<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.22</Version>
    <Filename>38-paragon-paths.part</Filename>
    <PartAddress>http://cbloader.com/sorted/38-paragon-paths.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/38-paragon-paths.txt</VersionAddress>
  </UpdateInfo>
  <!-- Paragon Paths -->
  <!-- 38-paragon-paths.part, version 1.22 -->
  <!-- Original release: 13-July-2011; Last modified: 3-March-2012 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File Released.
 Updated 16-July-2011: Channel Divinity: Avandra, Exemplar of Avandra.
 Updated 29-July-2011: Channel Divinity: Melora, Oak Shield.
 Updated 05-August-2011: Phiaran Phantasmist Short Description fixes.
 Updated 22-August-2011: Shadowslayer Description fixes.
 Updated 28-August-2011: Phase-Mist Shroud Typo Fix. 
 Updated 05-September-2011: Added a power card to keep track of Phase-Mist Shroud.
 Updated 25-September-2011: Vision of Death Update (Charles).
 Updated 09-October-2011:  Community Fix: Paragon Multiclassing Update .
 Updated 21-November-2011 Added paragon paths from Heroes of the Feywild.
 Updated 25-Novembr-2011 Silver Fire Fix.
 Updated 4-December-2011 Tiger Jump and Slashing Frenzy Fix.
 Updated 25-December-2011 Some ID corrections and Book of Vile Darkness (Contract Killer, Demonologist, Idol of Darkness) Added.
 Updated 26-December-2011 White Horn Knight, Moon Hunter, and Soaring Rake (Dragon 406) added.
 Updated 26-February-2012 Added Heroes of the Elemental Chaos paragon paths
 Updated 27-February-2012 Elemental Savant fix
 Updated 3-March-2012 Favored Sha'ir fix
</Changelog>
  <!-- Dragon Magazine 394 -->
  <RulesElement name="Herald of Madness" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_805" source="Dragon Magazine 394" revision-date="x/x/x">
    <Prereqs> Barbarian or Monk or Ranger </Prereqs>
    <print-prereqs> Barbarian or Monk or Ranger </print-prereqs>
    <Flavor> I... it's hard for me to focus... but it'll be even harder for you. </Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3508, ID_FMP_CLASS_FEATURE_3509, ID_FMP_CLASS_FEATURE_3510 </specific>
    <specific name="Powers"> ID_FMP_POWER_13756,ID_FMP_POWER_13758,ID_FMP_POWER_13757 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13756,ID_FMP_POWER_13758,ID_FMP_POWER_13757 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3508" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3509" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3510" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_13756" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_13758" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_13757" type="Power" Level="20" />
    </rules>
  You are intimately familiar with the power that comes with controlling your enemy's emotions. Fear is a good start, but you go even further, pushing fear into madness. You have chosen to draw upon the power of the aberrant creature that brings madness by its mere presence: the gibbering mouther. Your warcry carries the sound of a thousand voices, all shouting different things. Those who hear you claw at their ears, your voice infecting their thoughts and filling their hearts with terror.
  With this power comes a change. Your mind... is different, somehow. Some thoughts come only with difficulty, but at times, you know things that your friends and allies believe you had no way of knowing. You may sometimes try to share your unique viewpoint with others, but even your most innocuous comment brings pain.
</RulesElement>
  <RulesElement name="Befouled Mind" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3508" source="Dragon Magazine 394" revision-date="6/2/2011 1:18:35 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When an enemy attacks your Will, it takes psychic damage equal to your Strength or Charisma modifier. </specific>
    <specific name="Level"> 11 </specific>
  When an enemy attacks your Will, it takes psychic damage equal to your Strength or Charisma modifier.
</RulesElement>
  <RulesElement name="Infectious Madness Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3509" source="Dragon Magazine 394" revision-date="6/2/2011 1:18:35 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Whenever you spend an action point, one enemy makes a melee basic attack. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to make an attack, choose one creature hit by that attack. That creature must make a melee basic attack against a creature of your choice as a free action." />
    </rules>
  When you spend an action point to make an attack, choose one creature hit by that attack. That creature must make a melee basic attack against a creature of your choice as a free action.
</RulesElement>
  <RulesElement name="Recovery through Pain" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3510" source="Dragon Magazine 394" revision-date="6/2/2011 1:18:35 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> An ally may take damage to reroll a saving throw </specific>
    <specific name="Level"> 16 </specific>
  Whenever an ally within 5 squares of you fails a saving throw, that ally may take psychic damage equal to his or her level to reroll the saving throw, with a +2 bonus against charm, fear, or psychic effects. The ally must use the second result.
</RulesElement>
  <RulesElement name="Disorienting Strike" type="Power" internal-id="ID_FMP_POWER_13756" source="Dragon Magazine 394" revision-date="x/x/x">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_805,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Herald of Madness </Prereqs>
    <Flavor> The initial blow is only the start of your enemy's troubles, as he becomes unsteady and confused. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Herald of Madness Attack 11 </specific>
    <specific name="Keywords"> Psionic, Primal, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity or Strength vs. Reflex </specific>
    <specific name="Hit">  2[W] + Dexterity or Strength modifier damage. The target and any enemy who starts its turn adjacent to the target provoke opportunity attacks from you when shifting or teleporting. This effect lasts until the end of your next turn. </specific>
    <specific name="Special"> You may use this attack in place of a melee basic at the end of a charge. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_805 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Maddening Redirection" type="Power" internal-id="ID_FMP_POWER_13758" source="Dragon Magazine 394" revision-date="x/x/x">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_805,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Herald of Madness </Prereqs>
    <Flavor> When an enemy gets near you, it can't distinguish one target from another. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Herald of Madness Utility 12 </specific>
    <specific name="Keywords"> Primal, Psionic, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> You assume the maddening redirection stance. Until the stance ends, when an adjacent enemy damages you with an attack while at least one other creature is adjacent to that enemy, you take only half the damage from the attack. A creature in range of the attack also takes the other half of the damage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_805 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Babbling Rage" type="Power" internal-id="ID_FMP_POWER_13757" source="Dragon Magazine 394" revision-date="x/x/x">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_805,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_35,ID_FMP_CATEGORY_53,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Herald of Madness </Prereqs>
    <Flavor> The sense of wrongness which flows out from you leaves your foes open to attack. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Herald of Madness Attack 20 </specific>
    <specific name="Keywords"> Primal, Psionic, Weapon, Rage </specific>
    <specific name="Action Type"> Standard Action   </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Attack"> Dexterity or Strength vs. Will </specific>
    <specific name="Hit"> 5[W] + Strength or Charisma modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You enter the babbling rage. Until the end of the encounter, enemies adjacent to you grant combat advantage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_805 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Ocular Adept" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_806" source="Dragon Magazine 394" revision-date="x/x/x">
    <Prereqs> Hunter or Seeker </Prereqs>
    <print-prereqs> Hunter or Seeker </print-prereqs>
    <Flavor> I spy with my many eyes, someone about to die. </Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3511, ID_FMP_CLASS_FEATURE_3512, ID_FMP_CLASS_FEATURE_3513 </specific>
    <specific name="Powers"> ID_FMP_POWER_13759,ID_FMP_POWER_13761,ID_FMP_POWER_13760 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13759,ID_FMP_POWER_13761,ID_FMP_POWER_13760 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3511" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3512" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3513" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_13759" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_13761" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_13760" type="Power" Level="20" />
    </rules>
  For those who wish to control their foes from a distance, there is no better totem creature than the beholder. Ocular adepts are seekers who wish to control everything they see. They possess minds bursting with energy, looking for release. The first and greatest expression of the link with your totem creature is the manifestation of a spiriteye.
  This weapon resembles nothing more than a ghostly eye which floats in front of the ocular adept. Despite its appearance, a seeker can use some of the principles learned with a mundane ranged weapons to fight with the spiriteye. It takes intense concentration and manipulation of the psionic and primal magics to create the spiriteye, but in time, the ocular adept gains mastery of the weapon and can control it with thought alone.
  Like the eye tyrant, you can make several swift attacks at range and float across the battlefield to a safer location. Attacks made with your spiriteye resemble the beholder's dreaded eye rays, and you have the same variety of effects with them (albeit with less control).
</RulesElement>
  <RulesElement name="Spiriteye Manifestation" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3511" source="Dragon Magazine 394" revision-date="6/2/2011 1:18:35 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Turn your ranged weapon into a spiriteye. </specific>
    <specific name="Level"> 11 </specific>
  As a free action, you can transform your ranged weapon into a spiriteye. Your spiriteye uses your ranged weapon's proficiency bonus, properties, powers, and enhancement bonus, but no longer requires ammunition or any action to load it. This transformation lasts until you dispel it as a minor action, or until the end of your next extended rest.
</RulesElement>
  <RulesElement name="Blasting Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3512" source="Dragon Magazine 394" revision-date="6/2/2011 1:18:35 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Whenever you spend an action point, make another ranged basic attack. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="When you spend an action point to make a ranged attack, you may make a ranged basic attack with your spiriteye against a different target as a free action." />
    </rules>
  When you spend an action point to make a ranged attack, you may make a ranged basic attack with your spiriteye against a different target as a free action.
</RulesElement>
  <RulesElement name="Spiriteye Perfection" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3513" source="Dragon Magazine 394" revision-date="6/2/2011 1:18:35 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> Your spiriteye does not take up your hands slot. </specific>
    <specific name="Level"> 16 </specific>
  Your spiriteye floats above you when you manifest it, and you can mentally control its attacks. It no longer requires any hands to wield it, and when you use it to make a ranged basic attack, it does not provoke opportunity attacks.
</RulesElement>
  <RulesElement name="Totem Eye Beams" type="Power" internal-id="ID_FMP_POWER_13759" source="Dragon Magazine 394" revision-date="x/x/x">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_806,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Ocular Adept </Prereqs>
    <Flavor> Ghostly eyestalks sprout from your head as eye beams strike your enemies at random. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Ocular Adept Attack 11 </specific>
    <specific name="Keywords"> Psionic, Primal, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged weapon </specific>
    <specific name="Requirement"> You must make this attack with your spiriteye. </specific>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Dexterity or Wisdom vs. Reflex </specific>
    <specific name="Hit">
    2[W] + Dexterity or Wisdom damage, and roll 1d4 to determine the additional effect.
    1. The target is dazed until the end of your next turn.
    2. The target is immobilized until the end of your next turn.
    3. The target takes an additional 1d10 damage.
    4. You slide the target 4 squares.
  </specific>
    <specific name="Effect">  Until the end of your turn, you may fly 6 squares as a move action. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_806 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Soaring, All-Seeing" type="Power" internal-id="ID_FMP_POWER_13761" source="Dragon Magazine 394" revision-date="x/x/x">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_806,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_15,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Ocular Adept </Prereqs>
    <Flavor> Your head sprouts two eyestalks which gaze about as you glide silently through the sky. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Ocular Adept Utility 12 </specific>
    <specific name="Keywords"> Primal, Psionic, Polymorph </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> Until the end of your next turn, you gain a fly speed of 4, and you do not grant combat advantage to enemies flanking you. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_806 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Rapid Eye Rays of Doom" type="Power" internal-id="ID_FMP_POWER_13760" source="Dragon Magazine 394" revision-date="x/x/x">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_806,ID_FMP_CATEGORY_28,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_35,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Prereqs> Ocular Adept </Prereqs>
    <Flavor> Bolts of energy flow from your spiriteye like the attacks of the beholder - swift and deadly. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Ocular Adept Attack 20 </specific>
    <specific name="Keywords"> Primal, Psionic, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Attack" />
    <specific name="Hit" />
    <specific name="Miss" />
    <specific name="Effect"> You enter the rapid eye rays of doom stance. Until the stance ends, as a minor action once per round, you may make a ranged basic attack with your spiriteye against an enemy within 5 squares. If this attack hits, you may shift one square as a free action. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_806 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Heroes of Shadow -->
  <RulesElement name="Battleweaver" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_830" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:06:21 AM">
    <Prereqs> Any arcane class </Prereqs>
    <print-prereqs> Any arcane class, at least two illusion at-will or encounter powers </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3766, ID_FMP_CLASS_FEATURE_3767, ID_FMP_CLASS_FEATURE_3768, ID_FMP_CLASS_FEATURE_3829, ID_FMP_CLASS_FEATURE_3830, ID_FMP_CLASS_FEATURE_3831 </specific>
    <specific name="Powers"> ID_FMP_POWER_14034,ID_FMP_POWER_14035,ID_FMP_POWER_14036 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14034,ID_FMP_POWER_14035,ID_FMP_POWER_14036 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3766" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3767" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3829" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3830" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3768" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3831" type="Class Feature" Level="20" />
    </rules>
You have adapted your arcane talents to control the field of battle. Your tradition originated with gnomes of the Feydark, who escaped their fomorian masters by mastering shadow magic to make their innate talent for illusions even more potent. Like those gnomes, you are an illusionist at heart, building your tactics on deception and misdirection. The shadowstuff you infuse into your spells makes those illusions a tangible part of the battlefield.
</RulesElement>
  <RulesElement name="Hindering Illusion" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3766" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> When you enter an opponent's mind to craft your illusions, you hinder the foe's ability to engage with the terrain around it. </Flavor>
    <specific name="Short Description"> Hit a creature with an at-will illusion attack power: the creature is slowed until the end of your next turn </specific>
    <specific name="Level"> 11 </specific>
Whenever you hit a creature with an at-will illusion attack power, the creature is slowed until the end of your next turn.
</RulesElement>
  <RulesElement name="Weaver's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3767" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> When you push yourself in battle, you bind strands of shadowstuff into your illusions, shackling the minds of your foes and taking advantage of their confusion. </Flavor>
    <specific name="Short Description"> Action point (illusion attack power): combat advantage vs. each target of the power. You may shift 2 sq. for each target hit </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Weaver's Action:When you spend an action point to use an illusion attack power, you have combat advantage against each target of the power. In addition, for each target you hit with the power, you can shift up to 2 squares as a free action." />
    </rules>
When you spend an action point to use an illusion attack power, you have combat advantage against each target of the power. In addition, for each target you hit with the power, you can shift up to 2 squares as a free action.
</RulesElement>
  <RulesElement name="Battleweave" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3829" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your signature illusion warps the battlefield around your opponents. As they struggle to navigate the illusory terrain you lay down around them, you and your allies can take advantage of their distraction. </Flavor>
    <specific name="Short Description"> Gain the battleweave power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14034 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_830 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14034 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14034" type="Power" />
    </rules>
You gain the battleweave power.
</RulesElement>
  <RulesElement name="Illusory Shelter" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3830" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> Just as you learn to warp the battlefield to hinder your foes, you can protect your allies with the same magic, manipulating strands of light and shadow into an impenetrable protective weave. </Flavor>
    <specific name="Short Description"> Gain the illusory shelter power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14035 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_830 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14035 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14035" type="Power" />
    </rules>
You gain the illusory shelter power.
</RulesElement>
  <RulesElement name="Pierce Illusion" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3768" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> Your mastery of illusions is second to none, and your powerful images undermine the minds of your foes. </Flavor>
    <specific name="Short Description"> Any enemy takes a -2 penalty to its first saving throw against the effects of your illusion powers </specific>
    <specific name="Level"> 16 </specific>
Any enemy takes a -2 penalty to its first saving throw against the effects of your illusion powers.
</RulesElement>
  <RulesElement name="Reshape Battlefield" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3831" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> As you reach the pinnacle of the battleweaver's art, you master a powerful illusion that can transform the battlefield to your liking. </Flavor>
    <specific name="Short Description"> Gain the reshape battlefield power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14036 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_830 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14036 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14036" type="Power" />
    </rules>
You gain the reshape battlefield power.
</RulesElement>
  <RulesElement name="Battleweave" type="Power" internal-id="ID_FMP_POWER_14034" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 9:49:22 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3829,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_830,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> Shadow unfurls from your hands to surround your foes, setting up a haze of swirling darkness that leaves them at your mercy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Battleweaver Attack 11 </specific>
    <specific name="Keywords"> Arcane, Illusion, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Intelligence or Charisma vs. Will </specific>
    <specific name="Hit"> 2d6 + Intelligence or Charisma modifier psychic damage, and the target is slowed and grants combat advantage until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_830 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3829 </specific>
  </RulesElement>
  <RulesElement name="Illusory Shelter" type="Power" internal-id="ID_FMP_POWER_14035" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 9:51 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3830,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_830,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,12 </Category>
    <Flavor> You call forth the illusion of a bunker, a wall, or some other concealing structure to shield you and your allies from enemy eyes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Battleweaver Utility 12 </specific>
    <specific name="Keywords"> Arcane, Illusion, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Your allies gain partial concealment while in the zone. In addition, you can place the following illusions anywhere in the zone: 2 squares of difficult terrain that allies can ignore, and one wall 3 of blocking terrain. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_830 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3830 </specific>
  </RulesElement>
  <RulesElement name="Reshape Battlefield" type="Power" internal-id="ID_FMP_POWER_14036" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:05:45 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3831,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_830,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_10,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Flavor> You call forth shadowstuff to take the form of piles of rubble, rampart walls, obscuring mist, and deadly spikes to hinder your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Battleweaver Attack 20 </specific>
    <specific name="Keywords"> Arcane, Illusion, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 3 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Intelligence or Charisma vs. Will </specific>
    <specific name="Hit"> 3d6 + Intelligence or Charisma psychic damage. </specific>
    <specific name="Effect"> You can distribute the following shadow terrain throughout the area of the burst.
	* 5 squares of difficult terrain that allies can ignore.
	* Two walls 3 of blocking terrain.
	* 2 heavily obscured squares.
	* 2 squares of caltrops. Any enemy that enters a caltrops square or ends its turn there takes damage equal to your Intelligence or Charisma modifier.
	Once distributed, the shadow terrain is stationary and cannot be moved. The shadow terrain lasts until the end of the encounter or until you end this effect as a minor action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_830 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3831 </specific>
  </RulesElement>
  <RulesElement name="Dark Watcher" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_831" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:14:52 AM">
    <Prereqs> Good or lawful good alignment </Prereqs>
    <print-prereqs> Good or lawful good alignment </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3769, ID_FMP_CLASS_FEATURE_3770, ID_FMP_CLASS_FEATURE_3771, ID_FMP_CLASS_FEATURE_3832, ID_FMP_CLASS_FEATURE_3833, ID_FMP_CLASS_FEATURE_3834 </specific>
    <specific name="Powers"> ID_FMP_POWER_14037,ID_FMP_POWER_14038,ID_FMP_POWER_14039 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14037,ID_FMP_POWER_14038,ID_FMP_POWER_14039 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3769" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3770" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3832" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3833" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3771" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3834" type="Class Feature" Level="20" />
    </rules>
The ancient order of the dark watchers was founded by arcanists who mastered the power of shadow, then matched that power with a righteous understanding of the light of life and the Astral Sea. As a dark watcher, you are a vigilant guardian of the light of life and the natural world. The power taught to you by the order grants you unmatched defensive prowess, allowing you to protect yourself and your allies from the forces of darkness. Only by embracing the shadow can its corruption be turned to light—or so you believe.
</RulesElement>
  <RulesElement name="Righteous Vigilance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3769" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> When you take advantage of a foe caught off guard, you can strike to sap its strength rather than wound its flesh. </Flavor>
    <specific name="Short Description"> Hit and damage enemy w/ opportunity attack: instead of dealing damage, may weaken target until your next turn ends </specific>
    <specific name="Level"> 11 </specific>
When you hit an enemy with an opportunity attack that deals damage, you can choose to deal no damage with the attack. Instead, the enemy is weakened until the end of your next turn.
</RulesElement>
  <RulesElement name="Righteous Beacon" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3770" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> When the forces of darkness must be held at bay, you become a beacon of righteousness whose light gives strength to your allies. </Flavor>
    <specific name="Short Description"> Action point spent: until your next turn ends, project bright light 5sq. In light, allies gain +4 to all defenses, don't provoke opportunity attacks </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Righteous Beacon:Whenever you spend an action point, you can choose to project bright light out to 5 squares until the end of your next turn. While in this light, allies gain a +4 bonus to all defenses and do not provoke opportunity attacks." />
    </rules>
Whenever you spend an action point, you can choose to project bright light out to 5 squares until the end of your next turn. While in this light, allies gain a +4 bonus to all defenses and do not provoke opportunity attacks.
</RulesElement>
  <RulesElement name="Call for Vigilance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3832" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> As an opponent of all that is dark, you weave unseen power around your allies to protect them even when you cannot. </Flavor>
    <specific name="Short Description"> Gain the call for vigilance power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14037 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_831 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14037 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14037" type="Power" />
    </rules>
You gain the call for vigilance power.
</RulesElement>
  <RulesElement name="Constant Vigilance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3833" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> The connection you forge with your allies makes you aware when one of them falls in combat. In the blink of an eye, you slip through the realm of shadow, bypassing any foe or obstruction to come to that ally's aid. </Flavor>
    <specific name="Short Description" />
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14039 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_831 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14039 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14039" type="Power" />
    </rules>
You gain the constant vigilance power.
</RulesElement>
  <RulesElement name="Never Surrender to Darkness" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3771" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> Having touched the Shadowfell, you have learned to resist the inexorable pull of the plane of the dead. This power makes your presence an inspiration to your allies whenever they fight for life. </Flavor>
    <specific name="Short Description"> You die after failing 4 death saving throws instead of 3. While within 10 sq, allies gain +2 to death saving throws </specific>
    <specific name="Level"> 16 </specific>
You die after failing four death saving throws, instead of three. While within 10 squares of you, allies gain a +2 bonus to death saving throws.
</RulesElement>
  <RulesElement name="Righteous Disruption" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3834" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> Your mastery of the magic of light and shadow lets you tap into and unravel the life force of your foes. Your allies can quickly gain the advantage over a creature torn apart by your wrath. </Flavor>
    <specific name="Short Description"> Gain the righteous disruption power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14038 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14038" type="Power" />
    </rules>
You gain the righteous disruption power.
</RulesElement>
  <RulesElement name="Call for Vigilance" type="Power" internal-id="ID_FMP_POWER_14037" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:07:19 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3832,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_831,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,11 </Category>
    <Flavor> An intangible field of protection unfurls around you, keeping a vigilant watch on your allies and blinding those who dare attack them. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Dark Watcher Attack 11 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> An enemy within 5 squares of you attacks one or more of your allies. </specific>
    <specific name="Target"> The triggering enemy in the burst </specific>
    <specific name="Effect"> The target is blinded until the end of its next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_831 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3832 </specific>
  </RulesElement>
  <RulesElement name="Constant Vigilance" type="Power" internal-id="ID_FMP_POWER_14039" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:08:24 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3833,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_831,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,12 </Category>
    <Flavor> You appear at the side of a dying ally to grant the power of healing. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Dark Watcher Utility 12 </specific>
    <specific name="Keywords"> Healing, Shadow, Teleportation </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Trigger"> An ally within 10 squares of you drops to 0 hit points or fewer. </specific>
    <specific name="Target"> The triggering ally in the burst </specific>
    <specific name="Effect"> You teleport adjacent to the target, and the target can spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_831 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3833 </specific>
  </RulesElement>
  <RulesElement name="Righteous Disruption" type="Power" internal-id="ID_FMP_POWER_14038" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_831,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Flavor> A ray of scintillating light and shadow strikes your foe, disrupting its life force and leaving it at your allies' mercy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Dark Watcher Attack 20 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> Your allies gain a +2 power bonus to attack rolls and a +5 power bonus to damage rolls against the target. In addition, the target takes a -2 penalty to attack rolls. These effects last until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_831 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
Your mastery of the magic of light and shadow lets you tap into and unravel the life force of your foes. Your allies can quickly gain the advantage over a creature torn apart by your wrath.
</RulesElement>
  <RulesElement name="Dusk Oracle" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_833" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:22:32 AM">
    <Prereqs> Training in Insight and Religion </Prereqs>
    <print-prereqs> Training in Insight and Religion </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3775, ID_FMP_CLASS_FEATURE_3776, ID_FMP_CLASS_FEATURE_3777, ID_FMP_CLASS_FEATURE_3838, ID_FMP_CLASS_FEATURE_3839, ID_FMP_CLASS_FEATURE_3840 </specific>
    <specific name="Powers"> ID_FMP_POWER_14043,ID_FMP_POWER_14044,ID_FMP_POWER_14045 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14043,ID_FMP_POWER_14044,ID_FMP_POWER_14045 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3775" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3776" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3838" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3839" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3777" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3840" type="Class Feature" Level="20" />
    </rules>
The spirits of the dead hold the accumulated lore of all creatures that once lived. Through the art of the dusk oracle, you have learned to call forth the ephemeral shades of the dead to answer questions and help you battle your foes. Whether you are a character capable of tapping into these endless memories or an empathic mortal called upon by the gods, your search for knowledge is guided by the whispers of the dead.
</RulesElement>
  <RulesElement name="Oracle's Insight" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3775" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> You question the deceased, gaining insight into their memories. Faint spirits whisper directions and instructions to guide you toward your goals. </Flavor>
    <specific name="Short Description"> May ask the corpse of an intelligent creature a single question and receive a truthful answer. </specific>
    <specific name="Level"> 11 </specific>
You can ask the corpse of any intelligent creature a single question and receive an answer. The corpse knows what the creature knew in life and what has occurred near the area where its body fell. The corpse answers truthfully, though sometimes cryptically.
</RulesElement>
  <RulesElement name="Predicted Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3776" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> As you push yourself to the limit, you call on the spirits of the dead to correct your aim or to point out weaknesses in your opponent's defenses. At times, you can share these insights with an ally. </Flavor>
    <specific name="Short Description"> Action point (attack, or attack granted to ally): attack is vs. lowest of each target's Fortitude, Reflex, or Will </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Predicted Action:When you spend an action point to make an attack, the attack is against the lowest of each target's Fortitude, Reflex, or Will. If you spend an action point to take an action that grants an attack to an ally, you can apply this benefit to the ally instead of to yourself." />
    </rules>
When you spend an action point to make an attack, the attack is against the lowest of each target's Fortitude, Reflex, or Will. If you spend an action point to take an action that grants an attack to an ally, you can apply this benefit to the ally instead of to yourself.
</RulesElement>
  <RulesElement name="Foreseen Hit" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3838" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> In the heat of combat, you listen to the shades surrounding you and use their expertise to your advantage. </Flavor>
    <specific name="Short Description"> Gain the foreseen hit power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14043 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_833 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14043 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14043" type="Power" />
    </rules>
You gain the foreseen hit power.
</RulesElement>
  <RulesElement name="Predicted Outcome" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3839" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> You augment your own knowledge by drawing on the shadowy memories of the dead, seeking ancient wisdom and insight to guide your actions. </Flavor>
    <specific name="Short Description"> Gain the predicted outcome power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14045 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_833 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14045 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14045" type="Power" />
    </rules>
You gain the predicted outcome power.
</RulesElement>
  <RulesElement name="Oracular Insight" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3777" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> When your opponent's guard is down, the whispering spirits you summon allow you to bypass the enemy's defenses with expert accuracy. </Flavor>
    <specific name="Short Description"> While you have combat advantage vs. an enemy, any resistance it has against your attacks is reduced by 10 </specific>
    <specific name="Level"> 16 </specific>
While you have combat advantage against an enemy, any resistance it has against your attacks is reduced by 10.
</RulesElement>
  <RulesElement name="Foreseen Battle" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3840" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> Having earned the trust and respect of your spirit guides, you can call upon them to fight at your side. </Flavor>
    <specific name="Short Description"> Gain the foreseen battle power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14044 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_833 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14044 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14044" type="Power" />
    </rules>
You gain the foreseen battle power.
</RulesElement>
  <RulesElement name="Foreseen Hit" type="Power" internal-id="ID_FMP_POWER_14043" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:19:59 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3838,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_833,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Flavor> The unseen dead point out the gaps in your opponent's defenses, even as they suffuse your attack with the dark energy of the Shadowfell. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Dusk Oracle Attack 11 </specific>
    <specific name="Keywords"> Cold, Necrotic, Shadow </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You make a basic attack or use an at-will attack power against an enemy. </specific>
    <specific name="Effect"> The triggering attack targets the lowest of the enemy's Fortitude, Reflex, or Will. On a hit, the attack deals extra necrotic and cold damage equal to 3 + your Wisdom or Charisma modifier, and the target is slowed until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_833 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3838 </specific>
  </RulesElement>
  <RulesElement name="Predicted Outcome" type="Power" internal-id="ID_FMP_POWER_14045" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:21:19 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3839,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_833,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> Sifting through the whispering voices of the spirits that surround you, you find one with expertise in the task at hand. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Dusk Oracle Utility 12 </specific>
    <specific name="Keywords"> Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of your next turn, you gain a power bonus to skill checks with one chosen skill. The bonus is equal to your Wisdom or Charisma modifier. </specific>
    <specific name="Sustain Minor"> The effect persists until the end of your next turn. </specific>
    <specific name="Sustain Standard"> The effect persists until the end of your next turn, and you can choose a new skill. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_833 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3839 </specific>
  </RulesElement>
  <RulesElement name="Foreseen Battle" type="Power" internal-id="ID_FMP_POWER_14044" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:22:16 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3840,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_833,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> A torrent of shadow pierces your opponent to the soul, feeding you insight that you use to guide your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Dusk Oracle Attack 20 </specific>
    <specific name="Keywords"> Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom or Charisma vs. Fortitude, Reflex, Will. You make one attack roll. If it hits at least one of the three defenses, the attack hits. </specific>
    <specific name="Hit"> 3d10 + Wisdom or Charisma modifier necrotic damage. If you hit at least two defenses, the target takes a -2 penalty to attack rolls (save ends). If you hit all three defenses, the target is also weakened (save ends all). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_833 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3840 </specific>
  </RulesElement>
  <RulesElement name="Nocturnal" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_834" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:26:07 AM">
    <Prereqs> Any primal class </Prereqs>
    <print-prereqs> Any primal class </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3778, ID_FMP_CLASS_FEATURE_3779, ID_FMP_CLASS_FEATURE_3780, ID_FMP_CLASS_FEATURE_3841, ID_FMP_CLASS_FEATURE_3842, ID_FMP_CLASS_FEATURE_3843 </specific>
    <specific name="Powers"> ID_FMP_POWER_14046,ID_FMP_POWER_14047,ID_FMP_POWER_14048 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14046,ID_FMP_POWER_14047,ID_FMP_POWER_14048 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3778" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3779" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3841" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3842" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3780" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3843" type="Class Feature" Level="20" />
    </rules>
Your innate connection to shadow, night, and the freedom you find within the darkness led you to the nocturnal path. By embracing this connection, you begin to wield the power shared by the shadowy predators that preceded you. You can step between this world and the world of shadow, summoning the aid of your nocturnal packmates from that shadow in times of need.
</RulesElement>
  <RulesElement name="Nightstrider" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3778" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> As a nocturnal predator, you stride in and out of the Shadowfell at will. When you launch yourself at an enemy, the barriers thrown up by the material world are of no concern. </Flavor>
    <specific name="Short Description"> When you charge a creature that you can see, you are phasing during the charge's movement </specific>
    <specific name="Level"> 11 </specific>
When you charge a creature that you can see, you are phasing during the charge's movement.
</RulesElement>
  <RulesElement name="Nocturnal Frenzy" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3779" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> In the thick of battle, blood calls to blood. When you push yourself to the limit, each successful strike unleashes greater fury. </Flavor>
    <specific name="Short Description"> Action point (at-will attack): if the attack hits at least one target, you may then charge (free action) </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Nocturnal Frenzy:When you spend an action point to use an at-will attack power that hits at least one target, you can then charge as a free action." />
    </rules>
When you spend an action point to use an at-will attack power that hits at least one target, you can then charge as a free action.
</RulesElement>
  <RulesElement name="Savor the Black Blood" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3841" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> You are a creature of the hunt, drawing strength from the fear of your prey as you stalk it. When the moment comes to strike, your dark bloodlust revitalizes you as you lay into your foe. </Flavor>
    <specific name="Short Description"> Gain the savor the black blood power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14046 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_834 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14046 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14046" type="Power" />
    </rules>
You gain the savor the black blood power.
</RulesElement>
  <RulesElement name="Summon the Shadow Pack" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3842" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> As your status in the shadow pack rises, you are able to summon others of your kind to your aid. Your call brings forth giant birds of prey, great cats, and other predators whose shadowy forms shift and flow around you. </Flavor>
    <specific name="Short Description"> Gain the summon the shadow pack power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14048 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_834 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14048 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14048" type="Power" />
    </rules>
You gain the summon the shadow pack power.
</RulesElement>
  <RulesElement name="Hunter of Two Worlds" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3780" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> As a nocturnal, you are a member of a pack that exists in two worlds at once. Through careful focus, you can slip the bonds of space to embrace your shadow nature, letting you move unhindered for a time. </Flavor>
    <specific name="Short Description"> Use a move action in place of a standard action: may lose 1 healing surge, become phasing during that move </specific>
    <specific name="Level"> 16 </specific>
When you use a move action in place of a standard action, you can lose a healing surge, causing yourself to be phasing during that move action.
</RulesElement>
  <RulesElement name="Tainted Predator" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3843" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> You are a master hunter among the creatures of your pack, and you can channel the dark life force of the deadliest predators. </Flavor>
    <specific name="Short Description"> Gain the tainted predator power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14047 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_834 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14047 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14047" type="Power" />
    </rules>
You gain the tainted predator power.
</RulesElement>
  <RulesElement name="Savor the Black Blood" type="Power" internal-id="ID_FMP_POWER_14046" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:23:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3841,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_834,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Flavor> You drive into your foe with a brutal attack, replenishing your strength as you drink deep of its life force. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Nocturnal Attack 11 </specific>
    <specific name="Keywords"> Primal, Shadow </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> You hit an adjacent creature with a melee attack. </specific>
    <specific name="Target"> The creature you hit </specific>
    <specific name="Effect"> The target takes 10 extra damage, and you gain 10 temporary hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_834 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3841 </specific>
  </RulesElement>
  <RulesElement name="Summon the Shadow Pack" type="Power" internal-id="ID_FMP_POWER_14048" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:25 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3842,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_834,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> A feral howl heralds the arrival of your packmates, who slip around your foes to aid you and your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Nocturnal Utility 12 </specific>
    <specific name="Keywords"> Conjuration, Primal, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure up to five shadow pack members in unoccupied squares within range that are adjacent to one or more enemies. The pack members last until the end of your next turn. Pack members can flank with you and your allies. As a move action, you can move any or all pack members up to 6 squares each. </specific>
    <specific name="Sustain Minor"> The pack members persist until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_834 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3842 </specific>
  </RulesElement>
  <RulesElement name="Tainted Predator" type="Power" internal-id="ID_FMP_POWER_14047" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:25:53 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3843,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_834,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Flavor> You call forth the black blood of the hunting beasts that are your kin, seeding your attacks with their deadly power. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Nocturnal Attack 20 </specific>
    <specific name="Keywords"> Necrotic, Poison, Primal, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, your melee attacks that hit also deal ongoing 5 necrotic and poison damage (save ends). On a critical hit, this increases to ongoing 10 necrotic and poison damage (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_834 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3843 </specific>
  </RulesElement>
  <RulesElement name="Ravenkin" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_835" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:30:02 AM">
    <Prereqs> Any arcane class, training in Religion </Prereqs>
    <print-prereqs> Any arcane class, training in Religion </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3781, ID_FMP_CLASS_FEATURE_3782, ID_FMP_CLASS_FEATURE_3783, ID_FMP_CLASS_FEATURE_3784, ID_FMP_CLASS_FEATURE_3844, ID_FMP_CLASS_FEATURE_3845, ID_FMP_CLASS_FEATURE_3846 </specific>
    <specific name="Powers"> ID_FMP_POWER_14049,ID_FMP_POWER_14050,ID_FMP_POWER_14051 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14049,ID_FMP_POWER_14050,ID_FMP_POWER_14051 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3781" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3782" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3783" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3844" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3845" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3784" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3846" type="Class Feature" Level="20" />
    </rules>
From time to time, the Raven Queen's gaze lingers on a mortal soul whose courage and devotion sparks her cold heart. To these mortals she sends a special boon—a raven-shaped shadow whose appearance is a sign of her favor.
	Those who gain this blessing are known as ravenkin, and from that point on they are never truly alone. The shadow raven that keeps them company is a physical connection to the god of death. Devout worshipers of the Raven Queen are the most common ravenkin. However, some ravenkin are recent converts to her faith, unsure of what they have done to warrant such a gift.
	Since the blessing that marked you as a ravenkin, you have been aware that you are watched by the Raven Queen. Some might grow uneasy under such scrutiny, but you embrace it, knowing that you have a special place in the god's plans.
</RulesElement>
  <RulesElement name="Shadow Raven Familiar" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3781" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> The raven that has come to you is a herald of the Raven Queen's favor and an omen of the destiny that opens before you. Its unreadable eyes watch you, giving the impression that it serves another even though it always does your bidding. </Flavor>
    <specific name="Short Description"> You gain a shadow raven familiar </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <grant name="ID_FMP_FAMILIAR_92" type="Familiar" />
    </rules>
You gain a shadow raven familiar.
</RulesElement>
  <RulesElement name="Sight of the Raven" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3782" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> As long as your shadow raven is perched on your shoulder, darkness can hold no secrets from you. </Flavor>
    <specific name="Short Description"> While your shadow raven familiar is in passive mode, you have darkvision </specific>
    <specific name="Level"> 11 </specific>
While your shadow raven familiar is in passive mode, you have darkvision.
</RulesElement>
  <RulesElement name="Murderous Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3783" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Melding your soul with the shadow raven, you learn to project your attacks through it. When you push yourself, your magic unfurls as a haze of shadow that lashes out at your unsuspecting foes. </Flavor>
    <specific name="Short Description"> Action point (arcane attack), shadow raven in active mode: the attack may originate from your familiar's space </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Murderous Action:When you spend an action point to use an arcane attack power and your shadow raven familiar is in active mode, the attack can originate from the shadow raven's space." />
    </rules>
When you spend an action point to use an arcane attack power and your shadow raven familiar is in active mode, the attack can originate from the shadow raven's space.
</RulesElement>
  <RulesElement name="Winter's Raven" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3844" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> The shadow raven watches over you on behalf of the god of death and brings cold vengeance against those who would harm you. </Flavor>
    <specific name="Short Description"> Gain the winter's raven power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14049 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_835 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14049 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14049" type="Power" />
    </rules>
You gain the winter's raven power.
</RulesElement>
  <RulesElement name="Raven Harrier" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3845" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> Your shadow raven is no stranger to combat, and proves it by harassing your enemies to thwart their defenses. </Flavor>
    <specific name="Short Description"> Gain the raven harrier power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14051 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_835 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14051 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14051" type="Power" />
    </rules>
You gain the raven harrier power.
</RulesElement>
  <RulesElement name="Bonded Raven" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3784" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> The rapport you share with your shadow raven connects both of you in spirit and thought. </Flavor>
    <specific name="Short Description"> Familiar gains +2 to all defenses. Telepathically communicate w/ your familiar while within 10 sq. and in line of effect </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <statadd name="FAMILIAR.AC" value="+2" type="Class Feature" />
      <statadd name="FAMILIAR.Fortitude Defense" value="+2" type="Class Feature" />
      <statadd name="FAMILIAR.Reflex Defense" value="+2" type="Class Feature" />
      <statadd name="FAMILIAR.Will Defense" value="+2" type="Class Feature" />
    </rules>
You can communicate telepathically with your shadow raven familiar out to a range of 10 squares. You must have line of effect to your familiar to communicate in this manner. Your familiar also gains a +2 bonus to all defenses.
</RulesElement>
  <RulesElement name="An Unkindness of Ravens" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3846" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> You have served the Raven Queen well, and she rewards you in your time of need. From the cold heights of Letherna, a flock of shadow ravens is dispatched to fight at your side. </Flavor>
    <specific name="Short Description"> Gain the power an unkindness of ravens </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14050 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_835 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14050 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14050" type="Power" />
    </rules>
You gain the power an unkindness of ravens.
</RulesElement>
  <RulesElement name="Winter's Raven" type="Power" internal-id="ID_FMP_POWER_14049" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:27:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3844,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_835,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,11 </Category>
    <Flavor> As an enemy aims at you, your raven unfurls as a shroud of bitter wind that deflects the attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Ravenkin Attack 11 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Shadow </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> An enemy within 5 squares of you targets you with a ranged attack. </specific>
    <specific name="Target"> The triggering enemy in the burst </specific>
    <specific name="Attack"> Wisdom or Charisma vs. Reflex </specific>
    <specific name="Hit"> 2d8 + Wisdom or Charisma modifier cold damage. </specific>
    <specific name="Effect"> If your shadow raven familiar is present, it appears adjacent to the target in active mode. The target takes a -2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_835 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3844 </specific>
  </RulesElement>
  <RulesElement name="Raven Harrier" type="Power" internal-id="ID_FMP_POWER_14051" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:28:39 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3845,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_835,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> Your shadow raven flies shrieking into combat at your command, distracting a foe to grant you the advantage. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Ravenkin Utility 12 </specific>
    <specific name="Keywords"> Arcane, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> Your shadow raven familiar must be in active mode. </specific>
    <specific name="Effect"> One creature adjacent to your shadow raven familiar grants combat advantage until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_835 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3845 </specific>
  </RulesElement>
  <RulesElement name="An Unkindness of Ravens" type="Power" internal-id="ID_FMP_POWER_14050" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:29:35 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3846,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_835,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> Your shadow raven splinters into a dozen distinct shapes, attacking your enemies with deathly cold. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Ravenkin Attack 20 </specific>
    <specific name="Keywords"> Arcane, Cold, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 centered on you or your shadow raven </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom or Charisma vs. Reflex. If the target is bloodied or undead, you gain a +2 power bonus to the attack roll. </specific>
    <specific name="Hit"> 2d8 + Wisdom or Charisma modifier cold and necrotic damage, and the target is immobilized (save ends). </specific>
    <specific name=" Aftereffect"> The target is slowed (save ends). </specific>
    <specific name="Miss"> Half damage, and the target is slowed (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_835 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3846 </specific>
  </RulesElement>
  <RulesElement name="Shadow Dancer" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_836" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:33:22 AM">
    <Prereqs> training in Stealth </Prereqs>
    <print-prereqs> Any teleportation at-will or encounter power, training in Stealth </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3785, ID_FMP_CLASS_FEATURE_3786, ID_FMP_CLASS_FEATURE_3787, ID_FMP_CLASS_FEATURE_3847, ID_FMP_CLASS_FEATURE_3848, ID_FMP_CLASS_FEATURE_3849 </specific>
    <specific name="Powers"> ID_FMP_POWER_14052,ID_FMP_POWER_14053,ID_FMP_POWER_14055 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14052,ID_FMP_POWER_14053,ID_FMP_POWER_14055 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3785" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3786" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3847" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3848" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3787" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3849" type="Class Feature" Level="20" />
    </rules>
You embrace the darkness as a means of perfecting the teleportation ability that quickly becomes your trademark in combat. When you strike like living shadow, you leave your foes to wonder where you might appear next.
</RulesElement>
  <RulesElement name="Dancer's Ambush" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3785" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your mastery of teleportation is such that when you slip back from the space between, your enemies cannot hope to stand against you. Whether you leap from midair, lash out with your weapon as you pass, or appear in utter silence, your attack catches your foe wholly by surprise. </Flavor>
    <specific name="Short Description"> Whenever you teleport during your turn, gain combat advantage for the next attack you make before your turn ends </specific>
    <specific name="Level"> 11 </specific>
Whenever you teleport during your turn, you gain combat advantage for the next attack roll you make before the end of your turn.
</RulesElement>
  <RulesElement name="Dancer's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3786" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> When you push yourself beyond your normal limits, the shadow magic infusing your body and soul spins out from you in a web of darkness. Using the secret lore you have mastered, you move along those shadowy tendrils in the blink of an eye. </Flavor>
    <specific name="Short Description"> Action point (attack): you may teleport up to 5 sq (free action) before or after the attack </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Dancer's Action:When you spend an action point to make an attack, you can teleport up to 5 squares as a free action before or after the attack." />
    </rules>
When you spend an action point to make an attack, you can teleport up to 5 squares as a free action before or after the attack.
</RulesElement>
  <RulesElement name="Shadowy Tendrils" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3847" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> The magic you use to slip through shadow grants you a limited ability to control that darkness. By imbuing your own shadow with your mastery of teleportation, you send a foe on a dizzying journey that slips the bonds of space. </Flavor>
    <specific name="Short Description"> Gain the shadowy tendrils power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14052 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_836 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14052 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14052" type="Power" />
    </rules>
You gain the shadowy tendrils power.
</RulesElement>
  <RulesElement name="Shadow Stalk" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3848" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> As you hone your ability to step through shadows, you are able to seize partial control of another creature's shadow, then to meld it with your own. While you and your enemy are bound in this way, it cannot hope to escape your wrath. </Flavor>
    <specific name="Short Description"> Gain the shadow stalk power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14055 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_836 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14055 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14055" type="Power" />
    </rules>
You gain the shadow stalk power.
</RulesElement>
  <RulesElement name="Lingering Shadows" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3787" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> When you hide from your enemies, shadow spins between you to more effectively shroud their sight. </Flavor>
    <specific name="Short Description"> If you are hidden from a creature at the start of its turn, you are invisible to that creature until the end of its turn </specific>
    <specific name="Level"> 16 </specific>
If you are hidden from a creature at the start of its turn, you are invisible to that creature until the end of its turn.
</RulesElement>
  <RulesElement name="Trail of Shadows" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3849" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> At the height of your power, the shadows around you flicker and shift like black fog. You call on the bitter power of the Shadowfell as you move, leaving behind a shroud of darkness to scour your foes. </Flavor>
