specific name="Effect"> If the attack reduces the target to 0 hit points, you can make the secondary attack. </specific>
  <specific name="_Associated Feats" />
  <specific name="Class"> ID_FMP_PARAGON_PATH_99 </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14083 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14083" type="Power" />
    </rules>  
You are a peerless warrior, a savage killer who has few equals on the battlefield. Enemies that bear witness to your achievements think twice before attempting to engage you.
</RulesElement>
<RulesElement name="Lion of Battle (Secondary Attack)" type="Power" internal-id="ID_FMP_POWER_14083" source="Player's Handbook" revision-date="6/15/2011 10:09:58 AM">
  <Category> ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_99,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_NO_ACTION </Category>
  <Prereqs> Unselectable </Prereqs>
  <specific name="Power Usage"> Daily </specific>
  <specific name="_SkillPower" />
  <specific name="Display" />
  <specific name="Keywords"> Fear, Martial, Weapon </specific>
  <specific name="Action Type"> No Action </specific>
  <specific name="Attack Type"> Close burst 5 </specific>
  <specific name="Secondary Target"> Each enemy in the burst </specific>
  <specific name="Attack"> Strength vs. Will </specific>
  <specific name="Hit"> The secondary target must take a free action to move up to its speed to a square as far from you as possible. </specific>
  <specific name="_Associated Feats" />
  <specific name="_ParentPower"> ID_FMP_POWER_2198 </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_99 </specific>
</RulesElement>
  <!-- Swordmaster -->
  <RulesElement name="Precision Cut" type="Power" internal-id="ID_FMP_POWER_1601" source="Player's Handbook" revision-date="8/27/2010 11:25:49 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_26,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Swordmaster </Prereqs>
    <Flavor> You slip your blade past an enemy's armor and slice your foe just so, leaving a bleeding gash. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Swordmaster Attack 11 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Reflex </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
    <specific name="Special"> When you make an opportunity attack, you can use this power in place of a melee basic attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_26 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Steel Defense Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_653" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend action point to take action, get +4 to AC and Reflex until start of your next turn </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Steel Defense Action:When you spend an action point to take an extra action, you also gain a +4 bonus to AC and Reflex until the start of your next turn." />
    </rules>
When you spend an action point to take an extra action, you also gain a +4 bonus to AC and Reflex until the start of your next turn.
   </RulesElement>
  <RulesElement name="Steel Grace" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_450" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Use cleave, reaping strike, sure strike, tide of iron on charge if using light or heavy blade (not polearm) </specific>
    <specific name="Level"> 11 </specific>
When you charge with a light blade or a heavy blade that is not a polearm, you can use cleave, reaping strike, sure strike, or tide of iron in place of a melee basic attack.
   </RulesElement>
  <RulesElement name="Fantastic Flourish" type="Power" internal-id="ID_FMP_POWER_1600" source="Player's Handbook" revision-date="8/27/2010 11:25:49 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_26,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Swordmaster </Prereqs>
    <Flavor> With perfect timing, you flick one enemy's blood into the eyes of another. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Swordmaster Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Requirement"> During this turn you must have hit an enemy with a melee attack using a light blade or heavy blade (not a polearm). </specific>
    <specific name="Target"> One enemy other than the one you hit </specific>
    <specific name="Effect"> The target is marked until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_26 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Steel Blitz" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_451" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> Regain fighter encounter attack power when you score critical hit with light or heavy blade </specific>
    <specific name="Level"> 16 </specific>
When you score a critical hit with a light blade or a heavy blade, you regain the use of a fighter encounter attack power that you have already used during this encounter.
   </RulesElement>
  <RulesElement name="Crescendo Sword" type="Power" internal-id="ID_FMP_POWER_1602" source="Player's Handbook" revision-date="8/27/2010 11:25:50 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_26,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Swordmaster </Prereqs>
    <Flavor> With a tremendous roar, you swing your blade over your head and make lunging strikes at all nearby enemies. At the end of the flurry, you regain some of your power. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Swordmaster Attack 20 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Requirement"> You must use this power with a light blade or a heavy blade (not a polearm). </specific>
    <specific name="Target"> Each enemy you can see in the burst  </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name="Effect"> If you hit at least one target, you regain the use of one daily attack power that you have already used today. If you miss every target, you regain the use of one encounter attack power that you have already used during this encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_26 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
<RulesElement name="Dust Storm Assault" type="Power" internal-id="ID_FMP_POWER_12855" source="Dark Sun Campaign Setting" revision-date="10/12/2010 1:31:19 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_3,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> You become a violent storm, flensing the flesh of all who try to stand up to your attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_ChildPower"> ID_FMP_POWER_12856 </specific>
    <specific name="Display"> Fighter Attack 15 </specific>
    <specific name="Keywords"> Martial, Stance, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Primary Target"> Each enemy you can see in burst </specific>
    <specific name="Primary Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. </specific>
    <specific name="Effect"> You can assume the dust storm assault stance. Until the stance ends, you can use the power Dust Storm Attack. </specific>
    <specific name="Class"> ID_FMP_CLASS_3 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12856 </specific>
		<rules>
			<grant name="ID_FMP_POWER_12856" type="Power" />	
		</rules>
  </RulesElement>
<!-- Book of Vile Darkness -->
  <RulesElement name="Blood-Crazed Berserker" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_928" source="The Book of Vile Darkness">
    <Prereqs> Fighter </Prereqs>
    <print-prereqs> Fighter, evil alignment </print-prereqs>
    <Flavor> “Kill! Kill! KILL!” </Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4233, ID_FMP_CLASS_FEATURE_4234, ID_FMP_CLASS_FEATURE_4235 </specific>
    <specific name="Powers"> ID_FMP_POWER_15957,ID_FMP_POWER_15958,ID_FMP_POWER_15959 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15957,ID_FMP_POWER_15958,ID_FMP_POWER_15959 </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4233" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4234" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_4235" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_15957" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_15959" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_15958" type="Power" Level="20" />
    </rules> 
You have fought myriad battles, each a contest to determine who was strongest, who was most worthy of the champion's mantle. You survived these battles through brute strength, speed, and toughness, but you always sensed something else, something truly monstrous, threatening to break free in the thick of battle. At one glorious point, your prowess grew mighty enough that the monster emerged. It burst through your self-control and transformed you into a raging killer. All finesse, planning, and moderation fell away. Only an unspeakable craving for blood and a terrible talent for producing it remained.
