<?xml version="1.0" encoding="utf-8"?>
<D20Rules game-system="D&amp;D4E">
  <UpdateInfo>
    <Version>1.15</Version>
    <Filename>10-cleric.part</Filename>
    <PartAddress>http://cbloader.com/sorted/10-cleric.part</PartAddress>
    <VersionAddress>http://cbloader.com/sorted/10-cleric.txt</VersionAddress>
  </UpdateInfo>
  <!-- Cleric -->
  <!-- 10-cleric.part, version 1.15 -->
  <!-- Original release: 13-July-2011; Last modified: 26-December-2011 -->
  <!-- Test compiled with CBLoader build V1.3.0 -->
  <!-- This part file belongs to the July 2011 reorganization of data files. -->
  <!-- Special thanks to the entire community for handling the materials. -->
<Changelog>
 Updated 13-July-2011 File released.
 Updated 16-July-2011 Fixed Warpriest CD.
 Updated 29-July-2011 Updated Arc of the Righteous power.
 Updated 31-July-2011 Spelling Issue, Conflict Issues.
 Updated 12-August-2011 Neverwinter Campagin Guide Warpriest Domains added.
 Updated 20-August-2011 Hymn of Resurgence Typo Fix.
 Updated 23-August-2011 Oghma Domain Features and Powers Fix
 Updated 25-August-2011 Dragon 400 iPlay4E Updates.
 Updated 1-September-2011 Fixed Granite Shield Power
 Updated 12-September-2011 Corrected minor grammar errors
 Updated 9-November-2011 Removed Requirements on Weapon of Enforced Serenity, Words Are Not Enough, Warning Strike, Weapon of Peace Foretold, Violence Betrayed, Divine Retribution, Weapon of Final Peace
 Updated 25-November-2011 Fixed domains granting powers along with the Templar's Domain feat.
 Updated 26-December-2011 Divine Resurgence Warpriest fix (ID_FMP_CLASS_FEATURE_1688 and ID_FMP_CLASS_FEATURE_3493 non-crash conflict).
</Changelog> 
  <!-- Cleric Feature Updates by GreySector  -->
    <RulesElement name="Cleric" type="Class" internal-id="ID_FMP_CLASS_2" source="Player's Handbook" revision-date="8/27/2010 12:39:49 PM">
    <Flavor> "Have courage, my friends! Pelor favors us today!" </Flavor>
    <specific name="Key Abilities"> Wisdom, Strength, Charisma </specific>
    <specific name="Implements"> Holy Symbol </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail </specific>
    <specific name="Weapon Proficiencies"> Simple melee, simple ranged </specific>
    <specific name="Bonus to Defense"> +2 Will </specific>
    <specific name="Hit Points at 1st Level"> 12+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 5 </specific>
    <specific name="Healing Surges"> 7+ Constitution Modifier </specific>
    <specific name="Trained Skills"> Religion. From the class skills list below, choose 3 more trained skills at 1st level. </specific>
    <specific name="Class Skills"> Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int) </specific>
    <specific name="Build Options"> Battle Cleric, Devoted Cleric, Shielding Cleric </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Channel Divinity, Healer's Lore, Healing Word, Ritual Casting </specific>
    <specific name="Role"> Leader. You lead by shielding allies with your prayers, healing, and using powers that improve your allies' attacks. </specific>
    <specific name="Power Source"> Divine. You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy. </specific>
    <specific name="Creating"> The cleric has two basic builds to start: the battle cleric and the devoted cleric. Clerics rely on Strength for their melee attacks and Wisdom for their healing and non-melee prayers. Charisma also aids their abilities. </specific>
    <specific name="Class Features"> Clerics are capable combatants who wield simple weapons in battle–maces and similar weapons have long been symbols of divine authority. In addition, all clerics have the class features described below.  When creating your cleric, you may replace the Channel Divinity: Turn Undead power with the Channel Divinity: Healer's Mercy power. </specific>
    <specific name="Supplemental"> RITUAL BOOK
You possess a ritual book, and it contains two 1st–level rituals of your choice that you have mastered.

CLERICS AND DEITIES
All clerics choose a specific faith to which they devote themselves. Usually this faith is the worship of a specific patron deity–for example, Moradin, Pelor, or Erathis. Sometimes clerics are devoted to churches that venerate groups of deities or even philosophies.
	As a cleric, your deity does not directly grant you powers. Instead, your ordination or investiture as a cleric grants you the ability to wield divine powers. Clerics are usually formally ordained by existing clerics who perform a special ritual to do so, but on rare occasions a deity moves to directly ordain a worthy worshiper without any sort of priestly hierarchy involved. What you do with your powers once you are ordained is up to you, although if you flagrantly and openly defy your deity's tenets, you quickly earn the enmity of the faithful.

Good, Lawful Good, and Unaligned Deities
&lt;table&gt;Deity	Alignment	Areas of Influence
Avandra	Good	Change, luck, trade, travel
Bahamut	Lawful good	Justice, honor, nobility, 
		protection
Corellon	Unaligned	Arcane magic, spring,
		beauty, the arts
Erathis	Unaligned	Civilization, invention, laws
Ioun	Unaligned	Knowledge, prophecy, skill
Kord	Unaligned	Storms, strength, battle
Melora	Unaligned	Wilderness, sea
Moradin	Lawful good	Creation, artisans, family
Pelor	Good	Sun, summer, agriculture, 
		time
Raven Queen	Unaligned	Death, fate, winter
Sehanine	Unaligned	Trickery, moon, love, autumn&lt;/table&gt;

Evil and Chaotic Evil Deities
&lt;table&gt;Deity	Alignment	Areas of Influence
Asmodeus	Evil	Power, domination, tyranny
Bane	Evil	War, conquest
Gruumsh	Chaotic evil	Turmoil, destruction
Lolth	Chaotic evil	Spiders, shadows, lies
Tiamat	Evil	Wealth, greed, vengeance
Torog	Evil	Underdark, imprisonment
Vecna	Evil	Undeath, secrets
Zehir	Evil	Darkness, poison, serpents&lt;/table&gt;

You must choose a deity compatible with your alignment: Good clerics serve good deities, lawful good clerics serve lawful good deities, and so on. If a deity is unaligned, your alignment doesn't matter–so a deity such as Melora has good, lawful good, evil, chaotic evil, and unaligned clerics in her service. Similarly, if you're unaligned, you can serve any god. For example, Pelor is served by both good clerics and unaligned clerics, but never by evil, chaotic evil, or lawful good clerics.
	For most games, you should choose a good, lawful good, or unaligned deity for your cleric. Ask your Dungeon Master before you select an evil or chaotic evil deity. </specific>
    <specific name="Implement"> Clerics make use of holy symbols to help channel and direct their divine powers. A cleric wearing or holding a magic holy symbol can add its enhancement bonus to attack rolls and damage rolls to powers with the implement keyword. Without a holy symbol, a cleric can still use these powers, but he or she doesn't gain the bonus provided by the magic implement. </specific>
    <specific name="Powers"> Your cleric powers are called prayers. Some are better for the Battle Cleric and some are better for the Devoted Cleric, but a cleric can choose any power he likes when he gains the opportunity to make a power selection. </specific>
    <specific name="Power Name"> Prayers </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_2 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_3 </specific>
    <specific name="_SecondaryPowerSourceElement" />
    <specific name="Secondary Abilities" />
    <specific name="Hybrid Talent Options" />
    <specific name="Short Description"> You are the servant of a divine power, using prayers to devastate foes and bolster allies. </specific>
    <specific name="_ParentClass" />
    <specific name="Trait Package" />
    <rules>
      <grant name="ID_INTERNAL_GRANTS_CLERIC" type="Grants" />
      <select type="Power" number="2" Category="$$CLASS,at-will,1" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_2" />
      <statadd name="_LEVEL-ONE-HPS" value="+12" />
      <statadd name="_PER-LEVEL-HPS" value="+5" />
      <statadd name="Healing Surges" value="+7" />
      <select type="Build" number="1" Category="$$CLASS" optional="true" />
      <statadd name="Will Defense Class Bonus" value="+2" />
      <select type="Skill Training" number="3" Category="ID_FMP_CLASS_2" />
    </rules>
Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods.

	As a cleric, the deity (or deities) you choose to revere goes a long way toward defining you, or at least how other people in the world see you. You could be a platinum-garbed envoy of Bahamut seeking justice throughout the land, a shadowy follower of Sehanine with a roguish streak, a burly disciple of Kord who believes the virtue of strength is sufficient for all challenges, or a dwarf cleric of Moradin bringing honor to the denizens of your mountain home.

	Will you protect what is sacred to your god, quest for legendary holy artifacts, pursue a life of evangelical adventuring, or attempt all these deeds and more?
   </RulesElement>
  <RulesElement name="Cleric" type="Grants" internal-id="ID_INTERNAL_GRANTS_CLERIC" source="Player's Handbook">
    <specific name="_SupportsID"> ID_FMP_CLASS_2 </specific>
    <rules>
      <statadd name="FREEBEE:ID_FMP_GEAR_31" value="+1" />
      <textstring name="Free Rituals" value="* As a cleric you possess a ritual book, and it contains two free 1st–level rituals to begin your career." />
      <grant name="ID_FMP_ROLE_2" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_3" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_FMP_CLASS_FEATURE_324" type="Class Feature" />
      <select type="Class Feature" number="1" Category="ID_FMP_CLASS_FEATURE_395|ID_FMP_CLASS_FEATURE_4058" />
      <grant name="ID_FMP_CLASS_FEATURE_64" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_683" type="Class Feature" />
      <grant name="ID_INTERNAL_SKILL_TRAINING_RELIGION" type="Skill Training" />
      <grant name="ID_INTERNAL_GRANTS_CLERIC_IMPLEMENTS" type="Grants" />
    </rules>
  </RulesElement>
  <!--Class Features -->
  <RulesElement name="Healing Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_64" source="Player's Handbook" revision-date="3/9/2011 7:00:00 PM">
    <Category> 1 </Category>
    <specific name="Short Description"> Gain the healing word power; minor action. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_1455 </specific>
    <specific name="type"> Feature </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1455 </specific>
    <rules>
      <grant name="ID_FMP_POWER_1455" type="Power" />
      <modify name="ID_FMP_POWER_1455" type="Power" Field="Display" value="Cleric Utility" />
      <modify name="ID_FMP_POWER_1455" type="Power" Field="Power Type" value="Utility" />
      <grant name="ID_INTERNAL_COUNTSASFEATURE_HEALING_WORD" type="CountsAsFeature" />
    </rules>
Using the healing word power, clerics can grant their comrades additional resilience with nothing more than a short prayer.
</RulesElement>
  <RulesElement name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" source="Player's Handbook" revision-date="8/27/2010 11:25:07 AM">
    <Category> ID_FMP_CLASS_FEATURE_64,ID_FMP_CLASS_FEATURE_1527,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_FMP_CLASS_779,ID_WOG_SENTINEL_CLASS_FEATURE_31 </Category>
    <Flavor> You utter a soothing word that mends wounds of the body and spirit. </Flavor>
    <specific name="Power Usage">Encounter</specific>
    <specific name="_SkillPower" />
    <specific name="Display">Cleric / Druid Utility</specific>
    <specific name="Keywords"> Healing </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 (10 at 11th level, 15 at 21st level) </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points. </specific>
    <specific name="Special"> You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Feature </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_64,ID_FMP_CLASS_FEATURE_1527,ID_WOG_SENTINEL_CLASS_FEATURE_31 </specific>
  </RulesElement>
  <RulesElement name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" source="Player's Handbook" revision-date="8/27/2010 11:21:59 AM">
    <Category> ID_FMP_CLASS_FEATURE_324,ID_FMP_CLASS_2 </Category>
    <Flavor> You sear undead foes, push them back, and root them in place. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack </specific>
    <specific name="Keywords"> Channel Divinity, Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 (3 at 11th level, 5 at 21st level) </specific>
    <specific name="Target"> Each undead creature in burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.
Level 11: 2d10 + Wisdom modifier radiant damage. 
Level 21: 3d10 + Wisdom Modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Feature </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_324 </specific>
  </RulesElement>
  <RulesElement name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" source="Player's Handbook" revision-date="8/27/2010 11:25:45 AM">
    <Category> ID_FMP_CLASS_FEATURE_324,ID_FMP_CLASS_2 </Category>
    <Flavor> In the face of peril, you hold true to your faith and receive a special boon. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility  </specific>
    <specific name="Keywords"> Channel Divinity, Divine </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Feature </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_324 </specific>
  </RulesElement>
  <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 1 </Category>
    <specific name="Short Description"> Invoke a channel divinity class feature or other power; encounter. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_1589,ID_FMP_POWER_146,ID_FMP_POWER_1746,ID_FMP_POWER_1747,ID_FMP_POWER_5330,ID_FMP_POWER_5331,ID_FMP_POWER_5981,ID_FMP_POWER_5186,ID_FMP_POWER_8273,ID_FMP_POWER_7885,ID_FMP_POWER_14292,ID_FMP_POWER_14293 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1589,ID_FMP_POWER_146,ID_FMP_POWER_1746,ID_FMP_POWER_1747,ID_FMP_POWER_5330,ID_FMP_POWER_5331,ID_FMP_POWER_5981,ID_FMP_POWER_5186,ID_FMP_POWER_8273,ID_FMP_POWER_7885,ID_FMP_POWER_14292,ID_FMP_POWER_14293 </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_POWER_1589|ID_FMP_POWER_14292" requires="ID_FMP_CLASS_2" />
      <select type="Power" number="1" Category="ID_FMP_POWER_146|ID_FMP_POWER_14293|ID_FMP_POWER_7885" requires="ID_FMP_CLASS_2" />
      <grant name="ID_FMP_POWER_1746" type="Power" requires="ID_FMP_CLASS_4" />
      <grant name="ID_FMP_POWER_1747" type="Power" requires="ID_FMP_CLASS_4" />
      <grant name="ID_FMP_POWER_5330" type="Power" requires="ID_FMP_CLASS_129" />
      <grant name="ID_FMP_POWER_5331" type="Power" requires="ID_FMP_CLASS_129" />
      <grant name="ID_FMP_POWER_5186" type="Power" requires="ID_FMP_CLASS_127" />
    </rules>
Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers. You can also learn other uses for this feature; for instance, the divinity feats grant characters with access to the Channel Divinity class feature the ability to use additional special powers.
Regardless of how many different uses for Channel Divinity you know, you can use only one such ability per encounter. The special ability or power you invoke works just like your other powers.
   </RulesElement>
  <!-- Warpriest -->
  <RulesElement name="Warpriest" type="Class" internal-id="ID_FMP_CLASS_705" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:41 PM">
    <specific name="Key Abilities"> Wisdom, Constitution </specific>
    <specific name="Implements"> Holy symbols </specific>
    <specific name="Armor Proficiencies"> Cloth, leather, hide, chainmail; heavy shields, light shields </specific>
    <specific name="Weapon Proficiencies"> Simple melee, simple ranged </specific>
    <specific name="Bonus to Defense"> +1 Fortitude, +1 Will </specific>
    <specific name="Hit Points at 1st Level"> 12+ Constitution Score </specific>
    <specific name="Hit Points per Level Gained"> 5 </specific>
    <specific name="Healing Surges"> 7+ Constitution Modifier </specific>
    <specific name="Trained Skills"> Religion. From the class skills list below, choose 3 more trained skills at 1st level. </specific>
    <specific name="Class Skills"> Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int) </specific>
    <specific name="_PARSED_CLASS_FEATURE"> Channel Divinity Powers, Domain Features, Healing Word, Level 1 Warpriest Daily Power, Level 2 Warpriest Utility Power, Level 3 Domain Encounter Power, Holy Cleansing, Level 5 Domain Feature, Level 5 Warpriest Daily Power, Level 6 Warpriest Utility Power, Level 7 Domain Encounter Power, Resurrection, Level 9 Warpriest Daily Power, Level 10 Domain Feature, Level 10 Warpriest Utility Power, Level 13 Domain Encounter Power, Level 15 Warpriest Daily Power, Level 16 Warpriest Utility Power, Level 17 Domain Encounter Power, Level 19 Warpriest Daily Power, Level 22 Warpriest Utility Power, Level 23 Domain Encounter Power, Level 25 Warpriest Daily Power, Level 27 Domain Encounter Power, Level 29 Warpriest Daily Power </specific>
    <specific name="Role"> Leader. You lead by healing and shielding allies with your prayers, and by drawing on divine power to improve your allies attacks. </specific>
    <specific name="Power Source"> Divine. You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy. </specific>
    <specific name="_RoleElement"> ID_FMP_ROLE_2 </specific>
    <specific name="_PowerSourceElement"> ID_FMP_POWER_SOURCE_3 </specific>
    <specific name="Short Description"> Combining potent divine prayers with martial prowess, you are a shield of faith. </specific>
    <specific name="_ParentClass"> ID_FMP_CLASS_2 </specific>
    <specific name="Trait Package"> Storm Domain, Sun Domain, Earth Domain, Death Domain </specific>
    <rules>
      <grant name="ID_INTERNAL_GRANTS_WARPRIEST" type="Grants" />
      <textstring name="_CLASSNAME" value="ID_FMP_CLASS_2 (ID_FMP_CLASS_705)" />
      <statadd name="_LEVEL-ONE-HPS" value="+12" />
      <statadd name="_PER-LEVEL-HPS" value="+5" />
      <statadd name="Healing Surges" value="+7" />
      <statadd name="Fortitude Defense Class Bonus" value="+1" />
      <statadd name="Will Defense Class Bonus" value="+1" />
      <select type="Skill Training" number="3" Category="ID_FMP_CLASS_705" />
    </rules>
Warpriests use a combination of religious dedication and keen insight to access the divine magic granted by the gods they serve. Using that magic to back up impressive martial ability, warpriests serve as the shield of their faith. Warpriests protect the innocent from marauding monsters and lead adventuring expeditions into the dark unknown. They are drawn to the borderlands between the scattered settlements of civilization and the realms of chaos. There, they attend the spiritual and military needs of the population.
	Warpriests occupy the middle ground between the wizard and the fighter. They are trained to use weapons and armor, but it is their induction into the mysteries of divine magic that makes them unique. A warpriest can smash an orc with a mace one moment and unleash divine power to smite a vampire the next. The power of weapons and the might of magic meet in the divine mandate of the warpriest.
</RulesElement>
  <RulesElement name="Warpriest" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARPRIEST" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_705 </specific>
    <rules>
      <grant name="ID_FMP_ROLE_2" type="Role" />
      <grant name="ID_FMP_POWER_SOURCE_3" type="Power Source" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" type="Proficiency" />
      <grant name="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" type="Proficiency" />
      <grant name="ID_FMP_CLASS_FEATURE_2740" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2988" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_64" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2953" type="Class Feature" />
      <grant name="ID_FMP_CLASS_FEATURE_2954" type="Class Feature" Level="2" />
      <grant name="ID_FMP_CLASS_FEATURE_3098" type="Class Feature" Level="3" />
      <grant name="ID_FMP_CLASS_FEATURE_2739" type="Class Feature" Level="4" />
      <grant name="ID_FMP_CLASS_FEATURE_3099" type="Class Feature" Level="5" />
      <grant name="ID_FMP_CLASS_FEATURE_2955" type="Class Feature" Level="5" />
      <grant name="ID_FMP_CLASS_FEATURE_2956" type="Class Feature" Level="6" />
      <grant name="ID_FMP_CLASS_FEATURE_3100" type="Class Feature" Level="7" />
      <grant name="ID_FMP_CLASS_FEATURE_2741" type="Class Feature" Level="8" />
      <grant name="ID_FMP_CLASS_FEATURE_2957" type="Class Feature" Level="9" />
      <grant name="ID_FMP_CLASS_FEATURE_3101" type="Class Feature" Level="10" />
      <grant name="ID_FMP_CLASS_FEATURE_2958" type="Class Feature" Level="10" />
      <grant name="ID_FMP_CLASS_FEATURE_3102" type="Class Feature" Level="13" />
      <grant name="ID_FMP_CLASS_FEATURE_2959" type="Class Feature" Level="15" />
      <grant name="ID_FMP_CLASS_FEATURE_2960" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_3103" type="Class Feature" Level="17" />
      <grant name="ID_FMP_CLASS_FEATURE_2961" type="Class Feature" Level="19" />
      <grant name="ID_FMP_CLASS_FEATURE_2962" type="Class Feature" Level="22" />
      <grant name="ID_FMP_CLASS_FEATURE_3104" type="Class Feature" Level="23" />
      <grant name="ID_FMP_CLASS_FEATURE_2963" type="Class Feature" Level="25" />
      <grant name="ID_FMP_CLASS_FEATURE_3105" type="Class Feature" Level="27" />
      <grant name="ID_FMP_CLASS_FEATURE_2964" type="Class Feature" Level="29" />
      <grant name="ID_INTERNAL_SKILL_TRAINING_RELIGION" type="Skill Training" />
      <grant name="ID_INTERNAL_GRANTS_WARPRIEST_IMPLEMENTS" type="Grants" />
      <grant name="ID_INTERNAL_INTERNAL_ESSENTIALS_CLASS" type="Internal" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_WARPRIEST" type="CountsAsClass" />
      <grant name="ID_INTERNAL_COUNTSASCLASS_CLERIC" type="CountsAsClass" />
    </rules>
  </RulesElement>
  <RulesElement name="Warpriest Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARPRIEST_IMPLEMENTS" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_705 </specific>
    <rules>
      <grant name="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(HOLY_SYMBOL)" type="Proficiency" />
    </rules>
  </RulesElement>
  <RulesElement name="Warpriest" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_WARPRIEST" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_705 </specific>
You count as a warpriest for meeting prerequisites.
</RulesElement>
  <RulesElement name="Domain Features" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2988" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> When you choose a domain, you establish a path for your warpriest that grants you distinctive abilities. You are a cleric of the storm or a cleric of the sun, forever binding yourself to the faith that grants you your power. </Flavor>
    <specific name="Short Description"> Gain domain benefits: special features, 2 at-will attack powers, 1 utility power, and 1 encounter attack power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Trait Package" number="1" Category="ID_FMP_CLASS_705" />
    </rules>
You gain benefits associated with your domain, which include special features plus two at-will attack powers, one utility power, and one encounter attack power.
</RulesElement>
  <RulesElement name="Domain Feature Grants" type="Internal" internal-id="ID_INTERNAL_INTERNAL_DOMAIN_FEATURE_GRANTS" source="Player Essentials: Heroes of the Fallen Lands">
    <specific name="_SupportsID"> ID_FMP_CLASS_FEATURE_2988 </specific>
    <specific name="Short Description"> Gain your domain features </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12634,ID_FMP_POWER_12635,ID_FMP_POWER_12636,ID_FMP_POWER_12637,ID_FMP_POWER_12647,ID_FMP_POWER_12648,ID_FMP_POWER_12649,ID_FMP_POWER_12650,ID_FMP_POWER_13706,ID_FMP_POWER_13707,ID_FMP_POWER_13708,ID_FMP_POWER_13709,ID_FMP_POWER_13939,ID_FMP_POWER_13940,ID_FMP_POWER_13941,ID_FMP_POWER_13942 </specific>

You gain the features associated with your chosen domain.
</RulesElement>
  <RulesElement name="Storm Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_707" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:41 PM">
    <Category> ID_FMP_CLASS_705 </Category>
    <Prereqs> Cleric </Prereqs>
    <print-prereqs> Cleric </print-prereqs>
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_2822, ID_FMP_CLASS_FEATURE_2865, ID_FMP_CLASS_FEATURE_2969, ID_FMP_CLASS_FEATURE_2968, ID_FMP_CLASS_FEATURE_2970, ID_FMP_CLASS_FEATURE_2971, ID_FMP_CLASS_FEATURE_2745, ID_FMP_CLASS_FEATURE_2744, ID_FMP_CLASS_FEATURE_2972, ID_FMP_CLASS_FEATURE_2973, ID_FMP_CLASS_FEATURE_2976, ID_FMP_CLASS_FEATURE_2977, ID_FMP_CLASS_FEATURE_2979, ID_FMP_CLASS_FEATURE_2981, ID_FMP_CLASS_FEATURE_2982 </specific>
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3145,ID_FMP_FEAT_3150,ID_FMP_FEAT_3132,ID_FMP_FEAT_131,ID_FMP_FEAT_3152,ID_FMP_FEAT_511,ID_FMP_FEAT_115,ID_FMP_FEAT_171,ID_FMP_FEAT_3154,ID_FMP_FEAT_109,ID_FMP_FEAT_114,ID_FMP_FEAT_3140,ID_FMP_FEAT_149,ID_FMP_FEAT_3147,ID_FMP_FEAT_127,ID_FMP_FEAT_3126,ID_FMP_FEAT_396,ID_FMP_FEAT_3121,ID_FMP_FEAT_3148 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2822" type="Class Feature" />
    </rules>
As an initiate of the storm god, you learn to invoke prayers that draw howling winds and lashing storms from the Astral Sea into the mortal realm. The storm is a force of raw destruction that brings its power to bear upon those that lack shelter.
</RulesElement>
  <RulesElement name="Storm Domain Features and Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2822" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> Your prayers allow you to hammer your foes with the destructive power of wind, rain, thunder, and lightning. However, the power of the storm god also allows you to shelter yourself and your allies from harm. </Flavor>
    <specific name="Short Description"> +resist 5 lightning, +resist 5 thunder, healing word target gains +2/4/6 (by tier) to next damage roll </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12634,ID_FMP_POWER_12635,ID_FMP_POWER_12636,ID_FMP_POWER_12637 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12634,ID_FMP_POWER_12635,ID_FMP_POWER_12636,ID_FMP_POWER_12637 </specific>
    <rules>
      <statadd name="Storm Domain Resist" value="+5" />
      <statadd name="resist:lightning" value="+Storm Domain Resist" type="resist" />
      <statadd name="resist:thunder" value="+Storm Domain Resist" type="resist" />
      <grant name="ID_FMP_POWER_12634" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_12635" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_12636" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_12637" Level="1-12" type="Power" requires="ID_FMP_CLASS_705" />
      <modify name="Healing Word" type="Power" Field="Storm Domain Feature" value="When you use your healing word, the target also gains a +2 power bonus to the next damage roll he or she makes before the end of his or her next turn. This bonus increases to +4 at 11th level and +6 at 21st level." />
    </rules>
You gain resist 5 lightning and resist 5 thunder.
	In addition, when you use your healing word, the target also gains a +2 power bonus to the next damage roll he or she makes before the end of his or her next turn. This bonus increases to +4 at 11th level and +6 at 21st level.
	You also gain the blessing of wrath power, storm hammer power, create water power, and thundering steel power.
</RulesElement>
  <RulesElement name="Sun Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_708" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:41 PM">
    <Category> ID_FMP_CLASS_705 </Category>
    <Prereqs> Cleric </Prereqs>
    <print-prereqs> Cleric </print-prereqs>
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_2841, ID_FMP_CLASS_FEATURE_2866, ID_FMP_CLASS_FEATURE_2983, ID_FMP_CLASS_FEATURE_2984, ID_FMP_CLASS_FEATURE_2986, ID_FMP_CLASS_FEATURE_2985, ID_FMP_CLASS_FEATURE_2750, ID_FMP_CLASS_FEATURE_2749, ID_FMP_CLASS_FEATURE_2987, ID_FMP_CLASS_FEATURE_2990, ID_FMP_CLASS_FEATURE_2991, ID_FMP_CLASS_FEATURE_2992, ID_FMP_CLASS_FEATURE_2993, ID_FMP_CLASS_FEATURE_2994, ID_FMP_CLASS_FEATURE_2995 </specific>
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3145,ID_FMP_FEAT_3150,ID_FMP_FEAT_3132,ID_FMP_FEAT_131,ID_FMP_FEAT_3152,ID_FMP_FEAT_511,ID_FMP_FEAT_115,ID_FMP_FEAT_171,ID_FMP_FEAT_3154,ID_FMP_FEAT_109,ID_FMP_FEAT_114,ID_FMP_FEAT_3140,ID_FMP_FEAT_149,ID_FMP_FEAT_3147,ID_FMP_FEAT_127,ID_FMP_FEAT_3127,ID_FMP_FEAT_272,ID_FMP_FEAT_3121,ID_FMP_FEAT_3148 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2841" type="Class Feature" />
    </rules>
The sun is the source of all life. Its warmth draws forth crops from freshly tilled fields. Its blinding radiance drives undead back to their crypts and holds the horrid monsters of the Underdark within their subterranean realm. The sun watches over the lands of humans, elves, dwarves, and halflings as sentinel, guardian, and provider.
</RulesElement>
  <RulesElement name="Sun Domain Features" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2841" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> In forgotten dungeons, vast caverns, and secret temples, evil hides from the sun's redeeming light. You are bound to purify such places with your divine power. As part of your sworn duty to protect all that is good, you carry the sun's light into the endless darkness, smiting enemies while protecting those who fight at your side. </Flavor>
    <specific name="Short Description"> +2 to death saving throws for self and allies within 5sq.  +2/4/6 hp (by tier) to self or ally in healing word's burst </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12647,ID_FMP_POWER_12648,ID_FMP_POWER_12649,ID_FMP_POWER_12650 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12647,ID_FMP_POWER_12648,ID_FMP_POWER_12649,ID_FMP_POWER_12650 </specific>
    <rules>
      <statadd name="Death Saving Throws" value="+2" />
      <grant name="ID_FMP_POWER_12647" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_12648" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_12649" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_12650" type="Power" Level="1-12" requires="ID_FMP_CLASS_705" />
      <modify name="Healing Word" type="Power" Field="Sun Domain Feature" value="When you use your healing word, you or an ally in the burst regains 2 hit points. The hit points increase to 4 at 11th level and 6 at 21st level." />
    </rules>
You gain a +2 bonus to death saving throws. While within 5 squares of you, your allies also gain this bonus.
	In addition, when you use your healing word, you or an ally in the burst regains 2 hit points. The hit points increase to 4 at 11th level and 6 at 21st level.
	You also gain the following powers: blessing of battle, brand of the sun, sun's glow, sun burst.