    <specific name="Short Description"> Gain the trail of shadows power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14053 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_836 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14053 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14053" type="Power" />
    </rules>
You gain the trail of shadows power.
</RulesElement>
  <RulesElement name="Shadowy Tendrils" type="Power" internal-id="ID_FMP_POWER_14052" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:30:55 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3847,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_836,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> As you teleport, a shadowy afterimage manifests as tendrils that reach out to your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Shadow Dancer Attack 11 </specific>
    <specific name="Keywords"> Shadow, Teleportation </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You teleport up to 5 squares, then make a basic attack. You teleport one target hit by the attack up to 3 squares, and it is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_836 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3847 </specific>
  </RulesElement>
  <RulesElement name="Shadow Stalk" type="Power" internal-id="ID_FMP_POWER_14055" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:32:06 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3848,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_836,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> You attune yourself to your foe's shadow, then step through it at a moment's notice. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Shadow Dancer Utility 12 </specific>
    <specific name="Keywords"> Shadow, Teleportation </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> One creature in the burst </specific>
    <specific name="Effect"> Until the end of your next turn, you can teleport to any square adjacent to the target as a move action. If you are already adjacent to the target, you can teleport up to 3 squares as a minor action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_836 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3848 </specific>
  </RulesElement>
  <RulesElement name="Trail of Shadows" type="Power" internal-id="ID_FMP_POWER_14053" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 10:33:02 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3849,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_836,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MOVE_ACTION,20 </Category>
    <Flavor> You streak through your foes as a blur of shadow, leaving a field of bitter darkness behind you that freezes your foes to the marrow. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Shadow Dancer Attack 20 </specific>
    <specific name="Keywords"> Cold, Shadow, Zone </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You shift up to your speed. The squares you enter during this movement become a zone that lasts until the end of the encounter. Any enemy in the zone or adjacent to it when it is created takes 15 cold damage. The zone is totally obscured to your enemies. Any enemy that ends its turn in the zone or adjacent to it takes 10 cold damage, and that enemy is slowed (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_836 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3849 </specific>
  </RulesElement>
  <RulesElement name="Shadowthief" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_838" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:05:52 AM">
    <Prereqs> Any arcane class </Prereqs>
    <print-prereqs> Any arcane class </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3791, ID_FMP_CLASS_FEATURE_3792, ID_FMP_CLASS_FEATURE_3793, ID_FMP_CLASS_FEATURE_3794, ID_FMP_CLASS_FEATURE_3853, ID_FMP_CLASS_FEATURE_3854, ID_FMP_CLASS_FEATURE_3855 </specific>
    <specific name="Powers"> ID_FMP_POWER_14059,ID_FMP_POWER_14060,ID_FMP_POWER_14061 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14059,ID_FMP_POWER_14060,ID_FMP_POWER_14061 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3791" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3792" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3793" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3853" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3854" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3794" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3855" type="Class Feature" Level="20" />
    </rules>
You became a shadowthief when you fell victim to a curse that stole your own shadow away, replacing it with a dark hunger for the shadows of other creatures. You now use your arcane knowledge to seek and draw strength from those shadows, fueling the magic on which your dark power is built.
</RulesElement>
  <RulesElement name="Shadowcursed" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3791" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Although the loss of your own shadow has left you craving the spiritual power bound into the shadows of other creatures, it has also granted you a measure of protection against shadow magic and the monsters that wield it. </Flavor>
    <specific name="Short Description"> Gain +2 to all defenses vs. shadow attack powers, and vs. the attacks of shadow creatures and undead </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="AC" value="+2" type="Class Feature" condition="against shadow attack powers and against the attack of shadow creatures and undead" />
      <statadd name="Fortitude Defense" value="+2" type="Class Feature" condition="against shadow attack powers and against the attack of shadow creatures and undead" />
      <statadd name="Reflex Defense" value="+2" type="Class Feature" condition="against shadow attack powers and against the attack of shadow creatures and undead" />
      <statadd name="Will Defense" value="+2" type="Class Feature" condition="against shadow attack powers and against the attack of shadow creatures and undead" />
    </rules>
You gain a +2 bonus to all defenses against shadow attack powers and against the attacks of shadow creatures and undead.
</RulesElement>
  <RulesElement name="Shadow Feast" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3792" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your curse has left you with the need to feed on shadow. When you slay a foe, you claim its shadow, converting it into arcane energy that you use to boost your attacks and resilience. </Flavor>
    <specific name="Short Description"> Reduce an enemy to 0 hp w/ an arcane attack power: gain 1shadow. You may spend shadows to gain power bonuses </specific>
    <specific name="Level"> 11 </specific>
Whenever you reduce an enemy to 0 hit points with an arcane attack power, you gain one shadow. You can have multiple shadows, and they last until the end of the encounter.
	As a free action, you can spend up to four of these shadows to gain a power bonus to your next attack roll, damage roll, or saving throw. This bonus is equal to 1 per shadow spent.
</RulesElement>
  <RulesElement name="Harvest of Shadows" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3793" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> When your craving for shadow becomes too strong, your curse can overpower you. When this hunger takes you, you absorb more than just the shadow of a fallen foe—you steal a portion of that enemy's soul. </Flavor>
    <specific name="Short Description"> Action point (attack which allows Shadow Feast use): gain 2 shadows instead of 1 </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Harvest of Shadows:When you spend an action point to make an attack that allows you to use your Shadow Feast path feature, you gain two shadows when you use Shadow Feast instead of one shadow." />
    </rules>
When you spend an action point to make an attack that allows you to use your Shadow Feast path feature, you gain two shadows when you use Shadow Feast instead of one shadow.
</RulesElement>
  <RulesElement name="Shadow Lance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3853" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> As your ability to channel shadow grows, you devise new spells to capture the shadow essence of other creatures while they live. </Flavor>
    <specific name="Short Description"> Gain the shadow lance power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14059 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_838 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14059 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14059" type="Power" />
    </rules>
You gain the shadow lance power.
</RulesElement>
  <RulesElement name="Shadow Walk (Shadowthief)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3854" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> You become able to weave together the shadows of creatures you have defeated and slip through them to elude your enemies. </Flavor>
    <specific name="Short Description"> Gain the shadow walk power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14061 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_838 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14061 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14061" type="Power" />
    </rules>
You gain the shadow walk power.
</RulesElement>
  <RulesElement name="Decisive Darkness" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3794" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> Your hunger grants you complete control of your foes, allowing you to pull shadow from them as a precursor to their death at your hands. </Flavor>
    <specific name="Short Description"> Whenever you bloody an enemy or score a critical hit against an enemy, you gain one shadow </specific>
    <specific name="Level"> 16 </specific>
Whenever you bloody an enemy or score a critical hit against an enemy, you gain one shadow.
</RulesElement>
  <RulesElement name="Shadowcurse Cataclysm" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3855" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> You have achieved complete control over your curse, revealing your enemies' shadows as a vast web that links you all. While your foes struggle to free themselves from your control, you drain them of their shadow energy, empowering your magic to even greater heights. </Flavor>
    <specific name="Short Description"> Gain the shadowcurse cataclysm power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14060 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_838 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14060 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14060" type="Power" />
    </rules>
You gain the shadowcurse cataclysm power.
</RulesElement>
  <RulesElement name="Shadow Lance" type="Power" internal-id="ID_FMP_POWER_14059" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:02:50 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3853,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_838,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> A potent spike of darkness lances out at your foe, sundering its life force for your own use. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Shadowthief Attack 11 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Intelligence or Charisma vs. Fortitude </specific>
    <specific name="Hit"> 2d10 + Intelligence or Charisma modifier necrotic damage. </specific>
    <specific name="Effect"> You gain one shadow. If the attack hits, you instead gain two shadows. If the attack reduces the target to 0 hit points, you instead gain three shadows. These shadows are in addition to the ones you gain from your Shadow Feast path feature. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_838 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3853 </specific>
  </RulesElement>
  <RulesElement name="Shadow Walk" type="Power" internal-id="ID_FMP_POWER_14061" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:04:09 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3854,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_838,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,12 </Category>
    <Flavor> The shadows of the creatures you have slain unfurl across the battlefield, forming a path that only you can walk. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Shadowthief Utility 12 </specific>
    <specific name="Keywords"> Arcane, Shadow, Teleportation </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> You must have at least one shadow available to spend. </specific>
    <specific name="Effect"> You spend at least one shadow and teleport up to 5 squares plus 2 squares per additional shadow spent. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_838 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3854 </specific>
  </RulesElement>
  <RulesElement name="Shadowcurse Cataclysm" type="Power" internal-id="ID_FMP_POWER_14060" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:05:30 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3855,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_838,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> You raise your hands to the sky, calling down a storm of shadow against your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Shadowthief Attack 20 </specific>
    <specific name="Keywords"> Arcane, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Target"> One enemy in the burst; for every two shadows you spend, this power targets an additional enemy in the burst. </specific>
    <specific name="Attack"> Intelligence or Charisma vs. Fortitude </specific>
    <specific name="Hit"> 5d6 + Intelligence or Charisma modifier necrotic damage, and the target is immobilized (save ends). </specific>
    <specific name="Miss"> Half damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_838 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3855 </specific>
  </RulesElement>
  <RulesElement name="Veiled Master" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_839" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:09:17 AM">
    <Prereqs> Training in Stealth and Perception </Prereqs>
    <print-prereqs> Training in Stealth and Perception </print-prereqs>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3795, ID_FMP_CLASS_FEATURE_3796, ID_FMP_CLASS_FEATURE_3797, ID_FMP_CLASS_FEATURE_3856, ID_FMP_CLASS_FEATURE_3857, ID_FMP_CLASS_FEATURE_3858 </specific>
    <specific name="Powers"> ID_FMP_POWER_14062,ID_FMP_POWER_14063,ID_FMP_POWER_14064 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14062,ID_FMP_POWER_14063,ID_FMP_POWER_14064 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3795" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3796" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3856" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3857" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3797" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3858" type="Class Feature" Level="20" />
    </rules>
Veiled masters are drawn primarily from the ranks of martial artists who have learned to perceive the world around them with little or no light. In keeping with your veiled master training, you prefer to attack from hiding, either striking from existing shadow or wrapping yourself in the gloom you learn to create. The features of the veiled master path reward those of a stealthy disposition, including monks, rogues, rangers, and other lightly armored warriors.
</RulesElement>
  <RulesElement name="Close the Veil" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3795" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Your connection to shadow lets you weave an invisible veil that swallows light sources at your whim. </Flavor>
    <specific name="Short Description"> 1/Round: douse a nonmagical light source within 10 sq. for the remainder of the encounter (minor action) </specific>
    <specific name="Level"> 11 </specific>
Once per round as a minor action, you can douse a nonmagical light source no larger than a small campfire within 10 squares of you. A light source you douse using this power cannot be lit again until the end of the encounter.
</RulesElement>
  <RulesElement name="Blindfold Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3796" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> When you push yourself in combat, the shadow power you channel unfurls as strands of darkness that bind your opponent's eyes. </Flavor>
    <specific name="Short Description"> Action point (melee or close weapon attack): the first target you hit is also blinded until your next turn ends </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Blindfold Action:When you spend an action point to make a melee or close weapon attack, the first target you hit with that attack is also blinded until the end of your next turn." />
    </rules>
When you spend an action point to make a melee or close weapon attack, the first target you hit with that attack is also blinded until the end of your next turn.
</RulesElement>
  <RulesElement name="Veiled Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3856" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> A dark maelstrom wraps you tight, obscuring all sight for your foes even as it leaves them open to your attacks. </Flavor>
    <specific name="Short Description"> Gain the veiled strike power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14062 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_839 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14062 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14062" type="Power" />
    </rules>
You gain the veiled strike power.
</RulesElement>
  <RulesElement name="Veiled Eyes" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3857" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> The long hours you have spent training in conditions of total darkness have sharpened your senses. When you focus those senses, your foes cannot hope to hide from you. </Flavor>
    <specific name="Short Description"> Gain the veiled eyes power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14064 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_839 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14064 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14064" type="Power" />
    </rules>
You gain the veiled eyes power.
</RulesElement>
  <RulesElement name="Dark Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3797" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> As your ability to fight without reliance on your eyes increases, not even the deepest darkness or the power of invisibility can protect a foe from your wrath. </Flavor>
    <specific name="Short Description"> When you attack an enemy you cannot see, you take a -2 penalty to the attack roll instead of a -5 penalty </specific>
    <specific name="Level"> 16 </specific>
When you attack an enemy you cannot see, you take a -2 penalty to the attack roll instead of a -5 penalty.
</RulesElement>
  <RulesElement name="Maelstrom of Darkness" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3858" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> You have mastered the ebb and flow of shadow, allowing you to drape an ebon dawn around your enemies. This inky veil of darkness flares at your command, lashing out against all opponents caught within it and leaving a pool of shadow on the battlefield. </Flavor>
    <specific name="Short Description"> Gain the maelstrom of darkness power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14063 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_839 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14063 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14063" type="Power" />
    </rules>
You gain the maelstrom of darkness power.
</RulesElement>
  <RulesElement name="Veiled Strike" type="Power" internal-id="ID_FMP_POWER_14062" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:06:56 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3856,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_839,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Flavor> You imbue your weapon with the essence of shadow, unleashing it as an inky cloud that quickly surrounds you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Veiled Master Attack 11 </specific>
    <specific name="Keywords"> Shadow, Weapon, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength or Dexterity vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength or Dexterity modifier damage. </specific>
    <specific name="Effect"> You create a zone in a close burst 2 that lasts until the end of your next turn. For all creatures except you, the zone blocks line of sight and is totally obscured. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_839 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3856 </specific>
  </RulesElement>
  <RulesElement name="Veiled Eyes" type="Power" internal-id="ID_FMP_POWER_14064" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:07:55 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3857,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_839,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> You close your eyes and expand your senses to engage foes that you could not otherwise perceive. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Veiled Master Utility 12 </specific>
    <specific name="Keywords"> Shadow, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the veiled eyes stance. Until the stance ends, you have blindsight 3 and immunity to gaze attacks. You cannot see any creature or object outside your blindsight's range. You can end the stance as a free action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_839 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3857 </specific>
  </RulesElement>
  <RulesElement name="Maelstrom of Darkness" type="Power" internal-id="ID_FMP_POWER_14063" source="Player Essentials: Heroes of Shadow" revision-date="4/8/2011 11:08:57 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3858,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_839,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Flavor> With a sweep of your weapon, you call down the darkness of the Shadowfell to surround you and scour your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Veiled Master Attack 20 </specific>
    <specific name="Keywords"> Shadow, Weapon, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Strength or Dexterity vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength or Dexterity modifier damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. For all creatures except you, the zone blocks line of sight and is totally obscured. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_839 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3858 </specific>
  </RulesElement>
<!-- Updated 16-July-2011: Channel Divinity: Avandra, Exemplar of Avandra -->
  <RulesElement name="Exemplar of Avandra" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_848" source="Dragon Magazine 398" revision-date="6/15/2011 10:21:44 AM">
    <Prereqs> Must worship Avandra </Prereqs>
    <print-prereqs> Must worship Avandra </print-prereqs>
    <Flavor> “I am the living embodiment of Avandra's spirit.” </Flavor>
    <specific name="Power Name" />
    <specific name="Trait Package" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3863, ID_FMP_CLASS_FEATURE_3864, ID_FMP_CLASS_FEATURE_3865 </specific>
    <specific name="Powers"> ID_FMP_POWER_14092,ID_FMP_POWER_14093,ID_FMP_POWER_14094 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14092,ID_FMP_POWER_14093,ID_FMP_POWER_14094 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3863" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_3864" type="Class Feature" Level="11" />
      <grant name="ID_FMP_POWER_14092_CLASS_FEATURE" type="Class Feature" Level="11" />
      <grant name="ID_FMP_POWER_14094_CLASS_FEATURE" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_3865" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_14093_CLASS_FEATURE" type="Class Feature" Level="20" />
    </rules>
The life of an adventurer is a life of extremes. Although you stare death (or worse) in the face on a regular basis while serving Avandra, you also embrace everything else life has to offer.
	You find joy in sharing a hearty meal in the company of friends both old and new. You hunt and fish as needed and enjoy the world around you. You delight in journeying to a previously unknown land, whether the journey is safe and quick or filled with peril. When danger draws near or when those around you are in need, you don't hesitate to spring into action, calling upon Avandra as your greatest ally. Regardless of the situation, you embrace life with unbridled confidence and optimism, and you accept the inevitable challenges you face with equanimity.
	All these joys fill your heart to brimming, and you praise Avandra for the opportunity to live an adventurous life filled with beauty and peril.
</RulesElement>
  <RulesElement name="Bold Step" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3863" source="Dragon Magazine 398" revision-date="6/28/2011 11:17:41 AM">
    <Category> 11 </Category>
    <specific name="Short Description"> Whenever you use a move action to shift, you can shift 1 extra square </specific>
    <specific name="Level"> 11 </specific>
Whenever you use a move action to shift, you can shift 1 extra square.
</RulesElement>
  <RulesElement name="Exemplar Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3864" source="Dragon Magazine 398" revision-date="6/28/2011 11:17:41 AM">
    <Category> 11 </Category>
    <specific name="Short Description"> Action point spent (extra action): +2 to attack rolls, speed, ability checks, and skill checks until your next turn ends </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Exemplar Action:When you spend an action point to take an extra action, you gain a +2 bonus to speed and a +2 bonus to attack rolls, ability checks, and skill checks until the end of your next turn." />
    </rules>
When you spend an action point to take an extra action, you gain a +2 bonus to speed and a +2 bonus to attack rolls, ability checks, and skill checks until the end of your next turn.
</RulesElement>
  <RulesElement name="Avandra's Favor" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3865" source="Dragon Magazine 398" revision-date="6/28/2011 11:17:41 AM">
    <Category> 16 </Category>
    <specific name="Short Description"> While you are bloodied, you gain a +2 bonus to all defenses </specific>
    <specific name="Level"> 16 </specific>
While you are bloodied, you gain a +2 bonus to all defenses.
</RulesElement>
  <RulesElement name="Forceful Response" type="Class Feature" internal-id="ID_FMP_POWER_14092_CLASS_FEATURE" source="Dragon Magazine 398" revision-date="6/15/2011 10:09:58 AM">
    <Category> 11 </Category>
    <Flavor> You channel Avandra's energy to strike back at a foe that has wounded you, emboldening your future actions against this foe. </Flavor>
    <specific name="Short Description"> Gain the veiled strike power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_14092 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_848 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14092 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14092" type="Power" />
    </rules>
You gain the forcefull response power.
</RulesElement>
  <RulesElement name="Share Avandra's Favor" type="Class Feature" internal-id="ID_FMP_POWER_14094_CLASS_FEATURE" source="Dragon Magazine 398" revision-date="6/15/2011 10:09:58 AM">
    <Category> 12 </Category>
    <Flavor> You grant Avandra's favor to one of your friends. </Flavor>
    <specific name="Short Description"> Gain the veiled strike power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_14094 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_848 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14094 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14094" type="Power" />
    </rules>
You gain the share Avandra's favor power.
</RulesElement>
  <RulesElement name="Bold Invitation" type="Class Feature" internal-id="ID_FMP_POWER_14093_CLASS_FEATURE" source="Dragon Magazine 398" revision-date="6/15/2011 10:09:58 AM">
    <Category> 20 </Category>
    <Flavor> You blast a foe with divine energy, forcing it to meet you in battle and bolstering yourself with Avandra's protection. </Flavor>
    <specific name="Short Description"> Gain the veiled strike power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_14093 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_848 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14093 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14093" type="Power" />
    </rules>
You gain the bold invitation power.
</RulesElement>
  <RulesElement name="Forceful Response" type="Power" internal-id="ID_FMP_POWER_14092" source="Dragon Magazine 398" revision-date="6/15/2011 10:09:58 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_848,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,11 </Category>
    <Prereqs> Exemplar of Avandra </Prereqs>
    <Flavor> You channel Avandra's energy to strike back at a foe that has wounded you, emboldening your future actions against this foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Exemplar of Avandra Attack 11 </specific>
    <specific name="Keywords"> Divine, Force, Implement </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Trigger"> An enemy within 5 squares of you hits you with an attack. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 2d6 + Wisdom modifier force damage, and you knock the target prone. Additionally, the target grants combat advantage to you until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_848 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Bold Invitation" type="Power" internal-id="ID_FMP_POWER_14093" source="Dragon Magazine 398" revision-date="6/15/2011 10:09:58 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_848,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Exemplar of Avandra </Prereqs>
    <Flavor> You blast a foe with divine energy, forcing it to meet you in battle and bolstering yourself with Avandra's protection. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Exemplar of Avandra Attack 20 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant, Teleportation </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 4d8 + Wisdom modifier radiant damage, and you can teleport the target to a square adjacent to you. </specific>
    <specific name="Miss"> Half damage, and you pull the target up to 2 squares. </specific>
    <specific name="Effect"> You gain a +2 bonus to all defenses against attacks made by the target until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_848 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Share Avandra's Favor" type="Power" internal-id="ID_FMP_POWER_14094" source="Dragon Magazine 398" revision-date="6/15/2011 10:09:58 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_848,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Exemplar of Avandra </Prereqs>
    <Flavor> You grant Avandra's favor to one of your friends. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Exemplar of Avandra Utility 12 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Target"> One bloodied ally in the burst </specific>
    <specific name="Effect"> Until the end of your next turn, the target gains a +4 power bonus to all defenses. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_848 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Oak Shield" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_890" source="Dragon Magazine 401">
    <Prereqs> Any divine class, must worship Melora </Prereqs>
    <print-prereqs> Any divine class, must worship Melora </print-prereqs>
    <Flavor> “As the sturdy oak stands strong against the ravages of unnatural forces, I do the same against those who threaten the wilderness.” </Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4074, ID_FMP_CLASS_FEATURE_4075, ID_FMP_CLASS_FEATURE_4076 </specific>
    <specific name="Powers"> ID_FMP_POWER_14367,ID_FMP_POWER_14368,ID_FMP_POWER_14369 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14367,ID_FMP_POWER_14368,ID_FMP_POWER_14369 </specific>
      <rules>
         <grant name="ID_FMP_CLASS_FEATURE_4074" type="Class Feature" Level="11" />
         <grant name="ID_FMP_CLASS_FEATURE_4075" type="Class Feature" Level="11" />
         <grant name="ID_FMP_CLASS_FEATURE_4076" type="Class Feature" Level="16" />
         <grant name="ID_FMP_POWER_14367" type="Power" Level="11" />
         <grant name="ID_FMP_POWER_14368" type="Power" Level="20" />
         <grant name="ID_FMP_POWER_14369" type="Power" Level="12" />
      </rules>  
For centuries, the Oak Shields have guarded the wild areas of the world. Oak Shields, like their namesake trees, are known for longevity, hardiness, and loyalty. Legends claim that Melora personally trained the first members of the order, providing them with the secrets of using everspring groves and standing stones. Ancient sites such as these might hold information on how Melora's faithful can benefit from them.
	Each aspiring Oak Shield studies under a master. Together, the student and the master meditate beneath a sacred oak, seeking enlightenment about the natural world. The student learns to interpret the whispers of the primal spirits and to understand the wisdom of the changing seasons. During this time, he or she comes to appreciate when to stand tall against the wind and when to bend when the wind is too strong. In addition, the student learns about the complexity of the world, how something as simple as a tree can have multiple aspects to its nature. An Oak Shield applies these lessons to his or her life's work as a guardian of the natural order, remaining steadfast in the face of adversity and providing shelter during the storm.
</RulesElement>
  <RulesElement name="Weather the Storm" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4074" source="Dragon Magazine 401">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain resist 10 lightning and thunder; when you are hit by lightning or thunder, one or two non-targeted allies gain 10 temporary hp </specific>
    <specific name="Level"> 11 </specific>
      <rules>
         <statadd name="resist:thunder" value="+10" />
		 <statadd name="resist:lightning" value="+10" />
      </rules>  
You gain resist 10 lightning and resist 10 thunder. Whenever you are hit by a lightning attack or a thunder attack, one or two allies who are within 5 squares of you and who are not targets of the attack each gain 10 temporary hit points.
</RulesElement>
  <RulesElement name="Sheltering Boughs" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4075" source="Dragon Magazine 401">
    <Category> 11 </Category>
    <specific name="Short Description"> You and allies within 5 sq. gain +2 power bonus to AC and Fort until end of next turn after you use action point </specific>
    <specific name="Level"> 11 </specific>
      <rules>
         <textstring name="Action Point" value="When you spend an action point to take an extra action, you and each ally within 5 squares of you gain a +2 power bonus to AC and Fortitude until the start of your next turn." />
      </rules>  
When you spend an action point to take an extra action, you and each ally within 5 squares of you gain a +2 power bonus to AC and Fortitude until the start of your next turn.
</RulesElement>
  <RulesElement name="Deep Roots" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4076" source="Dragon Magazine 401">
    <Category> 16 </Category>
    <specific name="Short Description"> Gain tremorsense 5 when in contact w/ ground </specific>
    <specific name="Level"> 16 </specific>
You have tremorsense 5 while you are in contact with the ground.
</RulesElement>
  <RulesElement name="Steadfast Resolve" type="Power" internal-id="ID_FMP_POWER_14367" source="Dragon Magazine 401">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_890,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Oak Shield </Prereqs>
    <Flavor> Your prayers to Melora strengthen your resolve, allowing you to stand your ground. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Oak Shield Attack 11 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Primary ability vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma  modifier damage, and you push the target up to 2 squares. </specific>
    <specific name="Effect"> You or one ally within 5 squares of you is immune to forced movement until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_890 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Renewing Vines" type="Power" internal-id="ID_FMP_POWER_14368" source="Dragon Magazine 401">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_890,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_14,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Oak Shield </Prereqs>
    <Flavor> When you raise your weapon, vines launch from the ground, piercing your enemies with poisonous thorns and refreshing your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Oak Shield Attack 20 </specific>
    <specific name="Keywords"> Divine, Poison, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Primary ability vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Strength, Constitution, Dexterity, Intelligence, Wisdom, or Charisma  modifier poison damage, and the target is immobilized (save ends). </specific>
    <specific name="Miss"> Half damage, and the target is slowed (save ends). </specific>
    <specific name="Effect"> You and each ally in the burst gain temporary hit points equal to 2 + one-half your level and a +2 bonus to a single saving throw, skill check, or attack roll of his or her choice before the end of the encounter. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_890 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Whirling Leaves" type="Power" internal-id="ID_FMP_POWER_14369" source="Dragon Magazine 401">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_890,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Oak Shield </Prereqs>
    <Flavor> Your prayer takes the form of leaves in a strong wind, obscuring you and your allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Oak Shield Utility 12 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target has partial concealment until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_890 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
<!-- Phiarlan Phantasmist Short description fixes -->
   <RulesElement name="Mind Fire" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1629" source="Eberron Player&apos;s Guide" revision-date="10/5/2010 1:47:05 PM" >
      <Category> 11 </Category>
      <specific name="Short Description"> Enemies affected by your charm, fear, illusion, or psychic powers take -2 penalty to saving throws against that power. </specific>
      <specific name="Level"> 11 </specific>
Any enemy affected by one of your charm, fear, illusion, or psychic powers takes a -2 penalty to saving throws against that power&apos;s effect.
   </RulesElement> 
   <RulesElement name="Phase-Mist Shroud" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1630" source="Eberron Player&apos;s Guide" revision-date="10/5/2010 1:47:05 PM" >
      <Category> 16 </Category>
      <specific name="Short Description"> Use illusion power to gain concealment and a +1 bonus to attack for charm, fear, illusion, or psychic powers until the end of your next turn. </specific>
      <specific name="Level"> 16 </specific>
	  <rules>
	    <grant name="ID_DRU_UTILITY_001" />
	  </rules>
Whenever you use an illusion power, you gain concealment and a +1 bonus to attacks rolls with charm, fear, illusion, or psychic powers until the end of your next turn.
   </RulesElement> 
   <RulesElement name="Phase-Mist Shroud" type="Power" internal-id="ID_DRU_UTILITY_001" source="Eberron Player&apos;s Guide" revision-date="10/5/2010 1:47:05 PM" >
      <Category> ID_INTERNAL_CATEGORY_UTILITY,16 </Category>
      <specific name="Power Usage"> At-Will </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Phiarlan Phantasmist 16 </specific>
      <specific name="Keywords"> Class Feature </specific>
      <specific name="Action Type"> No Action </specific>
      <specific name="Attack Type"> Personal </specific>
      <specific name="Effect"> Whenever you use an illusion power, you gain concealment and a +1 bonus to attacks rolls with charm, fear, illusion, or psychic powers until the end of your next turn. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_PARAGON_PATH_382 </specific>
      <specific name="Level"> 16 </specific>
      <specific name="Power Type"> Utility </specific>
   </RulesElement>
<RulesElement name="Phantasmist Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1628" source="Eberron Player&apos;s Guide" revision-date="10/5/2010 1:47:05 PM" >
      <Category> 11 </Category>
      <specific name="Short Description"> When you spend an action point to take an extra action, you or one ally within 3 squares of you becomes invisible until the start of your next turn. </specific>
      <specific name="Level"> 11 </specific>
	  <specific name="_CS_ShortDescription"> @ </specific>
      <rules>
         <textstring name="Action Point" value="Phantasmist Action:When you spend an action point to take an extra action, you or one ally within 3 squares of you becomes invisible until the start of your next turn." />
      </rules>
When you spend an action point to take an extra action, you or one ally within 3 squares of you becomes invisible until the start of your next turn.
</RulesElement>
<RulesElement name="Shadowslayer" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_876" source="Dragon Magazine Annual 2009,Dragon Magazine 366" revision-date="10/5/2010 1:47:04 PM" >
      <Category> 16 </Category>
      <specific name="Short Description"> Apply sneak attack to opportunity attacks on a miss while concealed and target granting combat advantage. </specific>
      <specific name="Level"> 16 </specific>
While you have any concealment, you can deal your Sneak Attack damage when you make an opportunity attack against a target granting combat advantage, even if you miss.
   </RulesElement>
   <RulesElement name="Vision of Death (Augment 0)" type="Power" internal-id="ID_INTERNAL_POWER_VISION_OF_DEATH_(AUGMENT_0)" source="Player's Handbook Races: Tiefling" revision-date="9/21/2010 1:52:22 PM">
      <Flavor> You open your foe's mind to the future and allow your enemy to see how death will claim it. </Flavor>
      <specific name="_SupportsID"> ID_FMP_POWER_10874 </specific>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Infernal Eye Attack 11 </specific>
      <specific name="Keywords"> Augmentable, Fear, Implement, Psionic, Psychic </specific>
      <specific name="Action Type"> Immediate Interrupt </specific>
      <specific name="Attack Type"> Close burst 10 </specific>
      <specific name="Trigger"> An enemy in burst is hit by an attack </specific>
      <specific name="Target"> The triggering enemy </specific>
      <specific name="Attack"> Charisma, Intelligence, or Wisdom vs. Will </specific>
      <specific name="Hit"> 1d10 + Charisma modifier, Intelligence modifier, or Wisdom modifier psychic damage. </specific>
      <specific name="Class"> ID_FMP_PARAGON_PATH_571 </specific>
      <specific name="Level"> 11 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentParent"> ID_FMP_POWER_10874 </specific>
   </RulesElement>
   <RulesElement name="Vision of Death (Augment 2)" type="Power" internal-id="ID_INTERNAL_POWER_VISION_OF_DEATH_(AUGMENT_2)" source="Player's Handbook Races: Tiefling" revision-date="9/21/2010 1:52:22 PM">
      <Flavor> You open your foe's mind to the future and allow your enemy to see how death will claim it. </Flavor>
      <specific name="_SupportsID"> ID_FMP_POWER_10874 </specific>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Infernal Eye Attack 11 </specific>
      <specific name="Keywords"> Augmentable, Fear, Implement, Psionic, Psychic </specific>
      <specific name="Action Type"> Immediate Interrupt </specific>
      <specific name="Attack Type"> Close burst 10 </specific>
      <specific name="Trigger"> An enemy in burst is hit by an attack </specific>
      <specific name="Target"> The triggering enemy </specific>
      <specific name="Attack"> Charisma, Intelligence, or Wisdom vs. Will </specific>
      <specific name="Hit"> 1d10 + Charisma modifier, Intelligence modifier, or Wisdom modifier psychic damage. </specific>
      <specific name="Class"> ID_FMP_PARAGON_PATH_571 </specific>
      <specific name="Level"> 11 </specific>
      <specific name="Power Type"> Attack </specific>
      <specific name="_AugmentParent"> ID_FMP_POWER_10874 </specific>
      <specific name="Effect"> Until the end of your next turn, the target is considered bloodied for all effects. </specific>
   </RulesElement>
<!-- Paragon Multiclassing Fix-->   
    <RulesElement name="Paragon Multiclassing" type="Paragon Path" internal-id="ID_INTERNAL_PARAGON_PATH_PARAGON_MULTICLASSING" source="Player&apos;s Handbook" >
      <Prereqs> Any multiclass encounter feat, Any multiclass daily feat, Any multiclass utility feat </Prereqs>
      <print-prereqs> Any multiclass encounter feat, Any multiclass daily feat, Any multiclass utility feat </print-prereqs>
      <Flavor> Specialize in your second class </Flavor>
      <rules>
         <replace name="at-will paragon multiclassing swap" requires="!Psionic First Class|Psionic Second Class" Level="11" multiclass="At-Will" optional="true" />
         <grant name="ID_INTERNAL_FEAT_PARAGON_HYBRID_TALENT" type="Feat" Level="11" requires="ID_INTERNAL_CLASS_HYBRID"/>
         <select type="Power" number="1" Category="$$MULTICLASS,encounter,7" requires="!Psionic First Class|Psionic Second Class" />
         <select type="Power" number="1" Category="$$MULTICLASS,utility,10" Level="12" />
         <select type="Power" number="1" Category="$$MULTICLASS,daily,19" Level="20" />
         <statadd name="Power Points" value="+2" requires="Psionic First Class&amp;Psionic Second Class" />
         <select type="Power" number="1" Category="$$MULTICLASS,at-will,7" requires="Psionic First Class&amp;Psionic Second Class" />
         <select type="Power" number="1" Category="$$MULTICLASS,at-will,1" requires="Psionic First Class&amp;(!Psionic Second Class)" />
         <select type="Power" number="1" Category="$$MULTICLASS,encounter,7" requires="Psionic First Class&amp;(!Psionic Second Class)" />
         <grant name="ID_INTERNAL_INTERNAL_SECONDNOTFIRSTPSIONIC" type="Internal" requires="(!Psionic First Class)&amp;Psionic Second Class" />
      </rules>
You might choose to take on powers from a second class in place of a paragon path. If you have the Novice Power, Acolyte Power, and Adept Power feats for a class, you can choose to continue to gain powers from that class rather than take a paragon path. If you choose this option, you gain several benefits.
    At 11th level, you can choose to replace one of your at-will powers with an at-will power from your second class.
    In place of the paragon path encounter power gained at 11th level, you can select any encounter power of 7th level or lower from your second class.
    In place of the paragon path utility power gained at 12th level, you can select any utility power of 10th level or lower from your second class.
    In place of the paragon path daily power gained at 20th level, you can select any daily power of 19th level or lower from your second class.
    Psionic Augmentation: If either of your classes has the Psionic Augmentation class feature and you choose paragon multiclassing, the benefits you gain at 11th level are different from those noted above.
    If your first and second classes both have the Psionic Augmentation class feature, at 11th level you gain 2 power points and an at-will attack power of 7th level or lower from your second class.
    If your first class has the Psionic Augmentation class feature and your second class doesn&apos;t have it, at 11th level you gain an at-will attack power from your second class as well as an encounter attack power of 7th level or lower from that class.
    If your first class doesn&apos;t have the Psionic Augmentation class feature and your second class does have it, at 11th level you lose one at-will attack power from your first class but gain 2 power points and an at-will attack power of 7th level or lower from your second class.
   </RulesElement>
<!-- Heroes of the Feywild -->
<!-- Berserker Paragon Path: Deadly Berserker -->
<RulesElement name="Deadly Berserker" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_904" source="Heroes of the Feywild">
    <Prereqs> ID_FMP_CLASS_906 </Prereqs>
    <print-prereqs> Barbarian (Berserker) </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4112, ID_FMP_CLASS_FEATURE_4113, ID_FMP_CLASS_FEATURE_4114 </specific>
    <specific name="Powers"> ID_FMP_POWER_15821,ID_FMP_POWER_15822,ID_FMP_POWER_15823 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15821,ID_FMP_POWER_15822,ID_FMP_POWER_15823 </specific>
    <rules>
		<grant name="ID_FMP_CLASS_FEATURE_4112" type="Class Feature" Level="11" />
		<grant name="ID_FMP_CLASS_FEATURE_4113" type="Class Feature" Level="11" />
		<grant name="ID_FMP_CLASS_FEATURE_4114" type="Class Feature" Level="16" />
		<grant name="ID_FMP_POWER_15821" type="Power" Level="11" />
		<grant name="ID_FMP_POWER_15822" type="Power" Level="12" />
		<grant name="ID_FMP_POWER_15823" type="Power" Level="20" />
	</rules>	  
You have battled your way out of the dangerous wilderness, faced ever-growing threats, and managed to keep yourself alive despite your occasional recklessness. You grow stronger both in your connection to the primal spirits and in your martial prowess. This marriage of power makes you a dangerous and skilled warrior when in control of your emotions, and a force of nature when you give in to your rage.
</RulesElement>
<RulesElement name="Berserker's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4112" source="Heroes of the Feywild">
      <Category> 11 </Category>
	  <Flavor> When you succumb to your rage, usually you do not regain control until after all your enemies are dead or defeated. But you are starting to learn how to let small amounts of your rage bubble up to the surface when needed. With focus, now you can allow only a portion of that fury to fuel your attacks. </Flavor>
      <specific name="Short Description"> When you spend an action point to make a melee weapon attack, you deal 1d12 extra damage to each target you hit. </specific>
      <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Berserker's Action: When you spend an action point to make a melee weapon attack, you deal 1d12 extra damage to each target you hit with that attack." />	
        </rules>
When you spend an action point to make a melee weapon attack, you deal 1d12 extra damage to each target you hit with that attack.
</RulesElement>
<RulesElement name="Reaping Fury" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4113" source="Heroes of the Feywild">
    <Category> 11 </Category>
    <Flavor> Though many might see the attacks you make while driven by your bloodlust as reckless and wild, those blows take a toll on your enemies. </Flavor>
    <specific name="Short Description"> Gain your Str mod bonus to weapon damage after you miss with an at-will or encounter attack power while you are under the effect of Berserker Fury </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="damage rolls" value="+Strength modifier" type="Class Feature" condition="while under Berserker Fury and you miss with a weapon using an at-will or encounter attack power, before the end of your next turn." />
		</rules>
While you are under the effect of your Berserker Fury class feature, whenever you miss with a weapon using an at-will attack power or an encounter attack power, you gain a power bonus to the damage roll of your next weapon attack that hits before the end of your next turn. The bonus equals your Strength modifier.
</RulesElement>
<RulesElement name="Supreme Stamina" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4114" source="Heroes of the Feywild">
    <Category> 16 </Category>
    <Flavor> As your enemies grow fewer, you grow stronger. Each foe's defeat fuels your fighting power and allows you to stand against long odds on the battlefield. </Flavor>
    <specific name="Short Description"> Gain temp HP equal to 5 + one-half your level whenever you drop a non-minion enemy to 0 hp </specific>
    <specific name="Level"> 16 </specific>
Whenever your attack drops a nonminion enemy to 0 hit points, you gain temporary hit points equal to 5 + one-half your level.
</RulesElement>
<RulesElement name="A Thousand Ways to Die" type="Power" internal-id="ID_FMP_POWER_15821" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_904,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Prereqs> Deadly Berserker </Prereqs>
    <Flavor> Your prowess in battle is well earned, and whether you're raging at your enemies or in full control of your body, you have many ways to bring down your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Deadly Berserker Attack 11 </specific>
    <specific name="Keywords"> Martial, Primal, Weapon </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit a creature with a melee basic weapon attack or a barbarian at-will weapon attack power. </specific>
    <specific name="Target"> The creature you hit </specific>
    <specific name="Effect"> The target takes 1[W] extra damage from the triggering attack. Additionally, choose one of the following effects.
* The target is immobilized until the end of your next turn.
* The target falls prone. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_904 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You are a versatile warrior with many fighting styles honed to give you an advantage, and your skill does not fade when you give way to the beast within. Even when the primal spirits' power flows through you, your fighting instincts remain, allowing you to select the best technique to fight your foes.
</RulesElement>
<RulesElement name="Surge of Strength" type="Power" internal-id="ID_FMP_POWER_15822" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_904,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_33,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Deadly Berserker </Prereqs>
    <Flavor> Even as your strength wanes and your health flags, you find a reserve of internal strength to continue the fight. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Deadly Berserker Utility 12 </specific>
    <specific name="Keywords"> Martial, Primal </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain temporary hit points equal to your healing surge value. If you are under the effect of your Berserker Fury, you gain the following benefit instead: When you make your next attack roll before the end of your next turn, roll twice and use either result. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_904 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Whether it's a rush of adrenaline driven by urgency or invigorating power given by primal spirits, you are able to surprise your enemies with your resurgence.
</RulesElement>
<RulesElement name="Slake the Rage" type="Power" internal-id="ID_FMP_POWER_15823" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_904,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_NO_ACTION,20 </Category>
    <Prereqs> Deadly Berserker </Prereqs>
    <Flavor> When you enter battle, you are filled with a thirst for violence that can be satisfied only by striking down your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Deadly Berserker Attack 20 </specific>
    <specific name="Keywords"> Martial, Primal, Weapon </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You hit a creature with a melee basic weapon attack or a barbarian at-will weapon attack power. </specific>
    <specific name="Target"> The creature you hit </specific>
    <specific name="Effect"> The target takes 2[W] extra damage from the triggering attack. Additionally, choose one of the following effects.
* The target takes ongoing 10 damage (save ends).
* The target is dazed and slowed (save ends both). </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_904 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
Sometimes, nothing will calm you until you have seen your enemies destroyed. Even when you are in full control, though, at times you must unleash some of your fury on a foe, satisfying your bloodlust.
</RulesElement>
<!-- Protector Paragon Path: Inner Circle Initiate -->
<RulesElement name="Inner Circle Initiate" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_911" source="Heroes of the Feywild">
    <Prereqs> ID_FMP_CLASS_909 </Prereqs>
    <print-prereqs> Druid (Protector) </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4180, ID_FMP_CLASS_FEATURE_4179, ID_FMP_CLASS_FEATURE_4181 </specific>
    <specific name="Powers"> ID_FMP_POWER_15875,ID_FMP_POWER_15876,ID_FMP_POWER_15877 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15875,ID_FMP_POWER_15876,ID_FMP_POWER_15877 </specific>
		<rules>
			<grant name="ID_FMP_CLASS_FEATURE_4179" type="Class Feature" Level="11" />
			<grant name="ID_FMP_CLASS_FEATURE_4180" type="Class Feature" Level="11" />
			<grant name="ID_FMP_CLASS_FEATURE_4181" type="Class Feature" Level="16" />
			<grant name="ID_FMP_POWER_15875" type="Power" Level="11" />
			<grant name="ID_FMP_POWER_15877" type="Power" Level="12" />
			<grant name="ID_FMP_POWER_15876" type="Power" Level="20" />
		</rules>
You become a pivotal member of your druid circle, having grown in both experience and influence. The powerful evocations you learn and the blessings you gain mark you as one chosen for greatness.
</RulesElement>
<RulesElement name="Sheltering Growth" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4179" source="Heroes of the Feywild">
    <Category> 11 </Category>
    <Flavor> As a paragon protector, when you channel your power into the land around you, a measure of that energy is given back to aid an ally. </Flavor>
    <specific name="Short Description"> When you use nature's growth power, one ally in or adjacent to the burst gains temp HP equal to their healing surge value </specific>
    <specific name="Level"> 11 </specific>
	  	<rules>
            <modify name="Nature's Growth" type="Power" Field="Effect" value="The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain for all creatures except you. You can dismiss the zone as a minor action. In addition, one ally in or adjacent to the burst gains temporary hit points equal to his or her healing surge value."/> 			
        </rules>  
When you use your nature's growth power, one ally in or adjacent to the burst gains temporary hit points equal to his or her healing surge value.
</RulesElement>
<RulesElement name="Initiate's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4180" source="Heroes of the Feywild">
    <Category> 11 </Category>
    <Flavor> As you channel greater levels of primal power, the mysteries bestowed on you by your druid circle lend the force of nature to your attacks. </Flavor>
    <specific name="Short Description"> When you spend an action point, gain a damage bonus equal to the number of targets of the attack </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Initiate's Action: When you spend an action point, gain a damage bonus equal to the number of targets of the attack." />
        </rules>  
When you spend an action point to make an attack, you gain a bonus to damage rolls for that attack equal to the number of targets of that attack.
</RulesElement>
<RulesElement name="Fury of the Raging Storm" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4181" source="Heroes of the Feywild">
    <Category> 16 </Category>
    <Flavor> When your enemies push you to your limits, they risk unleashing a storm that will quickly rage out of control. </Flavor>
    <specific name="Short Description"> While you are bloodied, any enemy that ends its turn adjacent to you takes 10 lightning and thunder damage </specific>
    <specific name="Level"> 16 </specific>
While you are bloodied, any enemy that ends its turn adjacent to you takes 10 lightning and thunder damage.
</RulesElement>
<RulesElement name="Thorny Vines" type="Power" internal-id="ID_FMP_POWER_15875" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_911,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Inner Circle Initiate </Prereqs>
    <Flavor> A mass of thorn-tipped vines springs up from the ground, allowing your allies to pass unscathed even as your foes are lashed to deadly effect. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Inner Circle Initiate Attack 11 </specific>
    <specific name="Keywords"> Implement, Primal, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 3d8 + Wisdom modifier damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Any enemy that starts or ends its turn in the zone grants combat advantage until the start of its next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_911 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You have long had the ability to call forth living plants even in the most inhospitable terrain. Now you channel a more formidable power, creating a burst of new growth that unleashes a primal destruction on your foes.
</RulesElement>
<RulesElement name="Speak with Animals and Plants" type="Power" internal-id="ID_FMP_POWER_15877" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_911,ID_FMP_CATEGORY_33,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Inner Circle Initiate </Prereqs>
    <Flavor> The whispered calls of animals and the wind through the grass resolve into messages that you can understand. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Inner Circle Initiate Utility 12 </specific>
    <specific name="Keywords"> Primal </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, you can speak to animal and plant life. Animals and plants can communicate what they have seen, heard, or otherwise sensed within the last hour (a hostile animal might try to mislead you). For the duration of the effect, you gain a +5 power bonus to Perception checks, and you cannot be surprised. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_911 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Your druid circle training has taught you to quiet your mind and listen to the nonverbal voices of the world around you. This evocation allows you to communicate with nearby animals and plants as though they were intelligent enough to converse with you. Through their senses, you are warned of danger and of the presence of hidden or invisible creatures, you can learn what has happened recently in the area, and you can extend your senses in the hope of noting trails, secret entrances, and the like.
</RulesElement>
<RulesElement name="Call Cyclone" type="Power" internal-id="ID_FMP_POWER_15876" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_911,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_33,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Inner Circle Initiate </Prereqs>
    <Flavor> Winds of destruction swirl as a storm of lightning and thunder pounds your enemies with nature's wrath. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Inner Circle Initiate Attack 20 </specific>
    <specific name="Keywords"> Implement, Lightning, Primal, Thunder, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 4d8 + Wisdom modifier lightning and thunder damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of the encounter or until you end this effect as a minor action. You can move the zone up to 4 squares as a move action. Any creature that ends its turn in the zone takes 10 lightning and thunder damage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_911 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
The leaders of your druid circle are the masters of the natural world. They have shared with you the secrets of channeling the most potent force of nature. The great cyclone you can call now on is capable of pulverizing even the strongest foes. However, as you direct this storm across the field, your allies must be wary of its path.
</RulesElement>
<!-- Skald Paragon Path: Master Skald -->
<RulesElement name="Master Skald" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_905" source="Heroes of the Feywild">
    <Prereqs> ID_FMP_CLASS_907 </Prereqs>
    <print-prereqs> Bard (Skald) </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4162, ID_FMP_CLASS_FEATURE_4163, ID_FMP_CLASS_FEATURE_4164 </specific>
    <specific name="Powers"> ID_FMP_POWER_15824,ID_FMP_POWER_15825,ID_FMP_POWER_15826 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15824,ID_FMP_POWER_15825,ID_FMP_POWER_15826 </specific>
		<rules>
			<grant name="ID_FMP_CLASS_FEATURE_4162" type="Class Feature" Level="11" />
			<grant name="ID_FMP_CLASS_FEATURE_4163" type="Class Feature" Level="11" />
			<grant name="ID_FMP_CLASS_FEATURE_4164" type="Class Feature" Level="16" />
			<grant name="ID_FMP_POWER_15824" type="Power" Level="11" />
			<grant name="ID_FMP_POWER_15825" type="Power" Level="12" />
			<grant name="ID_FMP_POWER_15826" type="Power" Level="20" />
		</rules>
You have learned much in your time as a collector of stories, and you have put that knowledge to use as an adventurer. As you progress into the paragon tier, your repertoire of tales and legends grows, as does your arcane scholarship. Your reputation and recognition extend across the world-and even across the planes themselves.
	Your skald has reached the rank of master, and you are regarded as such both by your fellow bards and by the world at large.
</RulesElement>
<RulesElement name="Skald's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4162" source="Heroes of the Feywild">
    <Category> 11 </Category>
    <Flavor> Timing is the better part of heroism. When it comes time to strike quickly, either you do so on your own or you enable a friend to do so in your place. </Flavor>
    <specific name="Short Description"> Spend an action point to allow an ally in your skald's aura to take a standard action as a free action </specific>
    <specific name="Level"> 11 </specific>
		<rules>
            <textstring name="Action Point" value="Skald's Action: When you spend an action point on your turn, you can forgo taking an extra action to allow one ally in your skald's aura to take a standard action as a free action." />
        </rules>
When you spend an action point on your turn, you can forgo taking an extra action to allow one ally in your skald's aura to take a standard action as a free action.
</RulesElement>
<RulesElement name="Cling to Your Words" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4163" source="Heroes of the Feywild">
    <Category> 11 </Category>
    <Flavor> Your words of encouragement ring in your allies' ears even in the direst of times. When your allies would otherwise plunge into unconsciousness, they cling to your words in the hope of pulling out a victory. </Flavor>
    <specific name="Short Description"> Use the aura's healing benefit as an immediate reaction when an ally drops below 1 HP </specific>
    <specific name="Level"> 11 </specific>
Whenever an ally in your skald's aura drops below 1 hit point, you can use the aura's healing benefit on that ally as an immediate reaction, but only if the aura's healing benefit has uses remaining.
</RulesElement>
<RulesElement name="Expert Rejuvenation" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4164" source="Heroes of the Feywild">
    <Category> 16 </Category>
    <Flavor> When your words allow one of your allies to regain strength, they bring a level of comfort that soothes wounds better than even the most soothing balms. </Flavor>
    <specific name="Short Description"> Whenever you restore HP to a creature with a healing power, the creature regains 4 additional HP </specific>
    <specific name="Level"> 16 </specific>
  