	Fighters are distinguished by a mastery at arms and the rigorous control they apply in desperate situations. Every warrior must come to terms with anger in combat, to channel it in useful ways lest he or she become ruled by it. To fail is to wind up dead, skewered on an enemy weapon. Still, a few fighters surrender completely to their anger, girding themselves in hatred's armor and powering their strikes with rampant ferocity.
</RulesElement>
  <RulesElement name="Blood-Crazed Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4233" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> Your bloodlust drives you to the brink of madness. Barely do you find self-control not to butcher everyone around you. When you dig deep and push beyond your normal limits, your hatred breaks free and sends you careening into the next foe. </Flavor>
    <specific name="Short Description"> When you spend an action point, your charge attacks gain +2 attack and +4 damage till end of next turn </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Blood-Crazed Action: When you spend an action point to use an attack power, your charge attacks gain a + 2 power bonus to attack rolls and a +4 power bonus to damage rolls until the end of your next turn." />
        </rules>  
When you spend an action point to use an attack power, your charge attacks gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls until the end of your next turn.
</RulesElement>
  <RulesElement name="Unstoppable Killer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4234" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> You are violence incarnate, a destructive killing machine. You will not pause, let up, or stop. Through supreme force of will, you can shake off conditions that would hinder a lesser warrior. </Flavor>
    <specific name="Short Description"> Gain +2 to saving throws against dazed, dominated, immobilized, restrained, and stunned conditions </specific>
    <specific name="Level"> 11 </specific>
	     <rules>
           <statadd name="Saving Throws" value="+2" type="Class Feature" condition="against the dazed, dominated, immobilized, restrained, and stunned conditions" />
        </rules>  
You gain a +2 bonus to saving throws against the dazed, dominated, immobilized, restrained, and stunned conditions.
</RulesElement>
  <RulesElement name="Bloodied Aggression" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4235" source="The Book of Vile Darkness">
    <Category> 16 </Category>
    <Flavor> The greater your pain, the greater your threat on the battlefield. The injuries you sustain increase your strength, turning wild attacks into potentially killing blows. </Flavor>
    <specific name="Short Description"> While bloodied gain +1 bonus to attack and crit on 19-20 with melee weapons </specific>
    <specific name="Level"> 16 </specific>
	     <rules>
           <statadd name="attack rolls" value="+1" type="Class Feature" condition="while bloodied, and melee weapon attacks score critical hits on rolls of 19-20"/>
        </rules>  
While you are bloodied, you gain a +1 bonus to attack rolls with melee weapons, and your melee weapon attacks can score critical hits on a roll of 19–20.
</RulesElement>
  <RulesElement name="Mutilating Strike" type="Power" internal-id="ID_FMP_POWER_15957" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_928,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Prereqs> Blood-Crazed Berserker </Prereqs>
    <Flavor> Your vicious strike inflicts an appalling wound that leaves your enemy reeling in shock and horror. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Blood-Crazed Berserker Attack 11 </specific>
    <specific name="Keywords"> Martial, Weapon </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit an enemy with a melee basic attack using a weapon. </specific>
    <specific name="Effect"> The enemy takes 1[W] extra damage from the attack, and it is dazed until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_928 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
Moving across the battlefield, you leave tangled corpses in your wake—fitting punishment for those foolish enough to stand in your path.
</RulesElement>
  <RulesElement name="Maniacal Fury" type="Power" internal-id="ID_FMP_POWER_15958" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_928,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Prereqs> Blood-Crazed Berserker </Prereqs>
    <Flavor> Your towering wrath transforms you into a whirlwind of destruction. Relentless and uncaring, you strike out again and again. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Blood-Crazed Berserker Attack 20 </specific>
    <specific name="Keywords"> Martial, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> You must be bloodied. </specific>
    <specific name="Effect"> You assume the maniacal fury stance. Until the stance ends, your at-will attacks using a melee weapon deal 1[W] extra damage, and when any creature ends its turn adjacent to you, you must make a melee basic attack against that creature as a free action. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_928 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
Your hatred and anger are the stuff of legend. When sufficiently roused, you unleash your darker emotions, chewing through opponents in a brutal display. While in this state, you do not distinguish friend from foe. All are grist for the mill of your anger.
</RulesElement>
  <RulesElement name="Foaming Wrath" type="Power" internal-id="ID_FMP_POWER_15959" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_928,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,12 </Category>
    <Prereqs> Blood-Crazed Berserker </Prereqs>
    <Flavor> Pain shatters what little restraint you retain, driving you forward to butcher your enemies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Blood-Crazed Berserker Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy bloodies you with an attack. </specific>
    <specific name="Effect"> You gain temporary hit points equal to 10 + your Strength modifier. In addition, you gain combat advantage against the triggering enemy until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_928 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Only the bravest or most foolish foe dares face you in battle. If that unlucky enemy manages to bleed you, it unleashes a storm of pain. When you use this power, you gnaw on your shield or foam at the mouth, eager for the next chance to strike.
</RulesElement>
</D20Rules>