</RulesElement>
<RulesElement name="Earth Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_798" source="Dragon Magazine 392" revision-date="6/15/2011 10:21:19 AM">
    <Category> ID_FMP_CLASS_705 </Category>
    <Prereqs> Warpriest </Prereqs>
    <print-prereqs> Warpriest </print-prereqs>
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3438, ID_FMP_CLASS_FEATURE_3439, ID_FMP_CLASS_FEATURE_3440, ID_FMP_CLASS_FEATURE_3442, ID_FMP_CLASS_FEATURE_3443, ID_FMP_CLASS_FEATURE_3444, ID_FMP_CLASS_FEATURE_3445, ID_FMP_CLASS_FEATURE_3446, ID_FMP_CLASS_FEATURE_3447, ID_FMP_CLASS_FEATURE_3448, ID_FMP_CLASS_FEATURE_3449, ID_FMP_CLASS_FEATURE_3450, ID_FMP_CLASS_FEATURE_3451, ID_FMP_CLASS_FEATURE_3452, ID_FMP_CLASS_FEATURE_3453 </specific>
    <specific name="_SUGGESTED_FEATS"> ID_FMP_FEAT_3145,ID_FMP_FEAT_3150,ID_FMP_FEAT_3132,ID_FMP_FEAT_131,ID_FMP_FEAT_3152,ID_FMP_FEAT_511,ID_FMP_FEAT_115,ID_FMP_FEAT_171,ID_FMP_FEAT_3154,ID_FMP_FEAT_109,ID_FMP_FEAT_114,ID_FMP_FEAT_3140,ID_FMP_FEAT_149,ID_FMP_FEAT_3147,ID_FMP_FEAT_127,ID_FMP_FEAT_3126,ID_FMP_FEAT_396,ID_FMP_FEAT_3121,ID_FMP_FEAT_3148 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3438" type="Class Feature" />
    </rules>
The lords of the earth preach patience, endurance, and fortitude in the face of overwhelming odds. Your duty is to be like the rock of the earth to your allies and community, a reliable source of support and strength. While others crumble in despair, you stand tall, strong, and resolute. In so doing, you bring out the best in your allies.
Your body and soul gain the core characteristics of earth: Resolution, endurance, and persistence. By focusing your efforts, you enable your allies and yourself to fight through pain.
</RulesElement>
  <RulesElement name="Earth Domain Features and Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3438" source="Dragon Magazine 392" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> The earth abides. It survives the slings and arrows of its enemies. It watches patiently as the days and years follow one after another. When angered, the earth erupts in destructive earthquakes to rend and tear the land. When placated it is quiet, almost invisible in its ubiquity.
Like the earth, your magic endures. With the blessings of the earth, you and your allies can resist attacks with ease. When you strike, you land heavy blows that leave your enemies reeling. </Flavor>
    <specific name="Short Description"> +2 saves vs. ongoing damage to nearby allies. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13706,ID_FMP_POWER_13707,ID_FMP_POWER_13708,ID_FMP_POWER_13709 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13706,ID_FMP_POWER_13707,ID_FMP_POWER_13708,ID_FMP_POWER_13709 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13706" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_13707" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_13708" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_13709" type="Power" Level="1-12" requires="ID_FMP_CLASS_705" />
      <modify name="Healing Word" type="Power" Field="Earth Domain Feature" value="When you use healing word, the target takes half damage from the next attack that hits it before the end of your next turn." />
    </rules>
You and each ally within 5 squares of you gain a +2 power bonus to saves against ongoing damage.
In addition, when you use healing word, the target takes half damage from the next attack that hits it before the end of your next turn.
You also gain the following powers. Earth's Endurance, Burden of Earth, Stone Speak, and Earthen Hail.
  </RulesElement>
  <RulesElement name="Death Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_825" source="Player Essentials: Heroes of Shadow" revision-date="3/29/2011 3:04:04 PM">
    <Category> ID_FMP_CLASS_705 </Category>
    <specific name="Short Description" />
    <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3714, ID_FMP_CLASS_FEATURE_3715, ID_FMP_CLASS_FEATURE_3716, ID_FMP_CLASS_FEATURE_3717, ID_FMP_CLASS_FEATURE_3718, ID_FMP_CLASS_FEATURE_3719, ID_FMP_CLASS_FEATURE_3720, ID_FMP_CLASS_FEATURE_3721, ID_FMP_CLASS_FEATURE_3722, ID_FMP_CLASS_FEATURE_3723, ID_FMP_CLASS_FEATURE_3724, ID_FMP_CLASS_FEATURE_3725, ID_FMP_CLASS_FEATURE_3726, ID_FMP_CLASS_FEATURE_3727, ID_FMP_CLASS_FEATURE_3728 </specific>
    <specific name="_CLASSNAME"> Warpriest </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3714" type="Class Feature" />
    </rules>
The living are allocated only a finite amount of time in the world, and creatures such as vampires, ghouls, and other undead violate this stricture and must be destroyed. The gods of death are the guardians of the balance between the living and the dead, marking the end of each life and seeing the fate that awaits all living creatures. The death domain grants you their power.
	Clerics of the death domain are shunned as evil by mortals who fear death. However, the power of death is not evil in and of itself. By choosing to wield this power, you work to maintain the balance that death represents. You must hunt down undead creatures, oppose the evil of Orcus, and serve as an instrument of punishment for those that try to avoid death's hold over all living things. With the power of death at your disposal, your prayers mark your enemies for certain doom.
</RulesElement>
  <RulesElement name="Death Domain Features and Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3714" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 1 </Category>
    <Flavor> You seek out specific enemies of your faith-including those who mock death by delving into the darkest secrets of necromancy. As an emissary of death, you are the sworn foe of undead. Your power defends you against their foul energy, even as it grants you a measure of additional vitality with which to finish the fight.
Unlike many warpriests, you rely on your holy symbol to deliver your deadliest attacks, rather than on a weapon. </Flavor>
    <specific name="Short Description"> Gain resist 5 necrotic. Also gain 5/10/15 (by tier) temp hit points when you use Healing Word. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13939,ID_FMP_POWER_13940,ID_FMP_POWER_13941,ID_FMP_POWER_13942 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13939,ID_FMP_POWER_13940,ID_FMP_POWER_13941,ID_FMP_POWER_13942 </specific>
    <rules>
      <statadd name="resist:necrotic" value="+5" type="resist" />
      <grant name="ID_FMP_POWER_13939" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_13940" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_13941" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_13942" type="Power" Level="1-12" requires="ID_FMP_CLASS_705" />
      <modify name="Healing Word" type="Power" Field="Death Domain Features and Powers" value="When you use your healing word, you gain 5 temporary hit points" />
      <modify name="Healing Word" type="Power" Field="Death Domain Features and Powers" value="When you use your healing word, you gain 10 temporary hit points" requires="11 level" />
      <modify name="Healing Word" type="Power" Field="Death Domain Features and Powers" value="When you use your healing word, you gain 15 temporary hit points" requires="21 level" />
    </rules>
You gain resist 5 necrotic.
In addition, when you use your healing word, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and 15 at 21st level.
You also gain the death's shadow, tenebrous blessing, eye of the vulture, and inevitable doom powers.
  </RulesElement>
  <RulesElement name="Corellon Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_878" source="Neverwinter Campaign Guide">
  <Category> ID_FMP_CLASS_705 </Category>
  <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3969, ID_FMP_CLASS_FEATURE_3970, ID_FMP_CLASS_FEATURE_3971, ID_FMP_CLASS_FEATURE_3972, ID_FMP_CLASS_FEATURE_3973, ID_FMP_CLASS_FEATURE_3974, ID_FMP_CLASS_FEATURE_3975, ID_FMP_CLASS_FEATURE_3976, ID_FMP_CLASS_FEATURE_3977, ID_FMP_CLASS_FEATURE_3978, ID_FMP_CLASS_FEATURE_3979, ID_FMP_CLASS_FEATURE_3980, ID_FMP_CLASS_FEATURE_3981, ID_FMP_CLASS_FEATURE_3982, ID_FMP_CLASS_FEATURE_3983 </specific>
  <specific name="_CLASSNAME"> Warpriest </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3970" type="Class Feature" />
    </rules>
Corellon's clerics serve as his feywardens—characters whose solemn duty is the protection of the traditions and works of the elf race. However, Corellon stands for much more than just the guardianship of his people. He leads the pantheon of elven deities as the epitome of elven magic, music, arts, crafts, poetry, and warfare. Corellon's warpriests follow his example, becoming experts in the arts of creativity, war, and magic. They must not only protect the elves and their culture, but must promote and spread the greatness of that culture.
</RulesElement><RulesElement name="Corellon Domain Features and Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3970" source="Neverwinter Campaign Guide">
  <Category> 1 </Category>
  <Flavor> The reconnection of the world with the Feywild brought the elves of Abeir-Toril into contact with kin they had thought lost in ages past. The long-dormant powers this contact awakened among the elves of both planes shows Corellon's desire for his folk to become a united people. Reinvigorated by this union, the elves of Faerûn have gone from a race in decline to one of great strength. However, as with any great people, wars both threaten and ennoble them.
	Corellon acts as the elven god of war, and as such, he arms his warpriests with traditional elven weapons and with powers that enhance the strengths of their race. A warpriest of Corellon can be expected to fight ably with sword or bow, and to freely channel Corellon's divine might. </Flavor>
  <specific name="Short Description"> Save against charm effects at the beginning and end of your turns; you and each ally in burst of your healing word can ignore difficult terrain until start of your next turn </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Powers"> ID_FMP_POWER_14233,ID_FMP_POWER_14234,ID_FMP_POWER_14235,ID_FMP_POWER_14236 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14233,ID_FMP_POWER_14234,ID_FMP_POWER_14235,ID_FMP_POWER_14236 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14233" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14234" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14235" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14236" type="Power" Level="1-12" requires="ID_FMP_CLASS_705" />
      <modify name="Healing Word" type="Power" Field="Corellon Domain Features and Powers" value="When you use healing word, you and each ally in the burst can ignore difficult terrain when shifting until the start of your next turn." />
    </rules>
While you are subject to a charm effect that a save can end, you can make a saving throw against that effect at the start of each of your turns, as well as at the end.
	In addition, when you use healing word, you and each ally in the burst can ignore difficult terrain when shifting until the start of your next turn.
	You also gain the following powers.
</RulesElement><RulesElement name="Oghma Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_879" source="Neverwinter Campaign Guide">
  <Category> ID_FMP_CLASS_705 </Category>
  <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3984, ID_FMP_CLASS_FEATURE_3985, ID_FMP_CLASS_FEATURE_3986, ID_FMP_CLASS_FEATURE_3987, ID_FMP_CLASS_FEATURE_3988, ID_FMP_CLASS_FEATURE_3989, ID_FMP_CLASS_FEATURE_3990, ID_FMP_CLASS_FEATURE_3991, ID_FMP_CLASS_FEATURE_3992, ID_FMP_CLASS_FEATURE_3993, ID_FMP_CLASS_FEATURE_3994, ID_FMP_CLASS_FEATURE_3995, ID_FMP_CLASS_FEATURE_3996, ID_FMP_CLASS_FEATURE_3997, ID_FMP_CLASS_FEATURE_3998 </specific>
  <specific name="_CLASSNAME"> Warpriest </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3985" type="Class Feature" />
    </rules>
A devotee of Oghma comprehends the power of ideas and the primacy of information—not just with the mind, but with the soul. However, the lord of knowledge does not dedicate himself to knowledge alone. Innovation, inspiration, discovery—these too form the basis of faith in Oghma. To serve the Binder of What Is Known is to serve the truth, whether that truth is found in ancient secrets, beautiful art, or a brilliant invention.
</RulesElement>

<RulesElement name="Oghma Domain Features and Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3985" source="Neverwinter Campaign Guide">
  <Category> 1 </Category>
  <Flavor> Your studies and your devotion to Oghma grant you great insight into many topics. Allies blessed by Oghma's presence gain knowledge of how they might better their condition. </Flavor>
  <specific name="Short Description"> You can use Wis instead of Int when making an Int-based skill check; when you use healing word each ally in the burst gains +1 to their next saving throw before end of your next turn </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Powers"> ID_FMP_POWER_14246,ID_FMP_POWER_14247,ID_FMP_POWER_14248,ID_FMP_POWER_14249 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14246,ID_FMP_POWER_14247,ID_FMP_POWER_14248,ID_FMP_POWER_14249 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14246" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14247" type="Power" requires="ID_FMP_CLASS_705" /> 
      <grant name="ID_FMP_POWER_14248" type="Power" requires="ID_FMP_CLASS_705" /> 
      <grant name="ID_FMP_POWER_14249" type="Power" Level="1-12" requires="ID_FMP_CLASS_705" /> 
      <modify name="Healing Word" type="Power" Field="Oghma Domain Features and Powers" value="When you use healing word, each ally in the burst gains a +1 bonus to the next saving throw he or she makes before the end of your next turn." /> 
      <modify name="Arcana" type="Skill" Field="Key Ability" value="Wisdom" /> 
      <statadd name="Arcana" value="+ABILITYMOD(Wisdom)" type="Ability" /> 
      <statadd name="Arcana" value="-ABILITYMOD(Intelligence)" type="Ability" /> 
      <modify name="History" type="Skill" Field="Key Ability" value="Wisdom" /> 
      <statadd name="History" value="+ABILITYMOD(Wisdom)" type="Ability" /> 
      <statadd name="History" value="-ABILITYMOD(Intelligence)" type="Ability" /> 
      <modify name="Religion" type="Skill" Field="Key Ability" value="Wisdom" /> 
      <statadd name="Religion" value="+ABILITYMOD(Wisdom)" type="Ability" /> <statadd name="Religion" value="-ABILITYMOD(Intelligence)" type="Ability" />
	</rules>
You can use Wisdom instead of Intelligence when making an Intelligence-based skill check.
	In addition, when you use healing word, each ally in the burst gains a +1 bonus to the next saving throw he or she makes before the end of your next turn.
	You also gain the following powers.
</RulesElement>

<RulesElement name="Selûne Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_880" source="Neverwinter Campaign Guide">
  <Category> ID_FMP_CLASS_705 </Category>
  <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_3999, ID_FMP_CLASS_FEATURE_4000, ID_FMP_CLASS_FEATURE_4001, ID_FMP_CLASS_FEATURE_4002, ID_FMP_CLASS_FEATURE_4003, ID_FMP_CLASS_FEATURE_4004, ID_FMP_CLASS_FEATURE_4005, ID_FMP_CLASS_FEATURE_4006, ID_FMP_CLASS_FEATURE_4007, ID_FMP_CLASS_FEATURE_4008, ID_FMP_CLASS_FEATURE_4009, ID_FMP_CLASS_FEATURE_4010, ID_FMP_CLASS_FEATURE_4011, ID_FMP_CLASS_FEATURE_4012, ID_FMP_CLASS_FEATURE_4013 </specific>
  <specific name="_CLASSNAME"> Warpriest </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3999" type="Class Feature" />
    </rules>
Selûne and her evil sister Shar created Abeir-Toril, and both were witness to the fission of reality that made their creation into two worlds. During the Spellplague, Shar's dark influence drove the catastrophe in which portions of both worlds swapped places, while Selûne was able to do little but watch from her spirit's home in the moon and weep. When the two sisters had clashed in the past, Selûne often took the heroic path of forgiveness, restraint, compassion, and self-sacrifice. That time has ended. Now, warpriests flock to Selûne's faith, and their task is clear. Light must battle darkness if it is to prevail.
</RulesElement><RulesElement name="Selûne Domain Features and Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3999" source="Neverwinter Campaign Guide">
  <Category> 1 </Category>
  <Flavor> Her worshipers say that anywhere the full moon shines is a place for Selûne, but no roof, cave, or thicket is enough to shelter evil from the light of the deity's gaze. You consider it your duty to reveal hidden hatreds, quash unnatural desires, and bring her healing light to the shadows of the soul. </Flavor>
  <specific name="Short Description"> Gain resist 5 necrotic and resist 5 radiant; enemies adjacent to target of your healing word take -2 penalty to the next damage roll it makes before end of its next turn, -4 at 11th, -6 at 21st </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Powers"> ID_FMP_POWER_14258,ID_FMP_POWER_14259,ID_FMP_POWER_14260,ID_FMP_POWER_14261 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14258,ID_FMP_POWER_14259,ID_FMP_POWER_14260,ID_FMP_POWER_14261 </specific>
  <rules>
      <statadd name="resist:necrotic" value="+5" type="resist" />
	  <statadd name="resist:radiant" value="+5" type="resist" />
      <grant name="ID_FMP_POWER_14258" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14259" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14260" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14261" type="Power" Level="1-12" requires="ID_FMP_CLASS_705" />
      <modify name="Healing Word" type="Power" Field="Selûne Domain Features and Powers" value="When you use healing word, each enemy adjacent to the power's target takes a -2 penalty to the next damage roll it makes before the end of its next turn. This penalty worsens to -4 at 11th level and -6 at 21st level." />
	</rules>
You gain resist 5 necrotic and resist 5 radiant.
	In addition, when you use healing word, each enemy adjacent to the power's target takes a -2 penalty to the next damage roll it makes before the end of its next turn. This penalty worsens to -4 at 11th level and -6 at 21st level.
	You also gain the following powers.
</RulesElement><RulesElement name="Torm Domain" type="Trait Package" internal-id="ID_FMP_TRAIT_PACKAGE_881" source="Neverwinter Campaign Guide">
  <Category> ID_FMP_CLASS_705 </Category>
  <specific name="_PARSED_CLASS_FEATURE"> ID_FMP_CLASS_FEATURE_4014, ID_FMP_CLASS_FEATURE_4015, ID_FMP_CLASS_FEATURE_4016, ID_FMP_CLASS_FEATURE_4017, ID_FMP_CLASS_FEATURE_4018, ID_FMP_CLASS_FEATURE_4019, ID_FMP_CLASS_FEATURE_4020, ID_FMP_CLASS_FEATURE_4021, ID_FMP_CLASS_FEATURE_4022, ID_FMP_CLASS_FEATURE_4023, ID_FMP_CLASS_FEATURE_4024, ID_FMP_CLASS_FEATURE_4025, ID_FMP_CLASS_FEATURE_4026, ID_FMP_CLASS_FEATURE_4027, ID_FMP_CLASS_FEATURE_4028 </specific>
  <specific name="_CLASSNAME"> Warpriest </specific>
  <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4014" type="Class Feature" />
    </rules>
Duty, loyalty, truthfulness, perseverance in pursuit of what is right: All these qualities affirm your faith in Torm, the Loyal Fury. As a warpriest in his service, you stand as one of his holy champions, willing to seek justice in an unjust world, and acting with honor toward those who have none. You do these deeds not in search of reward from Torm, but because law and morality must be preserved.
</RulesElement><RulesElement name="Torm Domain Features and Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4014" source="Neverwinter Campaign Guide">
  <Category> 1 </Category>
  <Flavor> Torm is the lord of purest order—a god who sacrificed himself to destroy the tyrannical deity Bane and was born again, demonstrating the resilience of everlasting good against the most overwhelming evil. Torm's champions are dedicated to order and to each other. Even when you were a novice in the ways of Torm, you understood the value of friendship. Now a warpriest, you derive strength from such bonds, just as your allies rely on you for support. </Flavor>
  <specific name="Short Description"> You cannot be forced to attack an ally under any circumstances; when you use healing word, the target gains +2 to all defenses until the end of your next turn </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Powers"> ID_FMP_POWER_14271,ID_FMP_POWER_14272,ID_FMP_POWER_14273,ID_FMP_POWER_14274 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14271,ID_FMP_POWER_14272,ID_FMP_POWER_14273,ID_FMP_POWER_14274 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14271" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14272" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14273" type="Power" requires="ID_FMP_CLASS_705" />
      <grant name="ID_FMP_POWER_14274" type="Power" Level="1-12" requires="ID_FMP_CLASS_705" />
      <modify name="Healing Word" type="Power" Field="Torm Domain Features and Powers" value="When you use healing word, the target of the power gains a +2 power bonus to all defenses until the end of your next turn." />
	</rules>
You cannot be forced to attack an ally under any circumstances. Such an attempt automatically fails, although damage or conditions associated with the effect that would cause you to attack your ally can still affect you. You can attack an ally if you choose to do so.
	In addition, when you use healing word, the target of the power gains a +2 power bonus to all defenses until the end of your next turn.
	You also gain the following powers.
</RulesElement><RulesElement name="Channel Divinity Powers" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2740" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <specific name="Short Description"> Gain the smite undead power plus a channel divinity power associated with your domain. May use 1/encounter. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12601 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12601 </specific>
    <specific name="_CS_ShortDescription"> Smite Undead power and domain channel divinity power</specific>
    <rules>
      <grant name="ID_FMP_POWER_12601" type="Power" />
      <grant name="ID_FMP_CLASS_FEATURE_2865" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2866" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3439" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3715" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3969" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3984" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4000" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4015" type="Class Feature" requires="Torm Domain" />
    </rules> 
You gain the smite undead power plus a channel divinity power associated with your domain. You can use only one channel divinity power per encounter.
</RulesElement>
  <RulesElement name="Channel Divinity (Storm)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2865" source="Player Essentials: Heroes of the Fallen Lands" revision-date="6/28/2011 11:17:40 AM">
    <Category> 1 </Category>
    <specific name="Short Description"> Gain the storm surge power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_Tags"> Essentials </specific>
    <specific name="Powers"> ID_FMP_POWER_12638 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12638 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12638" type="Power" />
    </rules>
You gain the storm surge power.
</RulesElement>
  <RulesElement name="Channel Divinity (Sun)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2866" source="Player Essentials: Heroes of the Fallen Lands" revision-date="6/28/2011 11:17:40 AM">
    <Category> 1 </Category>
    <specific name="Short Description"> Gain the soothing light power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_Tags"> Essentials </specific>
    <specific name="Powers"> ID_FMP_POWER_12651 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12651 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12651" type="Power" />
    </rules>
You gain the soothing light power.
</RulesElement>
  <RulesElement name="Channel Divinity (Earth)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3439" source="Dragon Magazine 392" revision-date="6/28/2011 11:17:41 AM">
    <Category> 1 </Category>
    <Flavor> You channel the strength and resolve of stone into your allies, allowing them to absorb attacks with the stoic resolve of a mountain. </Flavor>
    <specific name="Short Description"> Gain the Stone's Resolve power. </specific>
    <specific name="Level"> 1 </specific>
    <specific name="_Tags"> Heroes of the Fallen Lands </specific>
    <specific name="Powers"> ID_FMP_POWER_13710 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13710 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13710" type="Power" />
    </rules>
You gain the stone's resolve power.
</RulesElement>
  <RulesElement name="Channel Divinity (Death)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3715" source="Player Essentials: Heroes of Shadow" revision-date="6/28/2011 11:17:41 AM">
    <Category> 1 </Category>
    <Flavor> Your ability to channel the power of death lets you stave off the effects of injury when the need arises. </Flavor>
    <specific name="Short Description"> Gain the Stay the Hand of Death utility power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_13943 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13943 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13943" type="Power" />
    </rules>
You gain the stay the hand of death power.
</RulesElement>
<RulesElement name="Channel Divinity (Corellon)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3969" source="Neverwinter Campaign Guide">
  <Category> 1 </Category>
  <Flavor> Corellon's warpriests serve by leading the charge and by giving succor to the wounded when the battle is done. To aid them in this endeavor, they learn to carry an ally to safety even in the heat of battle. </Flavor>
  <specific name="Short Description"> Gain the step together power </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Powers"> ID_FMP_POWER_14231 </specific>
  <specific name="Type"> Utility </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14231 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14231" type="Power" />
    </rules>
You gain the step together power.
</RulesElement>
  <RulesElement name="Level 1 Warpriest Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2953" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 1 </Category>
    <Flavor> By channeling the power of your faith, you can unleash attacks that devastate your foes. However, these most powerful prayers are so potent that they can be called on only once per day. </Flavor>
    <specific name="Short Description"> Gain one daily power </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Powers"> ID_FMP_POWER_12603,ID_FMP_POWER_12604,ID_FMP_POWER_12605 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12603,ID_FMP_POWER_12604,ID_FMP_POWER_12605 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,daily,1" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 2 Warpriest Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2954" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 2 </Category>
    <Flavor> As you hone your faith, that faith is rewarded with the power to aid and heal your allies. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Powers"> ID_FMP_POWER_947,ID_FMP_POWER_665,ID_FMP_POWER_12607,ID_FMP_POWER_945 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_947,ID_FMP_POWER_665,ID_FMP_POWER_12607,ID_FMP_POWER_945 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,utility,2" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 3 Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3098" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 3 </Category>
    <Flavor> Your chosen domain continues to shape your mastery of divine power, letting you channel the energy of sun or storm in combat. </Flavor>
    <specific name="Short Description"> Gain domain-associated encounter attack power </specific>
    <specific name="Level"> 3 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2969" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2983" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3440" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3716" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3971" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3986" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4001" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4016" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain an encounter attack power associated with your domain.
</RulesElement>
  <RulesElement name="Level 3 Storm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2969" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 3 </Category>
    <specific name="Short Description"> You gain the hammering wind power. </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Powers"> ID_FMP_POWER_12639 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12639 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12639" type="Power" Level="3-16" />
    </rules>
You gain the hammering wind power.
  </RulesElement>
  <RulesElement name="Level 3 Sun Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2983" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 3 </Category>
    <specific name="Short Description"> You gain the resurgent sun power. </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Powers"> ID_FMP_POWER_12652 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12652 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12652" type="Power" Level="3-16" />
    </rules>
You gain the resurgent sun power.
  </RulesElement>
  <RulesElement name="Level 3 Earth Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3440" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 3 </Category>
    <specific name="Short Description"> You gain the granite shield power. </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Powers"> ID_FMP_POWER_13711 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13711 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13711" type="Power" Level="3-16" />
    </rules>
You gain the granite shield power.
  </RulesElement>
  <RulesElement name="Level 3 Death Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3716" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 3 </Category>
    <Flavor> Each time a creature falls in your presence, the energy of its death grants you a surge of power. When you invoke this prayer, your holy symbol flares to become a beacon of divine energy that you channel through friend and foe alike. </Flavor>
    <specific name="Short Description"> Gain the Death Surge attack power </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Powers"> ID_FMP_POWER_13944 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13944 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13944" type="Power" Level="3-16" />
    </rules>
You gain the death surge power.
  </RulesElement>
  <RulesElement name="Level 3 Corellon Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3971" source="Neverwinter Campaign Guide">
  <Category> 3 </Category>
  <Flavor> Elves are rightly legendary for the accuracy of their weapon attacks. With Corellon's help, you can lend that accuracy to an ally. </Flavor>
  <specific name="Short Description"> Gain the allied accuracy power </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Powers"> ID_FMP_POWER_14237 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14237 </specific>
   <rules>
      <grant name="ID_FMP_POWER_14237" type="Power" />
    </rules> 
You gain the allied accuracy power.
</RulesElement>
<RulesElement name="Level 3 Oghma Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3986" source="Neverwinter Campaign Guide">
  <Category> 3 </Category>
  <Flavor> Your friends might not share your passion for seeking the truth at all costs, but everyone loves knowledge they can use. In combat, you share the blessing of your god so that a comrade might come to know the beauty of Oghma's way. </Flavor>
  <specific name="Short Description"> Gain the inspired steel power </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Powers"> ID_FMP_POWER_14250 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14250 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14250" type="Power" />
    </rules> 
You gain the inspired steel power.
</RulesElement>
<RulesElement name="Level 3 Selûne Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4001" source="Neverwinter Campaign Guide">
  <Category> 3 </Category>
  <Flavor> Selûne's servants are known for their compassion, but such behavior is not your primary calling. When pressed in combat, you show what the face of Selûne looks like when the shadow of wrath passes across it. </Flavor>
  <specific name="Short Description"> Gain the moonshadow blow power </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Powers"> ID_FMP_POWER_14263 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14263 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14263" type="Power" />
    </rules>
You gain the moonshadow blow power.
</RulesElement>
<RulesElement name="Level 3 Torm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4016" source="Neverwinter Campaign Guide">
  <Category> 3 </Category>
  <Flavor> As you rise in the ranks of Torm's faithful, your actions inspire others to follow your example. None know this better than your companions at arms. </Flavor>
  <specific name="Short Description"> Gain the heartening strike power </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Powers"> ID_FMP_POWER_14276 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14276 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14276" type="Power" />
    </rules>
You gain the heartening strike power.
</RulesElement>
  <RulesElement name="Holy Cleansing" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2739" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 4 </Category>
    <specific name="Short Description"> You gain the holy cleansing power. </specific>
    <specific name="Level"> 4 </specific>
    <specific name="Powers"> ID_FMP_POWER_12608 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12608 </specific>
    <specific name="_CS_ShortDescription"> Gain the holy cleansing power </specific>
    <rules>
      <grant name="ID_FMP_POWER_12608" type="Power" />
    </rules>   
You gain the holy cleansing power.
</RulesElement>
  <RulesElement name="Level 5 Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3099" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 5 </Category>
    <Flavor> The domain that is your focus allows you to channel additional divine power through your healing word. </Flavor>
    <specific name="Short Description"> Gain a feature associated with your domain. </specific>
    <specific name="Level"> 5 </specific>
    <specific name="_CS_ShortDescription"> Gain a feature associated with your domain </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2968" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2984" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3442" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3717" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3972" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3987" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4002" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4017" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain a feature associated with your domain.
</RulesElement>
  <RulesElement name="Level 5 Storm Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2968" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 5 </Category>
    <Flavor> The wrath of a thunderstorm roils within your soul. Even when you take time to heal your allies, your enemies feel the fearsome energy within you. </Flavor>
    <specific name="Short Description"> 1 enemy adjacent to the target of your healing word takes thunder damage equal to your Constitution modifier </specific>
    <specific name="Level"> 5 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Storm Domain" value="When you use your healing word, one enemy of your choice adjacent to the target of the power takes thunder damage equal to your Constitution modifier." />
    </rules>
When you use your healing word, one enemy of your choice adjacent to the target of the power takes thunder damage equal to your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 5 Sun Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2984" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 5 </Category>
    <Flavor> When you invoke divine power to mend wounds, a soothing radiance bathes those you aid. The glow restores physical health, and your touch bolsters the spirit, giving a companion the energy to fight on. </Flavor>
    <specific name="Short Description"> When you use healing word, the target of the power gains temporary hit points equal to your Constitution modifier. </specific>
    <specific name="Level"> 5 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Sun Domain" value="When you use healing word, the target of the power gains temporary hit points equal to your Constitution modifier." />
    </rules>
When you use healing word, the target of the power gains temporary hit points equal to your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 5 Earth Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3442" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 5 </Category>
    <Flavor> Your healing magic flows through the earth and ground. When you mend an ally's wounds, your magic can also pull it across the earth. You draw on the great, implacable weight of the mountains to send your ally into battle or pull him away to safety. </Flavor>
    <specific name="Short Description"> Whenever you use healing word, if the target is standing on the ground, you can slide it a number of squares equal to your Constitution modifier. </specific>
    <specific name="Level"> 5 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Earth Domain" value="Whenever you use healing word, if the target is standing on the ground, you can slide it a number of squares equal to your Constitution modifier." />
    </rules>
Whenever you use healing word, if the target is standing on the ground, you can slide it a number of squares equal to your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 5 Death Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3717" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 5 </Category>
    <Flavor> As a servant of death, you can turn an enemy's pain into the power of healing for you and your allies. </Flavor>
    <specific name="Short Description"> An enemy within 5 sq. drops to 0 hp: you may use Healing Word (immediate reaction) </specific>
    <specific name="Level"> 5 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Death Domain Feature" value="When an enemy within 5 squares of you drops to 0 hit points, you can use healing word as an immediate reaction." />
    </rules>
When an enemy within 5 squares of you drops to 0 hit points, you can use healing word as an immediate reaction.