Whenever you restore hit points to a creature with a healing power, the creature regains 4 additional hit points.
</RulesElement>
<RulesElement name="Inspiring Success" type="Power" internal-id="ID_FMP_POWER_15824" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_905,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Prereqs> Master Skald </Prereqs>
    <Flavor> When you successfully lay waste to an enemy, your allies are bolstered by the inspiring example you set. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Master Skald Attack 11 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit an enemy with a basic attack using a weapon. </specific>
    <specific name="Effect"> The enemy takes 2d10 extra damage from the attack. In addition, you and each ally in your skald's aura gain temporary hit points equal to 5 + your Charisma modifier and can make a saving throw against one effect that a save can end. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_905 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
When you succeed, your allies see your triumph and take note. Though much of the time you are telling them tales of victory or singing songs of success, to actually see you drive your weapon into an enemy can do wonders to reinforce your words.
</RulesElement>
<RulesElement name="Assured Skill" type="Power" internal-id="ID_FMP_POWER_15825" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_905,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Prereqs> Master Skald </Prereqs>
    <Flavor> You provide words of advice that can help turn the most difficult task into something that is within your ally's grasp. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Master Skald Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> You or one ally within 5 squares of you makes a skill check. </specific>
    <specific name="Target"> The triggering character in the burst </specific>
    <specific name="Effect"> The target can choose either to gain a +5 bonus to that skill check or to reroll the skill check and use either result. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_905 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Someone who has traveled as much as you have has seen more than one person's share of amazing feats of skill. You can relay these tales of achievement to your allies, helping them succeed on a task that they might otherwise fail.
</RulesElement>
<RulesElement name="Death March" type="Power" internal-id="ID_FMP_POWER_15826" source="Heroes of the Feywild">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_905,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Prereqs> Master Skald </Prereqs>
    <Flavor> You sing or speak words that exhort your allies not to fail, for death is all that remains for them if they do. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Master Skald Attack 20 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of the encounter, your skald's aura gains the following effect: Once per round, you or an ally in your skald's aura can roll twice for an attack roll and use either result. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_905 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
One of the most lethal arrows in your verbal quiver, this song can either be a dirge for the dead or a eulogy for the lost. When you recount it for your allies, it serves as a none too subtle reminder that death is what awaits them if they fail.
</RulesElement>
<!-- Silver Fire Fix -->
<RulesElement name="Silver Fire" type="Power" internal-id="ID_FMP_POWER_1914" source="Forgotten Realms Player&apos;s Guide" revision-date="8/27/2010 11:26:49 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_87,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
      <Prereqs />
      <Flavor> You summon a jet of pure magical power that burns through all defenses and empowers your other spells. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Simbarch of Aglarond Attack 11 </specific>
      <specific name="Keywords"> Arcane, Implement </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Ranged 20 </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Attack"> Intelligence +8 vs. Reflex </specific>
      <specific name="Hit"> 1d6 + Intelligence modifier damage, and until the end of the encounter, each subsequent time you hit the target with an attack, it takes additional damage equal to onehalf your level. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_PARAGON_PATH_87 </specific>
      <specific name="Level"> 11 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
<!-- Tiger Jump and Slashing Frenzy Fix -->
   <RulesElement name="Tiger Jump" type="Power" internal-id="ID_FMP_POWER_10728" source="Martial Power 2" revision-date="8/27/2010 11:56:03 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_558,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
      <Prereqs> Snow Tiger </Prereqs>
      <Flavor> You hurl yourself at your enemy with knives raised, dragging your foe to the ground before falling upon it with a deadly strike. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Snow Tiger Attack 11 </specific>
      <specific name="Keywords"> Martial, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Melee weapon </specific>
      <specific name="Requirement"> You must use this power with two light blades. </specific>
      <specific name="Target"> One creature </specific>
      <specific name="Primary Attack"> Strength vs. Fortitude (main weapon) </specific>
      <specific name="Hit"> 2[W] + Strength modifier damage, and you knock the target prone. You can fall prone and make a secondary attack against the target. </specific>
      <specific name="	Secondary Attack"> Strength vs. AC (off-hand weapon) </specific>
      <specific name="	Hit"> 2[W] + Strength modifier damage, and the target is dazed until the end of your next turn. </specific>
      <specific name="Special"> When charging, you can use this power in place of a melee basic attack. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_PARAGON_PATH_558 </specific>
      <specific name="Level"> 11 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
   <RulesElement name="Slashing Frenzy" type="Power" internal-id="ID_FMP_POWER_10729" source="Martial Power 2" revision-date="8/27/2010 11:56:03 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_558,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_36,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
      <Prereqs> Snow Tiger </Prereqs>
      <Flavor> You dive into the middle of your foes, slashing wildly with your blades. The sheer speed and ferocity of your attack terrifies enemies that survive it. </Flavor>
      <specific name="Power Usage"> Daily </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Snow Tiger Attack 20 </specific>
      <specific name="Keywords"> Fear, Martial, Weapon </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close burst 2 </specific>
      <specific name="Requirement"> You must use this power with two light blades. </specific>
      <specific name="Target"> Each enemy in burst you can see </specific>
      <specific name="Attack"> Strength vs. AC </specific>
      <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
      <specific name="Miss"> Half damage. </specific>
      <specific name="Effect"> Until the end of your next turn, each target you hit takes a penalty to attack rolls equal to the number of targets you hit with this power. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_PARAGON_PATH_558 </specific>
      <specific name="Level"> 20 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>
<!-- Book of Vile Darkness -->
<RulesElement name="Contract Killer" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_929" source="The Book of Vile Darkness">
    <Prereqs> Trained in Stealth </Prereqs>
    <print-prereqs> Evil alignment, trained in Stealth </print-prereqs>
    <Flavor> “I have a message for you.” </Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4236, ID_FMP_CLASS_FEATURE_4237, ID_FMP_CLASS_FEATURE_4238 </specific>
    <specific name="Powers"> ID_FMP_POWER_15961,ID_FMP_POWER_15962,ID_FMP_POWER_15963 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15961,ID_FMP_POWER_15962,ID_FMP_POWER_15963 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4236" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4237" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_4238" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_15961" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_15963" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_15962" type="Power" Level="20" />
     </rules>  
Anyone can kill under the right circumstances. Every city boasts hundreds of people willing and able to do the deed, given the motivation. What differentiates you from other would-be killers is your consummate professionalism. You aren't deluded by a purported darkness deep in your heart or some religious obsession. You know your job and you do it well, without fuss, without mess. As a result, your employers return time and time again.
	All kinds of rogues and assassins become contract killers. They take to this path because it provides a steady revenue stream while indulging their talents and inclinations. Scoundrels from other classes adopt this profession once they determine that their consciences raise no objection.
</RulesElement>
  <RulesElement name="Killer's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4236" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> Your astonishing agility creates openings where, only heartbeats before, none existed. </Flavor>
    <specific name="Short Description"> Enemies adjacent to you grant combat advantage until the end of your next turn when you spend an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Killer's Action: When you spend an action point to use an attack power, each enemy adjacent to you grants combat advantage to you until the end of your next turn." />
        </rules> 
When you spend an action point to use an attack power, each enemy adjacent to you grants combat advantage to you until the end of your next turn.
</RulesElement>
  <RulesElement name="Killer's Aggression" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4237" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> You carefully choose the moment to strike. When you do, you do so with terrifying speed and accuracy. </Flavor>
    <specific name="Short Description"> Deal 1d6 extra damage when you hit an enemy granting combat advantage on the first turn of an encounter </specific>
    <specific name="Level"> 11 </specific>
Whenever you hit an enemy granting combat advantage to you during your first turn in an encounter, the attack deals 1d6 extra damage to that enemy.
</RulesElement>
  <RulesElement name="Hidden Threat" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4238" source="The Book of Vile Darkness">
    <Category> 16 </Category>
    <Flavor> You skulk in the shadows, patiently preparing for the perfect opportunity to strike. </Flavor>
    <specific name="Short Description"> Gain +1 attack when hidden; you can use fulfill contract twice per encounter </specific>
    <specific name="Level"> 16 </specific>
	     <rules>
           <statadd name="attack rolls" value="+1" type="Class Feature" condition="while hidden"/>
		   <modify name="Fulfill Contract" type="Power" Field="Special" value="You can use Fulfill Contract twice per encounter, but only once per turn."/>
        </rules>  
You gain a +1 bonus to attack rolls against enemies from which you are hidden.
	In addition, you can use fulfill contract twice per encounter, but only once per turn.
</RulesElement>
  <RulesElement name="Fulfill Contract" type="Power" internal-id="ID_FMP_POWER_15961" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_929,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Prereqs> Contract Killer </Prereqs>
    <Flavor> Singling out an enemy ensures your attacks land with the desired accuracy, so you can reap the rewards for completing your mission. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Contract Killer Attack 11 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> Using an at-will attack power, you make an attack roll against an enemy that is granting combat advantage to you. </specific>
    <specific name="Effect"> You gain a +3 power bonus to the attack roll, and the enemy takes 2d8 extra damage if the attack hits. If the attack bloodies the enemy or drops it to 0 hit points, you gain temporary hit points equal to 3 + one-half your level. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_929 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You are not just an ordinary killer. You eliminate specific targets for a very specific purpose. When you use fulfill contract, you identify your target and commit your every resource toward eliminating it.
</RulesElement>
  <RulesElement name="Certainty of Death" type="Power" internal-id="ID_FMP_POWER_15962" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_929,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_NO_ACTION,20 </Category>
    <Prereqs> Contract Killer </Prereqs>
    <Flavor> A vicious attack from a hidden position gives you the opportunity to eliminate the target with a single strike. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Contract Killer Attack 20 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit a bloodied enemy with an at-will attack power, and you are hidden from it. </specific>
    <specific name="Effect"> The triggering attack deals 5d8 extra damage to the enemy, and it grants combat advantage until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_929 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
Scrutinizing a target that you have marked for death reveals how best to exacerbate its injury.
</RulesElement>
  <RulesElement name="Next to Die" type="Power" internal-id="ID_FMP_POWER_15963" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_929,ID_FMP_CATEGORY_36,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Contract Killer </Prereqs>
    <Flavor> You single out a target, pursuing it until it is no more. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Contract Killer Utility 12 </specific>
    <specific name="Keywords"> Martial </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Choose one enemy that you can see within 5 squares of you. Until the end of the encounter, you gain combat advantage against that enemy, and you take a -2 penalty to attack rolls against creatures other than it until it drops to 0 hit points. In addition, whenever the enemy moves more than 2 squares on its turn, you can shift up to 2 squares as a free action. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_929 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
When you have settled on a target, you are inexorable. Only death can keep you from fulfilling your mission.
</RulesElement>
  <RulesElement name="Demonologist" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_930" source="The Book of Vile Darkness">
    <Prereqs> Any arcane class </Prereqs>
    <print-prereqs> Any arcane class </print-prereqs>
    <Flavor> “The power of the Abyss is mine to command. Demon, obey!” </Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4239, ID_FMP_CLASS_FEATURE_4240, ID_FMP_CLASS_FEATURE_4241 </specific>
    <specific name="Powers"> ID_FMP_POWER_15964,ID_FMP_POWER_15965,ID_FMP_POWER_15966 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15964,ID_FMP_POWER_15965,ID_FMP_POWER_15966 </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4239" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4240" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_4241" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_15964" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_15966" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_15965" type="Power" Level="20" />
    </rules>  
You have nothing to fear from things you control. It's the things you can't control that can ruin you. As a demonologist, you know this lesson well. When you look into the eye of the Abyss, you have no doubt in your mind that you can learn to master it—one demon at a time, if need be.
	You have never shrunk from looking into shady places to serve your ambition. The longer you peer into darkness, the more certain you become that the secret to overwhelming power is hidden in the Abyss. 	
	As a consequence of your studies, you have gained the attention of a minor demon—a filthy quasit. Discussions with this companion have expanded your mind to grim new possibilities. At the same time, the lessons have dissipated any reservations that perhaps you have gone too far. The more you learn from this quasit, the greater the power you control. Thus far, you have blithely ignored a nagging suspicion that somehow things might go terribly wrong.
</RulesElement>
  <RulesElement name="Demonic Companion" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4239" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> Your demonic companion obeys your commands without hesitation as long as you are conscious and aware. Your bond allows you to communicate with the quasit, enabling you to work together toward mutual goals. </Flavor>
    <specific name="Short Description"> Gain a quasit companion </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_DisplayPowers"> ID_FMP_ASSOCIATE_58 </specific>
	    <rules>
            <statadd name="FREEBEE:ID_FMP_ASSOCIATE_58" value="+1" />
			<grant name="ID_INTERNAL_CLASS_FEATURE_DEMON_COMPANION_STARTING_FEATURE_(QUASIT)" type="Class Feature"/>
        </rules>  
You gain a quasit companion. The quasit is a creature allied with you, but not with your allies.
	You can communicate telepathically with the quasit as long as it is within 20 squares of you. You do not need line of sight or line of effect to do so.
	Your quasit's level is equal to yours, and its hit points, defenses, and attacks are determined by your level, as noted in its stat block.
	The quasit shares your healing surges. Whenever an effect requires your quasit to spend a healing surge, the surge is deducted from your total. When you use your second wind, your quasit also regains hit points equal to your healing surge value. At the end of a short rest, your quasit regains all its hit points.
	If you die or your quasit drops below 1 hit point, it disappears. You have two ways of calling your quasit back.
	♦ Minor Action: You take a minor action and lose a healing surge. Doing so causes your quasit to appear in your space with hit points equal to your healing surge value.
	♦ Short or Extended Rest: You lose a healing surge at the end of the rest. Doing so causes your quasit to appear in your space with full hit points.