</RulesElement>
<RulesElement name="Level 5 Corellon Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3972" source="Neverwinter Campaign Guide">
  <Category> 5 </Category>
  <Flavor> As you continue in your devotion to Corellon, more of his magic becomes open to you. When you call on his aid for healing, he grants you a means of slipping past foes unscathed. </Flavor>
  <specific name="Short Description"> Your healing word target can shift 1 square as a free action; if target is an elf, half-elf, or eladrin, they shift your Con modifier in squares </specific>
  <specific name="Level"> 5 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Corellon Domain Feature" value="When you use healing word, the target of the power can shift 1 square as a free action. If the target is an elf, a half-elf, or an eladrin, the target can instead shift a number of squares up to your Constitution modifier." />
    </rules>
When you use healing word, the target of the power can shift 1 square as a free action. If the target is an elf, a half-elf, or an eladrin, the target can instead shift a number of squares up to your Constitution modifier.
</RulesElement><RulesElement name="Level 5 Oghma Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3987" source="Neverwinter Campaign Guide">
  <Category> 5 </Category>
  <Flavor> You have learned how to treat all sorts of afflictions. When you bless an ally with healing, one such malady can also be washed away. </Flavor>
  <specific name="Short Description"> The target of your healing word can make a saving throw </specific>
  <specific name="Level"> 5 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Oghma Domain Feature" value="When you use healing word, the target of the power can make a saving throw." />
    </rules>
When you use healing word, the target of the power can make a saving throw.
</RulesElement><RulesElement name="Level 5 Selûne Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4002" source="Neverwinter Campaign Guide">
  <Category> 5 </Category>
  <Flavor> Selûne is with your allies always, but when you call on her for healing, she sends a silvery radiance to protect those most wounded in the fight for right. </Flavor>
  <specific name="Short Description"> Bloodied allies in your healing word burst gain resistance to all damage equal to your Con modifier, until the end of your next turn </specific>
  <specific name="Level"> 5 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Selûne Domain Feature" value="When you use healing word, bloodied allies in the burst gain resistance to all damage until the end of your next turn. The resistance equals your Constitution modifier." />
    </rules>
When you use healing word, bloodied allies in the burst gain resistance to all damage until the end of your next turn. The resistance equals your Constitution modifier.
</RulesElement><RulesElement name="Level 5 Torm Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4017" source="Neverwinter Campaign Guide">
  <Category> 5 </Category>
  <Flavor> Your loyalty and your devotion to duty serves as an example. T hose whom you heal can show their loyalty to you by coming to your side during times of peril. </Flavor>
  <specific name="Short Description"> The target of your healing word can teleport to a square adjacent to you </specific>
  <specific name="Level"> 5 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 5 Selûne Domain Feature" value="When you use healing word, the target of the power can teleport to a square adjacent to you." />
    </rules>
When you use healing word, the target of the power can teleport to a square adjacent to you.
</RulesElement>
  <RulesElement name="Level 5 Warpriest Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2955" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 5 </Category>
    <Flavor> You never forget that your divine prayers serve a singular purpose. You are a warrior, bound and determined to take the fight to the enemies of your faith with increasingly powerful combat powers. </Flavor>
    <specific name="Short Description"> Choose one daily power </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Powers"> ID_FMP_POWER_12609,ID_FMP_POWER_12610,ID_FMP_POWER_1406 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12609,ID_FMP_POWER_12610,ID_FMP_POWER_1406 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,daily,5" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 6 Warpriest Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2956" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 6 </Category>
    <Flavor> As your allies look to you more and more for leadership on the battlefield, you reward their faith in you with more powerful prayers of protection. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Powers"> ID_FMP_POWER_652,ID_FMP_POWER_12612,ID_FMP_POWER_12613 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_652,ID_FMP_POWER_12612,ID_FMP_POWER_12613 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,utility,6" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 7 Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3100" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 7 </Category>
    <Flavor> You draw on your chosen domain to grant you even greater power in combat. </Flavor>
    <specific name="Short Description"> Gain domain-associated encounter attack power </specific>
    <specific name="Level"> 7 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2970" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2986" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3443" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3718" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3973" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3988" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4003" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4018" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain an encounter attack power associated with your domain.
</RulesElement>
  <RulesElement name="Level 7 Storm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2970" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 7 </Category>
    <specific name="Short Description"> You gain the wrathful lightning power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_12640 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12640 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12640" type="Power" Level="7-22" />
    </rules>
You gain the wrathful lightning power.
  </RulesElement>
  <RulesElement name="Level 7 Sun Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2986" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 7 </Category>
    <specific name="Short Description"> Gain the searing brand power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_12653 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12653 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12653" type="Power" Level="7-22" />
    </rules>
You gain the searing brand power.
  </RulesElement>
  <RulesElement name="Level 7 Earth Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3443" source="Player Essentials: Heroes of the Fallen Lands" revision-date="12/01/2010 9:29:04 AM">
    <Category> 7 </Category>
    <specific name="Short Description"> Gain the blessing of dust power. </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_13712 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13712 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13712" type="Power" Level="7-22" />
    </rules>
You gain the blessing of dust power.
  </RulesElement>
  <RulesElement name="Level 7 Death Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3718" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 7 </Category>
    <Flavor> Death is a part of the natural order, but the power to subvert that order is in your hands. By using raven's talon against a grievously wounded foe, you hope to let that enemy's demise heal the hurts of you and your allies. </Flavor>
    <specific name="Short Description"> Gain the Raven's Talon attack power </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Powers"> ID_FMP_POWER_13945 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13945 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13945" type="Power" Level="7-22" />
    </rules>
You gain the raven's talon power.
  </RulesElement><RulesElement name="Level 7 Corellon Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3973" source="Neverwinter Campaign Guide">
  <Category> 7 </Category>
  <Flavor> Corellon is a god not just of elves but of all fey, including the mysterious and beguiling unicorns. Utilizing a measure of their power, you thwart your enemies' attacks. </Flavor>
  <specific name="Short Description"> Gain the fey beguiling power </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Powers"> ID_FMP_POWER_14238 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14238 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14238" type="Power" Level="7-22" />
    </rules>
You gain the fey beguiling power.
</RulesElement><RulesElement name="Level 7 Oghma Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3988" source="Neverwinter Campaign Guide">
  <Category> 7 </Category>
  <Flavor> Knowledge is a blessing, but information can paralyze a foe. As you channel Oghma's power, your attack gives your enemy too much to think about. </Flavor>
  <specific name="Short Description"> Gain the thought storm power </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Powers"> ID_FMP_POWER_14251 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14251 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14251" type="Power" Level="7-22" />
    </rules>
You gain the thought storm power.
</RulesElement><RulesElement name="Level 7 Selûne Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4003" source="Neverwinter Campaign Guide">
  <Category> 7 </Category>
  <Flavor> Selûne has set you on the path to war, but she will extend mercy to creatures that truly seek to turn away from hatred and evil. With peacemaker's light, you give your enemies a chance to reconsider the folly of working against Selûne's will. </Flavor>
  <specific name="Short Description"> Gain the peacemaker's light power </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Powers"> ID_FMP_POWER_14264 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14264 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14264" type="Power" Level="7-22" />
    </rules>
You gain the peacemaker's light power.
</RulesElement><RulesElement name="Level 7 Torm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4018" source="Neverwinter Campaign Guide">
  <Category> 7 </Category>
  <Flavor> When you join an ally in melee, the divine power you channel can be the catalyst that rallies your companions' spirits. </Flavor>
  <specific name="Short Description"> Gain the tactical strike power </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Powers"> ID_FMP_POWER_14277 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14277 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14277" type="Power" Level="7-22" />
    </rules>
You gain the tactical strike power.
</RulesElement>
  <RulesElement name="Resurrection" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2741" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 8 </Category>
    <specific name="Short Description"> You gain the resurrection power. </specific>
    <specific name="Level"> 8 </specific>
    <specific name="Powers"> ID_FMP_POWER_12614 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12614 </specific>
    <specific name="_CS_ShortDescription"> Gain the resurrection power </specific>
    <rules>
      <grant name="ID_FMP_POWER_12614" type="Power" />
    </rules> 
You gain the resurrection power.
</RulesElement>
  <RulesElement name="Level 9 Warpriest Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2957" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 9 </Category>
    <Flavor> You have risen to the highest heroic ranks of the followers of your god, and your power on the battlefield reflects this. </Flavor>
    <specific name="Short Description"> Choose one daily power </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Powers"> ID_FMP_POWER_12615,ID_FMP_POWER_12616,ID_FMP_POWER_12617 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12615,ID_FMP_POWER_12616,ID_FMP_POWER_12617 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,daily,9" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 10 Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3101" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 10 </Category>
    <Flavor> As you near the end of the heroic tier, the power of your domain becomes an intrinsic part of you. The domain feature you gain at this level rewards the allies who have fought faithfully at your side, allowing you to grant a boon to a comrade in each round of combat. </Flavor>
    <specific name="Short Description"> Gain a feature associated with your domain. </specific>
    <specific name="Level"> 10 </specific>
    <specific name="_CS_ShortDescription"> Gain a feature associated with your domain </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2971" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2985" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3444" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3719" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3974" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3989" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4004" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4019" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain a feature associated with your domain.
</RulesElement>
  <RulesElement name="Level 10 Storm Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2971" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 10 </Category>
    <Flavor> As you channel the divine storm, you draw vigor from its power. As you unleash each attack, the divine magic you command fortifies you to continue the fight. </Flavor>
    <specific name="Short Description"> Gain temporary hp equal to 2 + Con mod whenever you use a divine encounter attack power w/ thunder keyword </specific>
    <specific name="Level"> 10 </specific>
Whenever you use a divine encounter attack power that has the thunder keyword, you gain temporary hit points equal to 2 + your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 10 Sun Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2985" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 10 </Category>
    <Flavor> In battle, the sun's radiance wraps you like a cloak, making you a beacon of hope and defiance. The light you shed rattles your foes, making them easier for you to strike with the sun's might. </Flavor>
    <specific name="Short Description"> If using a divine encounter attack power with the radiant keyword, you have combat advantage against the targets. </specific>
    <specific name="Level"> 10 </specific>
Whenever you use a divine encounter attack power that has the radiant keyword, you have combat advantage against the power's targets.
</RulesElement>
  <RulesElement name="Level 10 Earth Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3444" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 10 </Category>
    <Flavor> The strength of stone and earth flows through your magic. When you attack, your weapon becomes imbued with the weight and power of an avalanche. Your foes fall before this attack, driven to their knees by your divine might. </Flavor>
    <specific name="Short Description"> Whenever you use a melee divine encounter attack power that attacks Fortitude defense, any target you hit also grants combat advantage until the end of your next turn. </specific>
    <specific name="Level"> 10 </specific>
Whenever you use a melee divine encounter attack power that attacks Fortitude defense, any target you hit also grants combat advantage until the end of your next turn.
</RulesElement>
  <RulesElement name="Level 10 Death Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3719" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 10 </Category>
    <Flavor> The power of death flows around you like the swirling winds of an incoming storm. Those whose souls are only lightly tethered to their bodies can be swept away by your power, cast into the afterlife like leaves on the wind. </Flavor>
    <specific name="Short Description"> At the start of your turn, deal [Con mod] necrotic damage to one adjacent bloodied enemy (free action) </specific>
    <specific name="Level"> 10 </specific>
At the start of each of your turns, you can use a free action to deal necrotic damage to one adjacent bloodied enemy. The necrotic damage equals your Constitution modifier.
</RulesElement>
<RulesElement name="Level 10 Corellon Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3974" source="Neverwinter Campaign Guide">
  <Category> 10 </Category>
  <Flavor> Your channeling of Corellon's magic opens pathways that no one else can see. </Flavor>
  <specific name="Short Description"> Teleport 1 square as a free action after using a divine encounter attack power with radiant or force keyword </specific>
  <specific name="Level"> 10 </specific>
When you use a divine encounter attack power that has the force or the radiant keyword, you can teleport 1 square as a free action.
</RulesElement><RulesElement name="Level 10 Oghma Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3989" source="Neverwinter Campaign Guide">
  <Category> 10 </Category>
  <Flavor> As you gain experience in the ways of combat, you and your allies fall into a rhythm of strike and counterstrike. Your companions' attacks become the harmony to your own, and each battle creates its own song. </Flavor>
  <specific name="Short Description"> Your divine encounter attack powers with the psychic keyword cause each target to grant combat advantage until the end of your next turn </specific>
  <specific name="Level"> 10 </specific>
Whenever you use a divine encounter attack power that has the psychic keyword, each target of the power grants combat advantage until the end of your next turn.
</RulesElement><RulesElement name="Level 10 Selûne Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4004" source="Neverwinter Campaign Guide">
  <Category> 10 </Category>
  <Flavor> Now that you are at the apex of the heroic tier, you have the ability to revitalize any allies that are bathed in the glow of your attack. </Flavor>
  <specific name="Short Description"> When you use a divine encounter attack power with the radiant keyword, each ally adjacent to any enemy target gains your Con modifier in temporary hp </specific>
  <specific name="Level"> 10 </specific>
Whenever you use a divine encounter attack power that has the radiant keyword, each ally adjacent to any enemy targeted by the power gains temporary hit points equal to your Constitution modifier.
</RulesElement><RulesElement name="Level 10 Torm Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4019" source="Neverwinter Campaign Guide">
  <Category> 10 </Category>
  <Flavor> Your poise on the battlefield bolsters your allies' resolve and quickens their steps. When you strike, your companions leap to take advantage of a weakness in your foe's position that your attack revealed. </Flavor>
  <specific name="Short Description"> When you use a divine encounter attack power, each ally within 5 squares can shift 1 square as a free action </specific>
  <specific name="Level"> 10 </specific>
Whenever you use a divine encounter attack power, each ally within 5 squares of you can shift 1 square as a free action.
</RulesElement>
  <RulesElement name="Level 10 Warpriest Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2958" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 10 </Category>
    <Flavor> As you prepare to leave the heroic tier behind, you are rewarded for your faith. You gain the power to further protect yourself and your allies in the heat of battle. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Powers"> ID_FMP_POWER_12618,ID_FMP_POWER_12619,ID_FMP_POWER_12620 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12618,ID_FMP_POWER_12619,ID_FMP_POWER_12620 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,utility,10" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 13 Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3102" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 13 </Category>
    <Flavor> By demonstrating your mastery of divine magic, you can tap into even more powerful combat abilities. </Flavor>
    <specific name="Short Description"> Replace 1st level domain-associated encounter attack power </specific>
    <specific name="Level"> 13 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2973" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2990" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3448" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3723" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3978" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3993" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4008" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4023" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 1st level from your domain.
</RulesElement>
  <RulesElement name="Level 13 Storm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2973" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 13 </Category>
    <specific name="Short Description"> You gain the roar of thunder power. </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Powers"> ID_FMP_POWER_12642 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12642 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12642" type="Power" Level="13-26" />
    </rules>
You gain the roar of thunder power.
  </RulesElement>
  <RulesElement name="Level 13 Sun Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2990" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 13 </Category>
    <specific name="Short Description"> Gain the awakening sun power. </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Powers"> ID_FMP_POWER_12655 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12655 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12655" type="Power" Level="13-26" />
    </rules>
You gain the awakening sun power.
  </RulesElement>
  <RulesElement name="Level 13 Earth Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3448" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 13 </Category>
    <specific name="Short Description"> Gain the earthen vanguard power. </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Powers"> ID_FMP_POWER_13714 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13714 </specific>
    <rules>
      <grant name="ID_FMP_POWER_13714" type="Power" Level="13-26" />
    </rules>
You gain the earthen vanguard power.
  </RulesElement>
  <RulesElement name="Level 13 Death Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3723" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 13 </Category>
    <Flavor> The creature you single out with this prayer gains a dark glimpse of the fate that death has in store for it. Leaving your enemy reeling, you set up your allies' follow-up attacks with a surge of power that can destroy even the strongest foe. </Flavor>
    <specific name="Short Description"> Gain the Call to the Dark power </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Powers"> ID_FMP_POWER_13947 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13947 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13947" type="Power" Level="13-26" />
    </rules>
You gain the call to the dark power.
  </RulesElement>
  <RulesElement name="Level 13 Corellon Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3978" source="Neverwinter Campaign Guide">
  <Category> 13 </Category>
  <Flavor> Though some elves are less virtuous than others, all of them represent lights in a dark world. Your own virtue marks you as one of the brightest in the elven host, and with glimmer strike, you bring that metaphor to life, striking out against the darkness in your foes. </Flavor>
  <specific name="Short Description"> Gain the glimmer strike power </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Powers"> ID_FMP_POWER_14240 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14240 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14240" type="Power" Level="13-26" />
    </rules>
You gain the glimmer strike power.
</RulesElement><RulesElement name="Level 13 Oghma Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3993" source="Neverwinter Campaign Guide">
  <Category> 13 </Category>
  <Flavor> As a cleric of Oghma, you take it upon yourself to spread knowledge and educate others. As a warpriest of Oghma, you expect your enemies to learn their lessons the hard way. </Flavor>
  <specific name="Short Description"> Gain the thought crusher power </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Powers"> ID_FMP_POWER_14253 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14253 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14253" type="Power" Level="13-26" />
    </rules>
You gain the thought crusher power.
</RulesElement><RulesElement name="Level 13 Selûne Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4008" source="Neverwinter Campaign Guide">
  <Category> 13 </Category>
  <Flavor> Selûne's guiding light grows brighter to match the strength you bring to bear against your foes. When you strike in her name, you and an ally both feel her presence. </Flavor>
  <specific name="Short Description"> Gain the silverlight blow power </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Powers"> ID_FMP_POWER_14266 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14266 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14266" type="Power" Level="13-26" />
    </rules>
You gain the silverlight blow power.
</RulesElement><RulesElement name="Level 13 Torm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4023" source="Neverwinter Campaign Guide">
  <Category> 13 </Category>
  <Flavor> Your faith in your deity lends confidence to your pursuit of righteous justice. As you select a target to strike down in Torm's name, your god signals approval of your choice with a peal of thunder that draws the attention of your allies to your cause. </Flavor>
  <specific name="Short Description"> Gain the thunderous blow power </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Powers"> ID_FMP_POWER_14279 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14279 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14279" type="Power" Level="13-26" />
    </rules>
You gain the thunderous blow power.
</RulesElement>
  <RulesElement name="Level 15 Warpriest Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2959" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 15 </Category>
    <Flavor> Your god's power lives in you, granting you a temporary burst of divine might. </Flavor>
    <specific name="Short Description"> Choose one daily power to replace the daily attack power you gained at 1st level. </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Powers"> ID_FMP_POWER_12622,ID_FMP_POWER_12623,ID_FMP_POWER_12624 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12622,ID_FMP_POWER_12623,ID_FMP_POWER_12624 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 15" powerswap="ID_FMP_CLASS_2,daily,15" />
    </rules>
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 1st level.
</RulesElement>
  <RulesElement name="Level 16 Warpriest Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2960" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <Flavor> You channel the divine might of your god to provide even greater powers of protection or healing for your allies. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Powers"> ID_FMP_POWER_12625,ID_FMP_POWER_666,ID_FMP_POWER_959 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12625,ID_FMP_POWER_666,ID_FMP_POWER_959 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,utility,16" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 17 Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3103" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 17 </Category>
    <Flavor> The ever-increasing power of sun or storm allows you to unleash a burst of deadly power to devastate your foes. </Flavor>
    <specific name="Short Description"> Replace 3rd level domain-associated encounter attack power </specific>
    <specific name="Level"> 17 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2977" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2992" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3450" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3725" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3980" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3995" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4010" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4025" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 3rd level from your domain.</RulesElement>
  <RulesElement name="Level 17 Storm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2977" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 17 </Category>
    <specific name="Short Description"> You gain the winds of fury power. </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_12643 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12643 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12643" type="Power" />
    </rules> 
You gain the winds of fury power.
  </RulesElement>
  <RulesElement name="Level 17 Sun Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2992" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 17 </Category>
    <specific name="Short Description"> You gain the strength of the sun power. </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_12656 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12656 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12656" type="Power" />
    </rules>
You gain the strength of the sun power.
  </RulesElement>
  <RulesElement name="Level 17 Earth Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3450" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 17 </Category>
    <specific name="Short Description"> You gain the obsidian shield power. </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_13716 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13716 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13716" type="Power" />
    </rules>
You gain the obsidian shield power.
  </RulesElement>
  <RulesElement name="Level 17 Death Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3725" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 17 </Category>
    <Flavor> The demise of a foe inspires a stirring shout of victory, while a fallen comrade summons a deadly song of revenge. Whatever its source, you draw even greater power from the death that surrounds you on the battlefield. </Flavor>
    <specific name="Short Description"> Gain the Death's Call attack power </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Powers"> ID_FMP_POWER_13948 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13948 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13948" type="Power" />
    </rules>
You gain the death's call power.
  </RulesElement><RulesElement name="Level 17 Corellon Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3980" source="Neverwinter Campaign Guide">
  <Category> 17 </Category>
  <Flavor> Art and music should be just as important to you as battle, if not more so. Corellon reminds you of this by using the force of song to turn the tide of battle. </Flavor>
  <specific name="Short Description"> Gain the harmony of blades power </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Powers"> ID_FMP_POWER_14241 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14241 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14241" type="Power" />
    </rules>
You gain the harmony of blades power
</RulesElement><RulesElement name="Level 17 Oghma Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3995" source="Neverwinter Campaign Guide">
  <Category> 17 </Category>
  <Flavor> As one of the most powerful of Oghma's servants, you have honed your mind to be as sharp as any warrior's sword. Now, you turn your thoughts into weapons. </Flavor>
  <specific name="Short Description"> Gain the brilliant idea power </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Powers"> ID_FMP_POWER_14254 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14254 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14254" type="Power" />
    </rules>
You gain the brilliant idea power.
</RulesElement><RulesElement name="Level 17 Selûne Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4010" source="Neverwinter Campaign Guide">
  <Category> 17 </Category>
  <Flavor> Selûne rewards courageousness, her favor settling around her heroes as a visible mantle of silvery light. </Flavor>
  <specific name="Short Description"> Gain the gleaming strike power </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Powers"> ID_FMP_POWER_14267 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14267 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14267" type="Power" />
    </rules>
You gain the gleaming strike power.
</RulesElement><RulesElement name="Level 17 Torm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4025" source="Neverwinter Campaign Guide">
  <Category> 17 </Category>
  <Flavor> In your quest to quash evil, you do not shy from standing in the forefront of a battle. You can even create such a situation by moving your allies out of harm's way. </Flavor>
  <specific name="Short Description"> Gain the honorable challenge power </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Powers"> ID_FMP_POWER_14281 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14281 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14281" type="Power" />
    </rules>
You gain the honorable challenge power.
</RulesElement><RulesElement name="Level 19 Warpriest Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2961" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 19 </Category>
    <Flavor> At the apex of the paragon tier, you tap into the divine power that once defended the mortal realm in the Dawn War. Having honed your combat prowess, you are ready to take on any foe. </Flavor>
    <specific name="Short Description"> Choose one daily power to replace the daily attack power you gained at 5th level. </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Powers"> ID_FMP_POWER_12627,ID_FMP_POWER_12628,ID_FMP_POWER_12629 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12627,ID_FMP_POWER_12628,ID_FMP_POWER_12629 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 19" powerswap="ID_FMP_CLASS_2,daily,19" />
    </rules>
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 5th level.
</RulesElement>
  <RulesElement name="Level 22 Warpriest Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2962" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 22 </Category>
    <Flavor> The epic power of the gods lets you draw on magic as old as the world itself. </Flavor>
    <specific name="Short Description"> Choose one utility power </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Powers"> ID_FMP_POWER_7117,ID_FMP_POWER_969 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_7117,ID_FMP_POWER_969 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <select type="Power" number="1" Category="ID_FMP_CLASS_2,utility,22" />
    </rules>
You gain one of the following powers of your choice.
</RulesElement>
  <RulesElement name="Level 23 Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3104" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 23 </Category>
    <Flavor> As an epic cleric, you stand against the most significant threats to the planes. </Flavor>
    <specific name="Short Description"> Replace 7th level domain-associated encounter attack power </specific>
    <specific name="Level"> 23 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2981" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2994" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3452" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3727" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3982" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3997" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4012" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4027" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 7th level from your domain.
</RulesElement>
  <RulesElement name="Level 23 Storm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2981" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 23 </Category>
    <specific name="Short Description"> You gain the thunder of justice power. </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Powers"> ID_FMP_POWER_12645 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12645 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12645" type="Power" />
    </rules>
You gain the thunder of justice power.
  </RulesElement>
  <RulesElement name="Level 23 Sun Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2994" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 23 </Category>
    <specific name="Short Description"> You gain the overwhelming light power. </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Powers"> ID_FMP_POWER_12658 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12658 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12658" type="Power" />
    </rules>
You gain the overwhelming light power.
  </RulesElement>
  <RulesElement name="Level 23 Earth Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3452" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 23 </Category>
    <specific name="Short Description"> You gain the earthen chains power. </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Powers"> ID_FMP_POWER_13718 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13718 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13718" type="Power" />
    </rules>
You gain the earthen chains power.
  </RulesElement>
  <RulesElement name="Level 23 Death Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3727" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 23 </Category>
    <Flavor> As you enter the epic tier, you become an avatar of death. Your touch alone is enough to send a shrieking foe to the god of death's embrace. </Flavor>
    <specific name="Short Description"> Gain the Death's Touch attack power </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Powers"> ID_FMP_POWER_13950 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13950 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13950" type="Power" />
    </rules>
You gain the death's touch power.
  </RulesElement><RulesElement name="Level 23 Corellon Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3982" source="Neverwinter Campaign Guide">
  <Category> 23 </Category>
  <Flavor> Worship of Corellon means seeking to create beauty in all things, including the art of killing. You have it in your power to make an attack of such perfection that it blinds the target with awe. </Flavor>
  <specific name="Short Description"> Gain the awful to behold power </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Powers"> ID_FMP_POWER_14243 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14243 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14243" type="Power" />
    </rules>
You gain the awful to behold power.
</RulesElement><RulesElement name="Level 23 Oghma Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3997" source="Neverwinter Campaign Guide">
  <Category> 23 </Category>
  <Flavor> In battle, you can use your enemies as a conduit for unspoken communication with your allies, granting you a strategic advantage. </Flavor>
  <specific name="Short Description"> Gain the shared secrets power </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Powers"> ID_FMP_POWER_14256 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14256 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14256" type="Power" />
    </rules>
You gain the shared secrets power.
</RulesElement><RulesElement name="Level 23 Selûne Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4012" source="Neverwinter Campaign Guide">
  <Category> 23 </Category>
  <Flavor> You feel the tug of Selûne upon your spirit like the moon upon the tides. In the heat of battle, you unleash waves of this same power to smite your foes. </Flavor>
  <specific name="Short Description"> Gain the moon tide power </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Powers"> ID_FMP_POWER_14269 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14269 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14269" type="Power" />
    </rules>
You gain the moon tide power.
</RulesElement><RulesElement name="Level 23 Torm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4027" source="Neverwinter Campaign Guide">
  <Category> 23 </Category>
  <Flavor> When you knock a foe to the ground in the midst of a heated fight, you and your friends can take advantage of the resulting break in the action to regroup a bit. </Flavor>
  <specific name="Short Description"> Gain the revitalizing shove power </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Powers"> ID_FMP_POWER_14283 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14283 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14283" type="Power" />
    </rules>
You gain the revitalizing shove power.
</RulesElement><RulesElement name="Level 25 Warpriest Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2963" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 25 </Category>
    <Flavor> The prayers you once favored cannot meet the epic challenges you now face, so you have developed new prayers to overcome the dire threats of the epic tier. </Flavor>
    <specific name="Short Description"> Choose one daily power to replace the daily attack power you gained at 9th level. </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Powers"> ID_FMP_POWER_12630,ID_FMP_POWER_12631 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12630,ID_FMP_POWER_12631 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 25" powerswap="ID_FMP_CLASS_2,daily,25" />
    </rules>
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 9th level.
</RulesElement>
  <RulesElement name="Level 27 Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3105" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 27 </Category>
    <Flavor> The gods reserve their most powerful prayers for their most dedicated servants, one of which you have become. </Flavor>
    <specific name="Short Description"> Replace 13th level domain-associated encounter attack power </specific>
    <specific name="Level"> 27 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2982" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2995" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3453" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3728" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3983" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3998" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4013" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4028" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 13th level from your domain.
</RulesElement>
  <RulesElement name="Level 27 Storm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2982" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 27 </Category>
    <specific name="Short Description"> Gain the thunder of the dawn war power. </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Powers"> ID_FMP_POWER_12646 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12646 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12646" type="Power" />
    </rules>
You gain the thunder of the dawn war power.
  </RulesElement>
  <RulesElement name="Level 27 Sun Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2995" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 27 </Category>
    <specific name="Short Description"> You gain the light of the first dawn power. </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Powers"> ID_FMP_POWER_12659 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12659 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12659" type="Power" />
    </rules>
You gain the light of the first dawn power.
  </RulesElement>
  <RulesElement name="Level 27 Earth Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3453" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 27 </Category>
    <specific name="Short Description"> You gain the earthen fortress power. </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Powers"> ID_FMP_POWER_13719 </specific>
    <specific name="type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13719 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13719" type="Power" />
    </rules>
You gain the earthen fortress power.