Quasit Actions
As a creature under your control, your quasit relies on you for strict guidance while you are within 20 squares of it. You take actions so that it can act, and its initiative is the same as yours during an encounter. 	
	Standard Actions: To take a standard action, your quasit needs you to take a standard action to command it to do so.
	Move Actions: Whenever you take a move action, your quasit can also take a move action. Alternatively, you can stay put but take a move action to command your quasit to take a move action.
	Minor Actions: To take a minor action, your quasit needs you to take a minor action to command it to do so.
	Free Actions: Your quasit can take free actions without you taking an action to command it.
	Triggered Actions: The quasit can take a triggered action only if you take the same kind of action to command it to do so. For example, if an enemy adjacent to your quasit companion provokes an opportunity attack from it, you must take an opportunity action to command the quasit to make the attack.
	Quasit Independent Actions: Your quasit serves you against its will. If you are in a situation where you can't give the quasit commands, such as when you are unconscious, stunned, dominated, or more than 20 squares away from it, it acts under the Dungeon Master's control as your enemy. When you can issue commands again, the quasit comes under your control once more.
	A quasit acting independently can take a standard, a move, and a minor action on its turn. It can also take opportunity actions and free actions, but cannot take immediate actions.
</RulesElement>
<RulesElement name="Quasit Companion" type="Associate" internal-id="ID_FMP_ASSOCIATE_58" source="The Book of Vile Darkness">
QUASIT COMPANION		
Tiny elemental humanoid (demon)

HP your bloodied value				Initiative equal to yours
AC 15, Fortitude 11, Reflex 13, Will 15 (add your level to each defense)		Perception equal to yours +2
Speed land 8 		darkvision

TRAITS
Tempter's Influence Aura 1
Enemies in the aura take a -2 penalty to saving throws.

STANDARD
Bite (poison)  At-Will
Attack: Melee 0 (one creature); your level + 5 vs. AC
Hit: 1d6 + your Intelligence modifier + your Charisma modifier damage plus 1d6 poison damage.

STANDARD
Invisibility (illusion)  At-Will
Effect: The quasit becomes invisible until it makes an attack roll.

MINOR
Demonic Lore F Encounter
Effect: You gain a +4 power bonus to the next Arcana, History, or Religion check you make before the end of your next turn.

TRIGGERED
Vengeful Temptation (charm)  Encounter
Trigger: An enemy within 5 squares of the quasit attacks you.
Attack: Ranged 5 (triggering enemy); 
Hit:  The target is dazed (save ends). The effect also ends if the target makes an attack against one of its allies.

Str 8 * Dex 21 * Wis 14
Con 11 * Int 10 * Cha 16 
Alignment: Chaotic Evil  Languages: Abyssal, Common
</RulesElement>

<RulesElement name="Demon Companion (Quasit)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_DEMON_COMPANION_STARTING_FEATURE_(QUASIT)" source="The Book of Vile Darkness">
    <Category> ID_TIV_CLASS_FEATURE_PP_BOVD_3-1 </Category>
    <specific name="_SupportsID"> ID_TIV_CLASS_FEATURE_PP_BOVD_3-1 </specific>
    <specific name="Short Description"> @ </specific>
    <specific name="_DisplayPowers"/>
		<rules>
         <grant name="ID_TIV_BOVD_DEMONIC_COMPANION-1" type="Power"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-2" type="Companion" Level="2"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-3" type="Companion" Level="3"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-4" type="Companion" Level="4"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-5" type="Companion" Level="5"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-6" type="Companion" Level="6"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-7" type="Companion" Level="7"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-8" type="Companion" Level="8"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-9" type="Companion" Level="9"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-10" type="Companion" Level="10"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-11" type="Companion" Level="11"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-12" type="Companion" Level="12"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-13" type="Companion" Level="13"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-14" type="Companion" Level="14"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-15" type="Companion" Level="15"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-16" type="Companion" Level="16"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-17" type="Companion" Level="17"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-18" type="Companion" Level="18"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-19" type="Companion" Level="19"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-20" type="Companion" Level="20"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-21" type="Companion" Level="21"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-22" type="Companion" Level="22"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-23" type="Companion" Level="23"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-24" type="Companion" Level="24"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-25" type="Companion" Level="25"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-26" type="Companion" Level="26"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-27" type="Companion" Level="27"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-28" type="Companion" Level="28"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-29" type="Companion" Level="29"/>
		 <grant name="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-30" type="Companion" Level="30"/>
		</rules>
</RulesElement>

<RulesElement name="Quasit Companion" type="Power" internal-id="ID_TIV_BOVD_DEMONIC_COMPANION-1" source="The Book of Vile Darkness">
<Prereqs> Unselectable </Prereqs>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Animal Companion"> Quasit - Demonic Companion </specific>
  <specific name="Statistics"> Tiny elemental humanoid (demon), Darkvision, Speed: 8
Initiative (equal to yours); Senses Perception (equal to yours + 2); Alignment chaotic evil; Languages Abyssal, Common </specific>
  <specific name="Hit Points"> (your bloodied value) </specific>
  <specific name="Defenses"> AC 15; Fortitude 11, Reflex 13, Will 15 </specific>
  <specific name="Skills"> See Below:
Str 8 * Dex 21 * Wis 14
Con 11 * Int 10 * Cha 16  </specific>
  <specific name="Tempter's Influence"> (Aura 1)
Enemies in the aura take a -2 penalty to saving throws. </specific>
  <specific name="Bite"> (At-Will * Poison) Standard Action.
Attack: Melee 0 (one creature); your level + 5 vs. AC
Hit: 1 d6 + your Intelligence modifier + your Charisma modifier damage plus 1d6 poison damage. </specific>
  <specific name="Invisibility"> (At-Will * Illusion) Standard Action.
Effect: The quasit becomes invisible until it makes an attack roll. </specific>
  <specific name="Demonic Lore"> (Encounter) Minor Action.
Effect: You gain a +4 power bonus to the next Arcana, History, or Religion check you make before the end of your next turn. </specific>
  <specific name="Vengeful Temptation"> (Encounter * Charm) Triggered Action.
Trigger: An enemy within 5 squares of the quasit attacks you.
Attack (Imm ediate Reaction): Ranged 5 (triggering enemy); your level + 3 vs. Will
Hit: The target is dazed (save ends). The effect also ends if the target makes an attack against one of its allies. </specific>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 2" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-2" >
<Prereqs> Unselectable, 2nd Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 2 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 16; Fortitude 12, Reflex 14, Will 16"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 3" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-3" >
<Prereqs> Unselectable, 3rd Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 3 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 17; Fortitude 13, Reflex 15, Will 17"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 4" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-4" >
<Prereqs> Unselectable, 4th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 4 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 18; Fortitude 14, Reflex 16, Will 18"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 5" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-5" >
<Prereqs> Unselectable, 5th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 5 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 19; Fortitude 15, Reflex 17, Will 19"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 6" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-6" >
<Prereqs> Unselectable, 6th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 6 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 20; Fortitude 16, Reflex 18, Will 20"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 7" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-7" >
<Prereqs> Unselectable, 7th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 7 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 21; Fortitude 17, Reflex 19, Will 21"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 8" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-8" >
<Prereqs> Unselectable, 8th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 8 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 22; Fortitude 18, Reflex 20, Will 22"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 9" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-9" >
<Prereqs> Unselectable, 9th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 9 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 23; Fortitude 19, Reflex 21, Will 23"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 10" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-10" >
<Prereqs> Unselectable, 10th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 10 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 24; Fortitude 20, Reflex 22, Will 24"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 11" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-11" >
<Prereqs> Unselectable, 11th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 11 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 25; Fortitude 21, Reflex 23, Will 25"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 12" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-12" >
<Prereqs> Unselectable, 12th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 12 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 26; Fortitude 22, Reflex 24, Will 26"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 13" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-13" >
<Prereqs> Unselectable, 13th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 13 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 27; Fortitude 23, Reflex 25, Will 27"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 14" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-14" >
<Prereqs> Unselectable, 14th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 14 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 28; Fortitude 24, Reflex 26, Will 28"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 15" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-15" >
<Prereqs> Unselectable, 15th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 15 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 29; Fortitude 25, Reflex 27, Will 29"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 16" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-16" >
<Prereqs> Unselectable, 16th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 16 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 30; Fortitude 26, Reflex 28, Will 30"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 17" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-17" >
<Prereqs> Unselectable, 17th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 17 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 31; Fortitude 27, Reflex 29, Will 31"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 18" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-18" >
<Prereqs> Unselectable, 18th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 18 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 32; Fortitude 28, Reflex 30, Will 32"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 19" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-19" >
<Prereqs> Unselectable, 19th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 19 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 33; Fortitude 29, Reflex 31, Will 33"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 20" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-20" >
<Prereqs> Unselectable, 20th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 20 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 34; Fortitude 30, Reflex 32, Will 34"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 21" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-21" >
<Prereqs> Unselectable, 21st Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 21 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 35; Fortitude 31, Reflex 33, Will 35"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 22" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-22" >
<Prereqs> Unselectable, 22nd Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 22 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 36; Fortitude 32, Reflex 34, Will 36"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 23" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-23" >
<Prereqs> Unselectable, 23rd Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 23 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 37; Fortitude 33, Reflex 35, Will 37"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 24" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-24" >
<Prereqs> Unselectable, 24th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 24 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 38; Fortitude 34, Reflex 36, Will 38"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 25" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-25" >
<Prereqs> Unselectable, 25th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 25 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 39; Fortitude 35, Reflex 37, Will 39"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 26" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-26" >
<Prereqs> Unselectable, 26th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 26 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 40; Fortitude 36, Reflex 38, Will 40"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 27" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-27" >
<Prereqs> Unselectable, 27th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 27 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 41; Fortitude 37, Reflex 39, Will 41"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 28" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-28" >
<Prereqs> Unselectable, 28th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 28 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 42; Fortitude 38, Reflex 40, Will 42"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 29" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-29" >
<Prereqs> Unselectable, 29th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 29 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 43; Fortitude 39, Reflex 41, Will 43"/>		  
	</rules>
</RulesElement>

<RulesElement name="Demon Companion: Quasit 30" type="Companion" internal-id="ID_TIV_FEAT_BOVD_DEMONIC_COMPANION-1-30" >
<Prereqs> Unselectable, 30th Level </Prereqs>
<specific name="Short Description"> Demon Companion: Quasit 30 </specific>
<specific name="type"/>
<specific name="Associated Power Info"/>
<specific name="Associated Powers"/>
    <rules>
	 <modify name="Quasit Companion" type="Power" Field="Defenses" value="AC 44; Fortitude 40, Reflex 42, Will 44"/>		  
	</rules>
</RulesElement>
  <RulesElement name="Demonic Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4240" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> The power of the Abyss infuses you. When you push further than your normal limits, darkness swirls about you, helping you withstand enemy attacks. </Flavor>
    <specific name="Short Description"> When you spend an action point deal 5 damage to adjacent creatures and gain resist 10 till end of encounter of your choice of acid, cold, fire, lightning, or thunder </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Demonic Action: When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. Each creature adjacent to you takes 5 damage of the chosen type, and you gain resist 10 to that type until the end of the encounter." />
        </rules> 
When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. Each creature adjacent to you takes 5 damage of the chosen type, and you gain resist 10 to that type until the end of the encounter.
</RulesElement>
  <RulesElement name="Demonic Summons" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4241" source="The Book of Vile Darkness">
    <Category> 16 </Category>
    <Flavor> The creatures you summon hail from the Abyss. If not demons, they share their characteristics. </Flavor>
    <specific name="Short Description"> Your quasit companion and summoned creatures gain +2 power bonus to damage and resist 5 to acid, cold, fire, lightining or thunder </specific>
    <specific name="Level"> 16 </specific>
Your quasit companion and any creatures you summon gain a +2 power bonus to damage rolls. In addition, these creatures gain resist 5 to one of the following damage types (choose when the creature appears): acid, cold, fire, lightning, or thunder.
</RulesElement>
  <RulesElement name="Demonic Possession" type="Power" internal-id="ID_FMP_POWER_15964" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_930,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Demonologist </Prereqs>
    <Flavor> You bind a demon to your enemy's soul and bend the creature to your will. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Demonologist Attack 11 </specific>
    <specific name="Keywords"> Arcane, Charm, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One enemy adjacent to your quasit companion </specific>
    <specific name="Attack"> Intelligence or Charisma vs. Will </specific>
    <specific name="Hit"> You slide the target up to a number of squares equal to its speed. The target then makes a melee basic attack as a free action against a creature you choose. The target has combat advantage for the attack and a +4 power bonus to the damage roll. If the attack misses, the attacker is dazed until the end of its next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_930 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You can draw forth demonic essence and use it against your foes. A creature affected by demonic possession grows pale. Shadows circle its eyes, and blasphemous runes appear on its flesh.
</RulesElement>
  <RulesElement name="Demonic Hordes" type="Power" internal-id="ID_FMP_POWER_15965" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_930,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Demonologist </Prereqs>
    <Flavor> You rip a hole in reality, letting loose a horde of minor demons that claw, rend, and trip your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Demonologist Attack 20 </specific>
    <specific name="Keywords"> Arcane, Implement, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + Intelligence modifier damage, and the target falls prone. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of the encounter. While the zone persists, you can take a standard action to cause each creature in the zone to take 5 + your Intelligence modifier damage and fall prone. If the creature is already prone, it takes 5 extra damage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_930 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
Darkness's hold on you is complete when you learn a spell that invites demons into the world. Demonic hordes tears reality so that the shadows of hordelings tumble free to rend your enemies.
</RulesElement>
  <RulesElement name="Unnerving Gaze" type="Power" internal-id="ID_FMP_POWER_15966" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_930,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_7,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,12 </Category>
    <Prereqs> Demonologist </Prereqs>
    <Flavor> You turn toward an enemy and fix it with a disturbing stare. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Demonologist Utility 12 </specific>
    <specific name="Keywords"> Arcane, Fear </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Trigger"> An enemy that can see you hits you while within 3 squares of you. </specific>
    <specific name="Target"> The triggering enemy in the burst </specific>
    <specific name="Effect"> The target takes a -4 penalty to the attack roll and grants combat advantage to you until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_930 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
You have peered into darkness so often that it has changed you. Foes who confront you see the Abyss reflected in your eyes.
</RulesElement>
  <RulesElement name="Idol of Darkness" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_931" source="The Book of Vile Darkness">
    <Prereqs> Paladin or cleric </Prereqs>
    <print-prereqs> Paladin or cleric, evil alignment </print-prereqs>
    <Flavor> “The road I walk leads to darkness. Dare you follow?” </Flavor>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4243, ID_FMP_CLASS_FEATURE_4242, ID_FMP_CLASS_FEATURE_4244 </specific>
    <specific name="Powers"> ID_FMP_POWER_15967,ID_FMP_POWER_15968,ID_FMP_POWER_15969 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_15967,ID_FMP_POWER_15968,ID_FMP_POWER_15969 </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4242" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4243" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_4244" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_15967" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_15969" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_15968" type="Power" Level="20" />
    </rules>  
Having embraced the dark side of divine magic, you are now ready to delve deeper into the forbidden, to fully embrace the power offered by the dark forces of the cosmos. Only those who have committed evil are invited to study these black arts. Through the filthy deeds you have done and the wickedness in your heart, you have proven yourself worthy.
	Dabbling in occult mysteries carries a heavy price in body, mind, and soul. To harness the magic these entities offer, you must carve your f lesh with blasphemies. To understand the rites, you must push your mind to madness's brink. To prepare your soul, you must indulge in every evil, wallowing in the horror of it all.
	Where paladins fight for honor, good, and order, idols of darkness are treacherous, wicked, and capricious in their dealings. They kill for pleasure. They maim to learn from their victim's suffering. They never hesitate to feed their ambition and to grow their temporal power—they know that beyond the mortal coil lies only annihilation.
</RulesElement>
  <RulesElement name="Unwholesome Resilience" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4242" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> Your encounters with evil have inured you to their toxic presence. You are better able to withstand minor venoms, the caress of an undead creature, and the foul plagues festering in the dark. </Flavor>
    <specific name="Short Description"> Gain resist 10 necrotic and poison; gain immunity to diseases of your level or lower </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <statadd name="resist:necrotic" value="+10" type="Class Feature" zero="true"/>
            <statadd name="resist:necrotic" value="+10" type="Class Feature" non-zero="true"/>
			<statadd name="resist:poison" value="+10" type="Class Feature" zero="true"/>
            <statadd name="resist:poison" value="+10" type="Class Feature" non-zero="true"/>
        </rules>
You gain resist 10 necrotic and resist 10 poison. You also gain immunity to diseases of your level or lower.
</RulesElement>
  <RulesElement name="Vile Darkness Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4243" source="The Book of Vile Darkness">
    <Category> 11 </Category>
    <Flavor> Your corruption is a weapon. When your need is great, you can call forth a blinding cloud that burns your enemies' eyes and conceals you. </Flavor>
    <specific name="Short Description"> When you spend an action point gain +4 damage and partial concealment (or total concealment if bloodied) until the end of your next turn </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Vile Darkness Action: When you spend an action point to take an extra action, you gain partial concealment against enemies while they are adjacent to you and a +4 power bonus to damage rolls. If you are bloodied, the concealment is total concealment. Either way, these benefits last until the end of your next turn." />
        </rules>  
When you spend an action point to take an extra action, you gain partial concealment against enemies while they are adjacent to you and a +4 power bonus to damage rolls. If you are bloodied, the concealment is total concealment. Either way, these benefits last until the end of your next turn.
</RulesElement>
  <RulesElement name="Death-Driven" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4244" source="The Book of Vile Darkness">
    <Category> 16 </Category>
    <Flavor> Death drives you. You respond to a dying creature with a sudden surge, fueled by the soul's horror at its unexpected departure. </Flavor>
    <specific name="Short Description"> Shift a number of squares equal to your Cha mod when a creature within 5 squares drops below 1 HP </specific>
    <specific name="Level"> 16 </specific>
Once per round, when a creature within 5 squares of you drops below 1 hit point, you can take a free action to shift up to a number of squares equal to your Charisma modifier.
</RulesElement>
  <RulesElement name="Font of Despair" type="Power" internal-id="ID_FMP_POWER_15967" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_931,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Idol of Darkness </Prereqs>
    <Flavor> You raise your weapon above your head and pronounce doom upon nearby foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Idol of Darkness Attack 11 </specific>
    <specific name="Keywords"> Divine, Fear, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn. </specific>
    <specific name="Effect"> You can either make a saving throw, with a power bonus equal to the number of enemies you hit with this attack, or gain resistance to all damage until the start of your next turn. The resistance equals your Strength modifier. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_931 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
As evil's champion, you bring suffering and despair to the world. When challenged by multiple enemies, you lash out with a savage attack that reveals the depths of your corruption and commitment.
</RulesElement>
  <RulesElement name="Dark Burden" type="Power" internal-id="ID_FMP_POWER_15968" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_931,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Idol of Darkness </Prereqs>
    <Flavor> As an enemy crumples beneath your devastating attack, the evil within escapes to torment all around you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Idol of Darkness Attack 20 </specific>
    <specific name="Keywords"> Divine, Necrotic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 5[W] + Strength modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Each creature adjacent to you other than the target takes ongoing 10 necrotic and psychic damage (save ends). At the start of each of your turns, you can slide each creature taking this ongoing damage up to a number of squares equal to your Charisma modifier. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_931 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
You have borne the burden of your corruption for so long that you can scarcely feel its weight on your soul.
</RulesElement>
  <RulesElement name="Unholy Aura" type="Power" internal-id="ID_FMP_POWER_15969" source="The Book of Vile Darkness">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_931,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Idol of Darkness </Prereqs>
    <Flavor> You whisper a prayer asking for protection. The evil within grows until none can bear to linger in your presence. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Idol of Darkness Utility 12 </specific>
    <specific name="Keywords"> Aura, Divine, Fear </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 1 that lasts until the end of the encounter. Whenever a creature ends its turn in the aura, you can push that creature 1 square as an opportunity action. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_931 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Evil values your service and lends you its unholy conviction so that you can drive back your enemies or make them cower.
</RulesElement>
<!-- Dragon 406 Paragon Paths --> 
<RulesElement name="White Horn Knight" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_DRAGON_406-1" source="Dragon Magazine 406">
    <Prereqs> Proficiency with heavy armor </Prereqs>
    <print-prereqs> Proficiency with Heavy Armor </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1, ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-2, ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-3, ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-4 </specific>
    <specific name="Powers"> ID_FMP_CLASS_POWER_PP_DRAGON_406-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-2,ID_FMP_CLASS_POWER_PP_DRAGON_406-3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_CLASS_POWER_PP_DRAGON_406-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-2,ID_FMP_CLASS_POWER_PP_DRAGON_406-3,ID_TIV_ASSOCIATE_UNICORN_DESTRIER </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-2" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-3" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-4" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-1" type="Power" Level="11" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-3" type="Power" Level="12" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-2" type="Power" Level="20" />
    </rules>  
Eachthighern (pronounced "Whitehorn"), the Lord of Unicorns, is one of the most respected archfey in the Court of Stars. His wisdom is valued and respected by Queen Tiandra, and rival archfey such as Baba Yaga begrudgingly acknowledge his strength. Unlike most other archfey, Eachthighern takes mortal heroes as his personal knights and sends them forth to stamp out evil creatures wherever they are found.
	When Eachthighern needs a new knight, he sends a herald to one of his choices. These heralds are usually eladrin bards, but sometimes he assigns this duty to more exotic fey such as centaurs or unicorns. The herald transports the prospective knight to the Serene Glade, where Eachthighern makes his offer. If the person refuses the offer, Eachthighern is saddened but respects the candidate's wishes. The herald then takes the person back, but this former candidate loses the memories of the audience thanks to the use of a special type of oblivion moss. If the candidate accepts the offer, the Lord of Unicorns touches the person with his horn, in a manner similar to a king knighting a squire. If the newly accepted knight desires it, he or she receives Eachthighern's heraldic symbol of a unicorn rampant in a field of deep blue, but such displays aren't mandatory because Feywild natives instinctively recognize Lord Eachthighern's mark upon the knight.
	A White Horn knight's quests include anything from rescuing slaves from fomorian holds to guiding travelers safely through dangerous woodlands plagued by mad dryads, sly verbeeg, or ferocious owlbears. The knights count evil fey such as lamias and hags as their greatest opponents, because these creatures often hunt unicorns for their hearts and horns, which such dark fey use in their horrid rituals.
	A White Horn knight is blessed with some of the Lord of Unicorns' power and gains the service of a loyal unicorn steed. The knight's abilities mark the character as a valiant leader in the fight against evil. Though most White Horn knights pay ultimate homage to their lord, some also serve Corellon.
</RulesElement>
<RulesElement name="Unicorn's Advance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-2" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> Using quick bursts of teleportation, you can sidestep difficult terrain to close the gap on your enemies. </Flavor>
    <specific name="Short Description"> You ignore difficult terrain while charging. If you charge while mounted on your unicorn destrier, it shares this benefit. </specific>
    <specific name="Level"> 11 </specific>
You ignore difficult terrain while charging. If you charge while mounted on your unicorn destrier, it shares this benefit.
</RulesElement>
<RulesElement name="Unicorn's Blood" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> The blessings of Eachthighern strengthen your body. </Flavor>
    <specific name="Short Description"> gain a +2 bonus to saving throws against disease exposure and poison effects. If you are mounted on your unicorn destrier, it shares this bonus. </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <statadd name="Saving Throws" value="+2" type="Class Feature" condition="against disease exposure and poison effects" />
        </rules>  
You gain a +2 bonus to saving throws against disease exposure and poison effects. If you are mounted on your unicorn destrier, it shares this bonus.
</RulesElement>
<RulesElement name="Unicorn's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-3" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> When you push yourself to the limit, you channel the healing power of a unicorn to heal yourself or an ally. </Flavor>
    <specific name="Short Description"> When you spend an action point to take an extra action, you or an ally adjacent to you regains hit points equal to 5 + your Strength or Charisma modifier. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
            <textstring name="Action Point" value="Unicorn's Action: When you spend an action point to take an extra action, you or an ally adjacent to you regains hit points equal to 5 + your Strength or Charisma modifier." />
        </rules>
When you spend an action point to take an extra action, you or an ally adjacent to you regains hit points equal to 5 + your Strength or Charisma modifier.
</RulesElement>
<RulesElement name="Graceful Serenity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-4" source="Dragon Magazine 406">
    <Category> 16 </Category>
    <Flavor> The trust placed upon you by Lord Eachthighern gives you greater confidence to face each new battle. Allies that stand beside you are encouraged by your serenity in the face of dangerous foes. </Flavor>
    <specific name="Short Description"> During the surprise round and the first round of combat, you gain a +2 bonus to all defenses. While adjacent to you, your allies also gain this bonus. </specific>
    <specific name="Level"> 16 </specific>
		<rules>
            <statadd name="Fortitude Defense" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat" />
			<statadd name="Reflex Defense" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat" /> 
			<statadd name="Will Defense" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat" />
			<statadd name="AC" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat" />
			<statadd name="ALLY.WILL DEFENSE" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat,While adjacent to you" />
			<statadd name="ALLY.REFLEX DEFENSE" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat,While adjacent to you" />
			<statadd name="ALLY.FORTITUDE DEFENSE" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat,While adjacent to you" />
			<statadd name="ALLY.AC" value="+2" type="Class Feature" condition="during the surprise round and the first round of combat,While adjacent to you" />
        </rules>
During the surprise round and the first round of combat, you gain a +2 bonus to all defenses. While adjacent to you, your allies also gain this bonus.
</RulesElement>
<RulesElement name="Fierce Respite" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-1" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-1,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> White Horn Knight </Prereqs>
    <Flavor> Your weapon glows with a pearlescent light, delivering that radiance to your foe even as it gives respite to a wounded ally. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> White Horn Knight Attack 11 </specific>
    <specific name="Keywords"> Arcane, Healing, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength or Charisma vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength or Charisma modifier radiant damage. </specific>
    <specific name="Effect"> You or an ally within 5 squares of you can spend a healing surge. If your unicorn destrier is adjacent to you or the ally, that character regains additional hit points equal to your Strength or Charisma modifier. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-1 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You channel your sense of honor and commitment to justice into a single weapon attack that cuts down one enemy even as it heals a nearby ally.
</RulesElement>
<RulesElement name="Blessing of Unicorns" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-2" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-1,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> White Horn Knight </Prereqs>
    <Flavor> The glowing forms of many unicorns appear, trampling your enemies and bolstering you and your allies with fey magic. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> White Horn Knight Attack 20 </specific>
    <specific name="Keywords"> Arcane, Healing </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Strength + 5 or Charisma + 5 vs. Reflex </specific>
    <specific name="Hit"> 3d10 + Strength or Charisma modifier damage, and the target falls prone. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You and each ally within 2 squares of you can spend a healing surge and regain additional hit points equal to your Strength or Charisma modifier. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-1 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
At your behest, the planar veil parts, allowing you to receive the blessing of unicorns from Lord Eachthighern's forested realm. The majestic creatures trample your enemies and heal your allies before crossing back through the veil to their home.
</RulesElement>
<RulesElement name="Call Unicorn Destrier" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-3" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-1,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_STANDARD_ACTION,12 </Category>
    <Prereqs> White Horn Knight </Prereqs>
    <Flavor> A gentle breeze and a flash of otherworldly light marks the arrival of your unicorn companion. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> White Horn Knight Utility 12 </specific>
    <specific name="Keywords"> Arcare </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5  </specific>
    <specific name="Effect"> A unicorn destrier appears in an unoccupied space within range. The destrier is an ally to you and your allies, and it serves as a mount to you. While the destrier is serving as a mount, all normal rules for mounted combat apply. 
If no one is riding the destrier, it can take only move actions. When the destrier makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The destrier lasts until it drops below 1 hit point, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, the destrier lasts until you dismiss it as a minor action or until you start an extended rest. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-1 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
		<rules>
			<statadd name="FREEBEE:ID_TIV_ASSOCIATE_UNICORN_DESTRIER" value="+1" />
			<grant name="ID_INTERNAL_CLASS_FEATURE_UNICORN_DESTRIER" type="Class Feature"/>
		</rules>
Once you have proven yourself, Lord Eachthighern deems you fit to receive his most precious gift: a unicorn destrier. Through a specialized spell, you part the barrier between your current location and the Serene Glade, calling forth a unicorn to serve you.
</RulesElement>
<RulesElement name="Unicorn Destrier" type="Associate" internal-id="ID_TIV_ASSOCIATE_UNICORN_DESTRIER" source="Dragon Magazine 406">
UNICORN DESTRIER COMPANION		
Large fey magical beast (mount)