  </RulesElement>
  <RulesElement name="Level 27 Death Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3728" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 27 </Category>
    <Flavor> The power of death cannot be denied for the foe that incites your wrath. As a herald of doom, you leave your enemy at the mercy of you and your allies, trapped by the knowledge that your next attack might be the last thing it ever sees. </Flavor>
    <specific name="Short Description"> Gain the Herald of Inevitable Doom attack power </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Powers"> ID_FMP_POWER_13951 </specific>
    <specific name="Type"> Encounter </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13951 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13951" type="Power" />
    </rules>
You gain the herald of inevitable doom power.
  </RulesElement>
  <RulesElement name="Level 27 Corellon Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3983" source="Neverwinter Campaign Guide">
  <Category> 27 </Category>
  <Flavor> Just as Corellon leads the other elven gods, you lead your friends. Just as Corellon uses his magic to protect and aid his exarchs, so too can you use his magic to harm foes for your allies' benefit. </Flavor>
  <specific name="Short Description"> Gain the strikes of woe and weal power </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Powers"> ID_FMP_POWER_14244 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14244 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14244" type="Power" />
    </rules>
You gain the strikes of woe and weal power.
</RulesElement><RulesElement name="Level 27 Oghma Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3998" source="Neverwinter Campaign Guide">
  <Category> 27 </Category>
  <Flavor> So that you might more closely rival his exarchs in prowess, Oghma grants you the ability to bore inside your foe's mind. </Flavor>
  <specific name="Short Description"> Gain the thought destroyer power </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Powers"> ID_FMP_POWER_14257 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14257 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14257" type="Power" />
    </rules>
You gain the thought destroyer power.
</RulesElement><RulesElement name="Level 27 Selûne Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4013" source="Neverwinter Campaign Guide">
  <Category> 27 </Category>
  <Flavor> You are now among the greatest of Selûne's servants, and her blessings flow to you freely. When you attack a dark soul, her light rewards all the bright souls present. </Flavor>
  <specific name="Short Description"> Gain the staggering moonglow power </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Powers"> ID_FMP_POWER_14270 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14270 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14270" type="Power" />
    </rules>
You gain the staggering moonglow power.
</RulesElement><RulesElement name="Level 27 Torm Domain Encounter Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4028" source="Neverwinter Campaign Guide">
  <Category> 27 </Category>
  <Flavor> You stand among the greatest heroes—not just of those who serve Torm, but of all history. When you lead an assault, others are compelled to action by the display of your valor. </Flavor>
  <specific name="Short Description"> Gain the valorous charge power </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Powers"> ID_FMP_POWER_14284 </specific>
  <specific name="Type"> Encounter </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14284 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14284" type="Power" />
    </rules>
You gain the valorous charge power.
</RulesElement><RulesElement name="Level 29 Warpriest Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2964" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 29 </Category>
    <Flavor> You are your god's most favored servant. You now strike with the power of an exarch, crushing your foes. </Flavor>
    <specific name="Short Description"> Choose one daily power to replace the daily attack power you gained at 15th level. </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Powers"> ID_FMP_POWER_12632,ID_FMP_POWER_12633 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12632,ID_FMP_POWER_12633 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <replace name="Power Daily 29" powerswap="ID_FMP_CLASS_2,daily,29" />
    </rules>
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 15th level.
</RulesElement>
  <!-- Devout Warpriest -->
  <RulesElement name="Divine Resurgence (Astral Savant)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1688" source="Divine Power">
    <Category> 16 </Category>
    <specific name="Level"> 16 </specific>
When an enemy scores a critical hit against you or an ally within your line of sight, you regain the use of a Channel Divinity power you have used during this encounter. If you haven't used a Channel Divinity power during this encounter, you gain a +2 bonus to all defenses until the end of your next turn.
</RulesElement>
  <RulesElement name="Devout Warpriest" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_710" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:42:42 PM">
    <Prereqs> Warpriest </Prereqs>
    <print-prereqs> Warpriest </print-prereqs>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_3493, ID_FMP_CLASS_FEATURE_2828, ID_FMP_CLASS_FEATURE_2829, ID_FMP_CLASS_FEATURE_2974, ID_FMP_CLASS_FEATURE_2978, ID_FMP_CLASS_FEATURE_2975 </specific>
    <specific name="Powers"> ID_FMP_POWER_12621,ID_FMP_POWER_12641,ID_FMP_POWER_12644,ID_FMP_POWER_12654,ID_FMP_POWER_12657 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_3493" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_2828" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_2829" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_2974" type="Class Feature" Level="12" />
      <grant name="ID_FMP_CLASS_FEATURE_2975" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_2978" type="Class Feature" Level="20" />
    </rules>
As your mastery of divine magic increases, you learn to weave prayers that can bring divine objects into the world from the astral realms. Wall of shields forms a protective phalanx around you and your allies, its divine power stopping attackers in their tracks.
  </RulesElement>
  <RulesElement name="Divine Resurgence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3493" source="Player Essentials: Heroes of the Fallen Lands">
    <Category> 11 </Category>
    <Flavor> Your actions have earned the attention of your god, and you can call on a reserve of divine power during the most dire situations. </Flavor>
    <specific name="Short Description"> You gain the divine resurgence power. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Powers"> ID_FMP_POWER_12621 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12621 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12621" type="Power" />
	</rules>  
You gain the divine resurgence power.
</RulesElement>
  <RulesElement name="Transcendent Blessing" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2828" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> In recognition of your faith and service, you surpass the limits of the natural world and take a step closer to the divine. </Flavor>
    <specific name="Short Description"> You learn the Supernal language. You also gain a benefit associated with your domain. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CS_ShortDescription"> Learn the Supernal language and gain domain benefit </specific>
    <rules>
      <grant name="ID_FMP_LANGUAGE_8" type="Language" />
      <grant name="ID_FMP_CLASS_FEATURE_2745" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2750" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3446" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3721" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3976" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3991" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4006" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4021" type="Class Feature" requires="Torm Domain" />
    </rules>
You learn the Supernal language. You also gain a benefit associated with your domain.
</RulesElement>
  <RulesElement name="Transcendent Blessing (Storm)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2745" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> As your divine strength increases at the paragon tier, so too does the might of the storm that you gather against your enemies. </Flavor>
    <specific name="Short Description"> When you hit with storm hammer, you also push the target up to 2 squares. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify name="Storm Hammer" type="Power" Field="Transcendent Blessing" value="When you hit with storm hammer, you also push the target up to 2 squares." />
    </rules>
When you hit with storm hammer, you also push the target up to 2 squares.
</RulesElement>
  <RulesElement name="Transcendent Blessing (Sun)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2750" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> Your increasing mastery of divine magic and your faith in the sun empowers even your most basic prayers. </Flavor>
    <specific name="Short Description"> When you use brand of the sun, the saving throw is made with a +2 power bonus. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify name="Brand of the Sun" type="Power" Field="Transcendent Blessing" value="When you use brand of the sun, the saving throw is made with a +2 power bonus." />
    </rules>
When you use brand of the sun, the saving throw is made with a +2 power bonus.
</RulesElement>
  <RulesElement name="Transcendent Blessing (Earth)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3446" source="Dragon Magazine 392" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> The power of the earth flows through your magic. When you invoke your prayers, they carry the might of earth into your bones. For a brief moment, you have the strength and tenacity of a mountain. </Flavor>
    <specific name="Short Description"> When you use earth's endurance, the effect applies to both you and one ally, instead of just one ally, and you and that ally also gain a +2 power bonus to Fortitude defense. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <modify name="Earth's Endurance" type="Power" Field="Transcendent Blessing" value="This effect applies to both you and one ally you both gain a +2 power bonus to Fortitude defense" />
    </rules>
When you use earth's endurance, the effect applies to both you and one ally, instead of just one ally, and you and that ally also gain a +2 power bonus to Fortitude defense.
</RulesElement>
  <RulesElement name="Transcendent Blessing (Death)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3721" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> Just as your enemies cannot deny the power of death, they cannot hope to deflect the holy energy that fuels your attack. </Flavor>
    <specific name="Short Description"> Miss with Death's Shadow power: gain a +2 power bonus to your next attack roll made vs. the same target </specific>
    <specific name="Level"> 11 </specific>
When you miss with death's shadow, you gain a +2 power bonus to your next attack roll made against the target of that power.
</RulesElement>
<RulesElement name="Transcendent Blessing (Corellon)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3976" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> By adding a flourish to one of your domain abilities, you can strike your foe in such a way that you open up an easier attack for one of your friends. </Flavor>
  <specific name="Short Description"> Grant an ally within 5 squares of you combat advantage against a target you have hit with graceful switch for their next attack </specific>
  <specific name="Level"> 11 </specific>
  <rules>
      <modify name="Graceful Switch" type="Power" Field="Transcendent Blessing" value="Choose an ally within 5 squares of you. That ally gains combat advantage against the target for his or her next attack against it before the end of your next turn" />
    </rules>
When you hit a target with graceful switch, choose an ally within 5 squares of you. That ally gains combat advantage against the target for his or her next attack against it before the end of your next turn.
</RulesElement><RulesElement name="Transcendent Blessing (Oghma)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3991" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> Your connection with the Binder of What Is Known strengthens. The blue-green flames that reveal the presence of Oghma can leap from your weapon to bind your foe in place. </Flavor>
  <specific name="Short Description"> When you hit with singing strike, the target is immobilized until the end of your next turn </specific>
  <specific name="Level"> 11 </specific>
   <rules>
      <modify name="Singing Strike" type="Power" Field="Transcendent Blessing" value="The target is also immobilized until the end of your next turn" />
    </rules>
When you hit with singing strike, the target is also immobilized until the end of your next turn.
</RulesElement><RulesElement name="Transcendent Blessing (Selûne)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4006" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> You now stand among the most dedicated of Selûne's servants. With each blow that lands in your fight against darkness, you can grant hope. </Flavor>
  <specific name="Short Description"> When you hit with brand of the moon, you or one ally within 5 squares can make a saving throw </specific>
  <specific name="Level"> 11 </specific>
  <rules>
      <modify name="Brand of the Moon" type="Power" Field="Transcendent Blessing" value="You or one ally within 5 squares of you can make a saving throw" />
    </rules>
When you hit with brand of the moon, you or one ally within 5 squares of you can make a saving throw.
</RulesElement><RulesElement name="Transcendent Blessing (Torm)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4021" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> Having entered the ranks of Torm's finest warriors, you gain a deeper sense of what it means to be loyal to your companions in the pursuit of what is right. </Flavor>
  <specific name="Short Description"> Grant the defense bonus from your shielding strike power to all allies adjacent to the target </specific>
  <specific name="Level"> 11 </specific>
  <rules>
      <modify name="Shielding Strike" type="Power" Field="Transcendent Blessing" value="Each of your allies adjacent to the target gains the bonus to all defenses until the end of your next turn" />
    </rules>
When you hit with shielding strike, each of your allies adjacent to the target gains the bonus to all defenses until the end of your next turn.
</RulesElement><RulesElement name="Devout Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2829" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> Your god favors bold and decisive action, and when you face a situation that pushes you beyond your limits, your faith is rewarded. </Flavor>
    <specific name="Short Description"> You gain a benefit associated with your domain. </specific>
    <specific name="Level"> 11 </specific>
    <specific name="_CS_ShortDescription"> Gain a domain benefit </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2744" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2749" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3445" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3720" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3975" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3990" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4005" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4020" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain a benefit associated with your domain.
</RulesElement>
  <RulesElement name="Devout Action (Storm)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2744" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> The power of the storm infuses your soul. When you become angry, thunder rumbles in the distance. When you are calm or contented, the wind abates and even the heaviest rain feels like a gentle caress. When your enemies force you to unleash your full threat in combat, potent divine magic imbues your attack with thundering might. </Flavor>
    <specific name="Short Description"> Action point spent for extra action: next creature you hit with divine attack power before your turn ends is dazed </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to take an extra action, the next creature you hit with a divine attack power before the end of your next turn is dazed. The condition lasts until the end of the creature's next turn." />
    </rules>
When you spend an action point to take an extra action, the next creature you hit with a divine attack power before the end of your next turn is dazed. The condition lasts until the end of the creature's next turn.
</RulesElement>
  <RulesElement name="Devout Action (Sun)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2749" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> As you enter the paragon tier, the offensive power of your magic does not cause you to neglect your responsibility to your allies. When you push past your own limits in combat, the sun's power flows through you to soothe the injuries of your companions. </Flavor>
    <specific name="Short Description"> Spend action point for an action: bloodied allies (self included) within 5 sq. regain hp equal to 5 + your Wis mod </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to take an extra action, you (if you are bloodied) and each bloodied ally within 5 squares of you regain hit points equal to 5 + your Wisdom modifier." />
    </rules>
When you spend an action point to take an extra action, you (if you are bloodied) and each bloodied ally within 5 squares of you regain hit points equal to 5 + your Wisdom modifier.
</RulesElement>
  <RulesElement name="Devout Action (Earth)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3445" source="Dragon Magazine 392" revision-date="10/14/2010 9:29:04 AM">
    <Category> 11 </Category>
    <Flavor> The earth beneath you is a living thing. You can feel the ebb and flow of the roots that run through it, the veins of metal hidden within its grasp, and the countless living things that burrow through it. This relationship runs two ways. You feel the earth's pain and joy, and it reflects your emotion. Normally the earth is too vast for your feelings to move it, but in the midst of battle it roars in fury alongside you. When you are pushed to deeds of great valor, the earth trembles beneath your foes in reflection of your wrath. </Flavor>
    <specific name="Short Description"> Spend action point for an action: one enemy within 5 squares falls prone. </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to gain an extra action, choose one enemy within 5 squares of you. That enemy falls prone." />
    </rules>
When you spend an action point to gain an extra action, choose one enemy within 5 squares of you. That enemy falls prone.
</RulesElement>
  <RulesElement name="Devout Action (Death)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3720" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 11 </Category>
    <Flavor> As a cleric of death, you are a gatekeeper charged with ensuring that those that seek to evade death cannot escape its clutches. To aid you in your task, the gods grant you the ability to find sustenance and strength in the pain you bring to your enemies. </Flavor>
    <specific name="Short Description"> Action point (extra action): an enemy within 5 sq takes 5 necrotic dmg, and an ally in 5 sq regains 5 + [Wis mod] hp </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to gain an extra action, choose one enemy within 5 squares of you. That enemy takes 5 necrotic damage, and you or an ally within 5 squares of you regains hit points equal to 5 + your Wisdom modifier." />
    </rules>
When you spend an action point to gain an extra action, choose one enemy within 5 squares of you. That enemy takes 5 necrotic damage, and you or an ally within 5 squares of you regains hit points equal to 5 + your Wisdom modifier.
</RulesElement>
<RulesElement name="Devout Action (Corellon)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3975" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> Corellon's grace flows through you, lending a swiftness to your actions when you push yourself to the limit. </Flavor>
  <specific name="Short Description"> When you spend an action point to take an extra move action, you move twice as far as that action allows </specific>
  <specific name="Level"> 11 </specific>
  <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to take an extra move action, you can move twice as far as that action normally allows." />
    </rules>
When you spend an action point to take an extra move action, you can move twice as far as that action normally allows.
</RulesElement><RulesElement name="Devout Action (Oghma)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3990" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> Oghma favors inspiration and new ideas, on the battlefield as well as off. The move you make in a desperate situation inspires your allies to invent a new opportunity to gain victory. </Flavor>
  <specific name="Short Description"> You and each ally within 5 squares can shift up to 3 squares after you spend an action point </specific>
  <specific name="Level"> 11 </specific>
  <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to take an extra action, you and each ally within 5 squares of you can shift up to 3 squares as a free action." />
    </rules>
When you spend an action point to take an extra action, you and each ally within 5 squares of you can shift up to 3 squares as a free action.
</RulesElement><RulesElement name="Devout Action (Selûne)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4005" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> The servants of darkness seek to escape the light, but you can prevent their flight if you act with urgency. </Flavor>
  <specific name="Short Description"> If you spend an action point for an extra action, adjacent enemies are slowed and can't teleport until the end of your next turn </specific>
  <specific name="Level"> 11 </specific>
  <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to take an extra action, enemies adjacent to you at the end of your turn are slowed and cannot teleport until the end of your next turn." />
    </rules>
When you spend an action point to take an extra action, enemies adjacent to you at the end of your turn are slowed and cannot teleport until the end of your next turn.
</RulesElement><RulesElement name="Devout Action (Torm)" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4020" source="Neverwinter Campaign Guide">
  <Category> 11 </Category>
  <Flavor> When your need is most dire, Torm grants you and your allies a vision of your foes' positions, giving you tactical advantage. </Flavor>
  <specific name="Short Description"> When you spend an action point to make extra actions, you and your allies ignore effects of your enemies having any concealment, and know the location of all enemies within 10 squares </specific>
  <specific name="Level"> 11 </specific>
  <rules>
      <textstring name="Action Point" value="Devout Action:When you spend an action point to take an extra action, until the end of your next turn, you and your allies take no penalty for attacking enemies that have any concealment, and you and your allies know the location of enemies within 10 squares of you, regardless of cover or concealment." />
    </rules>
When you spend an action point to take an extra action, until the end of your next turn, you and your allies take no penalty for attacking enemies that have any concealment, and you and your allies know the location of enemies within 10 squares of you, regardless of cover or concealment.
</RulesElement><RulesElement name="Level 12 Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2974" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 12 </Category>
    <Flavor> Your god grants you a boon, focusing the power of your chosen domain. </Flavor>
    <specific name="Short Description"> You gain a utility power associated with your domain. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2972" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2987" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3447" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3722" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3977" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3992" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4007" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4022" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain a utility power associated with your domain.
</RulesElement>
  <RulesElement name="Level 12 Storm Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2972" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 12 </Category>
    <specific name="Short Description"> You gain the winds of victory power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_12641 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12641 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12641" type="Power" />
    </rules>
You gain the winds of victory power.
</RulesElement>
  <RulesElement name="Level 12 Sun Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2987" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 12 </Category>
    <specific name="Short Description"> Gain the wall of radiance power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_12654 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12654 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12654" type="Power" />
    </rules>
You gain the wall of radiance power.
</RulesElement>
  <RulesElement name="Level 12 Earth Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3447" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 12 </Category>
    <specific name="Short Description"> Gain the wall of radiance power. </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13713 </specific>
    <specific name="type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13713 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13713" type="Power" />
    </rules>
You gain the wall of radiance power.
</RulesElement>
  <RulesElement name="Level 12 Death Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3722" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 12 </Category>
    <Flavor> At times, you can catch a faint glimpse of the fate that awaits each creature, hazy in your mind like a half-remembered dream. The first mystery that your insight unlocks, this power allows you to see how death binds all living things, and how you can twist those bonds to your allies' advantage. </Flavor>
    <specific name="Short Description"> Gain the Bound by the Grave utility power </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Powers"> ID_FMP_POWER_13946 </specific>
    <specific name="Type"> Utility </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13946 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13946" type="Power" />
    </rules>
You gain the bound by the grave power.
</RulesElement>
<RulesElement name="Level 12 Corellon Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3977" source="Neverwinter Campaign Guide">
  <Category> 12 </Category>
  <Flavor> The elves' fondness for nature extends far beyond the gentle deer and the fleet hare. The savage hunters of the wilderness are also honored and emulated. A prayer to Corellon can grant you and your allies the stealth and speed of a hunting pack of wolves. </Flavor>
  <specific name="Short Description"> Gain the blessing of elvenkind power </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Powers"> ID_FMP_POWER_14239 </specific>
  <specific name="Type"> Utility </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14239 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14239" type="Power" />
    </rules>
You gain the blessing of elvenkind power.
</RulesElement><RulesElement name="Level 12 Oghma Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3992" source="Neverwinter Campaign Guide">
  <Category> 12 </Category>
  <Flavor> Oghma rarely grants knowledge easily to those who seek it. Instead, he inspires and encourages the hunger for new truths. Oghma answers the needs of his most faithful with a mystical reminder to open one's eyes and mind, thereby gaining insight into the problems at hand. </Flavor>
  <specific name="Short Description"> Gain the divine inspiration power </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Powers"> ID_FMP_POWER_14252 </specific>
  <specific name="Type"> Utility </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14252 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14252" type="Power" />
    </rules>
You gain the divine inspiration power.
</RulesElement><RulesElement name="Level 12 Selûne Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4007" source="Neverwinter Campaign Guide">
  <Category> 12 </Category>
  <Flavor> Your connection to Selûne continues to grow. You feel her light becoming stronger within you, and on occasion you let it loose to confound enemies that stand nearby. </Flavor>
  <specific name="Short Description"> Gain the dazzling light power </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Powers"> ID_FMP_POWER_14265 </specific>
  <specific name="Type"> Utility </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14265 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14265" type="Power" />
    </rules>
You gain the dazzling light power.
</RulesElement><RulesElement name="Level 12 Torm Domain Utility Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4022" source="Neverwinter Campaign Guide">
  <Category> 12 </Category>
  <Flavor> In the pursuit of righteousness, you serve not just as an exemplar but as a leader. As such, you must sometimes take command of the battle, using your knowledge of the field to assure that the righteous prevail no matter how mighty evil might be. </Flavor>
  <specific name="Short Description"> Gain the rally the troops power </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Powers"> ID_FMP_POWER_14278 </specific>
  <specific name="Type"> Utility </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14278 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14278" type="Power" />
    </rules>
You gain the rally the troops power.
</RulesElement><RulesElement name="Level 16 Devout Warpriest Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2975" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <Flavor> Your domain continues to influence your portfolio of divine power. Your healing word takes on new benefits that aid you and your allies in the thick of combat. </Flavor>
    <specific name="Short Description"> You gain a benefit associated with your domain. </specific>
    <specific name="Level"> 16 </specific>
    <specific name="_CS_ShortDescription"> Gain a benefit associated with your domain </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2976" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2991" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3449" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3724" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3979" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3994" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4009" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4024" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain a benefit associated with your domain.
</RulesElement>
  <RulesElement name="Level 16 Storm Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2976" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <Flavor> Your link to the Astral Sea is such that even your signature healing prayer is imbued with the energy of the divine storms that sweep across that plane. </Flavor>
    <specific name="Short Description"> When you use healing word: slide self or ally in burst a number of squares up to your Constitution modifier. </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Storm Domain" value="When you use healing word, you can slide yourself or one ally in the power's burst a number of squares up to your Constitution modifier." />
    </rules>
When you use healing word, you can slide yourself or one ally in the power's burst a number of squares up to your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 16 Sun Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2991" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <Flavor> Your healing word becomes infused with the power of the sun, causing the comrade you aid to momentarily shed a radiant glow. As that divine light washes over you and other allies, it grants a burst of vigor that helps all of you get back into the fight. </Flavor>
    <specific name="Short Description"> Healing word target gains temporary hit points equal to 5 + your Constitution modifier. </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Sun Domain" value="When you use healing word, the target of the power gains temporary hit points equal to 5 + your Constitution modifier." />
    </rules>
When you use healing word, the target of the power gains temporary hit points equal to 5 + your Constitution modifier.
</RulesElement>
  <RulesElement name="Level 16 Earth Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3449" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 16 </Category>
    <Flavor> Your healing magic not only mends flesh but also grants your allies the strength and endurance of living stone. Attacks made against them are as effective as taking a dagger to a boulder. </Flavor>
    <specific name="Short Description"> Allies in healing word burst gain resist all equal to your Constitution modifier. </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Sun Domain" value="Whenever you use healing word, you and each ally in the burst other than the target gains resist all equal to your Constitution modifier until the end of your next turn. If you are the target of healing word, you do not gain this benefit." />
    </rules>
Whenever you use healing word, you and each ally in the burst other than the target gains resist all equal to your Constitution modifier until the end of your next turn. If you are the target of healing word, you do not gain this benefit.
</RulesElement>
  <RulesElement name="Level 16 Death Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3724" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 16 </Category>
    <Flavor> Your familiarity with the afterlife weaves its way into your healing magic. As you ward death away from your allies, you direct its icy touch against your enemies. </Flavor>
    <specific name="Short Description"> Use Healing Word, choose an enemy in 5 sq: until your next turn ends, your allies gain +[Con mod] dmg vs. that enemy </specific>
    <specific name="Level"> 16 </specific>
    <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Death Domain Feature" value="Choose one enemy within 5 squares of you. Until the end of your next turn, your allies gain a power bonus to damage rolls against that enemy. The power bonus is equal to your Constitution modifier." />
    </rules>
Whenever you use healing word, choose one enemy within 5 squares of you. Until the end of your next turn, your allies gain a power bonus to damage rolls against that enemy. The power bonus is equal to your Constitution modifier.
</RulesElement><RulesElement name="Level 16 Corellon Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3979" source="Neverwinter Campaign Guide">
  <Category> 16 </Category>
  <Flavor> Your healing magic envelops the target in a shroud of sparkling motes, and when they dissipate your ally appears to be gone. Enemies will find it hard to strike what they cannot see. </Flavor>
  <specific name="Short Description"> The target of your healing word becomes invisible to enemies until the start of their next turn </specific>
  <specific name="Level"> 16 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Death Domain Feature" value="The target of the power becomes invisible to enemies until the start of his or her next turn" />
    </rules>
When you use healing word, the target of the power becomes invisible to enemies until the start of his or her next turn.
</RulesElement><RulesElement name="Level 16 Oghma Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3994" source="Neverwinter Campaign Guide">
  <Category> 16 </Category>
  <Flavor> Your knowledge of combat and of the capabilities of your allies allows you to inspire extra effort from them. With your aid, they draw on reserves of strength and resolve they might not have known they possessed. </Flavor>
  <specific name="Short Description"> The target of your healing word can make a basic attack as a free action </specific>
  <specific name="Level"> 16 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Death Domain Feature" value="The target of the power can make a basic attack as a free action." />
    </rules>
When you use healing word, the target of the power can make a basic attack as a free action.
</RulesElement><RulesElement name="Level 16 Selûne Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4009" source="Neverwinter Campaign Guide">
  <Category> 16 </Category>
  <Flavor> Selûne's healing power now brings with it an interdiction against your enemies gaining succor. </Flavor>
  <specific name="Short Description"> When you use healing word, enemies in the burst cannot regain hp until the end of your next turn </specific>
  <specific name="Level"> 16 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Death Domain Feature" value="Enemies in the burst cannot regain hit points until the end of your next turn." />
    </rules>
When you use healing word, enemies in the burst cannot regain hit points until the end of your next turn.
</RulesElement><RulesElement name="Level 16 Torm Domain Feature" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4024" source="Neverwinter Campaign Guide">
  <Category> 16 </Category>
  <Flavor> Torm's grace shines on those whom you call friends. When your attention is required to heal a friend or yourself, Torm looks after your other companions. </Flavor>
  <specific name="Short Description"> Each ally in the burst of your healing word can make a saving throw </specific>
  <specific name="Level"> 16 </specific>
  <rules>
      <modify name="Healing Word" type="Power" Field="Level 16 Death Domain Feature" value="Each ally in the burst can make a saving throw." />
    </rules>
When you use healing word, each ally in the burst can make a saving throw.
</RulesElement><RulesElement name="Level 20 Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2978" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 20 </Category>
    <Flavor> Your faith and devotion provide a new expression of divine power as you reach the apex of your paragon path. </Flavor>
    <specific name="Short Description"> Gain a daily attack power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_2979" type="Class Feature" requires="Storm Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_2993" type="Class Feature" requires="Sun Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3451" type="Class Feature" requires="Earth Domain" />
      <grant name="ID_FMP_CLASS_FEATURE_3726" type="Class Feature" requires="Death Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3981" type="Class Feature" requires="Corellon Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_3996" type="Class Feature" requires="Oghma Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4011" type="Class Feature" requires="Selûne Domain" />
	  <grant name="ID_FMP_CLASS_FEATURE_4026" type="Class Feature" requires="Torm Domain" />
    </rules>
You gain a daily attack power associated with your domain.
</RulesElement>
  <RulesElement name="Level 20 Storm Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2979" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 20 </Category>
    <specific name="Short Description"> You gain the storm's fury power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_12644 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12644 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12644" type="Power" />
    </rules> 
You gain the storm's fury power.
</RulesElement>
  <RulesElement name="Level 20 Sun Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_2993" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 20 </Category>
    <specific name="Short Description"> You gain the solar flare power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_12657 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_12657 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_12657" type="Power" />
    </rules>
You gain the solar flare power.
</RulesElement>
  <RulesElement name="Level 20 Earth Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3451" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/14/2010 9:29:04 AM">
    <Category> 20 </Category>
    <specific name="Short Description"> You gain the entombing stone power. </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13717 </specific>
    <specific name="type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13717 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13717" type="Power" />
    </rules>
You gain the entombing stone power.
</RulesElement>
  <RulesElement name="Level 20 Death Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3726" source="Player Essentials: Heroes of Shadow" revision-date="4/11/2011 1:43:54 PM">
    <Category> 20 </Category>
    <Flavor> At the height of the paragon tier, the power of death shrouds you like a dark cloak. No foes can stand against you for long. </Flavor>
    <specific name="Short Description"> Gain the Mark of Death attack power </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Powers"> ID_FMP_POWER_13949 </specific>
    <specific name="Type"> Daily </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_13949 </specific>
    <specific name="_CS_ShortDescription"> @ </specific>
    <rules>
      <grant name="ID_FMP_POWER_13949" type="Power" />
    </rules>
You gain the mark of death power.
</RulesElement><RulesElement name="Level 20 Corellon Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3981" source="Neverwinter Campaign Guide">
  <Category> 20 </Category>
  <Flavor> For millennia, Corellon has fought with Gruumsh and Lolth. As your ambition takes you to the threshold of epic power, Corellon gives you a taste of the strength such ancient hatreds carry. </Flavor>
  <specific name="Short Description"> Gain the implacable enmity power </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Powers"> ID_FMP_POWER_14242 </specific>
  <specific name="Type"> Utility </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14242 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14242" type="Power" />
    </rules>
You gain the implacable enmity power.
</RulesElement><RulesElement name="Level 20 Oghma Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_3996" source="Neverwinter Campaign Guide">
  <Category> 20 </Category>
  <Flavor> As you near the epic tier, you have come to understand that Oghma stands guardian over some knowledge that is too dangerous for mortal minds to comprehend. Now that you have proved yourself worthy in Oghma's eyes, your god allows you to use such dread knowledge as weapons. </Flavor>
  <specific name="Short Description"> Gain the dangerous knowledge power </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Powers"> ID_FMP_POWER_14255 </specific>
  <specific name="Type"> Daily </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14255 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14255" type="Power" />
    </rules>
You gain the dangerous knowledge power.