HP your bloodied value; Healing Surges none, but you can spend a healing surge for the destrier if an effect allows it to spend one		
Defenses your defenses, not including any temporary bonuses or penalties		
Speed 8

TRAITS
Piercing Charger (mount)
If the destrier's rider makes a charge attack and hits, the target of the attack is pushed 1 square and knocked prone.

STANDARD
Kick  At-Will
Attack: Melee 1 (one creature); your level + 7 vs. AC
Hit: 2d6 + your Strength or Charisma modifier damage.

MOVE
Fey Step  Encounter
Effect: The destrier and its rider teleport up to 5 squares. The destrier's rider must teleport to a square adjacent to the destrier.

MINOR
Horn Touch  Encounter
Effect: One creature adjacent to the destrier can make a saving throw.
</RulesElement>
<RulesElement name="Unicorn Destrier (Companion)" type="Class Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_UNICORN_DESTRIER" source="Dragon Magazine 406">
    <Category> ID_FMP_CLASS_POWER_PP_DRAGON_406-3 </Category>
    <specific name="_SupportsID"> ID_FMP_CLASS_POWER_PP_DRAGON_406-3 </specific>
    <specific name="Short Description"> @ </specific>
    <specific name="_DisplayPowers"/>
		<rules>
			<grant name="ID_TIV_UNICORN_DESTRIER_COMPANION-1" type="Power"/>		 
		</rules>
</RulesElement>
<RulesElement name="Unicorn Destrier (Companion)" type="Power" internal-id="ID_TIV_UNICORN_DESTRIER_COMPANION-1" source="Dragon Magazine 406">
<Prereqs> Unselectable </Prereqs>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Animal Companion"> Unicorn Destrier - Companion </specific>
  <specific name="Statistics"> Large fey magical beast (mount) </specific>
  <specific name="Hit Points"> (your bloodied value) Healing Surges none, but you can spend a healing surge for the destrier if an effect allows it to spend one</specific>
  <specific name="Defenses"> Defenses your defenses, not including any temporary bonuses or penalties </specific>
  <specific name="Piercing Charger"> (mount)
If the destrier's rider makes a charge attack and hits, the target of the attack is pushed 1 square and knocked prone. </specific>
  <specific name="Kick"> (At-Will) Standard Action.
Attack: Melee 1 (one creature); your level + 7 vs. AC Hit: 2d6 + your Strength or Charisma modifier damage. </specific>
  <specific name="Fey Step"> (Encounter * Teleportation) Move Action.
Effect: The destrier and its rider teleport up to 5 squares. The destrier's rider must teleport to a square adjacent to the destrier. </specific>
  <specific name="Horn Touch"> (Encounter) Minor Action.
Effect: One creature adjacent to the destrier can make a saving throw. </specific>
</RulesElement>

<RulesElement name="Moon Hunter" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_DRAGON_406-2" source="Dragon Magazine 406">
    <Prereqs> Training in Endurance and Training in Insight </Prereqs>
    <print-prereqs> Training in Endurance and Insight </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1, ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-2-1, ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-3-1 </specific>
    <specific name="Powers"> ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-2-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-3-1 </specific>
    <specific name="_DisplayPowers"> ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-2-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-3-1 </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-2-1" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-3-1" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1" type="Power" Level="11" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-3-1" type="Power" Level="12" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-2-1" type="Power" Level="20" />
    </rules>  
Among the archfey, few entities are more mysterious than the Maiden of the Moon. Elusive even to others of her kind, the Maiden of the Moon has only one apparent interest: removing the blight of lycanthropy, both from the Feywild and from the natural world. On the boundaries of the lycanthrope realm of Brokenstone Vale, some who have survived being ravaged by those creatures find inspiration from the Maiden of the Moon, taking up arms to hunt and slay the lycanthropes. In honor of the Maiden, they call themselves the moon hunters.
	Moon hunters are attuned to the power of the Feywild's moon, which is larger and brighter than the full moon in the natural world. They can channel its power to harm lycanthropes and other shapeshifting foes. In this manner, they are similar to the fey giants known as firbolgs. Like those hunters, they travel across the Feywild, calling forth auras of moonfire to reveal their enemies in the darkness. Once they find their prey, many use crescent-shaped blades to cut their foes down in a bloody harvest.
	In time, most moon hunters expand their hunt to include all creatures that take on another form to prey upon innocent folk, including rakshasas, doppelgangers, hags, oni, and lamias.
</RulesElement>
<RulesElement name="Silvered Soul" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> The Maiden's light shines fiercely within you. It guards you from the ravages of lycanthropy and undue influence, and it makes your attacks more effective against lycanthropes and similar creatures. </Flavor>
    <specific name="Short Description"> Gain a +2 bonus to saving throws against charm effects and disease exposure. In addition, all your weapon and implement attacks count as silvered. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="Saving Throws" value="+2" type="Class Feature" condition="against charm effects and disease exposure" />
		</rules>
You gain a +2 bonus to saving throws against charm effects and disease exposure. In addition, all your weapon and implement attacks count as silvered.
</RulesElement>
<RulesElement name="Moonfire Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-2-1" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> Like the mighty firbolg hunters, you have learned to harness the moon's pale illumination. When the stakes are high, you can encase hidden enemies in a halo of silver light that reveals their presence. </Flavor>
    <specific name="Short Description"> When you spend an action point to make an attack, creatures hit by that attack cannot benefit from invisibility or any concealment (save ends). </specific>
    <specific name="Level"> 11 </specific>
		<rules>
            <textstring name="Action Point" value="Moonfire Action: When you spend an action point to make an attack, creatures hit by that attack cannot benefit from invisibility or any concealment (save ends)." />
        </rules>
When you spend an action point to make an attack, creatures hit by that attack cannot benefit from invisibility or any concealment (save ends).
</RulesElement>
<RulesElement name="Maiden's Blessing" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-3-1" source="Dragon Magazine 406">
    <Category> 16 </Category>
    <Flavor> You have earned the attention of the Maiden of the Moon, impressing her with your prowess. When you need a moment's respite, the Maiden reaches out to you, offering you relief from a harmful effect. </Flavor>
    <specific name="Short Description"> When you use your second wind, you can also make a saving throw. </specific>
    <specific name="Level"> 16 </specific>
		<rules>
            <modify name="Second Wind" field="Maiden's Blessing" value="When you use your second wind, you can also make a saving throw."/>
        </rules>
When you use your second wind, you can also make a saving throw.
</RulesElement>
<RulesElement name="Forceful Transformation" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-2,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Moon Hunter </Prereqs>
    <Flavor> Your weapon glows silver as you strike your foe, sending it reeling and causing it intense pain if it is a shapechanger. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Moon Hunter Attack 11 </specific>
    <specific name="Keywords"> Arcane, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Highest ability modifier vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + your highest ability modifier damage, and the target is dazed until the end of your next turn. If the target has the shapechanger subtype, it is instead dazed and takes ongoing 5 damage (save ends both). </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-2 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
Your attacks already benefit from your connection to the Maiden of the Moon. With a greater focus, however, you can affect shapechangers like the moon affects lycanthropes, assaulting their minds and bodies. If your foe can change its shape, your attack causes it to experience mental anguish and physical pain as it fights to maintain control of its body.
</RulesElement>
<RulesElement name="Reflect the Full Moon" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-2-1" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-2,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Moon Hunter </Prereqs>
    <Flavor> You project a silver disc of moonlight around yourself. Your enemies' eyes alight with the white radiance, making them incapable of seeing anything but that brilliance. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Moon Hunter Attack 20 </specific>
    <specific name="Keywords"> Arcane, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Highest ability modifier +4 vs. Reflex </specific>
    <specific name="Hit"> 3d6 + your highest ability modifier radiant damage, and the target is blinded (save ends). If the target has the shapechanger subtype or is currently subjected to a polymorph effect, it takes a -2 penalty to saving throws against this effect. </specific>
    <specific name="Miss"> Half damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-2 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
As you reach the pinnacle of your power, you have earned the Maiden of the Moon's approval. She grants you the power to call forth the light of the full moon to blind your enemies. Lycanthropes and their ilk are transfixed by the moon's radiance.
</RulesElement>
<RulesElement name="Maiden's Light" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-3-1" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-2,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Moon Hunter </Prereqs>
    <Flavor> You shed a bright silver light that reveals your enemies and disturbs those not in their natural forms. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Moon Hunter Utility 12 </specific>
    <specific name="Keywords"> Arcane </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 3 of bright light that lasts until the end of your next turn. Enemies that have the shapechanger subtype or are subject to a polymorph effect grant combat advantage while in the aura. </specific>
	<specific name="Sustain Minor"> The aura persists until the end of your next turn. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-2 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
With a single word of praise to the Maiden of the Moon, you become a beacon in the darkness, shedding pale moonlight that leaves shapechangers and creatures changed from their natural forms in a vulnerable state.
</RulesElement>
<RulesElement name="Soaring Rake" type="Paragon Path" internal-id="ID_TIV_PARAGON_PATH_DRAGON_406-3" source="Dragon Magazine 406">
    <Prereqs> Fey origin or half-elf or fey pact warlock or Fey Bond feat; Training in Acrobatics </Prereqs>
    <print-prereqs> Fey origin, half-elf, fey pact warlock, or Fey Bond feat; Training in Acrobatics </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-1, ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-2, ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-3 </specific>
    <specific name="Powers"> ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-2,ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-3 </specific>
    <specific name="_DisplayPowers"> ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-1,ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-2,ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-3 </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-2" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-1" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-3" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-1" type="Power" Level="11" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-3" type="Power" Level="12" />
      <grant name="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-2" type="Power" Level="20" />
    </rules>  
All realms see their share of swashbuckling types, whose love for freedom and a happy-go-lucky attitude belie their combat prowess. But the Feywild has given rise to a particularly exotic type of swashbuckler, whose fighting style defies gravity. These daring adventurers are known as soaring rakes.
	Soaring rakes gain their uncanny abilities through a variety of paths, though each has a profound link to the Feywild, either from being born in that realm or through a direct connection to one of the Feywild powers (such as being a fey pact warlock or having the Fey Bond feat). This connection to the Feywild and its ambient magic allows soaring rakes to take to the skies at will. Due to the added element of flight, soaring rakes develop a unique fighting style, and many consider them the ultimate skirmishers.
	Most soaring rakes have an outlook on life that mimics their abilities. Problems, dangers, and frustrations affect them less than most, since the rakes can take to the air and leave their worries behind them. In keeping with their carefree attitude, the vast majority of soaring rakes turn to Avandra for worship, trusting in the god of luck to see them through any challenge.
</RulesElement>
<RulesElement name="Fear No Heights" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-1" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> Your flying abilities manifest subconsciously whenever you fall, slowing you enough to reduce the damage you might take. </Flavor>
    <specific name="Short Description"> Gain a +2 bonus to Acrobatics checks, and you take only half damage from a fall.. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
			<statadd name="Acrobatics Misc" value="+2" type="Class Feature" />
		</rules>
You gain a +2 bonus to Acrobatics checks, and you take only half damage from a fall.
</RulesElement>
<RulesElement name="Soaring Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-2" source="Dragon Magazine 406">
    <Category> 11 </Category>
    <Flavor> When you put forth your greatest effort, you can fly through the air, carried aloft by your determination. </Flavor>
    <specific name="Short Description"> When you spend an action point, you gain a fly speed equal to your speed until the end of your next turn. </specific>
    <specific name="Level"> 11 </specific>
		<rules>
            <textstring name="Action Point" value="Soaring Action: When you spend an action point, you gain a fly speed equal to your speed until the end of your next turn." />
        </rules>
When you spend an action point, you gain a fly speed equal to your speed until the end of your next turn.
</RulesElement>
<RulesElement name="Soaring Combatant" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_PARAGON_PATH_DRAGON_406-1-1-3" source="Dragon Magazine 406">
    <Category> 16 </Category>
    <Flavor> Your ability to fly increases your maneuverability, making it difficult for land-bound foes and clumsy fliers to avoid your attacks. </Flavor>
    <specific name="Short Description"> Gain a +2 bonus to melee damage rolls against enemies that have no fly speed or have a clumsy fly speed. </specific>
    <specific name="Level"> 16 </specific>
		<rules>
            <statadd name="damage rolls" value="+2" type="Class Feature" condition="against enemies that have no fly speed or have a clumsy fly speed." />
        </rules>
You gain a +2 bonus to melee damage rolls against enemies that have no fly speed or have a clumsy fly speed.
</RulesElement>
<RulesElement name="Soaring Strike" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-1" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-3,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Soaring Rake </Prereqs>
    <Flavor> You leap into the air, weaving through your enemies. Then, like a diving hawk, you strike, startling an unwary foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Soaring Rake Attack 11 </specific>
    <specific name="Keywords"> Arcane, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Effect"> You fly up to your speed and make the following attack once at any point during the movement. This movement does not provoke opportunity attacks. </specific>
	<specific name="Target"> One creature </specific>
	<specific name="Attack"> Dexterity or Charisma vs. AC </specific>
    <specific name="Hit"> 2[W] + Dexterity or Charisma modifier damage. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-3 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
Although it takes some effort, you have mastered the technique of melding short flights with powerful strikes.
</RulesElement>
<RulesElement name="Soaring Fellowship" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-2" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-3,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Soaring Rake </Prereqs>
    <Flavor> You deliver a masterful attack, and the magic filling you from the effort takes you and your friends aloft. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Soaring Rake Attack 20 </specific>
    <specific name="Keywords"> Arcane, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Dexterity or Charisma vs. AC </specific>
    <specific name="Hit"> 4[W] + Dexterity or Charisma modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
	<specific name="Effect"> You and each ally within 5 squares of you gains a fly speed of 6 until the end of your next turn. When the speed ends, the affected characters descend to the ground, taking no falling damage. </specific>
	<specific name="Sustain Minor"> The fly speed persists until the end of your next turn. </specific>	
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-3 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
You draw fully upon the Feywild's ambient magic to deliver a mighty strike to an enemy. While the magic flows through you, you extend your magical nature to your companions, and your entire company takes to the air like a flock of birds.
</RulesElement>
<RulesElement name="Flight Burst" type="Power" internal-id="ID_FMP_CLASS_POWER_PP_DRAGON_406-1-1-3" source="Dragon Magazine 406">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_TIV_PARAGON_PATH_DRAGON_406-3,ID_FMP_CATEGORY_31,ID_INTERNAL_CATEGORY_MOVE_ACTION,12 </Category>
    <Prereqs> Soaring Rake </Prereqs>
    <Flavor> With a gleeful heart, you take to the air. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Soaring Rake Utility 12 </specific>
    <specific name="Keywords"> Arcane </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You fly up to your speed. </specific>
	<specific name="Special"> You can use this power only once per round. </specific>
    <specific name="Class"> ID_TIV_PARAGON_PATH_DRAGON_406-3 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
With minimal effort, you take flight like a Feywild sprite. Tiny motes of glowing dust trail behind you, a clue to the magical source of your abilities.
</RulesElement>



<!-- Heroes of the Elemental Chaos -->
<!-- Paragon Path: Demon-Bound -->
<RulesElement name="Demon-Bound" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_959" source="Heroes of the Elemental Chaos">
    <Prereqs> Demon spawn theme or any nongood alignment </Prereqs>
    <print-prereqs> Demon spawn theme or any nongood alignment </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4351, ID_FMP_CLASS_FEATURE_4352, ID_FMP_CLASS_FEATURE_4353 </specific>
    <specific name="Powers"> ID_FMP_POWER_16308,ID_FMP_POWER_16309,ID_FMP_POWER_16310 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16308,ID_FMP_POWER_16309,ID_FMP_POWER_16310 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4351" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4352" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4353" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_16308" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_16309" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_16310" type="Power" Level="20" />
    </rules>  
The darkness of the Abyss is a deep wound in the center of the Elemental Chaos,a bleak vortex that births the planes' myriad evils. Corruption flows out from this darkening pit to infect the land and creatures and twist them to evil. During your adventures, you encountered abyssal energy-perhaps when you slew a demon or after you explored a tainted site. The corruption changed you, infected you, and exposed you to horrid evil. Now it is all you can do to hold that evil at bay.
</RulesElement>

<RulesElement name="Abyssal Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4351" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Demonic energy supplements your personal power when circumstances demand more from you. </Flavor>
    <specific name="Short Description"> Gain half your level in temp HP and +2 bonus to attack rolls when spending an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Abyssal Action: When you spend an action point to make an extra attack, you gain temporary hit points equal to one-half your level. You also gain a +2 bonus to attack rolls until the end of your next turn." />
        </rules> 
When you spend an action point to make an extra attack, you gain temporary hit points equal to one-half your level. You also gain a +2 bonus to attack rolls until the end of your next turn.
</RulesElement>

<RulesElement name="Demonic Bloodlust" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4352" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> A ferocious attack can shatter both an enemy's body and its ability to protect itself. </Flavor>
    <specific name="Short Description"> Gain combat advantage against enemies you bloody with a melee attack </specific>
    <specific name="Level"> 11 </specific>
When you bloody an enemy with a melee attack, that enemy grants combat advantage to you until the end of your next turn.
</RulesElement>

<RulesElement name="Vile Possession" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4353" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> The consciousness of another lurks inside you, filling your head with evil thoughts. Most times, you control this corrupting pulse, but pain or stress can free the fiend within. </Flavor>
    <specific name="Short Description"> Gain +2 melee damage while bloodied but you must make opportunity attacks against allies or take 5 damage </specific>
    <specific name="Level"> 16 </specific>
While you are bloodied, you gain a +2 bonus to melee damage rolls, and your allies provoke opportunity attacks from you. When anyone provokes an opportunity attack from you while you are bloodied, you take 5 damage if you do not make the attack. This damage cannot be prevented in any way.
</RulesElement>

<RulesElement name="Abyssal Frenzy" type="Power" internal-id="ID_FMP_POWER_16308" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_959,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_FREE_ACTION,11 </Category>
    <Prereqs> Demon-Bound </Prereqs>
    <Flavor> Striking one enemy triggers a wild outburst that pushes everyone in reach away from you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Demon-Bound Attack 11 </specific>
    <specific name="Keywords"> Elemental </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Trigger"> You hit with a melee attack. </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Effect"> Each target takes 10 damage, and you can push it 1 square. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_959 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
The demonic influence that contaminates your soul responds instantly to violence and escalates the carnage you create.
</RulesElement>

<RulesElement name="Demonic Stigmata" type="Power" internal-id="ID_FMP_POWER_16309" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_959,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_15,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Prereqs> Demon-Bound </Prereqs>
    <Flavor> You become a horrid demon. Horns break through your brow, your skin turns red, and unholy runes form on your skin. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_ChildPower"> ID_FMP_POWER_16312 </specific>
    <specific name="Display"> Demon-Bound Attack 20 </specific>
    <specific name="Keywords"> Elemental, Polymorph </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain temporary hit points equal to one-half your level, and you assume the demonic stigmata form until the end of the encounter or until you end this effect as a minor action. While in this form, you gain the following benefits.
* Darkvision
* An additional use of demonic resilience during this encounter
* Use of the secondary power once per round </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_959 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16312 </specific> 
		<rules>
			<grant name="ID_FMP_POWER_16312" type="Power" />
		</rules>	
By surrendering to the demon within, you take on not only its killing power but its actual appearance.
</RulesElement>

<RulesElement name="Demonic Stigmata Secondary Power" type="Power" internal-id="ID_FMP_POWER_16312" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_959,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_15,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display" />
    <specific name="Keywords"> Elemental, Polymorph </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have hit with a melee attack during this turn. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Highest ability modifier + 5 vs. Fortitude </specific>
    <specific name="Hit"> 1d12 + your highest ability modifier damage. </specific>
    <specific name="_ParentPower"> ID_FMP_POWER_16309 </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_959 </specific>
</RulesElement>

<RulesElement name="Demonic Resilience" type="Power" internal-id="ID_FMP_POWER_16310" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_959,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,12 </Category>
    <Prereqs> Demon-Bound </Prereqs>
    <Flavor> Profane runes flare on your body to protect you and give you strength. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Demon-Bound Utility 12 </specific>
    <specific name="Keywords"> Elemental </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You are bloodied by an attack or are hit while bloodied. </specific>
    <specific name="Effect"> Reduce the damage from the triggering attack by 10. Until the end of your next turn, your melee attacks deal 1d6 extra damage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_959 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Your demonic presence wants you to live and intercedes on your behalf when you find yourself in peril.
</RulesElement>


<!-- Paragon Path: Doomlord -->
<RulesElement name="Doomlord" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_960" source="Heroes of the Elemental Chaos">
    <Prereqs> Ironwrought theme, or proficiency with scale armor and a military melee weapon </Prereqs>
    <print-prereqs> Ironwrought theme, or proficiency with scale armor and a military melee weapon </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4354, ID_FMP_CLASS_FEATURE_4355, ID_FMP_CLASS_FEATURE_4356 </specific>
    <specific name="Powers"> ID_FMP_POWER_16313,ID_FMP_POWER_16314,ID_FMP_POWER_16315,ID_FMP_POWER_16316 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16316,ID_FMP_POWER_16313,ID_FMP_POWER_16314,ID_FMP_POWER_16315 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4354" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4355" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4356" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_16313" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_16315" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_16314" type="Power" Level="20" />
    </rules>   
From brooding fortresses in the Elemental Chaos, the Doomguard watches the decay of the cosmos and its unstoppable slide into dissolution. These stoic warriors believe the universe's fate was sealed when the gods defeated the primordials, because imprisoning these entities kept them from sustaining the world and thus doomed it. The Doomlords are the Doomguard's champions, warriors aligned against those who espouse order and perpetuate corrupt and tyrannical regimes. As is true of their cousins, the Doomguard Marauders (Manual of the Planes), the ranks of the Doomlords include both valiant champions of freedom and murderous anarchists.
</RulesElement>

<RulesElement name="Doomlord's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4354" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Channeling entropic forces causes reality to bend and groan around you until everything blackens and crumbles away around you. </Flavor>
    <specific name="Short Description"> Deal 1d10 + highest ability mod necrotic damage to all adjacent creatures who then gain vulnerable 5 necrotic instead of taking an extra action with action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Doomlord's Action: You can spend an action point to deal 1d10 + your highest ability modifier necrotic damage to each creature adjacent to you, instead of taking an extra action. Each creature damaged in this way then gains vulnerable 5 necrotic until the end of your next turn." />
        </rules>  
You can spend an action point to deal 1d10 + your highest ability modifier necrotic damage to each creature adjacent to you, instead of taking an extra action. Each creature damaged in this way then gains vulnerable 5 necrotic until the end of your next turn.
</RulesElement>

<RulesElement name="Entropic Surge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4355" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Rather than fully restore your vigor, you can channel some of your innate healing energy and release it in the form of wrath. For a few moments, you attacks fall with incredible accuracy. </Flavor>
    <specific name="Short Description"> Forego half of the hit points you regain with a healing surge to gain a +2 bonus to attack rolls </specific>
    <specific name="Level"> 11 </specific>
Whenever you spend a healing surge to regain hit points, you can choose to reduce the hit points regained by half your surge value to instead gain a +2 bonus to attack rolls until the end of your next turn.
</RulesElement>