</RulesElement><RulesElement name="Level 20 Selûne Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4011" source="Neverwinter Campaign Guide">
  <Category> 20 </Category>
  <Flavor> Selûne rewards your continuing devotion by shedding a tear of joy that appears to you in a dream. With its beauty fixed in your mind, you can call forth a tear from Selûne to land among your foes like a falling star. </Flavor>
  <specific name="Short Description"> Gain the Heaven's Tear power. </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Powers"> ID_FMP_POWER_14268 </specific>
  <specific name="Type"> Daily </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14268 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14268" type="Power" />
    </rules>
You gain the Heaven's Tear power.
</RulesElement><RulesElement name="Level 20 Torm Domain Daily Power" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4026" source="Neverwinter Campaign Guide">
  <Category> 20 </Category>
  <Flavor> You stand on the cusp of becoming one of the greatest heroes of Torm. Yet for all your heroism, you can be in only one place at a time—or so you thought before this boon was granted to you. </Flavor>
  <specific name="Short Description"> Gain the peacemaker's interdiction power </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Powers"> ID_FMP_POWER_14282 </specific>
  <specific name="Type"> Daily </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14282 </specific>
  <rules>
      <grant name="ID_FMP_POWER_14282" type="Power" />
    </rules>
You gain the peacemaker's interdiction power.
</RulesElement>


  <!-- Warpriest sub-class Powers, Heroes of the Fallen Lands -->
  <RulesElement name="Smite Undead" type="Power" internal-id="ID_FMP_POWER_12601" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:33 PM">
    <Category> ID_FMP_CLASS_FEATURE_2740,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS </Category>
    <Flavor> You scorch an undead foe with your weapon, driving it back and then binding it in place. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack  </specific>
    <specific name="Keywords"> Channel Divinity, Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One undead creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Constitution modifier. The target is immobilized until the end of your next turn.
Level 11: 3[W] + Wisdom modifier radiant damage.
Level 21: 4[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2740 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Once per encounter you can invoke divine power, filling yourself with the might of your patron deity.
</RulesElement>
  <RulesElement name="Nimbus of Holy Shielding" type="Power" internal-id="ID_FMP_POWER_12603" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:33 PM">
    <Category> ID_FMP_CLASS_FEATURE_2953,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> A nimbus of radiant energy flashes from your weapon, creating a pattern of gleaming runes that offer protection to your allies and agony to your enemies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2953 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
From the time you first learned to invoke this prayer, you have felt the divine energy of your faith alive inside you. You stand protected in combat by your own righteousness, dividing the battlefield into those who stand at your side and those who will fall to your wrath.
</RulesElement>
  <RulesElement name="Lesser Aspect of Wrath" type="Power" internal-id="ID_FMP_POWER_12604" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:34 PM">
    <Category> ID_FMP_CLASS_FEATURE_2953,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You glow with the wrath of your god. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You gain 10 temporary hit points. Until the end of the encounter, you gain a +1 power bonus to attack rolls, and any enemy that ends its turn adjacent to you takes radiant damage equal to your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2953 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
As a warpriest, you are able to set aside a part of your own identity as you allow an ancient divine spirit of battle to reside within you. Some warpriests embrace this experience, letting memories of ancient wars against the primordials wash over them. Others use this prayer sparingly, fearing the aspect's boundless wrath and its ability to turn them into mindless battle fanatics.
</RulesElement>
  <RulesElement name="Levy of Judgment" type="Power" internal-id="ID_FMP_POWER_12605" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:34 PM">
    <Category> ID_FMP_CLASS_FEATURE_2953,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> Divine energy crackles from your weapon as you deliver punishing judgment upon your enemy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Once before the end of the encounter, when an ally misses the target with an attack roll, you can use a free action to let that ally reroll the attack roll. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2953 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Warpriests who stand against a single powerful enemy favor this prayer. Whether you engage in mortal combat with a dragon or a primordial, or seek to bring a foul villain or an evil high priest to justice, your attack places a divine mark upon your enemy that twists fate to turn an ally's failed attack into a success.
</RulesElement>
  <RulesElement name="Resurgent Strength" type="Power" internal-id="ID_FMP_POWER_12607" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:34 PM">
    <Category> ID_FMP_CLASS_FEATURE_2954,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> This healing prayer staunches wounds while also providing your ally with energy to redouble an attack. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility 2 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> The target can spend a healing surge. In addition, the target gains a +4 power bonus to damage rolls until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2954 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
You understand the importance of taking a fight to your foes. To that effect, your healing prayer imbues you or an ally with a lust for battle while also curing a grievous wound.
</RulesElement>
  <RulesElement name="Holy Cleansing" type="Power" internal-id="ID_FMP_POWER_12608" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:35 PM">
    <Category> ID_FMP_CLASS_FEATURE_2739,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You channel healing energy into yourself or an ally, driving out disease and other ills. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility  </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> The target makes a saving throw with a +5 power bonus against each effect on him or her that a save can end. In addition, if the target suffers from a disease, he or she can spend a healing surge to improve the disease by 2 stages. The target regains no hit points for spending the healing surge. If the target is subject to a petrifying effect, that effect ends but the target loses any remaining healing surges. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2739 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
The connection between divine power and the energy of life grants you the ability to focus and channel the vitality within yourself and your companions. With little more than a thought, your power can scour even the most debilitating effects of disease, poison, or magic.
</RulesElement>
  <RulesElement name="Divine Castigation" type="Power" internal-id="ID_FMP_POWER_12609" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:35 PM">
    <Category> ID_FMP_CLASS_FEATURE_2955,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> Your prayer of castigation fuels your attack, leaving your foe at your mercy each time it lashes out against you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 5 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Until the end of the encounter, whenever the target attacks you or any of your allies, it provokes an opportunity attack from you. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2955 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
As a cleric, you are dedicated to leading and protecting your allies in combat. As a warpriest, you yearn to confront your foes. From the first time you called on your divine power in combat, you have sought the perfect balance between offense and defense. Now, you can unleash a devastating strike that leaves a foe reeling and lets you rebuke each attack the enemy makes with a vicious counterstrike.
</RulesElement>
  <RulesElement name="Inspire Fervor" type="Power" internal-id="ID_FMP_POWER_12610" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:35 PM">
    <Category> ID_FMP_CLASS_FEATURE_2955,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> Your attack allows your allies to move into more advantageous positions. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 5 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends this shift adjacent to the target can make a melee basic attack against it as a free action. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2955 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
A warpriest must fight from the front, leading the faithful into battle and serving as an exemplar of courage, martial skill, and determination. When you channel divine power into your battle cry, your example inspires righteous fervor in the allies who fight at your side.
</RulesElement>
  <RulesElement name="Light of Revelation" type="Power" internal-id="ID_FMP_POWER_12612" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:36 PM">
    <Category> ID_FMP_CLASS_FEATURE_2956,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> You call forth a mote of divine light that reveals and scours your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility 6 </specific>
    <specific name="Keywords"> Divine, Radiant, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target gains a +5 power bonus to Insight checks and Perception checks until the end of your next turn. The burst also creates a zone of bright light that lasts until the end of your next turn. When any enemy in the zone makes an attack, that enemy takes 5 radiant damage. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2956 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
The primordials sought refuge in the dark corners of the cosmos before the gods finally defeated them. This prayer calls on the same light used by the deities in that ancient struggle, granting you the ability to spot hidden enemies and smite nearby foes.
</RulesElement>
  <RulesElement name="Mark of Victory" type="Power" internal-id="ID_FMP_POWER_12613" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:36 PM">
    <Category> ID_FMP_CLASS_FEATURE_2956,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> You place a glowing glyph upon your foe, marking it for destruction at the hands of you and your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility 6 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> One enemy in the burst </specific>
    <specific name="Effect"> Until the end of the encounter, you and your allies gain a +2 power bonus to attack rolls and damage rolls against the target. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2956 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
You have mastered the ability to focus your divine might into runes and glyphs, just as the symbol of your deity on your armor or clothing marks the power of your faith. It is said that in ages past, the gods themselves used mark of victory to show their legions of angels which enemy to slay next. In your hands, the mark helps ensure your foe's demise.
</RulesElement>
  <RulesElement name="Resurrection" type="Power" internal-id="ID_FMP_POWER_12614" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:36 PM">
    <Category> ID_FMP_CLASS_FEATURE_2741,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION </Category>
    <Flavor> With the power of the gods at your command, not even death is a barrier to your quest. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility  </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must use this power at the end of an extended rest. </specific>
    <specific name="Target"> One creature that died no more than 24 hours ago </specific>
    <specific name="Effect"> The target is restored to life with full hit points and healing surges. The target takes a -1 penalty to attack rolls, skill checks, ability checks, and saving throws until it has reached three milestones or taken three extended rests. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2741 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
As your power increases, so too does your stature within the ranks of the defenders of your faith. You gain the ability to overcome death itself-a mark of high power that makes you the envy of warriors and kings.
</RulesElement>
  <RulesElement name="Champion of the Gods" type="Power" internal-id="ID_FMP_POWER_12615" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:37 PM">
    <Category> ID_FMP_CLASS_FEATURE_2957,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> Divine power flows out from your weapon to raze nearby foes, granting you strength as you take to the battlefield to champion your deity's cause. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> Until the end of the encounter, you gain a power bonus to melee damage rolls, to Strength checks, and to Athletics checks equal to your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2957 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
The gods' enemies have learned to avoid clerics who invoke this deadly prayer. By imbuing your body with divine essence, you gain an edge in combat over even the most hardened foes. Though your form does not change, your enemies perceive you as a towering presence, possessed of the might of the gods.
</RulesElement>
  <RulesElement name="Divine Punishment" type="Power" internal-id="ID_FMP_POWER_12616" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:37 PM">
    <Category> ID_FMP_CLASS_FEATURE_2957,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> The injuries sustained by your allies let you channel vengeance into a powerful attack. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier damage, plus 5 damage per bloodied ally within 5 squares of you. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2957 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
As a warpriest, you are dedicated to defending your allies. However, through the darkest hours of combat, you have learned to refocus that dedication even when you cannot protect your companions as well as you would like. Drawing strength from wounded friends, you unleash the wrath of the gods against a hated foe.
</RulesElement>
  <RulesElement name="Pariah's Curse" type="Power" internal-id="ID_FMP_POWER_12617" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:37 PM">
    <Category> ID_FMP_CLASS_FEATURE_2957,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> Your divine power curses a foe, causing the creature to lash out at its allies when they come too close. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> Any enemy that ends its turn adjacent to the target takes 10 damage. The effect lasts until the end of the encounter. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2957 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
As a leader, a warpriest understands that a group of dedicated allies is a more powerful foe than a single champion. By unleashing the power of a pariah's curse, you force a foe to break from its allies, dooming that enemy to die alone.
</RulesElement>
  <RulesElement name="Battle Surge" type="Power" internal-id="ID_FMP_POWER_12618" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:38 PM">
    <Category> ID_FMP_CLASS_FEATURE_2958,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Flavor> You turn the tide of battle by healing allies near you and filling them with courage. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target regains hit points as if he or she had spent a healing surge. In addition, each target gains a +2 power bonus to attack rolls until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2958 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
This powerful prayer has turned the tide of countless battles. Your divine might grants a boost of vigor to keep you and your allies fighting when the need is greatest.
</RulesElement>
  <RulesElement name="Radiant Armor" type="Power" internal-id="ID_FMP_POWER_12619" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:38 PM">
    <Category> ID_FMP_CLASS_FEATURE_2958,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,10 </Category>
    <Flavor> A foe's attack is suddenly blocked by a suit of shimmering radiant armor that fades as quickly as it appears. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> You or an ally within 5 squares of you takes damage. </specific>
    <specific name="Target"> The character in the burst who takes the damage </specific>
    <specific name="Effect"> The damage dealt to the target is reduced to 0. Any other effects still apply. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2958 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Your foe's mightiest attacks are like a drizzle of rain against a stone keep when you use this powerful defensive prayer. Your god's will can keep you or your ally safe from any foe's blow, whether from a titan's club or a dragon's jaws.
</RulesElement>
  <RulesElement name="Wall of Shields" type="Power" internal-id="ID_FMP_POWER_12620" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:38 PM">
    <Category> ID_FMP_CLASS_FEATURE_2958,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Flavor> A wall of glittering shields, each inscribed with the symbol of your deity, appears between you and your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Conjuration, Divine </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area wall 8 within 10 squares </specific>
    <specific name="Effect"> You conjure a wall that lasts until the end of your next turn. The wall can be up to 4 squares high. While you or any ally is in the wall or adjacent to it, that character gains a +2 power bonus to AC. Any enemy that enters the wall is immobilized until the start of its next turn. </specific>
    <specific name="Sustain Minor"> The wall persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2958 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
As your mastery of divine magic increases, you learn to weave prayers that can bring divine objects into the world from the astral realms. Wall of shields forms a protective phalanx around you and your allies, its divine power stopping attackers in their tracks.
</RulesElement>
  <RulesElement name="Divine Resurgence" type="Power" internal-id="ID_FMP_POWER_12621" source="Player Essentials: Heroes of the Fallen Lands">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3493,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,11 </Category>
    <Flavor> A pale golden light suffuses you and your allies, restoring your vigor and getting you back into the fight. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Devout Warpriest Utility 11 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> You and one ally in the burst </specific>
    <specific name="Effect"> Each target regains the use of his or her second wind. In addition, you regain the use of a cleric encounter attack power of level 20 or lower from your domain. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3493 </specific>
Your actions have earned the attention of your god, and you can call on a reserve of divine power during the most dire situations.
</RulesElement>
  <RulesElement name="Aura of Astral Radiance" type="Power" internal-id="ID_FMP_POWER_12622" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:39 PM">
    <Category> ID_FMP_CLASS_FEATURE_2959,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> Divine radiance flows through you and around you, unleashing protective and destructive energy in equal measure. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 15 </specific>
    <specific name="Keywords"> Aura, Divine, Healing, Radiant </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> You activate an aura 2 that lasts until the end of your next turn. While in the aura, allies gain a +2 power bonus to all defenses. Any bloodied ally who ends his or her turn in the aura regains hit points equal to your Wisdom modifier. Any enemy that ends its turn in the aura takes radiant damage equal to your Wisdom modifier. </specific>
    <specific name="Sustain Minor"> The aura persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2959 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
In response to your most potent prayer, the beatific essence of the Astral Sea courses through you, healing and protecting those who fight at your side as you smite your foes.
</RulesElement>
  <RulesElement name="Levy of Damnation" type="Power" internal-id="ID_FMP_POWER_12623" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:39 PM">
    <Category> ID_FMP_CLASS_FEATURE_2959,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> Your divine power exacts a heavy toll from your foe, who suffers the worst from you and your allies' attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 15 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Until the end of the encounter, whenever you or any ally makes a damage roll against the target, you or the ally rolls twice and uses either result. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2959 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Runes and symbols are the signs through which the gods unleash their most potent power. Since time immemorial, levy of damnation has been a symbol reserved for the greatest heresies and the gods' fiercest foes. When you wield this prayer's power, you twist fate to ensure that it brings swift doom to its bearer.
</RulesElement>
  <RulesElement name="Manifestation of Wrath" type="Power" internal-id="ID_FMP_POWER_12624" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:39 PM">
    <Category> ID_FMP_CLASS_FEATURE_2959,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> The gods' fury lashes your foes and lets you draw vigor from their pain. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 15 </specific>
    <specific name="Keywords"> Divine, Radiant </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Effect"> Each target takes 10 + Wisdom modifier radiant damage, and you gain that number of temporary hit points. Until the end of the encounter, you gain a +2 power bonus to attack rolls. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2959 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Only the strongest warpriests can channel the divine wrath of the gods and survive unscathed. This prayer taps directly into your deity's strength and power, letting you touch the rage that can lay waste to whole worlds.
</RulesElement>
  <RulesElement name="Chosen Servant" type="Power" internal-id="ID_FMP_POWER_12625" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:40 PM">
    <Category> ID_FMP_CLASS_FEATURE_2960,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
    <Flavor> A golden glow surrounds a nearby ally, marking him or her as one blessed against an enemy's most potent attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Utility 16 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One ally </specific>
    <specific name="Effect"> Until the end of the encounter, whenever the target is subjected to an effect that a save can end, the target can make a saving throw against that effect. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2960 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Those who have shown exemplary service when doing the bidding of the gods are granted divine protection. Your favor with your deity allows you to grant a boon to an ally whose efforts at your side enable you to fulfill your god's decrees.
</RulesElement>
  <RulesElement name="Gaze of the Sun" type="Power" internal-id="ID_FMP_POWER_12627" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:40 PM">
    <Category> ID_FMP_CLASS_FEATURE_2961,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> You create a pulse of divine light from your weapon. No foe can hide within its brilliance. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> Ongoing 20 radiant damage (save ends). </specific>
    <specific name="Miss"> Ongoing 10 radiant damage (save ends). </specific>
    <specific name="Effect"> Until the ongoing damage ends on a target, that target cannot benefit from concealment, invisibility, or being hidden. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2961 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
The light of the gods drives away all shadow. Unleashing a burst of the divine radiance that scoured the primordials in the dying days of the Dawn War, this power forces enemies that would hide from you to stand against your wrath.
</RulesElement>
  <RulesElement name="Unconquerable Spirit" type="Power" internal-id="ID_FMP_POWER_12628" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:40 PM">
    <Category> ID_FMP_CLASS_FEATURE_2961,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> Filled with the divine power of ancient heroes, you strike, and your attack fortifies you and your companions. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Divine, Healing, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You and each ally within 5 squares of you regain hit points as if you had each spent a healing surge. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2961 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
The mortal heroes who fought alongside the gods in the Dawn War demonstrated dedication, vigor, and bravery. Blessed by the gods with divine health and vigor, those heroes now invest their power in you, and you can use it to turn the tide of any battle.
</RulesElement>
  <RulesElement name="Wrathful Judgment" type="Power" internal-id="ID_FMP_POWER_12629" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:41 PM">
    <Category> ID_FMP_CLASS_FEATURE_2961,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> You place a baleful mark of retribution upon your enemy, dooming it to feel the pain it inflicts on others. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> Until the end of the encounter, whenever the target damages one of your allies, you can use an immediate reaction to deal half that damage to the target. This damage ignores the target's immunities and resistances. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2961 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Some of those who stood against the gods in the Dawn War were punished with endless torment, a fragment of which you inflict on your foe. Unless your enemy stands down, its anger will be its doom.
</RulesElement>
  <RulesElement name="Divine Battle Lord" type="Power" internal-id="ID_FMP_POWER_12630" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:41 PM">
    <Category> ID_FMP_CLASS_FEATURE_2963,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> A radiant blast knocks your enemies to the ground and imbues you with the power to sear your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Radiant </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Effect"> Each target falls prone. Until the end of the encounter, you gain a power bonus to melee damage rolls, to Strength checks, and to Athletics checks equal to your Constitution modifier. Also, until the end of the encounter, any enemy that ends its turn adjacent to you takes 10 radiant damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2963 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
You are your deity's emissary on the battlefield, taking on the mantle of a divine general. The fate of whole worlds might rest on your success and failure, as your struggles become inextricably tied to the struggles of the gods.
</RulesElement>
  <RulesElement name="Subjugating Strike" type="Power" internal-id="ID_FMP_POWER_12631" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:41 PM">
    <Category> ID_FMP_CLASS_FEATURE_2963,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
    <Flavor> As your weapon crashes into your foe, a pulse of divine force smashes into enemies that thought they had you surrounded. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Force, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 4[W] + Wisdom modifier force damage, and the target is dazed (save ends). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Each enemy within 2 squares of the target takes 10 force damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2963 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Your allies look to you as a leader, and you reward their trust by channeling your faith to the front lines of combat. By reserving this power for closely clustered minions or the ranks of the badly wounded, you tip the tide of battle with a single attack.
</RulesElement>
  <RulesElement name="Ordained Victory" type="Power" internal-id="ID_FMP_POWER_12632" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:42 PM">
    <Category> ID_FMP_CLASS_FEATURE_2964,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> As you attack, divine magic sweeps across the battlefield like a hurricane, twisting fate to guarantee your victory. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 29 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 7[W] + Wisdom modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Until the end of your next turn, whenever any ally makes an attack roll against the target, he or she makes two attack rolls and uses either result. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2964 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
Your dedication, strength, and faith have helped you ascend to the uppermost limits of divine power. The gods reward you with this prayer, a mighty attack that steadies your allies' hands in battle.
</RulesElement>
  <RulesElement name="Visage of the Gods" type="Power" internal-id="ID_FMP_POWER_12633" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:42 PM">
    <Category> ID_FMP_CLASS_FEATURE_2964,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> As you raise your weapon, you force your enemy to gaze upon the face of your god, causing the enemy's flesh to wither and its mind to crumble. The creature cannot help but bow down. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Cleric Attack 29 </specific>
    <specific name="Keywords"> Divine, Fear, Necrotic, Psychic, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 6[W] + Wisdom modifier necrotic and psychic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The target falls prone. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2964 </specific>
    <specific name="_Subclasses"> ID_FMP_CLASS_705 </specific>
The mere sight of a god is enough to fill lesser creatures with pain and terror. As one of the gods' most revered servants, you gaze into a foe's eyes to overwhelm it with your deity's divine majesty.
</RulesElement>
  <RulesElement name="Blessing of Wrath" type="Power" internal-id="ID_FMP_POWER_12634" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:43 PM">
    <Category> ID_FMP_CLASS_FEATURE_2822,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> As you smash your foe with your weapon, you invoke your divine magic, and the weapon of one of your allies flares with power. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> You or one ally within 5 squares of you gains a power bonus to his or her next damage roll against the target before the end of your next turn. The bonus equals your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2822 </specific>
Your blessing grants a measure of moral strength. In battle, it offers the raw power to smite enemies.
</RulesElement>
  <RulesElement name="Storm Hammer" type="Power" internal-id="ID_FMP_POWER_12635" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:43 PM">
    <Category> ID_FMP_CLASS_FEATURE_2822,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You call out the litanies of the cleansing storm as rage overcomes you. Divine winds swirl around you, and with each strike, thunder and lightning explode from your weapon. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Lightning, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier lightning and thunder damage.
Level 21: 2[W] + Wisdom modifier lightning and thunder damage. </specific>
    <specific name="Special"> When charging, you can use this power in place of a melee basic attack. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2822 </specific>
Your dedication to the storm god puts the power of thunder and lightning into your hands. The storm grants you strength and shows you how to strike with unmatched speed and fury.
</RulesElement>
  <RulesElement name="Create Water" type="Power" internal-id="ID_FMP_POWER_12636" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:43 PM">
    <Category> ID_FMP_CLASS_FEATURE_2822,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> A cool breeze washes over you as a thick, magical mist fills a vessel with water. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warpriest Utility </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One empty cup, flask, or similar container that can hold up to 1 gallon of liquid </specific>
    <specific name="Effect"> You cause the container to fill with fresh, potable water. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"></specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2822 </specific>
In the aftermath of the storm comes the gentle rain that sustains life and can keep you and your allies alive in the harshest environments.
</RulesElement>
  <RulesElement name="Thundering Steel" type="Power" internal-id="ID_FMP_POWER_12637" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:44 PM">
    <Category> ID_FMP_CLASS_FEATURE_2822,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> With a prayer to the storm god, you imbue your weapon with the power of thunder. As you strike, a thunderclap rumbles across the battlefield. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier thunder damage. </specific>
    <specific name="Effect"> The next time you or an ally hits the target before the start of your next turn, the target takes 3 extra thunder damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2822 </specific>
As a storm warpriest, one of the first prayers you learn allows you to focus the power of the divine storm into your melee attack. Your weapon rumbles with energy, shivering in your hand as if it cannot wait to unleash its fury upon your foes.
</RulesElement>
  <RulesElement name="Storm Surge" type="Power" internal-id="ID_FMP_POWER_12638" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:44 PM">
    <Category> ID_FMP_CLASS_FEATURE_2865,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> Crackles of lightning dance along the weapon you bless, ready to unleash a surge of power. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Utility  </specific>
    <specific name="Keywords"> Channel Divinity, Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> The next time the target makes a damage roll for a melee weapon attack before the end of your next turn, the target deals 4 extra lightning damage.
Level 11: The extra damage increases to 6.
Level 21: The extra damage increases to 8. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2865 </specific>
Any enemies that see your power learn to keep their distance from you. They cannot escape your wrath, though, for you can channel the power of the storm into one of your companions, who can then unleash a pulse of lightning in a deadly weapon attack.
</RulesElement>
  <RulesElement name="Hammering Wind" type="Power" internal-id="ID_FMP_POWER_12639" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:44 PM">
    <Category> ID_FMP_CLASS_FEATURE_2969,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> A strong wind reinforces your thunderous weapon attack, slamming a foe backward and to the ground while ushering your allies into position. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier thunder damage, and you can push the target 1 square and knock it prone. </specific>
    <specific name="Effect"> You slide each ally within 3 squares of you up to 2 squares. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2969 </specific>
You are able to humble an enemy that takes too much pride in physical strength. At your command, you open a rift to the howling winds of the Astral Sea. The winds buffet your foe with a deadly attack that leaves it on the ground.
</RulesElement>
  <RulesElement name="Wrathful Lightning" type="Power" internal-id="ID_FMP_POWER_12640" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:45 PM">
    <Category> ID_FMP_CLASS_FEATURE_2970,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> A scouring wind launches your weapon with divine strength. Then, with a pulse of thunder and flash of lightning, you appear at your enemy's side. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Lightning, Teleportation, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Requirement"> You must use this power with a melee weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier lightning and thunder damage. </specific>
    <specific name="Effect"> You can teleport yourself or an ally within 5 squares of you to a square adjacent to the target. Your melee weapon also returns to your hand. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2970 </specific>
You call upon the winds of the storm to bear your weapon forth to smash your enemies. As your god's lightning strikes, divine winds carry you forward to press your attack. Clerics of the storm use this attack to charge their enemies or to pursue those that flee.
</RulesElement>
  <RulesElement name="Winds of Victory" type="Power" internal-id="ID_FMP_POWER_12641" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:45 PM">
    <Category> ID_FMP_CLASS_FEATURE_2972,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> A powerful gale sweeps over the battlefield, carrying you and your allies aloft and deflecting your enemies' attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Devout Warpriest Utility 12 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> You and each ally in the blast </specific>
    <specific name="Effect"> You slide each target a number of squares up to 3 + your Wisdom modifier in any direction, even into the air. A target falls if it ends this movement in the air.
	In addition, each target takes only half damage from the next attack to hit him or her before the end of the encounter. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2972 </specific>
In one of the final battles of the Dawn War, the primordials waited in a deadly ambush, hoping to dispatch the gods once and for all. The gods escaped, though, using a great planar storm to carry them away and shield them until they could ready a counterattack. By drawing on the remnant energy of that storm, you can lift your allies into more advantageous positions on the battlefield.
</RulesElement>
  <RulesElement name="Roar of Thunder" type="Power" internal-id="ID_FMP_POWER_12642" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:45 PM">
    <Category> ID_FMP_CLASS_FEATURE_2973,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Imbuing your weapon with the thundering touch of the god of storms, you unleash divine wrath against your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier thunder damage. </specific>
    <specific name="Effect"> The next time you or an ally hits the target before the start of your next turn, the target takes 5 extra thunder damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2973 </specific>
For a brief moment, you imbue your weapon with the power of the storm god's most dread attack. By targeting a powerful melee combatant, your roar of thunder gives you and your allies a chance to take that foe out before its full wrath can be unleashed.
</RulesElement>
  <RulesElement name="Winds of Fury" type="Power" internal-id="ID_FMP_POWER_12643" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:46 PM">
    <Category> ID_FMP_CLASS_FEATURE_2977,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> As you slam your weapon down, thunder roars over your enemies, and a howling gale scatters them, while carrying your allies to safety. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each enemy in the blast </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier thunder damage, and you push the target up to 2 squares and knock it prone. </specific>
    <specific name="Effect"> You slide each ally within 5 squares of you up to 3 squares. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2977 </specific>
As the storm god's servant, you channel power to draw forth a furious wind that you control with absolute precision. Sweeping your allies out of harm's way, you unleash the full force of the storm against your foes.
</RulesElement>
  <RulesElement name="Storm's Fury" type="Power" internal-id="ID_FMP_POWER_12644" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:46 PM">
    <Category> ID_FMP_CLASS_FEATURE_2979,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Flavor> Your skin becomes the gray of raging storm clouds, and you unleash a pulse of thunder that slams foes that dare to remain near you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Devout Warpriest Attack 20 </specific>
    <specific name="Keywords"> Divine, Thunder </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Until the end of your next turn, you gain a +2 power bonus to attack rolls and damage rolls. In addition, at the start of your turn, each enemy adjacent to you takes 10 thunder damage. </specific>
    <specific name="Sustain Minor"> The effect persists until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2979 </specific>
It is one thing to wield the power of divine storms with your prayers. It is another to unleash the might of the storm god within yourself. At the apex of the paragon tier, you become an avatar of the storm, capable of unleashing thunder against your foes for extended periods.
</RulesElement>
  <RulesElement name="Thunder of Justice" type="Power" internal-id="ID_FMP_POWER_12645" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:46 PM">
    <Category> ID_FMP_CLASS_FEATURE_2981,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> You hurl your weapon with a thunderous strength that shatters the space around you, drawing you and your allies toward your chosen foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Lightning, Teleportation, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Requirement"> You must use this power with a melee weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 4[W] + Wisdom modifier lightning and thunder damage. </specific>
    <specific name="Effect"> Your melee weapon returns to your hand. You can then teleport yourself and up to three allies within 10 squares of you to squares adjacent to the target. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2981 </specific>
In the epic tier, you draw upon storm magic so powerful that it can rend the bindings between the planes. You imbue this magic into your weapon. As you hurl it at your foe, your weapon cleaves through the planes and pulls you and your allies through space to press the assault.
</RulesElement>
  <RulesElement name="Thunder of the Dawn War" type="Power" internal-id="ID_FMP_POWER_12646" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:47 PM">
    <Category> ID_FMP_CLASS_FEATURE_2982,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You invoke the greatest of the divine storms, capturing echoes of its wrath and weaving them into your weapon attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier thunder damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="Effect"> The next time you or an ally hits the target before the start of your next turn, the target takes 10 extra thunder damage. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2982 </specific>
When the final battles raged between the gods and the primordials, the storm god invoked a brutal astral tempest. Nearing the height of the epic tier, you stand as close to the gods as any mortal ever has. You can tap into the lingering power of the gods' greatest triumph, claiming some of the storm's might.