<RulesElement name="Entropic Harbinger" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4356" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> The more creatures you defeat, the more the cosmos withers. Your destructive nature manifests as a field that prevents creatures from staving off death. </Flavor>
    <specific name="Short Description"> Gain the entropic harbinger power </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_16316 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_960 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16316 </specific>
		<rules>
			<grant name="ID_FMP_POWER_16316" type="Power" />
		</rules>  
You gain the entropic harbinger power.
</RulesElement>

<RulesElement name="Entropic Harbinger" type="Power" internal-id="ID_FMP_POWER_16316" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4356,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_PARAGON_PATH_960,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_FREE_ACTION,16 </Category>
    <Prereqs> Doomlord </Prereqs>
    <Flavor> Dispatching an enemy releases entropic forces to rend and ruin your foes. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Doomlord Utility 16 </specific>
    <specific name="Keywords"> Aura, Elemental </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You reduce a nonminion enemy to 0 hit points. </specific>
    <specific name="Effect"> You activate an aura 2 that lasts until the end of your next turn. Enemies in the aura cannot regain hit points or gain temporary hit points. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_960 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4356 </specific>
</RulesElement>

<RulesElement name="Entropy Strike" type="Power" internal-id="ID_FMP_POWER_16313" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_960,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Prereqs> Doomlord </Prereqs>
    <Flavor> A ruinous attack ravages an enemy and delays its ability to recover from its injuries. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Doomlord Attack 11 </specific>
    <specific name="Keywords"> Elemental, Necrotic </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit an enemy with a melee weapon attack. </specific>
    <specific name="Effect"> The attack deals 1[W] extra necrotic damage, and the target cannot regain hit points or gain temporary hit points until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_960 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
Your weapon is a tool of entropy. With the aid of this power, your strikes undo the work of creation, one enemy at a time.
</RulesElement>

<RulesElement name="Hasten the End" type="Power" internal-id="ID_FMP_POWER_16314" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_960,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_NO_ACTION,20 </Category>
    <Prereqs> Doomlord </Prereqs>
    <Flavor> Your weapon turns black when it strikes and causes your target to dissolve before your eyes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Doomlord Attack 20 </specific>
    <specific name="Keywords"> Elemental, Necrotic </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit an enemy with a melee weapon attack. </specific>
    <specific name="Effect"> The enemy takes 2[W] extra damage, and it takes ongoing 20 necrotic damage (save ends). If any of this damage reduces the enemy to 10 hit points or fewer, it dies. </specific>
    <specific name=" Aftereffect"> Ongoing 10 necrotic damage (save ends). </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_960 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
The ultimate expression of your power is the ability to dissolve the bonds that hold an enemy together. A successful strike causes your opponent to degenerate until nothing but dust remains.
</RulesElement>

<RulesElement name="Doomlord's Advance" type="Power" internal-id="ID_FMP_POWER_16315" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_960,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MOVE_ACTION,12 </Category>
    <Prereqs> Doomlord </Prereqs>
    <Flavor> Reality decays at your word, letting you slip through time and space in an instant. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Doomlord Utility 12 </specific>
    <specific name="Keywords"> Elemental, Teleportation, Zone </specific>
    <specific name="Action Type"> Move Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You teleport up to 5 squares, and the space you leave becomes a zone that lasts until the end of your next turn. Creatures in the zone or adjacent to it take a -2 penalty to attack rolls and saving throws. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_960 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Entropy can cause reality to splinter or break apart. You sense the cracks around you and leap through them to ambush your foes.
</RulesElement>


<!-- Paragon Path: Elemental Anchorite-->
<RulesElement name="Elemental Anchorite" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_961" source="Heroes of the Elemental Chaos">
    <Prereqs> Any elemental attack power </Prereqs>
    <print-prereqs> Any elemental attack power </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4357, ID_FMP_CLASS_FEATURE_4358, ID_FMP_CLASS_FEATURE_4359 </specific>
    <specific name="Powers"> ID_FMP_POWER_16317,ID_FMP_POWER_16318,ID_FMP_POWER_16319 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16317,ID_FMP_POWER_16318,ID_FMP_POWER_16319 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4357" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4358" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4359" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_16317" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_16319" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_16318" type="Power" Level="20" />
    </rules>   
The most devoted students of the elements often withdraw from the society of fellow mortals to contemplate the deep truths of existence. You have chosen the lonely path of the elemental anchorite, dedicating yourself to a life of austerity and reflection. When your companions return to home, family, and high honors after their adventures, you instead seek solitude in places of great elemental power. The secrets of the universe are engraved in the stone of mighty mountains and whispered by the winds that sigh across lonely deserts.
	Some elemental anchorites seek isolation in order to master ever more formidable abilities, using elemental essence to further whatever purposes they deem important. Others are more philosophical, and view themselves as servants of balance who act to check the excesses of forces, monsters, or villains that disturb the natural equilibrium of the world. The purpose to which you put your understanding of elemental forces is ultimately up to you.
</RulesElement>

<RulesElement name="Anchorite's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4357" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Elemental forces do not exist only in rock, air, or water; they also infuse every being composed of matter. In desperate moments, you can call upon these internal forces for strength and endurance. </Flavor>
    <specific name="Short Description"> Gain +2 to elemental attack rolls and end all immobilizing or restraining effects when you spend an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Anchorite's Action: When you spend an action point, you can end all immobilizing or restraining effects on yourself. In addition, you gain a +2 bonus to elemental attack rolls until the start of your next turn." />
        </rules>  
When you spend an action point, you can end all immobilizing or restraining effects on yourself. In addition, you gain a +2 bonus to elemental attack rolls until the start of your next turn.
</RulesElement>

<RulesElement name="Anchorite's Stability" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4358" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> You are keenly aware of your surroundings, and of the physical forces at play around you. It is difficult to move you when you don't want to be moved. </Flavor>
    <specific name="Short Description"> Make saving throws to avoid being knocked prone or being subjected to forced movement </specific>
    <specific name="Level"> 11 </specific>
Whenever you would be knocked prone or subjected to forced movement, you can make a saving throw to remain standing or to negate the forced movement.
</RulesElement>

<RulesElement name="Elemental Sustenance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4359" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> The power of the elements sustains and fortifies you. The endless endurance of the earth or the burning vigor of fire help you to recover from fatigue and injury when you call upon your elemental powers. </Flavor>
    <specific name="Short Description"> Spend a healing surge when you use a daily elemental power </specific>
    <specific name="Level"> 16 </specific>
When you use a daily elemental power, you can spend a healing surge.
</RulesElement>

<RulesElement name="Force of Balance" type="Power" internal-id="ID_FMP_POWER_16317" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_961,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_NO_ACTION,11 </Category>
    <Prereqs> Elemental Anchorite </Prereqs>
    <Flavor> You strike with perfectly measured force, using elemental power to maximize the impact of your attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Elemental Anchorite Attack 11 </specific>
    <specific name="Keywords"> Elemental </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit an enemy with an elemental attack power. </specific>
    <specific name="Effect"> The triggering attack deals 1[W] extra damage if it is a weapon attack or 1d8 extra damage if it is not a weapon attack, and the target falls prone. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_961 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You exploit the subtle potential of forces in your environment to lend extra effectiveness to your attack.
</RulesElement>

<RulesElement name="Elemental Transcendence" type="Power" internal-id="ID_FMP_POWER_16318" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_961,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_28,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Prereqs> Elemental Anchorite </Prereqs>
    <Flavor> You draw upon the matter surrounding you to increase the intensity of your elemental attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Elemental Anchorite Attack 20 </specific>
    <specific name="Keywords"> Elemental, Stance </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the elemental transcendence stance. Until the stance ends, your elemental weapon attacks deal 1[W] extra damage, and your elemental nonweapon attacks deal 1d8 extra damage. In addition, any enemy that ends its turn adjacent to you takes 10 damage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_961 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
Elemental energy sleeps in all things; with this power, you unlock it from pebble, air, plant, or creature. The destructive release of energy leaves a scorched area around you but fuels your elemental powers.
</RulesElement>

<RulesElement name="Shielding Element" type="Power" internal-id="ID_FMP_POWER_16319" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_961,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_56,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Elemental Anchorite </Prereqs>
    <Flavor> You retain the energy of an elemental attack, shaping it into a short-lived shield to protect yourself. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Elemental Anchorite Utility 12 </specific>
    <specific name="Keywords"> Elemental, Varies </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Requirement"> You must have hit an enemy with an acid, cold, fire, lightning, or thunder attack during this turn. </specific>
    <specific name="Effect"> Until the end of your next turn, you gain resist 10 to one damage type of the attack (one of the types noted above). In addition, any enemy that hits you with a melee attack before the end of your next turn takes 10 damage of that type. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_961 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
You can preserve some of the energy of your elemental attacks to protect yourself.
</RulesElement>


<!-- Paragon Path: Elemental Savant-->
<RulesElement name="Elemental Savant" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_962" source="Heroes of the Elemental Chaos">
    <Prereqs> Elementalist </Prereqs>
    <print-prereqs> Elementalist </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4360, ID_FMP_CLASS_FEATURE_4361, ID_FMP_CLASS_FEATURE_4362, ID_FMP_CLASS_FEATURE_4363, ID_FMP_CLASS_FEATURE_4364 </specific>
    <specific name="Powers"> ID_FMP_POWER_16320 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16320 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4360" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4361" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4362" type="Class Feature" Level="11" />
	  <grant name="ID_FMP_CLASS_FEATURE_4363" type="Class Feature" Level="16" />
	  <grant name="ID_FMP_CLASS_FEATURE_4364" type="Class Feature" Level="20" />
      <grant name="ID_FMP_POWER_16320" type="Power" Level="12" />
    </rules>  
You have grown confident in your ability to shape your chosen element to your will. Winds shift and swirl at your least gesture, and flames brighten and dance in your presence, eager to answer your call.
	Having mastered the talent of manipulating your element in the world around you, you now seek to understand its secret essence and bind it to yourself.
</RulesElement>

<RulesElement name="Elementalist Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4360" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> When supreme effort is called for, you can pour your all into your elemental spells to launch an attack of exceptional intensity. Even enemies that manage to elude your attack still feel some of its furious impact. </Flavor>
    <specific name="Short Description"> Deal extra damage equal to half your level to the next sorcerer attack power after using an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Elementalist Action: When you spend an action point to take an extra action, the next sorcerer attack power you use before the end of your next turn deals extra damage to one target of the attack. The extra damage equals one-half your level." />
        </rules>  
When you spend an action point to take an extra action, the next sorcerer attack power you use before the end of your next turn deals extra damage to one target of the attack. The extra damage equals one-half your level.
</RulesElement>

<RulesElement name="Savant Focus" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4361" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Your intensive study of your chosen element reveals new insights. In combat you can wield your favored element with uncanny precision. </Flavor>
    <specific name="Short Description"> Gain a +1 power bonus to attack rolls with powers granted by your Elemental Specialty class feature </specific>
    <specific name="Level"> 11 </specific>
		<rules>
            <modify name="Howling Zephyr" type="Power" Field="Attack" value="Charisma + 1 vs. Fortitude" requires="Air Elementalist"/>	
			<modify name="Static Charge" type="Power" Field="Attack" value="Charisma + 1 vs. Reflex" requires="Air Elementalist"/>	
			<modify name="Erupting Earth" type="Power" Field="Attack" value="Charisma + 1 vs. Fortitude" requires="Earth Elementalist"/>	
			<modify name="Seismic Shock" type="Power" Field="Attack" value="Charisma + 1 vs. Fortitude" requires="Earth Elementalist"/>
			<modify name="Blazing Cloud" type="Power" Field="Attack" value="Charisma + 1 vs. Reflex" requires="Fire Elementalist"/>
			<modify name="Ignition" type="Power" Field="Attack" value="Charisma + 1 vs. Fortitude" requires="Fire Elementalist"/>
			<modify name="Deluge" type="Power" Field="Attack" value="Charisma + 1 vs. Reflex" requires="Water Elementalist"/>
			<modify name="Ice Prison" type="Power" Field="Attack" value="Charisma + 1 vs. Fortitude" requires="Water Elementalist"/>
        </rules>  
You gain a +1 power bonus to attack rolls with powers granted by your Elemental Specialty class feature.
</RulesElement>

<RulesElement name="Savant Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4362" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Already skilled in the control and manipulation of your favored element, you discover a new way to manifest your powers in battle. </Flavor>
    <specific name="Short Description"> Gain an additional sorcerer at-will attack power </specific>
    <specific name="Level"> 11 </specific>
      <rules>
         <select type="Power" name="Savant Power" number="1" Category="$$CLASS,at-will,1"/>
      </rules> 
You gain an additional sorcerer at-will attack power of your choice.
</RulesElement>

<RulesElement name="Confer Protection" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4363" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> Your native resistance has made you virtually immune to all but the most powerful manifestations of your chosen element. You can provide your companions with similar resistances to energy you have mastered. </Flavor>
    <specific name="Short Description"> Adjacent allies share your Elemental Specialty resistances </specific>
    <specific name="Level"> 16 </specific>
While they are adjacent to you, allies share the resistances you gain from your Elemental Specialty class feature.
</RulesElement>

<RulesElement name="Elemental Nature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4364" source="Heroes of the Elemental Chaos">
    <Category> 20 </Category>
    <Flavor> You are slowly becoming an elemental creature. Your body is no longer mere flesh and blood; you might have a trace of fire in your blood or rock in your very bones. This demi-elemental nature makes you unusually resistant to effects that incapacitate other characters. </Flavor>
    <specific name="Short Description"> Gain +2 bonus to saving throws against ongoing damage, daze, or stun; gain an additional use of elemental form each day (but only once per encounter) </specific>
    <specific name="Level"> 20 </specific>
      <rules>
         <statadd name="Saving Throws" value="+2" type="Class Feature" condition="against ongoing damage, daze, or stun" />
		 <modify name="Elemental Form" type="Power" Field="Elemental Nature" value="Gain an additional use of elemental form each day (but only once per encounter)"/>
      </rules>   
You gain a +2 bonus to saving throws against ongoing damage and dazing or stunning effects. You also gain an additional use of elemental form each day, but you can use the power only once per encounter.
</RulesElement>

<RulesElement name="Elemental Form" type="Power" internal-id="ID_FMP_POWER_16320" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_962,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_15,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Elemental Savant </Prereqs>
    <Flavor> With a thought, you force open your connection to the primordial forces. Enemies shrink back as your body disassociates, reforming as an expression of your elemental nature. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Elemental Savant Utility 12 </specific>
    <specific name="Keywords"> Arcane, Elemental, Polymorph </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You assume the form of a living mass of your chosen element: wind, flame, water, or loose earth and sand. This form lasts until the end of the encounter or until you end it as a minor action. While in this form, you are insubstantial, you do not need to breathe, and you can't take standard actions. You can squeeze through any opening at least 1 inch in diameter. In addition, you gain the following benefits based on your chosen element.
	Air: You have partial concealment and a fly speed of 6.
	Earth: You have tremorsense 5 and a burrow speed of 5.
	Fire (Aura, Fire): You activate an aura 1. Any creature that ends its turn in the aura takes 10 fire damage.
	Water (Healing): You have regeneration 5 while bloodied, and you have a swim speed of 6. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_962 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
After exhaustive study and practice, you gain the ability to transpose your body in the natural world with your chosen element. In this form you are a roughly human-sized copy of yourself, insubstantial and amorphous. Though you can't easily attack in this form, it provides you with excellent protection from attack and offers you other advantages.
</RulesElement>


<!-- Paragon Path: Favored Sha'ir-->
<RulesElement name="Favored Sha'ir" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_963" source="Heroes of the Elemental Chaos">
    <Prereqs> Sha'ir </Prereqs>
    <print-prereqs> Sha'ir </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4365, ID_FMP_CLASS_FEATURE_4366, ID_FMP_CLASS_FEATURE_4368 </specific>
    <specific name="Powers"> ID_FMP_POWER_16321,ID_FMP_POWER_16322,ID_FMP_POWER_16323,ID_FMP_POWER_16324 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16323,ID_FMP_POWER_16321,ID_FMP_POWER_16322,ID_FMP_POWER_16324 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4365" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4366" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4368" type="Class Feature" Level="16" />
	  <grant name="ID_FMP_POWER_16321" type="Power" Level="11" />
	  <grant name="ID_FMP_POWER_16324" type="Power" Level="12" />
	  <grant name="ID_FMP_POWER_16322" type="Power" Level="20" />
    </rules>   
Your rapport with the elemental powers has grown to such a degree that they regard you as one of their own. Throughout the heroic tier, you established yourself as an able partner, ally, and, perhaps, servant of the elemental powers and in doing so earned greater and greater elemental rewards, including advanced arcane knowledge and more powerful spells. So armed, you stand ready to face even greater threats and reap even greater rewards.
	The elemental powers' favor grants you deeper insights into elemental magic. Not only can your gen servant fetch potent spells, but you can pierce the barriers between the planes to draw forth power to serve your needs. Such command over creation's fundamental forces translates into an improved gen servant that, at your command, can manifest the Elemental Chaos's unruly energies in effective and dangerous ways. Not only does your gen servant improve, but when you master all the elemental gifts, you can transform your servant into a powerful elemental monolith.
</RulesElement>

<RulesElement name="Elemental Retreat" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4365" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> By proving your worth to the genies, you have earned their aid when the situation turns dire. You can manifest the elemental magic that they have bestowed on you to create a doorway through which you can step to gain succor. When you return moments later, you do so charged with the might of the Plane Below. </Flavor>
    <specific name="Short Description"> Gain the elemental retreat power </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_16323 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_963 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16323 </specific>
		<rules>
			<grant name="ID_FMP_POWER_16323" type="Power" />
		</rules> 
You gain the elemental retreat power.
</RulesElement>

<RulesElement name="Elemental Retreat" type="Power" internal-id="ID_FMP_POWER_16323" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4365,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_963,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Prereqs> Favored Sha'ir </Prereqs>
    <Flavor> With a gesture, you create a magical passage to the Elemental Chaos. Stepping through it, you disappear for a few moments, When you return, crackling energy dances across your body. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Favored Sha'ir Utility  </specific>
    <specific name="Keywords"> Arcane, Elemental, Healing </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You are removed from play until the start of your next turn. You reappear in an unoccupied space within 10 squares of the space you last occupied. Then choose one of the following effects.
* You can spend a healing surge.
* One ally adjacent to you can spend a healing surge.
* Each ally adjacent to you when you reappear gains a +2 power bonus to the attack rolls of powers that have the acid, cold, fire, lightning, or thunder keywords. This bonus lasts until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_963 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4365 </specific>
</RulesElement>

<RulesElement name="Gen Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4366" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> The bond between you and your familiar strengthens. When you push past your normal limits, a surge of elemental magic transports you both. </Flavor>
    <specific name="Short Description"> You and your familiar teleport 5 squares before or after you take an extra action with an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Gen Action: When you spend an action point to take an extra action, you and your familiar can each teleport up to 5 squares as a free action before or after you take the extra action." />
        </rules>   
When you spend an action point to take an extra action, you and your familiar can each teleport up to 5 squares as a free action before or after you take the extra action.
</RulesElement>

<RulesElement name="Elemental Paragon" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4368" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> Elemental power suffuses your familiar. It is this power that lets you exert your will over the chaos welling up from the Plane Below. As you become more adept, so too does your familiar, which bestows an elemental boon on you. </Flavor>
    <specific name="Short Description"> Gain a benefit based on your familiar </specific>
    <specific name="Level"> 16 </specific>
You gain a benefit based on the familiar you chose for the Gen Servant class feature.
	Daolanin: While your familiar is in passive mode and you hit with an arcane at-will attack power, you can also push the target up to a number of squares equal to your Constitution modifier.
	Djinnling: While your familiar is in passive mode and you hit with an arcane at-will attack power, you can also slide the target up to 2 squares. 
	Efreetkin: While your familiar is in passive mode and you hit with an arcane at-will attack power, the target takes extra fire damage equal to your Constitution modifier.
	Maridan: While your familiar is in passive mode and you hit with an arcane at-will attack power, you and each ally adjacent to you can shift up to a number of squares equal to your Constitution modifier as a free action.
	Other Familiar: While your familiar is in passive mode and you hit with an arcane at-will attack power, you can teleport a number of squares up to your Constitution modifier.
</RulesElement>

<RulesElement name="Wrath of the Genies" type="Power" internal-id="ID_FMP_POWER_16321" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_963,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_56,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,11 </Category>
    <Prereqs> Favored Sha'ir </Prereqs>
    <Flavor> You call forth the genies' anger through your familiar and release a wave of chaotic magic to wash over your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Favored Sha'ir Attack 11 </specific>
    <specific name="Keywords"> Arcane, Elemental, Implement, Varies </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 3 centered on your familiar in active mode </specific>
    <specific name="Special"> The damage type that you resist today with your Elemental Resistance class feature determines this power's damage type. </specific>
    <specific name="Target"> Each creature in the burst </specific>
    <specific name="Attack"> Intelligence vs. Fortitude </specific>
    <specific name="Hit"> 2d6 + Intelligence modifier damage of the specified type. That type determines an additional effect.
	Acid: The target takes a -2 penalty to all defenses until the end of your next turn.
	Cold: The target is immobilized until the end of your next turn.
	Fire: The target takes 1d6 extra fire damage.
	Lightning: The target takes a -2 penalty to attack rolls until the end of your next turn.
	Thunder: The target falls prone, and it is deafened until the end of your next turn. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You gain a +2 power bonus to the attack rolls of powers that have the acid, cold, fire, lightning, or thunder keywords. This bonus lasts until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_963 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You have risen so far in the genies' esteem that they are ready to lend a hand if you need it. Wrath of the genies demonstrates how their interest can manifest in a sudden, destructive burst around your familiar.
</RulesElement>

<RulesElement name="Unleash Monolith" type="Power" internal-id="ID_FMP_POWER_16322" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_963,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_51,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Prereqs> Favored Sha'ir </Prereqs>
    <Flavor> You familiar swells and breaks apart, releasing an elemental monolith to fight on your behalf. This towering servant wades into battle, smashing and destroying as you command it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Favored Sha'ir Attack 20 </specific>
    <specific name="Keywords"> Arcane, Elemental, Summoning </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Requirement"> Your familiar must be in passive mode. </specific>
    <specific name="Effect"> Your familiar is removed from play, and you summon an air, an earth, a fire, or a water monolith in an unoccupied space within range. The creature is an ally to you and your allies.
	The monolith lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the monolith's description. You must have line of effect to the creature to command it. When you command the creature, you and the creature share knowledge but not senses.
	When the creature makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
	The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter. When the monolith vanishes, your familiar returns to play in passive mode. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_963 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_DisplayAssociates"> ID_FMP_ASSOCIATE_75,ID_FMP_ASSOCIATE_76,ID_FMP_ASSOCIATE_77,ID_FMP_ASSOCIATE_78 </specific>
      <rules>
         <grant name="ID_TIV_COMPANION_AIR_MONOLITH" type="Power"/>
		 <grant name="ID_TIV_COMPANION_EARTH_MONOLITH" type="Power"/>
		 <grant name="ID_TIV_COMPANION_FIRE_MONOLITH" type="Power"/>
		 <grant name="ID_TIV_COMPANION_WATER_MONOLITH" type="Power"/>
      </rules>  
The genies' interest in you continues to increase, and with this attention comes even greater rewards. If you have need, you can call upon their favor to transform your familiar into an elemental monolith. The elemental breaks free from the familiar's form, its normal appearance melting away as the towering elemental comes into existence. The monolith obeys your every command and lurches forth to crush your enemies.
</RulesElement>

<RulesElement name="Chaos Tide" type="Power" internal-id="ID_FMP_POWER_16324" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_963,ID_FMP_CATEGORY_31,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Prereqs> Favored Sha'ir </Prereqs>
    <Flavor> Raw, untamed chaos explodes from you and your familiar, causing reality to bend and snap back into place. Creatures caught in the manifestation find themselves in unexpected locations. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Favored Sha'ir Utility 12 </specific>
    <specific name="Keywords"> Arcane, Elemental, Teleportation </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Trigger"> You hit at least one enemy with an arcane attack power while your familiar is in active mode. </specific>
    <specific name="Target"> Each creature in the burst and each creature adjacent to your familiar </specific>
    <specific name="Effect"> You teleport each target up to 1d4 squares (roll once for each target). You cannot teleport a target into hindering terrain. You and your familiar then teleport up to 1d4 squares apiece. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_963 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Chaos courses through all elemental power, and its influence is what gives elemental magic its unpredictable characteristics. Learning to draw more and more upon the Plane Below can twist reality and toss about the creatures in your presence.
</RulesElement>


<!-- Paragon Path: God Warder -->
<RulesElement name="God Warder" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_964" source="Heroes of the Elemental Chaos">
    <Prereqs> Training in Religion </Prereqs>
    <print-prereqs> Training in Religion </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4369, ID_FMP_CLASS_FEATURE_4370, ID_FMP_CLASS_FEATURE_4371 </specific>
    <specific name="Powers"> ID_FMP_POWER_16325,ID_FMP_POWER_16326,ID_FMP_POWER_16327 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16325,ID_FMP_POWER_16326,ID_FMP_POWER_16327 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4369" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4370" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4371" type="Class Feature" Level="16" />
	  <grant name="ID_FMP_POWER_16325" type="Power" Level="11" />
	  <grant name="ID_FMP_POWER_16327" type="Power" Level="12" />
	  <grant name="ID_FMP_POWER_16326" type="Power" Level="20" />
    </rules>  
The gods decreed that the primordials would trouble the planes no more. To make good on this proclamation, they directed their servants to maintain prisons and preserve chains to ensure that these beings never escaped. You have made this cause your own and pledged your implement or weapon to the holy purpose of containing the primordials forever.
</RulesElement>

<RulesElement name="Exacting Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4369" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> The holy cause to which you are pledged lets you call an ally to your side or drag an enemy forward to face you. </Flavor>
    <specific name="Short Description"> Pull a creature 5 squares away up to 5 squares when you spend an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Exacting Action: When you spend an action point to take an extra action, choose one creature within 5 squares of you that you can see. You can pull that creature up to 5 squares." />
        </rules>    
When you spend an action point to take an extra action, choose one creature within 5 squares of you that you can see. You can pull that creature up to 5 squares.
</RulesElement>

<RulesElement name="Heaven's Chains" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4370" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> The Astral Sea's enemies cannot escape your wrath. Your attacks bind them with weighty shackles. </Flavor>
    <specific name="Short Description"> Gain combat against immobilized enemies; deal 10 less damage with melee or ranged daily attacks to immobilize target until the end of your next turn </specific>
    <specific name="Level"> 11 </specific>
Immobilized enemies grant combat advantage to you. In addition, when you hit an enemy with a melee or ranged daily attack power and deal damage to it, you can reduce that damage by 10 (and no less than 10) to immobilize the target until the end of your next turn.
</RulesElement>

<RulesElement name="Bind the Wicked" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4371" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> Your justifiable anger binds your foes as securely as if you had wrapped them in chains. </Flavor>
    <specific name="Short Description"> Immobilized enemies become restrained when you hit it with a melee or ranged attack </specific>
    <specific name="Level"> 16 </specific>
Whenever you hit an immobilized enemy with a melee or ranged attack, you can cause the enemy to be restrained instead of immobilized.
</RulesElement>

<RulesElement name="Righteous Prohibition" type="Power" internal-id="ID_FMP_POWER_16325" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_964,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,11 </Category>
    <Prereqs> God Warder </Prereqs>
    <Flavor> The creature before you quavers at the brilliance of your strike and finds itself unable to respond in kind. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> God Warder Attack 11 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Highest ability modifier vs. Will. You have combat advantage against an elemental creature for this attack. </specific>
    <specific name="Hit"> 3d8 + your highest ability modifier radiant damage. Until the end of your next turn, the target is slowed, and the damage of its acid, cold, fire, lightning, or thunder attacks is halved. </specific>
    <specific name="Miss"> Half damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_964 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
You pass judgment on your foe, calling upon godly intervention to punish your enemy for its wicked intent.
</RulesElement>

<RulesElement name="Chains That Bind" type="Power" internal-id="ID_FMP_POWER_16326" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_964,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> God Warder </Prereqs>
    <Flavor> Brilliant chains erupt from the ground to coil about your enemy, the burning light causing it to shriek in pain and fear. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> God Warder Attack 20 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Highest ability modifier vs. Fortitude. You have combat advantage against an elemental creature for this attack. </specific>
    <specific name="Hit"> 2d10 + your highest ability modifier radiant damage, and the target is removed from play (save ends).
	Third Failed Saving Throw: The effect ends, but the target appears in a random location in the Elemental Chaos. </specific>
    <specific name="Miss"> Half damage, and the target is restrained until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_964 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
The gods reveal the prayer you need to shackle an enemy as securely as the gods bound the primordials.
</RulesElement>

<RulesElement name="Warding Advance" type="Power" internal-id="ID_FMP_POWER_16327" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_964,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,12 </Category>
    <Prereqs> God Warder </Prereqs>
    <Flavor> You blunt an enemy's attack with a swift prayer. Your words build confidence to ensure the success of your next strike. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> God Warder Utility 12 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> An enemy damages an ally of yours with an attack while the ally is within 5 squares of you. </specific>
    <specific name="Target"> The damaged ally in the burst </specific>
    <specific name="Effect"> The damage against the target is reduced by 10. You can then shift 1 square, and you gain a +2 power bonus to attack rolls against the triggering attacker until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_964 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
The gods invest you with the holy power you need to protect allies from attack and punish your chosen foes in the same maneuver.
</RulesElement>


<!-- Paragon Path: Herald of Vezzuvu -->
<RulesElement name="Herald of Vezzuvu" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_965" source="Heroes of the Elemental Chaos">
    <Prereqs> Earthforger theme, firecrafter theme, primordial adept theme, or elemental pact warlock </Prereqs>
    <print-prereqs> Earthforger theme, firecrafter theme, primordial adept theme, or elemental pact warlock </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4372, ID_FMP_CLASS_FEATURE_4373, ID_FMP_CLASS_FEATURE_4374 </specific>
    <specific name="Powers"> ID_FMP_POWER_16328,ID_FMP_POWER_16329,ID_FMP_POWER_16330 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16328,ID_FMP_POWER_16329,ID_FMP_POWER_16330 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4372" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4373" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4374" type="Class Feature" Level="16" />
	  <grant name="ID_FMP_POWER_16328" type="Power" Level="11" />
	  <grant name="ID_FMP_POWER_16330" type="Power" Level="12" />
	  <grant name="ID_FMP_POWER_16329" type="Power" Level="20" />
    </rules>   
Many primordials lie unconscious in their bonds, but Vezzuvu, the Queen of the Burning Mountain, still harbors both awareness and reason. Vezzuvu long ago determined that her road to freedom was to win the devotion (or fear) of mortal followers, and thereby become an elemental god. She can no longer stride the world or reign over an elemental domain, but she can still shake the mortal world by exerting her will on places of elemental power or bestowing on others the ability to call upon her essence.
	As a herald of Vezzuvu, you have been gifted with a portion of the primordial's awesome abilities. You can wield this talent as you like, since Vezzuvu wants others who see your prowess to be drawn to her worship. The Queen of the Burning Mountain requires little from you most of the time, but her interests are erratic; you might walk the world for years without any messages from her, only to be sent suddenly to quell a volcanic rift, destroy the temple of an evil god, or seek out an artifact held by a frost titan.
</RulesElement>

<RulesElement name="Volcanic Resistance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4372" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Your fervent adherence to Vezzuvu renders you extremely resistant to fire in all its incarnations. </Flavor>
    <specific name="Short Description"> Gain resist 10 fire or resist 5 to any damage that includes fire </specific>
    <specific name="Level"> 11 </specific>
      <rules>
         <statadd name="resist:fire" value="+10" type="resist" zero="true" />
         <statadd name="resist:fire" value="+10" type="resist" non-zero="true" />
      </rules>  
You gain resist 10 fire, or resist 5 to any damage that includes fire, whichever causes you to take less damage.
</RulesElement>

<RulesElement name="Volcanic Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4373" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> At times of great need, you draw extraordinary strength from the Queen of the Burning Mountain. </Flavor>
    <specific name="Short Description"> Deal half your level in fire or thunder damage when you spend an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Volcanic Action: When you spend an action point to take an extra action, choose fire or thunder. You deal extra damage of that type with your next attack before the end of your next turn. This damage is equal to one-half your level." />
        </rules>  
When you spend an action point to take an extra action, choose fire or thunder. You deal extra damage of that type with your next attack before the end of your next turn. This damage is equal to one-half your level.
</RulesElement>

<RulesElement name="Volcanic Walk" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4374" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> Vezzuvu's heralds have a supernatural affinity for volcanic phenomena and easily move in or around terrain that others would not dare to enter. </Flavor>
    <specific name="Short Description"> Ignore lava, ash, or quaking difficult terrain and move on lava as if it were solid ground </specific>
    <specific name="Level"> 16 </specific>
You ignore difficult terrain caused by volcanic conditions (lava, ash, or quaking). You can move on lava as if it were solid ground.
</RulesElement>

<RulesElement name="Lava Bomb" type="Power" internal-id="ID_FMP_POWER_16328" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_965,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_3,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Herald of Vezzuvu </Prereqs>
    <Flavor> You translate a heavy molten blob from the Elemental Chaos and drop it on a distant foe. Splatters of lava scorch nearby foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Herald of Vezzuvu Attack 11 </specific>
    <specific name="Keywords"> Elemental, Fire </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Highest ability modifier + 4 vs. Reflex
	Level 21: Highest ability modifier + 6 vs. Reflex </specific>
    <specific name="Hit"> 2d8 + your highest ability modifier fire damage, and ongoing 10 fire damage (save ends). </specific>
    <specific name="Effect"> Each creature adjacent to the target takes 10 fire damage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_965 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
Vezzuvu is a patron who lends herself to acts of destruction, as you might expect. Lava bomb allows you to bring forth a boulder-sized mass of molten lava and hurl it at your enemies.
</RulesElement>

<RulesElement name="Volcanic Wrath" type="Power" internal-id="ID_FMP_POWER_16329" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_965,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Herald of Vezzuvu </Prereqs>
    <Flavor> You open a rift to a volcanic eruption in the Elemental Chaos, blasting nearby foes and producing a flood of lava. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Herald of Vezzuvu Attack 20 </specific>
    <specific name="Keywords"> Elemental, Fire, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Highest ability modifier + 5 vs. Reflex </specific>
    <specific name="Hit"> 3d8 + your highest ability modifier damage, and ongoing 10 fire damage (save ends). You push the target up to 3 squares. </specific>
    <specific name="Miss"> Ongoing 10 fire damage (save ends). </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of the encounter. For creatures other than you the zone is difficult terrain and lightly obscured, and any creature that ends its turn there takes 10 fire damage. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_965 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
Those who anger Vezzuvu or her chosen servants face the most spectacular and destructive of all natural catastrophes: the searing heat and crushing power of a pyroclastic flow.
</RulesElement>

<RulesElement name="Vezzuvu's Balm" type="Power" internal-id="ID_FMP_POWER_16330" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_965,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,12 </Category>
    <Prereqs> Herald of Vezzuvu </Prereqs>
    <Flavor> You absorb the heat of a fire attack, converting it into healing and empowering your next attack. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Herald of Vezzuvu Utility 12 </specific>
    <specific name="Keywords"> Elemental, Healing </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You take fire damage. </specific>
    <specific name="Effect"> You don't take the fire damage. Instead, you regain a number of hit points equal to the fire damage you would have taken (don't apply your resistance), and you gain a +2 power bonus to attack rolls until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_965 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
When molten rock slumbers in the marrow of your bones, fire can be a powerful restorative. This power allows you to heal yourself with an enemy's fire attack.
</RulesElement>


<!-- Paragon Path: Prince of Genies -->
<RulesElement name="Prince of Genies" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_966" source="Heroes of the Elemental Chaos">
    <Prereqs> Elemental origin or training in Diplomacy </Prereqs>
    <print-prereqs> Elemental origin or training in Diplomacy </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4381, ID_FMP_CLASS_FEATURE_4382, ID_FMP_CLASS_FEATURE_4383 </specific>
    <specific name="Powers"> ID_FMP_POWER_16335,ID_FMP_POWER_16336,ID_FMP_POWER_16337 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16335,ID_FMP_POWER_16336,ID_FMP_POWER_16337 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4381" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4382" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4383" type="Class Feature" Level="16" />
	  <grant name="ID_FMP_POWER_16335" type="Power" Level="11" />
	  <grant name="ID_FMP_POWER_16337" type="Power" Level="12" />
	  <grant name="ID_FMP_POWER_16336" type="Power" Level="20" />
    </rules>  
Your life took a turn for the strange when you discovered a minor treasure containing an elemental spirit. The being trapped inside promised you much in exchange for its freedom, offering anything in its power to grant. Freeing the spirit is not so easy, since potent wards keep it imprisoned. So you came to an arrangement with it. You will search for a way to free it, and it will help you complete your quests.
</RulesElement>

<RulesElement name="Genie in a Bottle" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4381" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> The spirit whispers advice and lends its aid as long as it has the power to do so. </Flavor>
    <specific name="Short Description"> Gain a +1 power bonus to skill checks and saving throws </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="Acrobatics Misc" value="+1" type="Class Feature" />
      <statadd name="Arcana Misc" value="+1" type="Class Feature" />
      <statadd name="Athletics Misc" value="+1" type="Class Feature" />
      <statadd name="Bluff Misc" value="+1" type="Class Feature" />
      <statadd name="Diplomacy Misc" value="+1" type="Class Feature" />
      <statadd name="Dungeoneering Misc" value="+1" type="Class Feature" />
      <statadd name="Endurance Misc" value="+1" type="Class Feature" />
      <statadd name="Heal Misc" value="+1" type="Class Feature" />
      <statadd name="History Misc" value="+1" type="Class Feature" />
      <statadd name="Insight Misc" value="+1" type="Class Feature" />
      <statadd name="Intimidate Misc" value="+1" type="Class Feature" />
      <statadd name="Nature Misc" value="+1" type="Class Feature" />
      <statadd name="Perception Misc" value="+1" type="Class Feature" />
      <statadd name="Religion Misc" value="+1" type="Class Feature" />
      <statadd name="Stealth Misc" value="+1" type="Class Feature" />
      <statadd name="Streetwise Misc" value="+1" type="Class Feature" />
      <statadd name="Thievery Misc" value="+1" type="Class Feature" />
	  <statadd name="Saving Throws" value="+1" type="Class Feature" />
    </rules> 
You gain a +1 power bonus to skill checks and saving throws.
</RulesElement>

<RulesElement name="Wishful Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4382" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Drawing on the genie's magic gives you a better chance of succeeding on your next effort. </Flavor>
    <specific name="Short Description"> Gain a +2 bonus to the next attack roll, saving throw, or skill check after spending an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Wishful Action: When you spend an action point to take an extra action, you gain a +2 bonus to the next attack roll, saving throw, or skill check you make before the end of your next turn." />
        </rules>   
When you spend an action point to take an extra action, you gain a +2 bonus to the next attack roll, saving throw, or skill check you make before the end of your next turn.
</RulesElement>

<RulesElement name="Luck of the Genies" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4383" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> The genie blesses you with good fortune and protects you from the most disastrous failures. </Flavor>
    <specific name="Short Description"> Reroll a natural 1 on saving throws or skill checks </specific>
    <specific name="Level"> 16 </specific>
Whenever you roll a natural 1 on a saving throw or a skill check, you can reroll it.
</RulesElement>

<RulesElement name="Genie's Intercession" type="Power" internal-id="ID_FMP_POWER_16335" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_966,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,ID_INTERNAL_CATEGORY_MISS,11 </Category>
    <Prereqs> Prince of Genies </Prereqs>
    <Flavor> An elemental spirit rushes forth to punish your attacker and then propels you and a comrade to safer spots. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Prince of Genies Attack 11 </specific>
    <specific name="Keywords"> Elemental, Teleportation </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Trigger"> You are hit by an enemy adjacent to you. </specific>
    <specific name="Target"> The triggering enemy </specific>
    <specific name="Attack"> Highest ability modifier + 4 vs. Reflex
	Level 21: Highest ability modifier + 6 vs. Reflex </specific>
    <specific name="Hit"> 2d6 + your highest ability modifier damage, and you push the target up to 2 squares. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You and one ally adjacent to you each teleport up to 5 squares. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_966 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
It is in your genie's interest to keep you alive. If an enemy manages to get in a successful blow against you, the genie whisks you away after you make a counterstrike.
</RulesElement>

<RulesElement name="Genie's Gift" type="Power" internal-id="ID_FMP_POWER_16336" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_966,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Prince of Genies </Prereqs>
    <Flavor> The genie's vessel pops open, releasing a powerful elemental spirit that catches your enemies by surprise. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Prince of Genies Attack 20 </specific>
    <specific name="Keywords"> Charm, Elemental </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Highest ability modifier + 5 vs. Will </specific>
    <specific name="Hit"> The target is dazed (save ends). </specific>
    <specific name="Miss"> The target is dazed until the end of your next turn. </specific>
    <specific name="Effect"> You or one ally in the burst gains an action point that must be used before the end of your next turn or it is lost. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_966 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
At the apex of the paragon tier, you finally learn how to coax your genie from its vessel. When it appears, it erupts with a flash and a bang that leaves your enemies befuddled. While the spirit is free, it grants a benefit to you or an ally you name.
</RulesElement>

<RulesElement name="Limited Wish" type="Power" internal-id="ID_FMP_POWER_16337" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_966,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Prince of Genies </Prereqs>
    <Flavor> Name your desire, and the genie provides it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Prince of Genies Utility 12 </specific>
    <specific name="Keywords"> Elemental </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> Choose one of the following.
	* The target regains the use of an expended encounter utility power.
	* The target treats its next miss before the end of the encounter as a hit.
	* The target gains a +2 power bonus to all defenses until the end of the encounter.
	* The target gains training in one skill of his or her choice until the end of the encounter. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_966 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Your genie can grant you whatever you wish, within reason, on a daily basis. It's also possible to use this boon to benefit one of your friends.
</RulesElement>


<!-- Paragon Path: Reforged Soul -->
<RulesElement name="Reforged Soul" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_967" source="Heroes of the Elemental Chaos">
    <Prereqs> Elemental origin or Born of the Elements feat </Prereqs>
    <print-prereqs> Elemental origin or Born of the Elements feat </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4384, ID_FMP_CLASS_FEATURE_4385, ID_FMP_CLASS_FEATURE_4386 </specific>
    <specific name="Powers"> ID_FMP_POWER_16338,ID_FMP_POWER_16339,ID_FMP_POWER_16340 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16338,ID_FMP_POWER_16339,ID_FMP_POWER_16340 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4384" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4385" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4386" type="Class Feature" Level="16" />
	  <grant name="ID_FMP_POWER_16338" type="Power" Level="11" />
	  <grant name="ID_FMP_POWER_16340" type="Power" Level="12" />
	  <grant name="ID_FMP_POWER_16339" type="Power" Level="20" />
    </rules>  
However you came by your elemental nature-by birth or through exposure to elemental magic-you are now an elemental creature. Exploring your heritage and testing its limits increases your personal power as well as your ability to command the magic flowing from the Elemental Chaos. The more you grow in power, the stronger the plane's hold on you becomes.
</RulesElement>

<RulesElement name="Chaos-Touched" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4384" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> Your elemental nature grants you some control over and resistance to elemental energy. </Flavor>
    <specific name="Short Description"> After an extended rest, roll to randomly determine a damage type and you gain resist 10 and your reforged soul attack powers deal that type </specific>
    <specific name="Level"> 11 </specific>
At the end of each extended rest, roll a d10 and consult the following table. You gain resist 10 to the damage type you rolled, and your reforged soul attack powers gain this damage type. The benefit lasts until the end of your next extended rest.
&lt;table&gt;d10	Damage Type
1-2	Acid
3-4	Cold
5-6	Fire
7-8	Lightning
9-10	Thunder&lt;/table&gt;
</RulesElement>

<RulesElement name="Surging Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4385" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> When your need is greatest, you can manifest your elemental nature as a surge of chaotic energy. </Flavor>
    <specific name="Short Description"> Deal 1d6 extra damage with close or area attack or 1d10 with melee or ranged attack with action point attacks (increase to 2d6 or 2d10 at 21st level) </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Wishful Action: When you spend an action point to take an extra action, you gain a +2 bonus to the next attack roll, saving throw, or skill check you make before the end of your next turn." />
        </rules>   
When you spend an action point to make an extra attack, that attack deals 1d6 extra damage if it is a close or area attack, or 1d10 extra damage if it is a melee or ranged attack. This extra damage has a damage type matching the type you rolled for your Chaos-Touched feature. The extra damage increases to 2d6 and 2d10 at 21st level.
</RulesElement>

<RulesElement name="Embraced by Chaos" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4386" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> The Elemental Chaos's influence on you grows, giving you an expanded command of your innate abilities. </Flavor>
    <specific name="Short Description"> Roll twice with Chaos-Touched feature use both results (dupe result-choose any other damage type); gain Primordial language </specific>
    <specific name="Level"> 16 </specific>
      <rules>
         <grant name="ID_FMP_LANGUAGE_6" type="Language" />
      </rules>  
You roll twice and use both results when you use your Chaos-Touched feature. When you get a duplicate result, choose any other damage type instead.
	You are also able to speak, read, and write Primordial fluently.
</RulesElement>

<RulesElement name="Elemental Cascade" type="Power" internal-id="ID_FMP_POWER_16338" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_967,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,11 </Category>
    <Prereqs> Reforged Soul </Prereqs>
    <Flavor> You release the potential raging within you as a crackling cascade of untamed energy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Reforged Soul Attack 11 </specific>
    <specific name="Keywords"> Elemental </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 or Ranged 10  </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Highest ability modifier + 4 vs. Reflex
	Level 21: Highest ability modifier + 6 vs. Reflex </specific>
    <specific name="Hit"> 2d10 + your highest ability modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Roll a d20. On a 10 or higher, you can repeat this attack once against a different target within range. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_967 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
Calling forth the chaos building inside you lets you release a gout of elemental energy to assail your foes.
</RulesElement>

<RulesElement name="Elemental Flood" type="Power" internal-id="ID_FMP_POWER_16339" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_967,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_56,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Reforged Soul </Prereqs>
    <Flavor> Energy pours out from you in a terrible flood, burning, freezing, and destroying anything in its path. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Reforged Soul Attack 20 </specific>
    <specific name="Keywords"> Elemental, Varies, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Highest ability modifier + 5 vs. Reflex </specific>
    <specific name="Hit"> 3d8 + your highest ability modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Any enemy that enters the zone or ends its turn there takes 10 damage of the types rolled for your Chaos-Touched feature (a creature can take this damage only once per turn). </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_967 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
You can loose the force raging inside you in an explosion of energy that selectively targets your foes.
</RulesElement>

<RulesElement name="Flowing Chaos" type="Power" internal-id="ID_FMP_POWER_16340" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_967,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_74,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Reforged Soul </Prereqs>
    <Flavor> You exude the power of the elements to aid your nearby allies by enhancing the lethality of their attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Reforged Soul Utility 12 </specific>
    <specific name="Keywords"> Aura, Elemental </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 1 that lasts until the end of the encounter. While in the aura, you and each ally gain a +3 power bonus to damage rolls that include acid, cold, fire, lightning, or thunder. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_967 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
More and more, you are becoming a conduit to the Elemental Chaos. Now you learn a way to release your inner energy to augment those around you.
</RulesElement>


<!-- Paragon Path: Speaker of Xaos -->
<RulesElement name="Speaker of Xaos" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_968" source="Heroes of the Elemental Chaos">
    <Prereqs> Training in Arcana </Prereqs>
    <print-prereqs> Training in Arcana </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4387, ID_FMP_CLASS_FEATURE_4388, ID_FMP_CLASS_FEATURE_4389 </specific>
    <specific name="Powers"> ID_FMP_POWER_16341,ID_FMP_POWER_16342,ID_FMP_POWER_16343 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_16341,ID_FMP_POWER_16342,ID_FMP_POWER_16343 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4387" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4388" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4389" type="Class Feature" Level="16" />
	  <grant name="ID_FMP_POWER_16341" type="Power" Level="11" />
	  <grant name="ID_FMP_POWER_16343" type="Power" Level="12" />
	  <grant name="ID_FMP_POWER_16342" type="Power" Level="20" />
    </rules> 	
The Speakers of Xaos are a society of sages, wizards, explorers, and priests who study the Elemental Chaos. You are a member in good standing of this fellowship. The Speakers maintain libraries, small colleges, and chapter houses in many elemental domains, including the City of Brass and Zerthadlun, and the organization has small chapters in various mortal worlds as well.
	The Speakers have no great purpose beyond a shared interest in the magic, secrets, and phenomena of the Elemental Chaos. Members report interesting discoveries to their fellows, consult with each other on difficult problems, and work together to collect and preserve unusual knowledge or resources pertaining to the Plane Below. Individual members are also free to follow their own desires regarding whether to share information or respond to calls for assistance from their fellows. The only rule is to treat your colleagues as you would have them treat you.
</RulesElement>

<RulesElement name="Xaos Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4387" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> You hold potent secrets of elemental spellcasting; your elemental spells and abilities are especially pernicious and long-lasting. </Flavor>
    <specific name="Short Description"> Gain +1 attack against elemental origin creatures and they take a -1 penalty to saving throws against your effects </specific>
    <specific name="Level"> 11 </specific>
		<rules>
           <statadd name="attack rolls" value="+1" type="Class Feature" condition="against elemental origin creatures" />
        </rules>
You gain a +1 bonus to attack rolls against creatures that have the elemental origin, and such creatures take a -1 penalty to saving throws against effects you create.
</RulesElement>

<RulesElement name="Xaos Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4388" source="Heroes of the Elemental Chaos">
    <Category> 11 </Category>
    <Flavor> You command elemental powers with surprising deftness and flexibility, especially when you are under duress. </Flavor>
    <specific name="Short Description"> Widen the effects of cold, fire, lightning, thunder attacks by increasing the size of a burst or a blast by 1 or add an additional target to melee or ranged attack after spending an action point </specific>
    <specific name="Level"> 11 </specific>
	    <rules>
            <textstring name="Action Point" value="Xaos Action: When you spend an action point to take an extra action, you can widen the effect of the next cold, fire, lightning, or thunder attack you make before the end of your next turn. Choose to either add one target within range to a melee or ranged attack or increase the size of a burst or a blast by 1." />
        </rules>   
When you spend an action point to take an extra action, you can widen the effect of the next cold, fire, lightning, or thunder attack you make before the end of your next turn. Choose to either add one target within range to a melee or ranged attack or increase the size of a burst or a blast by 1.
</RulesElement>

<RulesElement name="Power of Xaos" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4389" source="Heroes of the Elemental Chaos">
    <Category> 16 </Category>
    <Flavor> You are so skilled in wielding elemental force that your successful attacks always inflict a significant amount of harm. </Flavor>
    <specific name="Short Description"> Reroll 1's on damage dice with cold, fire, lightning, thunder, or elemental attacks </specific>
    <specific name="Level"> 16 </specific>
When you deal damage with a cold, fire, lightning, thunder, or elemental attack, reroll any damage die that results in 1 until you get a 2 or higher.
</RulesElement>

<RulesElement name="Elemental Durance" type="Power" internal-id="ID_FMP_POWER_16341" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_968,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_56,ID_INTERNAL_CATEGORY_FREE_ACTION,11 </Category>
    <Prereqs> Speaker of Xaos </Prereqs>
    <Flavor> You shape the elemental energy of an attack into a temporary prison. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Speaker of Xaos Attack 11 </specific>
    <specific name="Keywords"> Elemental, Varies </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit an enemy with a cold, fire, lightning, or thunder attack. </specific>
    <specific name="Effect"> You push the enemy 1 square. If it moves before the end of its next turn, it takes 3d10 damage of the type dealt by the triggering attack. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_968 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
After calling upon a power that makes use of elemental energy, you can retain an echo or remnant of that energy. This power allows you to shape that remnant into a cage of blazing fire, bitter cold, or crackling lightning.
</RulesElement>

<RulesElement name="Elemental Chains" type="Power" internal-id="ID_FMP_POWER_16342" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_968,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_56,ID_INTERNAL_CATEGORY_FREE_ACTION,20 </Category>
    <Prereqs> Speaker of Xaos </Prereqs>
    <Flavor> The residue of your elemental attacks erupts in light and color, forming chains that wrap around your foe. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Speaker of Xaos Attack 20 </specific>
    <specific name="Keywords"> Elemental, Varies </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Special  </specific>
    <specific name="Trigger"> You hit one or more enemies with an attack dealing cold, fire, lightning, or thunder damage. </specific>
    <specific name="Effect"> Each enemy you hit with the triggering attack is restrained and takes ongoing 15 damage of the type dealt by the triggering attack (save ends both). Each enemy you missed with the triggering attack is immobilized until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_968 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
You are a master at shaping elemental energy. With this power, you can transform your elemental magic into damaging bonds, pinning your enemies in place.
</RulesElement>

<RulesElement name="Repel Elements" type="Power" internal-id="ID_FMP_POWER_16343" source="Heroes of the Elemental Chaos">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_968,ID_FMP_CATEGORY_74,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Speaker of Xaos </Prereqs>
    <Flavor> Your mastery of the elements allows you to inscribe a ward against energy of a particular type. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Speaker of Xaos Utility 12 </specific>
    <specific name="Keywords"> Elemental, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each elemental enemy in the burst </specific>
    <specific name="Effect"> You must push each target 1 square. The burst then creates a zone that lasts until the end of your next turn. Elemental enemies cannot willingly enter the zone, and you and each ally in the zone gain a +2 power bonus to all defenses against attacks that deal cold, fire, lightning, or thunder damage, as well as the attacks of elemental enemies. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_968 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
Your understanding of the essential nature of elemental creatures and energies provides you with the power to hold them at bay when you wish.
</RulesElement>
</D20Rules>