</RulesElement>
  <RulesElement name="Blessing of Battle" type="Power" internal-id="ID_FMP_POWER_12647" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:47 PM">
    <Category> ID_FMP_CLASS_FEATURE_2841,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> As you surge into battle, you invoke a minor defensive prayer to fortify yourself or an ally. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> You or one ally within 5 squares of you gains resistance to all damage until the end of your next turn. The resistance equals your Constitution modifier. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2841 </specific>
As a warpriest, you can hold your own in combat with any fighter. However, your power extends beyond the damage you deal with your deadly weapon attack. Calling on the sun god to bless you in battle, you bolster yourself or an ally even as your foe is struck down.
</RulesElement>
  <RulesElement name="Brand of the Sun" type="Power" internal-id="ID_FMP_POWER_12648" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:47 PM">
    <Category> ID_FMP_CLASS_FEATURE_2841,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your weapon burns like a star as you draw upon the power of the sun to smite your foe and bolster an ally. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier radiant damage.
Level 21: 2[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You or one ally within 5 squares of you can make a saving throw. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2841 </specific>
Your allies might not share your faith, but from the day they joined you in your cause, the sun god's favor has shone on them. By evoking a subtle glowing brand above a companion, you mark him or her with the sun's saving power.
</RulesElement>
  <RulesElement name="Sun's Glow" type="Power" internal-id="ID_FMP_POWER_12649" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:48 PM">
    <Category> ID_FMP_CLASS_FEATURE_2841,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You place an incandescent mote of sunlight upon a nearby object. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Warpriest Utility </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One object or unoccupied square </specific>
    <specific name="Effect"> The target sheds bright light that fills its space and squares within 4 squares of it. The light lasts for 1 hour, until you use this power again, or until you end the light as a free action. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"></specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2841 </specific>
Even in darkest night and far from the open air of the surface world, you can call on the power of the sun to light your way. Sun clerics use this power to shed their deity's light in places shrouded by darkness and evil.
</RulesElement>
  <RulesElement name="Sun Burst" type="Power" internal-id="ID_FMP_POWER_12650" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:48 PM">
    <Category> ID_FMP_CLASS_FEATURE_2841,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Light erupts from your weapon, scalding your foe while your allies draw strength from the brilliant glow. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You and each ally within 5 squares of you gain 5 temporary hit points and can make a saving throw. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2841 </specific>
Although the sun is the source of life, its relentless heat destroys those who do not learn to respect it. When your weapon flares into a brilliant corona, you channel both aspects of the sun god's power.
</RulesElement>
  <RulesElement name="Soothing Light" type="Power" internal-id="ID_FMP_POWER_12651" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:48 PM">
    <Category> ID_FMP_CLASS_FEATURE_2866,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> Under the light of the sun, all ills fade. Your devotion gives your ally the vigor needed to persevere. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warpriest Utility </specific>
    <specific name="Keywords"> Channel Divinity, Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> The target makes a saving throw with a +2 power bonus. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"></specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2866 </specific>
All healers know of the sun's ability to cleanse wounds and banish infection. When you channel the sun's divine power, you extend that healing potential to help shake off the worst effects of a deadly hazard or an enemy's attack.
</RulesElement>
  <RulesElement name="Resurgent Sun" type="Power" internal-id="ID_FMP_POWER_12652" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:49 PM">
    <Category> ID_FMP_CLASS_FEATURE_2983,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> A golden radiance flares as you strike, mending your wounds or those of an ally. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You or one ally within 5 squares of you can spend a healing surge. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2983 </specific>
When you first mastered this prayer, you felt the sun's protective light as a tangible force for the first time. The power sears your enemies and heals you  or an ally.
</RulesElement>
  <RulesElement name="Searing Brand" type="Power" internal-id="ID_FMP_POWER_12653" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:49 PM">
    <Category> ID_FMP_CLASS_FEATURE_2986,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> When you invoke the power of your deity, a searing light flashes from your weapon to blind your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2986 </specific>
The sun's radiance can blind those who are not wary of it. When a foe proves its worth by cutting through you and your allies, you let the sun's light take away its advantage. By placing a searing brand upon the foe's brow, you rob it of sight.
</RulesElement>
  <RulesElement name="Wall of Radiance" type="Power" internal-id="ID_FMP_POWER_12654" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:49 PM">
    <Category> ID_FMP_CLASS_FEATURE_2987,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,12 </Category>
    <Flavor> A spectral wall of sunlight appears before your foes, hindering their advance while soothing the injuries of your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Devout Warpriest Utility 12 </specific>
    <specific name="Keywords"> Conjuration, Divine, Healing </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area wall 8 within 5 squares </specific>
    <specific name="Effect"> You conjure a wall that lasts until the end of the encounter. The wall can be up to 2 squares high and must be on a solid surface. Any bloodied ally who ends his or her turn in the wall regains hit points equal to your Wisdom modifier. Each square of movement by an enemy that includes one or more squares of the wall costs 4 extra squares of movement. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2987 </specific>
It is said that the sun god's domicile is built of tangible walls of radiance, their beauty so great that enemies cannot bear to look upon them. Your skill with divine magic has grown to allow you to shape light as a reflection of your god's astral domain.
</RulesElement>
  <RulesElement name="Awakening Sun" type="Power" internal-id="ID_FMP_POWER_12655" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:50 PM">
    <Category> ID_FMP_CLASS_FEATURE_2990,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> As you swing your weapon, a shining beacon of radiant energy appears above you. Your allies draw strength from its light, while your enemy shrieks in pain. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You and each ally within 5 squares of you gain 10 temporary hit points and can make a saving throw. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2990 </specific>
Your ability to channel the sun's power grows stronger as you ascend through the paragon tier. Your prayer of the rising sun builds on the knowledge that first fueled your sun burst power. This new power is a reflection of how you have grown in grace and favor in your god's eyes.
</RulesElement>
  <RulesElement name="Strength of the Sun" type="Power" internal-id="ID_FMP_POWER_12656" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:50 PM">
    <Category> ID_FMP_CLASS_FEATURE_2992,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> Radiant light blazes from your weapon, searing your foe and healing you and a friend. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You and one ally within 10 squares of you can spend a healing surge. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2992 </specific>
As your power increases, you gain a greater ability to channel and control the energy of the sun. In the heat of combat, the sun's light shines to smite your enemies and strengthen your allies in equal measure.
</RulesElement>
  <RulesElement name="Solar Flare" type="Power" internal-id="ID_FMP_POWER_12657" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:50 PM">
    <Category> ID_FMP_CLASS_FEATURE_2993,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Flavor> Radiant energy erupts from your weapon, exploding in a flare of blinding light. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Devout Warpriest Attack 20 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier radiant damage, and the target is blinded (save ends). </specific>
    <specific name="Miss"> Half damage, and the target is blinded until the end of its next turn. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2993 </specific>
As you approach the epic tier, you are marked as one of the most passionate of the sun god's faithful. You alone can gaze upon the life-giving sun and not be blinded by its power. Your enemies are not so lucky.
</RulesElement>
  <RulesElement name="Overwhelming Light" type="Power" internal-id="ID_FMP_POWER_12658" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:51 PM">
    <Category> ID_FMP_CLASS_FEATURE_2994,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> As your weapon strikes home, a flash of light as bright as the sun itself blinds your foe. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2994 </specific>
As a scion of the sun god, you channel power that blinds a foe you strike. If you are merciful, this attack might serve as a warning. If you are not, your blinded foe is unable to defend itself against your allies' attacks.
</RulesElement>
  <RulesElement name="Light of the First Dawn" type="Power" internal-id="ID_FMP_POWER_12659" source="Player Essentials: Heroes of the Fallen Lands" revision-date="10/12/2010 1:29:51 PM">
    <Category> ID_FMP_CLASS_FEATURE_2995,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> With your weapon held aloft, you summon the light of creation. From the radiance, you and your allies gain renewed vigor, while your enemies suffer its wrath. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 4[W] + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You and each ally within 10 squares of you gain 20 temporary hit points and can make a saving throw. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_2995 </specific>
In the final days of the Dawn War, the primordials sought to cast all the cosmos into darkness. For a time, all was obscured by shadow. As the battle reached its climax, the sun broke through, blazing in all its glory. Its gleaming light seared the primordials and delivered respite to the gods and their followers.
</RulesElement>
  <!-- Warpriest Spells, Dragon 392 -->
  <RulesElement name="Earth's Endurance" type="Power" internal-id="ID_FMP_POWER_13706" source="Dragon Magazine 392" revision-date="12/01/2010 1:29:47 PM">
    <Category> ID_FMP_CLASS_FEATURE_3438,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You channel the resolute, overwhelming power of stone. The magic you call forth protects you and your allies, while it imbues your weapon arm with great strength. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> You or one ally within 5 squares of you gains a +2 power bonus to AC until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3438 </specific>
This simple prayer is your first step to shaping the magic of earth and stone. At your command, an ally gains the endurance of stone. In imparting this gift, your arms become as hard as granite, lending extra power to your attacks.
</RulesElement>
  <RulesElement name="Burden of Earth" type="Power" internal-id="ID_FMP_POWER_13707" source="Dragon Magazine 392" revision-date="12/01/2010 1:29:48 PM">
    <Category> ID_FMP_CLASS_FEATURE_3438,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> As your mace crashes into your foe, your enemy's back and limbs sag as if burdened with a great weight, leaving it vulnerable to your allies' attacks. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> The next time you or an ally attacks the target before the end of your next turn, that character gains a +1 power bonus to the attack roll. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3438 </specific>
This prayer channels divine energy into your weapon. When it strikes a foe, your enemy's limbs become as heavy as granite. Unable to defend itself for a key moment, your foe is left vulnerable to your allies' attacks.
</RulesElement>
  <RulesElement name="Stone Speak" type="Power" internal-id="ID_FMP_POWER_13708" source="Dragon Magazine 392" revision-date="12/01/2010 1:29:48 PM">
    <Category> ID_FMP_CLASS_FEATURE_3438,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> You reach down to touch the stone beneath you and at your urging, it tells you the tale of this place. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warpriest Utility </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> You make a Perception check with a +5 power bonus to detect secret doors, hidden objects, and hidden creatures within 10 squares. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"></specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3438 </specific>
The stone is your ally, and with the help of your divine magic you can speak to it to learn its secrets. The stone has few words, but its whispered advice can reveal secrets you otherwise would miss.
</RulesElement>
  <RulesElement name="Earthen Hail" type="Power" internal-id="ID_FMP_POWER_13709" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:48 PM">
    <Category> ID_FMP_CLASS_FEATURE_3438,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> As your weapon slams into your enemy, shock waves of power emanate from it to bombard your foes with shards of stone. That same energy imbues you and your allies with superior endurance and durability. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to your Constitution modifier. The target also takes this damage. </specific>
    <specific name="Effect"> You and each ally within 3 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3438 </specific>
The earth is an indomitable foe and a potent ally, as demonstrated by this prayer. You unleash the earth's power to transform simple stones into deadly projectiles. In the wake of this attack, the ground shudders and twists, grinding your enemies' advance to a halt
</RulesElement>
  <RulesElement name="Stone's Resolve" type="Power" internal-id="ID_FMP_POWER_13710" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:48 PM">
    <Category> ID_FMP_CLASS_FEATURE_3439,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION </Category>
    <Flavor> For a brief moment, you or a nearby ally become a creature of living rock. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Warpriest Utility </specific>
    <specific name="Keywords"> Channel Divinity, Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> The target gains resist 5 to all damage until the end of your next turn.
Level 11: Resist 10.
Level 21: Resist 15. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"></specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3439 </specific>
You channel the strength and resolve of stone into your allies, allowing them to absorb attacks with the stoic resolve of a mountain.
</RulesElement>
  <RulesElement name="Granite Shield" type="Power" internal-id="ID_FMP_POWER_13711" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:49 PM">
    <Category> ID_FMP_CLASS_FEATURE_3440,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You invoke the power of earth to attack your enemy and call forth a shield of granite to protect your allies from harm. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 1[W] + Wisdom modifier damage and push the target 3 squares. </specific>
    <specific name="Effect"> You gain an aura 2 that lasts until the end of your next turn. You and your allies gain resist 5 to all damage while in the aura. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3440 </specific>
This prayer demonstrates that the earth itself is yours to command. With but a handful of dirt and the power of your magic, you create a warding shield of unbreakable granite. The shield slams into your foes, driving them away before its magic flows back to protect your allies.
</RulesElement>
  <RulesElement name="Blessing of Dust" type="Power" internal-id="ID_FMP_POWER_13712" source="Dragon Magazine 392" revision-date="12/01/2010 1:29:49 PM">
    <Category> ID_FMP_CLASS_FEATURE_3443,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You cast dust in a circle around you. The dust swirls, distracting your enemy as your allies press the attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> The target falls prone. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3443 </specific>
Earth's power rests not only in the mountains and crashing boulders but in the subtle power of soil and rock. This prayer lets you draw forth the slumbering power that rests in every shard of earth, even the smallest trace of dust. At your command, they form a mighty weapon that chokes and distracts your enemy as your allies move in for the kill.
</RulesElement>
  <RulesElement name="Bulwark of Stone" type="Power" internal-id="ID_FMP_POWER_13713" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:49 PM">
    <Category> ID_FMP_CLASS_FEATURE_3447,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,12 </Category>
    <Flavor> A rocky barrier emerges from the ground at your command. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Devout Warpriest Utility 12 </specific>
    <specific name="Keywords"> Conjuration, Divine </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area wall 8 within 5 squares </specific>
    <specific name="Effect"> You conjure a wall of rough stone that acts as blocking terrain. The wall can be up to 4 squares high and must be on a solid surface. While you or an ally stand on the wall or are adjacent to the wall, that character gains a +2 power bonus to all defenses. Each square of the wall has 100 hit points and crumbles into difficult terrain if it is destroyed. The whole wall crumbles into difficult terrain at the end of the encounter. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3447 </specific>
Stone and earth seem to leap at your command through the power of your divine magic. This prayer allows you to craft a formidable barrier against your enemies in an instant.
</RulesElement>
  <RulesElement name="Earthen Vanguard" type="Power" internal-id="ID_FMP_POWER_13714" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:50 PM">
    <Category> ID_FMP_CLASS_FEATURE_3448,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Earth and stone roll toward your enemies like a wave and your swinging weapons scatters them like rag dolls. The wave leaves your allies untouched, and the lingering aura of magic around them protects them like a shield of stone. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to 2 + your Constitution modifier. The target also takes this damage. </specific>
    <specific name="Effect"> You and each ally within 5 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3448 </specific>
Once you hurled stones imbued with divine energy at your foes. Now, with your superior command of divine magic, you call the earth to rise and fall at your command.
</RulesElement>
  <RulesElement name="Obsidian Shield (Cleric)" type="Power" internal-id="ID_FMP_POWER_13716" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:50 PM">
    <Category> ID_FMP_CLASS_FEATURE_3450,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> A shield of gleaming black rock slams into your enemies with brutal force, then shatters into tiny shards that protect your allies and seek out enemy weak points. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier damage and slide the target 3 squares. </specific>
    <specific name="Effect"> You create a zone in a blast 3 that lasts until the end of your next turn. While in the zone, you and your allies gain resist 5 to all damage. You and your allies gain a +5 power bonus to damage rolls against enemies in the zone. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3450 </specific>
The earth provides stout, defensive magic, but that is not the limit of its power. This prayer creates a shield of obsidian, a vicious, sharp rock that cuts flesh with ease. The shield slices through your foes before exploding into an aura of sharp spines that protect your allies and harm those foolish enough to stand nearby.
</RulesElement>
  <RulesElement name="Entombing Stone" type="Power" internal-id="ID_FMP_POWER_13717" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:50 PM">
    <Category> ID_FMP_CLASS_FEATURE_3451,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Flavor> Stone from the ground seems to shift and flow around your foe as it rises up to claim its flesh. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="Display"> Devout Warpriest Attack 20 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One bloodied creature </specific>
    <specific name="Effect"> The target is immobilized (save ends). </specific>
    <specific name="  First Failed Saving Throw"> The target is immobilized and dazed (save ends both). </specific>
    <specific name="  Second Failed Saving Throw"> The target is petrified (save ends). </specific>
    <specific name="Special"> A creature not touching the ground gains a +4 bonus to saving throws against this power. </specific>
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3451 </specific>
This horrid and deadly attack serves as a final punishment for those who dare stand against your divine power. You bid your enemy's f lesh to become one with the stone beneath it, adding its body to the living rock of the earth. Perhaps in its new form, it can atone for the crimes it committed.
</RulesElement>
  <RulesElement name="Earthen Chains" type="Power" internal-id="ID_FMP_POWER_13718" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:51 PM">
    <Category> ID_FMP_CLASS_FEATURE_3452,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> As you strike your foe, you intone a prayer to the gods which causes chains of stone to wrap around your enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier damage. </specific>
    <specific name="Effect"> The target is knocked prone and cannot stand until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3452 </specific>
The earth is many things. From the greatest mountains to a swirling mote of dust on the wind, the earth is the element upon which all other creation rests. With this prayer, you shackle your foe with chains of stone, leaving it defenseless and unable to move.
</RulesElement>
  <RulesElement name="Earthen Fortress" type="Power" internal-id="ID_FMP_POWER_13719" source="Dragon Magazine 392" revision-date="10/12/2010 1:29:51 PM">
    <Category> ID_FMP_CLASS_FEATURE_3453,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> As you lead the assault against your enemies, the magic of earth and stone swirls around your allies to shield them from harm. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 3[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to 5 + your Constitution modifier. The target also takes this damage. All enemies damaged by this attack are knocked prone. </specific>
    <specific name="Effect"> You and each ally within 5 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn. </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3453 </specific>
During the Dawn War, the gods of earth built a network of mighty citadels to defend the remnants of the divine armies until reinforcements could arrive. Their holding action helped tip the balance in the gods' favor.
</RulesElement>
  <!-- Warpriest Spells, Heroes of Shadow -->
  <RulesElement name="Inflict Wounds" type="Power" internal-id="ID_FMP_POWER_13922" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> With just a touch, your foe's body is rent by horrid wounds. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> The target takes 3d6 + your Wisdom modifier necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
All clerics can command divine magic to mend wounds, banish disease, and even restore life to the dead. However, when suffused with the corrupting power of shadow, the capacity to heal can be twisted into a potent force of death and decay.
</RulesElement>
  <RulesElement name="Blackened Soul" type="Power" internal-id="ID_FMP_POWER_13923" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> A pulse of shadow leaves your hands to seek your ally, granting vigor and strength but leaving a dark stain on that companion's soul. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 2 </specific>
    <specific name="Keywords"> Divine, Healing, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> One dying ally in the burst </specific>
    <specific name="Effect"> The target can spend up to two healing surges. Until the end of the encounter or until the target is restored to full hit points, the target gains a +2 power bonus to attack rolls and damage rolls but grants combat advantage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
You allow a shadow to temporarily control an ally's body, pulling that companion away from death's door-but at a price.
</RulesElement>
  <RulesElement name="Veil of Darkness" type="Power" internal-id="ID_FMP_POWER_13924" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,2 </Category>
    <Flavor> You create a barrier of pure darkness that no light can enter. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 2 </specific>
    <specific name="Keywords"> Divine, Shadow, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
You call on the power of shadow to cloak you, forcing enemies out of position, ruining the accuracy of an enemy wizard or archer, or concealing the imminent attack of you and your allies. However, both your allies and your  enemies are subject to the effect of your veil.
</RulesElement>
  <RulesElement name="Servitude in Death" type="Power" internal-id="ID_FMP_POWER_13925" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 5 </specific>
    <specific name="Keywords"> Divine, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 2d8 + Wisdom modifier necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The first time the target dies before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), cannot heal, and takes a -2 penalty to all defenses. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
This prayer imbues its victims with deadly shadow magic, perverting their life force to your control when they are slain. Good clerics are circumspect in employing this prayer, since many faiths consider its use to be heresy.
</RulesElement>
  <RulesElement name="Gravesite" type="Power" internal-id="ID_FMP_POWER_13926" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> You invoke the power of your god to claim the ground around you. Enemies that attempt to contest that ground pay for their temerity. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 6 </specific>
    <specific name="Keywords"> Divine, Healing, Shadow, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of the encounter. You and your allies gain a +2 power bonus to damage rolls against enemies in the zone. Whenever an enemy drops to 0 hit points in the zone, you and each ally in the zone regain 5 hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
Because you are a cleric, your god takes particular notice of your victories. With this prayer, you dedicate your success in battle to your deity's great glory. Each foe you overcome earns a blessing for you and your allies.
</RulesElement>
  <RulesElement name="Soul Cage" type="Power" internal-id="ID_FMP_POWER_13927" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_FREE_ACTION,6 </Category>
    <Flavor> As your enemy expires, you cast a web of divine shadow magic across it, creating a cage that binds it to your command. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 6 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> An enemy dies within 5 squares of you. </specific>
    <specific name="Effect"> Once before the end of your next extended rest, you can use a minor action to gain one of the following benefits.
	* You can ask the dead enemy one question that it must answer truthfully. Its answer is limited to one hundred words.
	* You gain a +5 power bonus to your next attack roll against an enemy.
	* View one room, one similarly sized outdoor location, or one object that the enemy has seen within the past week. The image you see is drawn from the enemy's memory, and so might not be entirely accurate. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
With the power of the Shadowfell at your command, you confine a fallen foe's essence within its body for a time. Under your direction, you force your enemy to reveal its knowledge or the weaknesses of its comrades.
</RulesElement>
  <RulesElement name="Crushing Despair" type="Power" internal-id="ID_FMP_POWER_13928" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> Your weapon attack leaves a foe so terrified that your presence threatens to destroy it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Divine, Fear, Psychic, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 2[W] + Wisdom modifier psychic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> At the end of each of the target's turns, it takes 5 psychic damage for each of your allies adjacent to it. This effect ends when the target ends its turn with none of your allies adjacent to it. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
When you are pressed by foes that thrive in close quarters fighting, you overwhelm those foes with hopelessness and terror. Your shadow magic turns doubt into a deadly weapon, forcing the enemy to flee or suffer the consequences.
</RulesElement>
  <RulesElement name="Vengeful Ghosts" type="Power" internal-id="ID_FMP_POWER_13929" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> With a shout, you draw forth a howling horde of restless spirits to wreak havoc on your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Divine, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each enemy in the blast </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 2d8 + Wisdom modifier necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of the encounter. Enemies grant combat advantage while in the zone. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
By melding shadow and divine magic, you create a beacon in the Shadowfell that calls forth the restless spirits of the angry dead. Heroes betrayed to their deaths, innocent folk executed for crimes they did not commit, and other vengeful ghosts respond to your command to vent their fury against your enemies.
</RulesElement>
  <RulesElement name="Phantom Vigor" type="Power" internal-id="ID_FMP_POWER_13930" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Flavor> Tendrils of shadow unfurl around you to wrap your allies, drawing off their health to grant superior strength and speed. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target loses a healing surge and gains temporary hit points equal to his or her healing surge value. In addition, until the end of the encounter, each target gains a +2 power bonus to speed and a +5 power bonus to Athletics checks and Acrobatics checks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
The strength of the spirit energy twisting through the Shadowfell can grant your allies a potent boon. When strength and speed is all-important, you sacrifice your allies' vitality to see them through to the end of the fight.
</RulesElement>
  <RulesElement name="Umbral Soul" type="Power" internal-id="ID_FMP_POWER_13931" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,10 </Category>
    <Flavor> With a thought, you transform yourself or an ally into a wispy creature of shadow. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> You or one ally in the burst </specific>
    <specific name="Effect"> The target is insubstantial and weakened until the end of your next turn. </specific>
    <specific name="Sustain Minor"> The effect persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
The fearsome creatures of the Shadowfell include the insubstantial undead such as ghosts, wraiths, and specters. With a touch of shadow, you bestow some of the defensive power of these dread predators, but that power comes at a cost.
</RulesElement>
  <RulesElement name="Drain Life" type="Power" internal-id="ID_FMP_POWER_13932" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,15 </Category>
    <Flavor> As you touch your foe, it shrieks with a withering pain born from the life energy you sacrifice. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 15 </specific>
    <specific name="Keywords"> Divine, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> You take 10 damage, and the target takes 4d10 + Wisdom modifier necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
With this prayer, you wield the unstoppable power of the Shadowfell, but that power takes a toll on your own life force. Some sages believe that extended use of this prayer drains away the life energy of its wielder as well as its victims. Clerics who use it frequently acquire a pale, sunken look that lends credence to this theory.
</RulesElement>
  <RulesElement name="Sphere of Shadows" type="Power" internal-id="ID_FMP_POWER_13933" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_MINOR_ACTION,16 </Category>
    <Flavor> A divine darkness flows around you, protecting you from harm and concealing you from sight. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 16 </specific>
    <specific name="Keywords"> Divine, Shadow, Zone </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of the encounter. While in the zone, you and your allies have partial concealment and gain a +5 power bonus to Stealth checks. You and your allies can make Stealth checks to hide in the zone without needing to have superior cover or total concealment. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
By weaving the energy of shadow into your divine prayers, you create a protective force more powerful than either form of magic alone. When you and your allies withdraw into the sphere of shadows you draw forth around you, your enemies hunt you in vain.
</RulesElement>
  <RulesElement name="Shackles of the Grave" type="Power" internal-id="ID_FMP_POWER_13934" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> A blast of black energy washes over nearby creatures, marking their souls as your divine property. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Divine, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each creature in the blast </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 5d6 + Wisdom modifier necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of the encounter. The first time any enemy dies in the zone before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), no healing surges, and a -2 penalty to all defenses. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
The Raven Queen claims dominion over death, but all clerics of shadow can exercise her power. In battle, this prayer allows you to demand atonement from every enemy that falls before you. With heresy washed away by death's cleansing hand, your former foe becomes a docile servant.
</RulesElement>
  <RulesElement name="Death Shield" type="Power" internal-id="ID_FMP_POWER_13935" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> Shimmering tendrils of energy extend from you to your ally, letting you weave a shield that binds her soul to your own. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 22 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 10 </specific>
    <specific name="Requirement"> You must have at least one healing surge remaining. </specific>
    <specific name="Target"> One ally in the burst </specific>
    <specific name="Effect"> You lose one healing surge. The first time the target drops to 0 hit points or fewer before the end of your next extended rest, the target instead drops to 1 hit point. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
By the strength of your own life, you ensure that your ally can stand against even the deadliest attack.
</RulesElement>
  <RulesElement name="Call the Hungry Ghosts" type="Power" internal-id="ID_FMP_POWER_13936" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
    <Flavor> A shroud of wraithlike shadow coalesces around your enemies, draining their strength and channeling it through you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Implement, Necrotic, Shadow, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each enemy in the blast </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 5d8 + Wisdom modifier necrotic damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The blast creates a zone that lasts until the end of your next turn. When any enemy ends its turn in the zone, that enemy is weakened until the end of its next turn, and you and each ally in the zone gain 5 temporary hit points. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
Those who fall to the power of shadow will always remember the feeling of its chill touch. This dark prayer reaches into the deepest parts of the Shadowfell to draw forth the power of death, taking the form of spectral creatures that feed on your foes.
</RulesElement>
  <RulesElement name="Hope Killer" type="Power" internal-id="ID_FMP_POWER_13937" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_38,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
    <Flavor> Your foe is left reeling from your weapon assault, shrouded by a tangible fear that draws your allies' attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Fear, Shadow, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 5[W] + Wisdom modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Whenever the target makes an attack before the end of the encounter, it provokes opportunity attacks from any of your allies who are not targets of the attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
Your divine wrath lets you touch the secret fear that lingers in all creatures, sending waves of ultimate despair through an opponent's body and mind. Though it fights on feebly, it knows that its defeat is inevitable.
</RulesElement>
  <RulesElement name="Ravage" type="Power" internal-id="ID_FMP_POWER_13938" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,29 </Category>
    <Flavor> You become an instrument of death, capable of killing with a touch. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 29 </specific>
    <specific name="Keywords"> Divine, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Requirement"> You must have at least one healing surge remaining. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> You lose a healing surge, and the target takes necrotic damage equal to your bloodied value. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
Legend holds that the first deity to slay a living creature created this prayer the moment it struck the killing blow. Now, those who wield its power are said to gain a faint insight into the circumstances of their own deaths. Although this prayer's power is legendary, many clerics use ravage only as a last resort.
</RulesElement>
  <RulesElement name="Death's Shadow" type="Power" internal-id="ID_FMP_POWER_13939" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3714,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your attack identifies a creature as your enemy, leaving it vulnerable to further attack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Cold, Divine, Implement, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Wisdom modifier cold and necrotic damage.
	Level 21: 2d8 + Wisdom modifier cold and necrotic damage. </specific>
    <specific name="Effect"> The target takes a -2 penalty to all defenses against the next attack made against it before the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3714 </specific>
Your attacks carry the power of death, causing a subtle ripple in an enemy's fate that draws it closer to ruin.
</RulesElement>
  <RulesElement name="Tenebrous Blessing" type="Power" internal-id="ID_FMP_POWER_13940" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3714,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> The symbol of your god flares upon the flesh of your enemies, inflicting a lingering anguish. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 1d8 + Wisdom modifier psychic damage.
	Level 21: 2d8 + Wisdom modifier psychic damage. </specific>
    <specific name="Effect"> Until the end of your next turn, the target takes a penalty to damage rolls equal to your Constitution modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3714 </specific>
This simple blessing carries with it the promise of your foe's defeat, scouring the enemy with divine shadow.
</RulesElement>
  <RulesElement name="Eye of the Vulture" type="Power" internal-id="ID_FMP_POWER_13941" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3714,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,1 </Category>
    <Flavor> Unseen energy lances out from you to your foes, granting you perception of the balance between life and death. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 1 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each bloodied enemy in the burst </specific>
    <specific name="Effect"> You learn which targets have current hit point totals lower than your healing surge value. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3714 </specific>
The shadows of death shift and swirl around you, granting you the supernatural ability to assess a foe's health in relation to your own.
</RulesElement>
  <RulesElement name="Inevitable Doom" type="Power" internal-id="ID_FMP_POWER_13942" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3714,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You tap into the threads of fate that surround an enemy, so that the next assault against that foe will hasten it to the grave. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One enemy </specific>
    <specific name="Effect"> The next attack made against the target before the end of your next turn deals 2d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3714 </specific>
All creatures are fated to die. Your role as an emissary of death lets you twist together fate and chance to ensure that your enemies feel the sting of death at your whim.
</RulesElement>
  <RulesElement name="Stay the Hand of Death" type="Power" internal-id="ID_FMP_POWER_13943" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3715,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_MINOR_ACTION,1 </Category>
    <Flavor> When grievous wounds hinder you or an ally, your power bestows a temporary surge of vitality. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 1 </specific>
    <specific name="Keywords"> Channel Divinity, Divine, Shadow </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> You or one ally in the burst; the target must be bloodied </specific>
    <specific name="Effect"> The target gains 5 temporary hit points.
	Level 11: 10 temporary hit points.
	Level 21: 15 temporary hit points. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3715 </specific>
  </RulesElement>
  <RulesElement name="Death Surge" type="Power" internal-id="ID_FMP_POWER_13944" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3716,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,3 </Category>
    <Flavor> The death of a nearby creature grants you the energy to scar the minds of your foes, and fuels your allies' grim determination. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Trigger"> A creature within 3 squares of you drops to 0 hit points. </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 1d8 + Wisdom modifier psychic damage. </specific>
    <specific name="Effect"> You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3716 </specific>
  </RulesElement>
  <RulesElement name="Raven's Talon" type="Power" internal-id="ID_FMP_POWER_13945" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3718,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> Your hand becomes a spectral talon that tears through an enemy, its death shriek invigorating a nearby ally. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Healing, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One bloodied enemy </specific>
    <specific name="Effect"> The target takes 5 + your Wisdom modifier necrotic damage. If this damage reduces the target to 0 hit points, you or one ally within 5 squares of you can spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3718 </specific>
  </RulesElement>
  <RulesElement name="Bound by the Grave" type="Power" internal-id="ID_FMP_POWER_13946" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3722,ID_INTERNAL_CATEGORY_SWAPPABLE_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,12 </Category>
    <Flavor> Death links all living things, letting you join your companions' life forces into a mystical conduit to protect one ally from harm. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Devout Warpriest Utility 12 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> An ally within 5 squares of you takes damage from an attack. </specific>
    <specific name="Target"> You or one other ally in the burst </specific>
    <specific name="Effect"> The triggering ally takes no damage from the attack. The target takes damage equal to half the triggering damage. This damage ignores the target's immunities and resistances. Any other effect of the attack is applied to the triggering ally. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3722 </specific>
  </RulesElement>
  <RulesElement name="Call to the Dark" type="Power" internal-id="ID_FMP_POWER_13947" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3723,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> As your allies close in, a black cloud surrounds your enemy to signify its inescapable doom. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> One enemy in the burst </specific>
    <specific name="Effect"> The target grants combat advantage until the end of your next turn. In addition, the next attack made against the target before the end of your next turn deals 3d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3723 </specific>
  </RulesElement>
  <RulesElement name="Death's Call" type="Power" internal-id="ID_FMP_POWER_13948" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3725,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_IMMEDIATE_REACTION,17 </Category>
    <Flavor> You summon up a burst of divine power, granting resilience to your allies as you drive your foes closer to their doom. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Implement, Psychic, Shadow </specific>
    <specific name="Action Type"> Immediate Reaction </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Trigger"> A creature within 5 squares of you drops to 0 hit points. </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 2d8 + Wisdom modifier psychic damage. </specific>
    <specific name="Effect"> You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 10 temporary hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3725 </specific>
  </RulesElement>
  <RulesElement name="Mark of Death" type="Power" internal-id="ID_FMP_POWER_13949" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3726,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Flavor> With a single touch, you place the mark of death upon your foes, their doom spreading from one to the other as a plague of soul-numbing pain. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Devout Warpriest Attack 20 </specific>
    <specific name="Keywords"> Divine, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> The target takes ongoing 20 necrotic damage (save ends). Whenever the target takes this ongoing damage, your enemies adjacent to the target take ongoing 5 necrotic damage (save ends). The target cannot attempt a saving throw against this effect if any creature adjacent to it is taking ongoing necrotic damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3726 </specific>
  </RulesElement>
  <RulesElement name="Death's Touch" type="Power" internal-id="ID_FMP_POWER_13950" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3727,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_12,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your hand becomes a brand of black energy, letting you reach deep into an enemy's body and spirit as you claim its life as your own. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Healing, Necrotic, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee 1 </specific>
    <specific name="Target"> One bloodied enemy </specific>
    <specific name="Effect"> The target takes 15 + your Wisdom modifier necrotic damage. If this damage reduces the target to 0 hit points, you and one ally within 10 squares of you can each spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3727 </specific>
  </RulesElement>
  <RulesElement name="Herald of Inevitable Doom" type="Power" internal-id="ID_FMP_POWER_13951" source="Player Essentials: Heroes of Shadow" revision-date="3/10/2011 12:51:49 PM">
    <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3728,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_38,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> A nimbus of black energy surrounds your enemy, telling it that its demise is near. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Shadow </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> One enemy in the burst </specific>
    <specific name="Effect"> The target grants combat advantage until the end of your next turn. The next attack made against the target before the end of your next turn deals 4d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3728 </specific>
  </RulesElement>
  <!-- Class Compendium Cleric Power Updates by GreySector  -->
  <RulesElement name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" source="Player's Handbook" revision-date="8/27/2010 11:22:57 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target, guiding your ally's attack. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Level 21: 2d8 + Wisdom modifier radiant damage. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_1486, ID_FMP_FEAT_1424, ID_FMP_FEAT_1449, ID_FMP_FEAT_1467, ID_FMP_FEAT_1469, ID_FMP_FEAT_1478 </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Priest's Shield" type="Power" internal-id="ID_FMP_POWER_1580" source="Player's Handbook" revision-date="8/27/2010 11:25:44 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You utter a minor defensive prayer to protect a comrade as you attack with your weapon. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and you and one ally adjacent to you gains a +1 power bonus to AC until the end of your next turn.
Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_1359, ID_FMP_FEAT_1429, ID_FMP_FEAT_1457, ID_FMP_FEAT_1465, ID_FMP_FEAT_1482, ID_FMP_FEAT_2924 </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Righteous Brand" type="Power" internal-id="ID_FMP_POWER_839" source="Player's Handbook" revision-date="8/27/2010 11:22:57 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You smite your foe with your weapon and brand it with a ghostly, glowing symbol of your deity's anger. By naming one of your allies when the symbol appears, you add divine power to that ally's attacks against the branded foe. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and one ally within 5 squares of you gains a +3 power bonus to melee attack rolls against the target until the end of your next turn.
Level 21: 2[W] + Strength modifier damage. </specific>
    <specific name="_Associated Feats"> ID_FMP_FEAT_1361, ID_FMP_FEAT_1363, ID_FMP_FEAT_1431, ID_FMP_FEAT_1433, ID_FMP_FEAT_1438, ID_FMP_FEAT_1440, ID_FMP_FEAT_1451, ID_FMP_FEAT_1453, ID_FMP_FEAT_1455, ID_FMP_FEAT_1461, ID_FMP_FEAT_1463, ID_FMP_FEAT_2925 </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" source="Player's Handbook" revision-date="8/27/2010 11:23:03 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You bathe your enemy in sacred light, searing it in radiance.  You call out to one of your comrades, invigorating him or her with the sight of holy power. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one–half your level.
Level 21: 2d6 + Wisdom modifier radiant damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Cause Fear" type="Power" internal-id="ID_FMP_POWER_890" source="Player's Handbook" revision-date="8/27/2010 11:23:04 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Your holy symbol ignites with the fury of your god. Uncontrollable terror grips your enemy, causing it to instantly recoil. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Fear, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> The target is compelled to take a free action to move as far away from you as it can, moving a number of squares equal to its speed + your Charisma. It avoids hindering terrain and difficult terrain if it can. This movement is not considered forced movement, so it provokes opportunity attacks. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" source="Player's Handbook" revision-date="8/27/2010 11:23:05 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> With a quick prayer, you invoke a blast of white radiance from your holy symbol. Foes burn in its stern light, but your allies are heartened and guided by it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 3 </specific>
    <specific name="Target"> Each enemy in the blast </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 1d8 + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> Each ally in the blast gains a +2 power bonus to attack rolls until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Healing Strike" type="Power" internal-id="ID_FMP_POWER_891" source="Player's Handbook" revision-date="8/27/2010 11:23:04 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You call out your god's might to your enemy as you strike, challenging your foe. Your deity bestows a minor blessing of healing upon you an ally. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier radiant damage, and you mark the target until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Wrathful Thunder" type="Power" internal-id="ID_FMP_POWER_892" source="Player's Handbook" revision-date="8/27/2010 11:23:04 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Calling upon the divine anger of your god, you bring forth a thunderclap as you strike you foe, dazing it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier thunder damage, and the target is dazed until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Avenging Flame" type="Power" internal-id="ID_FMP_POWER_1404" source="Player's Handbook" revision-date="8/27/2010 11:24:52 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> You imbue your weapon with divine fire and attack your enemy. Flames spread from it to your foe, avenging each attack it dares to make. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Fire, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and ongoing 5 fire damage (save ends). If the target attacks on its turn, it can't make a saving throw against the ongoing damage on that turn. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" source="Player's Handbook" revision-date="8/27/2010 11:23:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You release a burst of divine energy that weakens your foes even as it heals your allies. The energy lingers around your holy symbol for a short time, improving your ability to heal your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Healing, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> The target is weakened until the end of its next turn. </specific>
    <specific name="Effect"> You and each ally in the burst regain 5 hit points. Until the end of the encounter, whenever you restore hit points with a healing power, the recipient regains +5 additional hit points. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Cascade of Light" type="Power" internal-id="ID_FMP_POWER_914" source="Player's Handbook" revision-date="8/27/2010 11:23:13 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,1 </Category>
    <Flavor> You raise your holy symbol and sears your foe with divine radiance. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 3d8 + Wisdom modifier radiant damage, and the target gains vulnerabile 5 to all damage from your attacks (save ends). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Guardian of Faith" type="Power" internal-id="ID_FMP_POWER_916" source="Player's Handbook" revision-date="8/27/2010 11:23:14 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You conjure a ghostly guardian, which glows with your deity's symbol. It emits a burst of painful radiance against your enemies if they move too close to it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Conjuration, Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> You conjure a guardian in an unoccupied square within range. The guardian occupies its square, although creatures can move through it. The guardian lasts until the end of the encounter. Any enemy that ends its turn adjacent to the guardian is subject to a Wisdom vs. Fortitude attack. On a hit, the attack deals 1d8 + Wisdom modifier radiant damage. </specific>
    <specific name="Move Action"> You move the guardian up to 3 squares. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_665" source="Player's Handbook" revision-date="8/27/2010 11:22:47 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,2 </Category>
    <Flavor> You utter a simple prayer, and your touch momentarily suffuses you or a wounded creature with a dim silver light that heals minor injuries. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 2 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee touch </specific>
    <specific name="Target"> You or one creature </specific>
    <specific name="Effect"> The target regains hit points as if it had spent a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Divine Aid" type="Power" internal-id="ID_FMP_POWER_482" source="Player's Handbook" revision-date="8/27/2010 11:22:35 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,2 </Category>
    <Flavor> You request your deity to grant you or one of your allies the strength to overcome a hindrance. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 2 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> You or one ally </specific>
    <specific name="Effect"> The target makes a saving throw with a bonus equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Sanctuary" type="Power" internal-id="ID_FMP_POWER_91" source="Player's Handbook" revision-date="8/27/2010 11:21:55 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,2 </Category>
    <Flavor> You cast a protective ward upon a creature that makes enemies' attacks less effective. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 2 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> You or one creature </specific>
    <specific name="Effect"> The target gains a +5 bonus to all defenses. The effect lasts until the target attacks or until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 2 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Blazing Beacon" type="Power" internal-id="ID_FMP_POWER_895" source="Player's Handbook" revision-date="8/27/2010 11:23:06 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You invoke your deity's name, and holy light envelops your weapon. When you strike your foe, you brand it with a beacon of blazing light that guides your allies' ranged attacks against it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier radiant damage, and ranged attack rolls against the target gain a +4 power bonus until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Command" type="Power" internal-id="ID_FMP_POWER_490" source="Player's Handbook" revision-date="8/27/2010 11:22:36 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> You utter a single command backed by divine will that requires obedience from your foe, directing it to move as you wish or to fall to the ground. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Charm, Divine, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> The target is dazed until the end of your next turn. In addition, you can either slide the target a number of squares up to 3 + your Charisma modifier or knock the target prone. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Daunting Light" type="Power" internal-id="ID_FMP_POWER_894" source="Player's Handbook" revision-date="8/27/2010 11:23:05 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> A burning column of light engulfs your foe. Its brilliance burns your enemy and hinders its defenses for a short time. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 2d10 + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> One ally you can see gains combat advantage against the target until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Split the Sky" type="Power" internal-id="ID_FMP_POWER_896" source="Player's Handbook" revision-date="8/27/2010 11:23:06 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> As you strike, you invoke ancient words of holy wrath that rumble witht he power of storm clouds, causing your foe to stumble backward and fall. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Thunder, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Fortitude </specific>
    <specific name="Hit"> 1[W] + Strength modifier thunder damage, and you push the target up to 2 squares and knock it prone. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Consecrated Ground" type="Power" internal-id="ID_FMP_POWER_928" source="Player's Handbook" revision-date="8/27/2010 11:23:18 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
    <Flavor> You create a crackling web of radiant light upon the ground around you.  Enemies within the light suffer the wrath of your diety, while you and your allies bask in it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 5 </specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. Any enemies that starts its turn within the zone take 1d6 + your Charisma modifier radiant damage. If you or and any ally of yours is bloodied and start his or her turn in the zone, he or she regains hit points equal to 1 + your Charisma modifier. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Rune of Peace" type="Power" internal-id="ID_FMP_POWER_915" source="Player's Handbook" revision-date="8/27/2010 11:23:14 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,5 </Category>
    <Flavor> You smash your weapon into your foe, leaving behind a glowing rune that prevents your enemy from making attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 5 </specific>
    <specific name="Keywords"> Charm, Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and the target cannot attack (save ends). </specific>
    <specific name="Miss"> The target cannot attack you until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Spiritual Weapon" type="Power" internal-id="ID_FMP_POWER_475" source="Player's Handbook" revision-date="8/27/2010 11:22:34 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,5 </Category>
    <Flavor> You conjure a glowing weapon adorned with the symbol of your deity. The weapon attacks one of your foes and guides your allies' attacks against that same enemy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 5 </specific>
    <specific name="Keywords"> Conjuration, Divine, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. AC </specific>
    <specific name="Hit"> 1d10 + Wisdom modifier damage. </specific>
    <specific name="Effect"> You conjure a weapon that appears in a square occupied by the target. The weapon lasts until the end of your next turn. Your allies have combat advantage against any enemy in the weapon's square. </specific>
    <specific name="Move Action"> You move the weapon up to 10 squares into the space of an enemy within range. </specific>
    <specific name="Sustain Minor"> You can repeat the attack against an enemy in the weapon's square, and the weapon persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Weapon of the Gods" type="Power" internal-id="ID_FMP_POWER_1406" source="Player's Handbook" revision-date="8/27/2010 11:24:53 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,5 </Category>
    <Flavor> The weapon you touch glows with divine radiance, enhancing its attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 5 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Melee touch </specific>
    <specific name="Target"> One held weapon </specific>
    <specific name="Effect"> Until the end of the encounter, the target deals 1d6 extra radiant damage when used to make a weapon attack. In addition, whenever an enemy is hit by a weapon attack using the target, that enemy takes a –2 penalty to AC until the end of the next turn of the target's wielder. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 5 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Bastion of Health" type="Power" internal-id="ID_FMP_POWER_1410" source="Player's Handbook" revision-date="8/27/2010 11:24:54 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> You invoke a prayer that instantly fortifies one of your allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 6 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> You or one ally </specific>
    <specific name="Effect"> The target can spend a healing surge and regains additional hit points equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Divine Vigor" type="Power" internal-id="ID_FMP_POWER_949" source="Player's Handbook" revision-date="8/27/2010 11:23:26 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,6 </Category>
    <Flavor> You call upon your deity to invigorate you and your battle–weary allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 6 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Targets"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target regains the use of his or her second wind. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Holy Lantern" type="Power" internal-id="ID_FMP_POWER_952" source="Player's Handbook" revision-date="8/27/2010 11:23:27 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,6 </Category>
    <Flavor> You conjure a beam of divine light shines like a lantern, piercing shadows and deception. </Flavor>
    <specific name="Power Usage"> At-Will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 6 </specific>
    <specific name="Keywords"> Conjuration, Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 3 </specific>
    <specific name="Effect"> You conjure a holy lantern in a square within range.  The lantern sheds bright light in its square and within a 5–square radius. You and your allies gain a +2 power bonus to Insight checks and Perception checks while in the light. The lantern lasts for 10 hours or until you use this power again. </specific>
    <specific name="Minor Action"> You move the lantern up to your speed. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 6 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Awe Strike" type="Power" internal-id="ID_FMP_POWER_897" source="Player's Handbook" revision-date="8/27/2010 11:23:06 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You call on your deity's immortal power, infusing your attack with supernatural energy that leaves your enemy momentarily frozen with terror. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Fear, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and the target is immobilized until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Break the Spirit" type="Power" internal-id="ID_FMP_POWER_899" source="Player's Handbook" revision-date="8/27/2010 11:23:07 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You bathe your enemy in the agonizing radiance of your deity, stealing the strength from its impending attacks. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Charm, Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 2d8 + Wisdom modifier radiant damage, and the target takes a penalty to attack rolls until the end of your next turn.  The penalty equals your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Searing Light" type="Power" internal-id="ID_FMP_POWER_537" source="Player's Handbook" revision-date="8/27/2010 11:22:39 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You raise your holy symbol and lance your foe with a blistering ray of light that blinds it for a short time. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 2d6 + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Strengthen the Faithful" type="Power" internal-id="ID_FMP_POWER_898" source="Player's Handbook" revision-date="8/27/2010 11:23:07 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You utter a solemn prayer as you attack your foe, invoking the power of your deity to physically bolster you and nearby allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Healing, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. In addition, you and each ally adjacent to the target can spend a healing surge and regain additional hit points equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Astral Defenders" type="Power" internal-id="ID_FMP_POWER_930" source="Player's Handbook" revision-date="8/27/2010 11:23:19 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> You conjure a pair of ghostly soldiers bearing glowing weapons. They lash out against your enemies that would fail to heed them. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Conjuration, Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure two soldiers, each one in a different square within range. The soldiers occupy their squares, although creatures can move through them.  The soldiers last until the end of the encounter.  Each soldier has an opportunity attack that it can use without you taking an opportunity action.  When an enemy triggers the attack, the soldier makes a Wisdom vs. Reflex attack against that enemy. On a hit, the attack deals 1d10 + Wisdom modifier radiant damage. </specific>
    <specific name="Move Action"> You can move one soldier or both a total of 3 squares. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Blade Barrier" type="Power" internal-id="ID_FMP_POWER_60" source="Player's Handbook" revision-date="8/27/2010 11:21:52 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> A barrier of whirling blades appears, slashing at those who come too close or try to pass through. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Conjuration, Divine, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area wall 5 within 10 squares </specific>
    <specific name="Effect"> You conjure a wall spinning astral blades that lasts until the end of your next turn. The wall can be up to 2 squares high. The wall's squares are difficult terrain.
 Any creature that enters the wall or starts its turn there takes 3d6 + Wisdom modifier damage, plus ongoing 5 damage (save ends). </specific>
    <specific name="Sustain Minor"> The wall persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Divine Power" type="Power" internal-id="ID_FMP_POWER_929" source="Player's Handbook" revision-date="8/27/2010 11:23:18 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,9 </Category>
    <Flavor> You swing your weapon in a wide arc around you, creating a halo of divine energy that drives foes back while fortifying you and your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy you can see in the burst </specific>
    <specific name="Attack"> Strength vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Strength modifier radiant damage, and you can push the target 1 square. </specific>
    <specific name="Effect"> Until the end of the encounter, you have regeneration 5 while bloodied, and you and each ally n the burst gain a +2 power bonus to AC. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Flame Strike" type="Power" internal-id="ID_FMP_POWER_180" source="Player's Handbook" revision-date="8/27/2010 11:22:05 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,9 </Category>
    <Flavor> You call forth a column of holy flame to engulf your foes. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 9 </specific>
    <specific name="Keywords"> Divine, Fire, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 2d10 + Wisdom modifier fire damage, and ongoing 5 + Wisdom modifier fire damage (save ends). </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 9 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Astral Refuge" type="Power" internal-id="ID_FMP_POWER_955" source="Player's Handbook" revision-date="8/27/2010 11:23:27 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Flavor> With a touch, you send one of your allies to a sequestered location in the Astral Sea, where he can recuperate for a brief time before rejoining the battle. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee touch </specific>
    <specific name="Target"> One ally </specific>
    <specific name="Effect"> The target is removed from play. The target is gone for his or her next two turns and reappears at the start of the third. Until the target reappears, he or she can spend a healing surge on each or his or her turns, but cannot take any other actions. When the effect ends, the target reappears in the space he or she last occupied or in the nearest unoccupied space. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Knights of Unyielding Valor" type="Power" internal-id="ID_FMP_POWER_957" source="Player's Handbook" revision-date="8/27/2010 11:23:27 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Flavor> You conjure four ghostly knights which carry shields emblazoned with the symbol of your deity. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Conjuration, Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure four ghostly knights, each occupying a different square within range. The knights last until the end of the encounter. They grant partial cover to you and your allies. Enemies can't enter the knights' spaces, but you and your allies can move through them.  The knights can't attack or be attacked or damaged. </specific>
    <specific name="Attack Type">  You move each knights up to 2 squares. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Mass Cure Light Wounds" type="Power" internal-id="ID_FMP_POWER_152" source="Player's Handbook" revision-date="8/27/2010 11:22 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,10 </Category>
    <Flavor> With a wave of your hand, healing motes of silver light engulf you and all nearby allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Targets"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target regains hit points equal to his or her healing surge value, plus additional hit points equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Shielding Word" type="Power" internal-id="ID_FMP_POWER_1411" source="Player's Handbook" revision-date="8/27/2010 11:24:55 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,10 </Category>
    <Flavor> You call out a quick prayer to instantly defend a nearby ally from harm. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 10 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Immediate Interrupt </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Trigger"> An ally in 5 squares of you is hit by an attack </specific>
    <specific name="Target"> The triggering ally </specific>
    <specific name="Effect"> The target gains a +4 power bonus to AC until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 10 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
<RulesElement name="Arc of the Righteous" type="Power" internal-id="ID_FMP_POWER_901" source="Player's Handbook" revision-date="6/15/2011 10:09:58 AM">
  <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
  <Flavor> You channel your god's divine wrath into your weapon as lightning, striking your foe and sending an arc of lightning at another nearby enemy. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="_SkillPower" />
  <specific name="_ChildPower"> ID_FMP_POWER_14087 </specific>
  <specific name="Display"> Cleric Attack 13 </specific>
  <specific name="Keywords"> Divine, Lightning, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Primary Target"> One creature </specific>
  <specific name="Primary Attack"> Strength vs. AC </specific>
  <specific name="Hit"> 2[W] + Strength modifier lightning damage. Make the secondary attack. </specific>
  <specific name="_Associated Feats" />
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_DisplayPowers"> ID_FMP_POWER_14087 </specific>
    <rules>
      <grant name="ID_FMP_POWER_14087" type="Power" />
    </rules>  
Lightning is a powerful expression of divine displeasure. This prayer charges your weapon with the crackling energy of a lightning bolt, which is released when you smite your foe. The bolt then leaps to another foe nearby, shocking it as well.
</RulesElement>
  <RulesElement name="Arc of the Righteous (Secondary Attack)" type="Power" internal-id="ID_FMP_POWER_14087" source="Player's Handbook" revision-date="6/15/2011 10:09:58 AM">
    <Category> ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_NO_ACTION </Category>
    <Prereqs> Unselectable </Prereqs>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display" />
    <specific name="Keywords"> Divine, Lightning, Weapon </specific>
    <specific name="Action Type"> No Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Secondary Target"> One creature in the burst </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier lightning damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="_ParentPower"> ID_FMP_POWER_901 </specific>
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
  </RulesElement>
  <RulesElement name="Inspiring Strike" type="Power" internal-id="ID_FMP_POWER_570" source="Player's Handbook" revision-date="8/27/2010 11:22:43 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You pray to your god as you attack, asking for a healing boon for yourself or an ally.  Your prayer is rewarded when you strike your enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Healing, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage, and you or an ally within 5 squares of you regains hit points equal to 15 + your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Mantle of Glory" type="Power" internal-id="ID_FMP_POWER_1407" source="Player's Handbook" revision-date="8/27/2010 11:24:54 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> Whispering a prayer to your deity, you invoke a blast of radiant light from your holy symbol. Your foes burn in its glorious light, while your allies are fortified by it. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Healing, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each enemy in the blast </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 2d10 + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> Allies in the blast can spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Plague of Doom" type="Power" internal-id="ID_FMP_POWER_900" source="Player's Handbook" revision-date="8/27/2010 11:23:08 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> You whisper an ancient battle prayer and send jolts of wracking pain through your enemy to weaken its defenses. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 3d8 + Wisdom modifier damage, and the target takes a penalty to all defenses until the end of your next turn.  The penalty equals your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Holy Spark" type="Power" internal-id="ID_FMP_POWER_932" source="Player's Handbook" revision-date="8/27/2010 11:23:19 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> You infuse your weapon with holy energy and strike your enemy, engulfing the foe in glowing arcs of crackling lightning that lance out at any of its allies that approach it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 15 </specific>
    <specific name="Keywords"> Divine, Lightning, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> 2[W] + Strength modifier lightning damage, and ongoing 10 lightning damage (save ends). Until the ongoing damage ends, any ally of the target that starts its turn within 3 squares of the target takes 2d10 lightning damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Purifying Fire" type="Power" internal-id="ID_FMP_POWER_933" source="Player's Handbook" revision-date="8/27/2010 11:23:20 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_MINOR_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> You engulf your foes in divine fire that continues to burn. The cleansing flames provide relief to you and your allies, healing those who move near your burning enemies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 15 </specific>
    <specific name="Keywords"> Divine, Fire, Healing, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 2d10 + Wisdom modifier fire damage, and ongoing 10 fire damage (save ends).  You or any ally regains hit points equal to 5 + your Charisma modifier when starting his or her turn adjacent to one or more targets taking the ongoing damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Seal of Warding" type="Power" internal-id="ID_FMP_POWER_934" source="Player's Handbook" revision-date="8/27/2010 11:23:20 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,15 </Category>
    <Flavor> You create a circle of faintly glowing divine symbols around you that hinders enemy movement and protects you and your allies from ranged attacks. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 15 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 4d6 + Wisdom modifier radiant damage, and the target is slowed until the end of your next turn. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. The zone is difficult terrain for your enemies. You and your allies have partial cover against ranged attacks while in the zone. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 15 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Astral Shield" type="Power" internal-id="ID_FMP_POWER_963" source="Player's Handbook" revision-date="8/27/2010 11:23:28 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,16 </Category>
    <Flavor> You conjure a shimmering silver shield, which you can then move around the battlefield to provide protection where it is needed most. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 16 </specific>
    <specific name="Keywords"> Conjuration, Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Effect"> You conjure an astral shield in 1 square within range. The shield lasts until the end of the encounter. You or any ally gains a +2 bonus to AC while in the shield's square or adjacent to it. The shield can't be attacked or damaged. </specific>
    <specific name="Move Action"> You move the shield up to 3 squares within range. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Cloak of Peace" type="Power" internal-id="ID_FMP_POWER_961" source="Player's Handbook" revision-date="8/27/2010 11:23:28 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,16 </Category>
    <Flavor> You utter a prayer, placing a mantle of faint silvery light upon yourself or an ally. The mantle repels attacks as long as its wearer doesn't attack. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 16 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> You or one ally </specific>
    <specific name="Effect"> The target gains a +5 power bonus to AC and a +10 power bonus to all other defenses until the end of the encounter. These bonuses end if the target makes an attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Divine Armor" type="Power" internal-id="ID_FMP_POWER_959" source="Player's Handbook" revision-date="8/27/2010 11:23:28 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,16 </Category>
    <Flavor> As you mutter a fervent prayer, the power of your god shrouds you and nearby allies in protective motes of silver light. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 16 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Targets"> You and each ally in the burst </specific>
    <specific name="Effect"> Each target gains both a +2 power bonus to AC and resist 5 to all damage until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Hallowed Ground" type="Power" internal-id="ID_FMP_POWER_2255" source="Player's Handbook" revision-date="8/27/2010 11:27:22 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,16 </Category>
    <Flavor> You speak a prayer, and the ground around you becomes sanctified, granting you and your allies divine protection. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 16 </specific>
    <specific name="Keywords"> Divine, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of the encounter. You and your allies gain a +2 power bonus to attack rolls, saving throws, and all defenses while in the zone . </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 16 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Enthrall" type="Power" internal-id="ID_FMP_POWER_904" source="Player's Handbook" revision-date="8/27/2010 11:23:09 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You recite a verse from an ancient holy text. The power of those words wounds your enemies and hampers their attacks against you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Charm, Divine, Implement, Psychic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 2d10 + Wisdom modifier psychic damage.  Until the end of your next turn, the target is immobilized and cannot attack you. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sentinel Strike" type="Power" internal-id="ID_FMP_POWER_316" source="Player's Handbook" revision-date="8/27/2010 11:22:18 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You imbue your weapon with divine power and then strike. Your foe is overcome by the power of your god, foilings its attacks against a chosen ally. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. Choose one ally within 5 squares of you. Until the end of your next turn, the damage of the target's attacks against that ally is reduced to 0. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Thunderous Word" type="Power" internal-id="ID_FMP_POWER_903" source="Player's Handbook" revision-date="8/27/2010 11:23:09 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_20,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You shout a word of power that thrusts your enemies back while allowing your allies to reposition themselves. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Implement, Thunder </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close blast 5 </specific>
    <specific name="Target"> Each enemy in the blast </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 3d6 + Wisdom modifier thunder damage, and you push the target a number of squares up to 3 + your Charisma modifier. </specific>
    <specific name="Effect"> Each ally in the blast can shift 1 square as a free action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Fire Storm" type="Power" internal-id="ID_FMP_POWER_937" source="Player's Handbook" revision-date="8/27/2010 11:23:22 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> A roiling cloud of fire scours your foes, lingering on the battlefield until you allow it to burn itself out. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Divine, Fire, Implement, Zone </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Area burst 3 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 3d10 + Wisdom modifier fire damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end your next turn. Any enemy that ends its turn in the zone takes 1d10 + your Wisdom modifier fire damage. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Holy Wrath" type="Power" internal-id="ID_FMP_POWER_936" source="Player's Handbook" revision-date="8/27/2010 11:23:21 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> You bring down the wrath of your god upon your foes in a burst of furious light that shines from your weapon.  It scours your enemies even as it fortifies you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier radiant damage. </specific>
    <specific name="Effect"> Until the end of the encounter, you gain regeneration 10 while bloodied and a +2 power bonus to attack rolls. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Indomitable Spirit" type="Power" internal-id="ID_FMP_POWER_938" source="Player's Handbook" revision-date="8/27/2010 11:23:22 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,19 </Category>
    <Flavor> The divine power of your mighty attack fortifies your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Divine, Healing, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> You and each ally within 5 squares of you regain hit points as if you had each spent a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Knight of Glory" type="Power" internal-id="ID_FMP_POWER_935" source="Player's Handbook" revision-date="8/27/2010 11:23:21 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,19 </Category>
    <Flavor> You conjure a ghostly warrior clad in the ceremonial armor of your faith. With sword in hand, it attacks your enemies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 19 </specific>
    <specific name="Keywords"> Conjuration, Divine, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure a ghostly knight that occupies 1 square within range, and the knight makes the following melee attack. The knight lasts until the end of your next turn. You can move it up to 5 squares as a move action. </specific>
    <specific name=" Target"> One creature adjacent to the ghostly knight </specific>
    <specific name=" Attack"> Wisdom vs. AC </specific>
    <specific name=" Hit"> 3d10 + Wisdom modifier damage. </specific>
    <specific name="Sustain Minor"> The knight persists, and it repeats the attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 19 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Angel of the Eleven Winds" type="Power" internal-id="ID_FMP_POWER_964" source="Player's Handbook" revision-date="8/27/2010 11:23:29 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,22 </Category>
    <Flavor> You conjure a luminous winged angel with indistinct features that grants protection and the power of flight to an ally. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 22 </specific>
    <specific name="Keywords"> Conjuration, Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure the likeness of an angel that occupies 1 square within range. The angel grants one ally you can see a fly speed of 8 and a +4 power bonus to AC against opportunity attacks. These benefits last until the angel disappears or until you grant them to a different ally, which you can do as a minor action. When the fly speed ends on an ally, that ally descends safely to the ground if he or she has no means of staying aloft. The angel can't move or be attacked or damaged, and it lasts until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Clarion Call of the Astral Sea" type="Power" internal-id="ID_FMP_POWER_968" source="Player's Handbook" revision-date="8/27/2010 11:23:30 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,22 </Category>
    <Flavor> You beseech your deity for aid. In answer, a heavenly trumpet sounds, and you or an ally is whisked away to your god's dominion, restored to full health, and returned safely to the battlefield in short order. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 22 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> You or one willing ally </specific>
    <specific name="Effect"> The target is removed from play and regains all of his or her hit points. The target can perceive the surroundings of his or her previous location, but can't take actions. At the start of the target's next turn, he or she reappears in an unoccupied space chosen by you within 5 squares of its previous location. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Cloud Chariot" type="Power" internal-id="ID_FMP_POWER_966" source="Player's Handbook" revision-date="8/27/2010 11:23:29 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,22 </Category>
    <Flavor> You conjure a white cloud that coalesces into a chariot pulled by a winged horse that waits to carry you and your companions across the skies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 22 </specific>
    <specific name="Keywords"> Conjuration, Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 2 </specific>
    <specific name="Effect"> You conjure a chariot of cloudstuff that occupies a 2–by–2 space within range, and a winged horse of cloudstuff that occupies a 2–by–2 space adjacent to the chariot. The horse and chariot have a fly speed of 8. You can move the chariot up to its speed as a move action. The chariot can carry up to four Small or Medium creatures, and the horse can hold one Small or Medium rider. The chariot grants partial cover to its occupants. The chariot and horse can't attack or be separated, and they can't be attacked or damaged. They last until you take an extended rest or until you dismiss them as a free action. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Purify" type="Power" internal-id="ID_FMP_POWER_969" source="Player's Handbook" revision-date="8/27/2010 11:23:30 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,22 </Category>
    <Flavor> You wave a hand, releasing golden motes of light that strike nearby allies, ridding them of lingering afflictions. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 22 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Targets"> You and each ally in the burst </specific>
    <specific name="Effect"> Every effect that a save can end is removed from each target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Spirit of Health" type="Power" internal-id="ID_FMP_POWER_965" source="Player's Handbook" revision-date="8/27/2010 11:23:29 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_26,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_STANDARD_ACTION,22 </Category>
    <Flavor> You conjure an insubstantial spirit that hovers in the air nearby and heals your wounded comrades. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility 22 </specific>
    <specific name="Keywords"> Conjuration, Divine, Healing </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Effect"> You conjure a spirit that appears in 1 square within range. You or any ally adjacent to the spirit or in its square can spend a healing surge as a minor action. The spirit can heal one target per round and regains its healing ability at the start of each of your turns. Creatures can move through the spirit's space. The spirit can't move or be attacked or damaged, and it lasts until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 22 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Divine Censure" type="Power" internal-id="ID_FMP_POWER_905" source="Player's Handbook" revision-date="8/27/2010 11:23:10 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> With a hushed prayer, you imbue your weapon with the divine might of your god and attack, sending your foe reeling. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Haunting Strike" type="Power" internal-id="ID_FMP_POWER_908" source="Player's Handbook" revision-date="8/27/2010 11:23:11 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> As you deliver a terrible blow upon your enemy, you invoke a divine curse to makes your foe vulnerable to your next attack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 2 vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage. The next attack roll you make against the target gains a +2 power bonus. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Healing Torch" type="Power" internal-id="ID_FMP_POWER_907" source="Player's Handbook" revision-date="8/27/2010 11:23:10 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> Your holy symbol ignites with divine light that sears your foes and bathes your friends in a protective, healing glow. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Healing, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 3d8 + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You and each ally in the burst gain a power bonus to AC equal to your Charisma modifier until the end of your next turn. In addition, you and each ally in the burst can spend a healing surge and regain additional hit points equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Nimbus of Doom" type="Power" internal-id="ID_FMP_POWER_941" source="Player's Handbook" revision-date="8/27/2010 11:23:24 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> Your attack illuminates your foe with a radiant glow, guiding attacks against it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 6[W] + Strength modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The target takes a —2 penalty to all defenses (save ends). </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sacred Word" type="Power" internal-id="ID_FMP_POWER_940" source="Player's Handbook" revision-date="8/27/2010 11:23:23 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_16,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,25 </Category>
    <Flavor> You utter a single word of divine power that damages and stuns the enemies around you. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Implement, Psychic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 4d10 + Wisdom modifier psychic damage, and the target is stunned until the end of your next turn. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Seal of Binding" type="Power" internal-id="ID_FMP_POWER_939" source="Player's Handbook" revision-date="8/27/2010 11:23:23 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> Faintly glowing symbols encircle your foe, trapping it. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 3d10 + Wisdom modifier damage, and the target is stunned and can't be affected by any attack other than this one until the end of your next turn. </specific>
    <specific name="Sustain Standard"> You take 15 damage, and the target remains stunned and protected against all other attacks until the end of your next turn. You can't sustain this power if you are bloodied. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Seal of Protection" type="Power" internal-id="ID_FMP_POWER_942" source="Player's Handbook" revision-date="8/27/2010 11:23:24 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,25 </Category>
    <Flavor> You trace a circle of faintly glowing symbols with your weapon. The circle halts your enemies and protects you and your allies from attack. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 25 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in burst </specific>
    <specific name="Attack"> Strength vs. Reflex </specific>
    <specific name="Hit"> 3[W] + Strength modifier radiant damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. You and your allies gain a +2 bonus to AC while in the zone. Any enemy that enters the zone ends their current movement. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 25 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sacrificial Healing" type="Power" internal-id="ID_FMP_POWER_910" source="Player's Handbook" revision-date="8/27/2010 11:23:12 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> As you spill the blood of your enemy, you whisper a prayer to your deity, who rewards you and your allies with a blessing of health. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Healing, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. In addition, you and each ally within 10 squares of you can spend a healing surge and regain additional hit points equal to your Charisma modifier. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Scourge of the Unworthy" type="Power" internal-id="ID_FMP_POWER_912" source="Player's Handbook" revision-date="8/27/2010 11:23:12 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_12,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You utter a divine phrase that lashes your enemy, robbit it of its aggressiveness for a short time. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Implement, Necrotic </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 4d10 + Wisdom modifier necrotic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sunburst" type="Power" internal-id="ID_FMP_POWER_911" source="Player's Handbook" revision-date="8/27/2010 11:23:12 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> You invoke an ancient prayer for succor and retribution, and a brilliant burst of light explodes in front of you, healing your allies and searing your enemies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Healing, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 3d8 + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> You and each ally in the burst regain hit points equal to 10 + your Charisma modifier and can make a saving throw. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Astral Storm" type="Power" internal-id="ID_FMP_POWER_61" source="Player's Handbook" revision-date="8/27/2010 11:21:52 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> You unleash a terrible storm upon your enemies that rains ice, fire, lightning, and thunder down upon them. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 29 </specific>
    <specific name="Keywords"> Cold, Divine, Fire, Implement, Lightning, Thunder, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Area burst 3 within 20 squares </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 4d10 + Wisdom modifier cold, fire, lightning, and thunder damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> The burst creates a zone that lasts until the end of your next turn. </specific>
    <specific name="Sustain Minor"> The zone persists until the end of your next turn, and you can make the secondary attack. </specific>
    <specific name=" Secondary Attack"> (Divine, Implement, Lightining) </specific>
    <specific name="  Secondary Target"> Each enemy within the zone </specific>
    <specific name="  Attack"> Wisdom vs. Reflex </specific>
    <specific name="  Hit"> 2d10 + Wisdom modifier lightining damage. </specific>
    <specific name="  Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Godstrike" type="Power" internal-id="ID_FMP_POWER_943" source="Player's Handbook" revision-date="8/27/2010 11:23:24 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,29 </Category>
    <Flavor> You call on the direct power of your deity, causing your weapon to burst with brilliant light as you strike your foe. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 29 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 7[W] + Strength modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 29 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Cleric Paragon Path Updates by GreySector  -->
  <!-- Angelic Avenger -->
  <RulesElement name="Angelic Avenger" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_17" source="Player's Handbook" revision-date="8/27/2010 12:40:15 PM">
    <Prereqs> Cleric class </Prereqs>
    <print-prereqs> Cleric class </print-prereqs>
    <Flavor> "I am as an angel, an avenger for my god." </Flavor>
    <specific name="Power Name"> Prayers </specific>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_441, ID_FMP_CLASS_FEATURE_445, ID_FMP_CLASS_FEATURE_672, ID_FMP_CLASS_FEATURE_440 </specific>
    <specific name="Powers"> ID_FMP_POWER_1591,ID_FMP_POWER_1593,ID_FMP_POWER_2256 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1591,ID_FMP_POWER_1593,ID_FMP_POWER_2256 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_441" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_445" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_672" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_440" type="Class Feature" Level="11" />
      <grant name="ID_FMP_POWER_1591" type="Power" Level="20" />
      <grant name="ID_FMP_POWER_1593" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_2256" type="Power" Level="12" />
    </rules>
You become a special servant of your god, operating with angelic powers to promote the word of your faith. When you use your angelic powers, you briefly take on the aspect of an angel: Your face blurs into beatific blankness, astral wings sprout from your back, and your lower body blurs away.
   </RulesElement>
  <RulesElement name="Astral Vibrance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_441" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Bloodied foe within 5 at start of turn takes Cha mod in damage; choose once: lightning, radiant, thunder </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <select type="Class Feature" number="1" Category="Astral Vibrance" />
    </rules>
Choose a damage type: lightning, radiant, or thunder. When any bloodied enemy starts its turn within 5 squares of you, it takes damage of the chosen type equal to your Charisma modifier.
   </RulesElement>
  <RulesElement name="Weapon Training" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_440" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Proficient with heavy blade </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <select type="Proficiency" number="1" Category="Heavy Blade" />
    </rules>
You gain proficiency with one heavy blade of your choice.
   </RulesElement>
  <RulesElement name="Astral Wave" type="Power" internal-id="ID_FMP_POWER_1593" source="Player's Handbook" revision-date="8/27/2010 11:25:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_17,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_11,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_20,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Angelic Avenger </Prereqs>
    <Flavor> As your angelic visage emerges, a wave of astral energy emanates from your weapon and washes over your enemies with deadly effect. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Angelic Avenger Attack 11 </specific>
    <specific name="Keywords"> Divine, Weapon ; Varies </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Strength vs. Will </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage of the type you chose for your Astral Vibrance feature. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_17 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Angelic Presence" type="Power" internal-id="ID_FMP_POWER_2256" source="Player's Handbook" revision-date="8/27/2010 11:27:23 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_17,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_7,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Prereqs> Angelic Avenger </Prereqs>
    <Flavor> Your features blur into an angel's holy veil, and you are filled with a divine presence. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Angelic Avenger Utility 12 </specific>
    <specific name="Keywords"> Divine, Fear </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Effect"> Enemies take a –2 penalty to attack rolls against you until the end of the encounter or until you are bloodied. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_17 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Blood and Radiance" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_445" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> Foe that bloodies you grants combat advantage to you and allies until end of its next turn </specific>
    <specific name="Level"> 16 </specific>
When any enemy bloodies you with an attack, it grants combat advantage until the end of its next turn.
   </RulesElement>
  <RulesElement name="Angel Ascendant" type="Power" internal-id="ID_FMP_POWER_1591" source="Player's Handbook" revision-date="8/27/2010 11:25:46 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_17,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Angelic Avenger </Prereqs>
    <Flavor> You channel divine energy into a single attack that transforms you into an angelic being. Wings of radiant light spread from your back as your features transform into those of an angel. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Angelic Avenger Attack 20 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 5[W] + Strength modifier damage. </specific>
    <specific name="Effect"> You gain a speed of fly 6 (hover) until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_17 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Divine Oracle -->
  <RulesElement name="Divine Oracle" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_16" source="Player's Handbook" revision-date="8/27/2010 12:40:15 PM">
    <Prereqs> Cleric class </Prereqs>
    <print-prereqs> Cleric class </print-prereqs>
    <Flavor> "I have seen your fate, written in the waves of the Astral Sea." </Flavor>
    <specific name="Power Name"> Prayers </specific>
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_438, ID_FMP_CLASS_FEATURE_512, ID_FMP_CLASS_FEATURE_673 </specific>
    <specific name="Powers"> ID_FMP_POWER_1586,ID_FMP_POWER_1587,ID_FMP_POWER_1696 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1586,ID_FMP_POWER_1587,ID_FMP_POWER_1696 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_438" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_512" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_673" type="Class Feature" Level="11" />
      <grant name="ID_FMP_POWER_1586" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_1587" type="Power" Level="20" />
      <grant name="ID_FMP_POWER_1696" type="Power" Level="11" />
    </rules>
You become the voice of your god, full of prophecy and omens. When you use your oracular powers, your eyes glow with the silvery depths of the Astral Sea.
   </RulesElement>
  <RulesElement name="Foresight" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_438" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> You and allies within 5 not surprised; roll initiative twice, use better roll </specific>
    <specific name="Level"> 11 </specific>
You and each ally within 5 squares of you cannot be surprised. In addition, whenever you make an initiative check, roll twice and use either result.
   </RulesElement>
  <RulesElement name="Prophetic Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_673" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Gain extra move action when you spend an action point </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Prophetic Action:When you spend an action point to take an extra action, you also gain an extra move action that you can use on a different turn of yours during this encounter." />
    </rules>
When you spend an action point to take an extra action, you also gain an extra move action that you can use on a different turn of yours during this encounter.
   </RulesElement>
  <RulesElement name="Prophecy of Doom" type="Power" internal-id="ID_FMP_POWER_1696" source="Player's Handbook" revision-date="8/27/2010 11:26:14 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_16,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Divine Oracle </Prereqs>
    <Flavor> You predict dire results for your enemy. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Divine Oracle Attack 11 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 5 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Effect"> You or an ally who hits the target with an attack can choose to make the attack a critical hit. This effect lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_16 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Good Omens" type="Power" internal-id="ID_FMP_POWER_1586" source="Player's Handbook" revision-date="8/27/2010 11:25:45 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_16,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,12 </Category>
    <Prereqs> Divine Oracle </Prereqs>
    <Flavor> You peer into the future and predict good fortune for you and your allies. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Divine Oracle Utility 12 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 10 </specific>
    <specific name="Targets"> You and each ally </specific>
    <specific name="Effect"> Each target gains a +5 power bonus to all d20 rolls until the end of your next turn, but cannot score a critical hit while this power is in effect. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_16 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Terrifying Insight" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_512" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> May roll twice when attacking Will and use higher, on miss you are dazed until end of your next turn </specific>
    <specific name="Level"> 16 </specific>
When you make an attack roll against Will, you can roll twice and use the higher result. If you do so and the attack misses, you are dazed until the end of your next turn.
   </RulesElement>
  <RulesElement name="Hammer of Fate" type="Power" internal-id="ID_FMP_POWER_1587" source="Player's Handbook" revision-date="8/27/2010 11:25:45 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_16,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
    <Prereqs> Divine Oracle </Prereqs>
    <Flavor> You assail your foe with words of power. If your foe avoids the barrage, you can untangle the lines of fate and perform a different action. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Divine Oracle Attack 20 </specific>
    <specific name="Keywords"> Divine, Implement </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 5d10 + Wisdom modifier damage. </specific>
    <specific name="Miss"> Neither this power nor the standard action is expended. You can take a different standard action this turn, but can't use this power again until your next encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_16 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Radiant Servant -->
  <RulesElement name="Illuminating Attacks" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_446" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Radiant powers score critical hit on natural 19 or 20 </specific>
    <specific name="Level"> 11 </specific>
You can score a critical hit with cleric attacks and radiant servant attacks on a roll of of 19–20, but only if they have the radiant keyword.
   </RulesElement>
  <RulesElement name="Radiant Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_674" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend action point to take action, foe within 5 takes your level in ongoing radiant damage (save ends) </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Radiant Action:When you spend an action point to take an extra action, you can also choose one enemy within 5 squares of you. That enemy takes ongoing 10 radiant damage (save ends)." />
    </rules>
When you spend an action point to take an extra action, you can also choose one enemy within 5 squares of you. That enemy takes ongoing 10 radiant damage (save ends).
   </RulesElement>
  <RulesElement name="Solar Wrath" type="Power" internal-id="ID_FMP_POWER_1594" source="Player's Handbook" revision-date="8/27/2010 11:25:47 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_18,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Radiant Servant </Prereqs>
    <Flavor> Radiant light explodes from you like a flare, evaporating shadows and dealing illuminating damage to everything around you. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Radiant Servant Attack 11 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> 2d6 + Wisdom modifier radiant damage. If the target is either an undead creature or a demon, it is also stunned until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_18 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Healing Sun" type="Power" internal-id="ID_FMP_POWER_1595" source="Player's Handbook" revision-date="8/27/2010 11:25:47 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_18,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_39,ID_INTERNAL_CATEGORY_STANDARD_ACTION,12 </Category>
    <Prereqs> Radiant Servant </Prereqs>
    <Flavor> A healing sun shines forth from you, repairing the wounds of your allies while keeping creatures of darkness at bay. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Radiant Servant Utility 12 </specific>
    <specific name="Keywords"> Divine, Healing, Radiant, Zone </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Effect"> The burst creates a zone of bright light that lasts until the end of your next turn. You and any ally who ends his or her turn in the zone regains hit points equal to 5 + your Charisma modifier. A demon or an undead creature that ends its turn in the zone takes 5 + your Charisma modifier radiant damage. </specific>
    <specific name="Sustain Standard"> The zone persists until the end of your next turn. </specific>
    <specific name="Special"> The zone ends at the end of your turn if you are bloodied. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_18 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Lasting Light" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_447" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> Demons and undead are –2 to save against your effects </specific>
    <specific name="Level"> 16 </specific>
Any saving throws made by demons or undead creatures to remove effects you have placed on them receive a –2 penalty.
   </RulesElement>
  <RulesElement name="Radiant Brilliance" type="Power" internal-id="ID_FMP_POWER_1596" source="Player's Handbook" revision-date="8/27/2010 11:25:48 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_18,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Radiant Servant </Prereqs>
    <Flavor> You fire a brilliant ray of searing light into a foe, igniting that foe and briefly turning it into a small sun. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Radiant Servant Attack 20 </specific>
    <specific name="Keywords"> Divine, Implement, Radiant </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Ranged 20 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Wisdom vs. Reflex </specific>
    <specific name="Hit"> 3d10 + Wisdom modifier radiant damage. </specific>
    <specific name="Effect"> At the start of your next turn, the target is the center of a burst 3 attack that affects only your enemies (not including the target): Wisdom vs. Will; 3d10 radiant damage on a hit, and half damage on a miss. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_18 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Warpriest renamed to Tactical Warpriest -->
  <RulesElement name="Tactical Warpriest" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_15" source="Player's Handbook" revision-date="8/27/2010 12:40:14 PM">
    <Prereqs> Cleric class </Prereqs>
    <print-prereqs> Cleric class </print-prereqs>
    <Flavor> "Let loose the gift of battle!" </Flavor>
    <specific name="Power Name" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_436, ID_FMP_CLASS_FEATURE_437, ID_FMP_CLASS_FEATURE_516, ID_FMP_CLASS_FEATURE_651 </specific>
    <specific name="Powers"> ID_FMP_POWER_1583,ID_FMP_POWER_1584,ID_FMP_POWER_2779 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_1583,ID_FMP_POWER_1584,ID_FMP_POWER_2779 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_436" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_437" type="Class Feature" Level="16" />
      <grant name="ID_FMP_CLASS_FEATURE_516" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_651" type="Class Feature" Level="11" />
      <grant name="ID_FMP_POWER_1583" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_1584" type="Power" Level="20" />
      <grant name="ID_FMP_POWER_2779" type="Power" Level="11" />
    </rules>
Your god demands battle to accomplish the tenets of your faith, and you are the chosen priest at the forefront of the war. When you call upon your divine powers, your weapons glow with holy light.
   </RulesElement>
  <RulesElement name="Warpriest's Strategy" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_436" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> Encounter; your or adjacent ally rerolls 1 on melee or close attack </specific>
    <specific name="Level"> 11 </specific>
Once per encounter, if you or an adjacent ally rolls a 1 when making a melee attack or a close attack, you can call for a reroll.
   </RulesElement>
  <RulesElement name="Warpriest's Training" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_516" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 11 </Category>
    <specific name="Short Description"> +1 AC in heavy armor </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <statadd name="AC" value="+1" wearing="armor:heavy" />
    </rules>
You gain a +1 bonus to AC while wearing heavy armor.
   </RulesElement>
  <RulesElement name="Battle Cry" type="Power" internal-id="ID_FMP_POWER_2779" source="Player's Handbook" revision-date="8/27/2010 11:28:58 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_15,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Warpriest Paragon Path </Prereqs>
    <Flavor> You attack every enemy next to you, shouting a revitalizing battle cry that inspires your allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Tactical Warpriest Attack 11 </specific>
    <specific name="Keywords"> Divine, Healing, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 1 </specific>
    <specific name="Target"> Each enemy in the burst </specific>
    <specific name="Attack"> Strength or Wisdom vs. Fortitude </specific>
    <specific name="Hit"> 2[W] + Strength or Wisdom modifier damage. </specific>
    <specific name="Effect"> You (if you are bloodied) and each bloodied ally within 10 squares of you can spend a healing surge. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_15 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Battle Favor" type="Power" internal-id="ID_FMP_POWER_1583" source="Player's Handbook" revision-date="8/27/2010 11:25:44 AM">
    <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_15,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_FREE_ACTION,12 </Category>
    <Prereqs> Warpriest Paragon Path </Prereqs>
    <Flavor> When you score a critical hit against an enemy, your deity favors you with healing or by renewing one of your prayers. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Tactical Warpriest Utility 12 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Free Action </specific>
    <specific name="Attack Type"> Personal  </specific>
    <specific name="Trigger"> You roll a natural 20 when making a melee attack </specific>
    <specific name="Effect"> You regain hit points as if you had spent two healing surges, or regain the use of one cleric daily attack power that you have already used today. Once you use this power, you cannot recover it except by taking an extended rest. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_15 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Utility </specific>
  </RulesElement>
  <RulesElement name="Warpriest's Challenge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_437" source="Player's Handbook" revision-date="10/5/2010 1:47:04 PM">
    <Category> 16 </Category>
    <specific name="Short Description"> Mark one foe hit with at–will attack; shifting or attacking another creature provokes opportunity attack </specific>
    <specific name="Level"> 16 </specific>
When you hit an enemy with an at-will melee attack, you can choose to mark that enemy for the rest of the encounter. The next time that enemy shifts or attacks a creature other than you while the enemy is adjacent to you, you can make an opportunity attack against the enemy. If you mark a new enemy with this feature, an previous mark you have made with this feature ends.
   </RulesElement>
  <RulesElement name="Battle Pyres" type="Power" internal-id="ID_FMP_POWER_1584" source="Player's Handbook" revision-date="8/27/2010 11:25:44 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_15,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
    <Prereqs> Warpriest Paragon Path </Prereqs>
    <Flavor> You call upon a powerful prayer that turns your enemies into pyres ablaze with radiant energy. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Tactical Warpriest Attack 20 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Primary Target"> Each enemy in the burst </specific>
    <specific name="Primary Attack"> Strength or Wisdom vs. Will </specific>
    <specific name="Hit"> 10 + Strength or Wisdom modifier damage, and ongoing 5 radiant damage (save ends). Make the secondary attack. </specific>
    <specific name="  Secondary Attack"> ­ </specific>
    <specific name="   Secondary Target"> One creature within 5 squares of you that is taking this power's ongoing damage </specific>
    <specific name=" Attack"> Strength or Wisdom vs. Reflex </specific>
    <specific name=" Hit"> 5[W] + Strength or Wisdom modifier damage. </specific>
    <specific name="Effect"> Until the ongoing damage ends on every primary target, you can take a standard action on your subsequent turns to repeat the secondary attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_15 </specific>
    <specific name="Level"> 20 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Cleric Feat Updates -->
  <RulesElement name="Pacifist Healer" type="Feat" internal-id="ID_FMP_FEAT_1547" source="Divine Power" revision-date="8/27/2010 12:19:12 PM">
    <Prereqs> Cleric </Prereqs>
    <print-prereqs> Cleric </print-prereqs>
    <specific name="Tier"> Heroic </specific>
    <specific name="Short Description"> Your healing powers are better, but you're punished for damaging bloodied foes </specific>
    <specific name="Special" />
    <specific name="type" />
    <specific name="Associated Power Info" />
    <specific name="Associated Powers" />
When you use healing word or a divine power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier.  The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level.
Also, whenever you deal damage to a bloodied enemy, you are stunned until the end of your next turn.
   </RulesElement>
  <RulesElement name="Beatific Healer" type="Feat" internal-id="ID_FMP_FEAT_1593" source="Divine Power" revision-date="8/27/2010 12:19:15 PM">
    <Prereqs> 21st level, cleric, trained in Heal; Epic Tier </Prereqs>
    <print-prereqs> 21st level, cleric, trained in Heal </print-prereqs>
    <specific name="Tier"> Epic </specific>
    <specific name="Short Description"> Add bonus to healing you grant with divine powers </specific>
    <specific name="Special" />
    <specific name="type" />
    <specific name="Associated Power Info" />
    <specific name="Associated Powers" />
When you let an ally spend a healing surge to regain hit points using healing word or a divine healing power, add your Charisma modifier to the hit points the recipient regains.
   </RulesElement>
  <!-- Dragon 400 Battle Cleric Options -->
  <RulesElement name="Battle Cleric's Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4058" source="Dragon Magazine 400">
    <Category> 1,ID_FMP_CLASS_FEATURE_395_FIX </Category>
    <specific name="Short Description"> Gain bonus to AC, proficiency with scale armor.  Grant +2 bonus until the end of next turn to attack rolls on target of cleric healing powers that spend a surge. </specific>
    <specific name="Level"> 1 </specific>
    <rules>
      <statadd name="AC" value="+2" type="Shield" />
      <grant name="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" type="Proficiency" />
      <textstring name="Healing" value="If this power allows the target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn." />
    </rules>
Your study of warfare and divine magic has granted you the gods' blessings in battle. You can choose this class feature in place of Healer's Lore. You gain a +2 shield bonus to AC, and you have proficiency with scale armor. In addition, whenever you use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until the end of your next turn.
</RulesElement>
  <RulesElement name="Favor of the Gods" type="Power" internal-id="ID_FMP_POWER_14292" source="Dragon Magazine 400">
    <Category> ID_FMP_CLASS_FEATURE_324,ID_FMP_CLASS_2 </Category>
    <Flavor> IWHen luck runs against you, you beseech the gods for aid to turn chance in your favor. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Utility </specific>
    <specific name="Keywords"> Channel Divinity, Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close Burst 3 </specific>
    <specific name="Target"> One creature in the burst </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter </specific>
    <specific name="Effect"> The next time the target misses with an attack roll before the end of your next turn, it can reroll that attack roll.  It must use the new result, even if it is lower. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Feature </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_324 </specific>
  </RulesElement>
  <RulesElement name="Punish the Profane" type="Power" internal-id="ID_FMP_POWER_14293" source="Dragon Magazine 400">
    <Category> ID_FMP_CLASS_FEATURE_324,ID_FMP_CLASS_2 </Category>
    <Flavor> You channel divine energy into your weapon, causing it to release a burst of radiance when you strike an undead foe.. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack  </specific>
    <specific name="Keywords"> Channel Divinity, Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Primary Target"> One undead creature </specific>
    <specific name="Primary Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier radiant damage, and the target is immobilized until the end of your next turn.
Level 11: 3[W] + Strength modifier radiant damage. 
Level 21: 4[W] + Strength Modifier radiant damage. </specific>
    <specific name="Miss"> Half damage. </specific>
    <specific name="Effect"> Make the secondary attack. </specific>
    <specific name="Secondary Attack"> ­ </specific>
    <specific name=" Attack Type"> Close burst 3 </specific>
    <specific name=" Secondary Target"> Each undead enemy in the burst other than the primary target </specific>
    <specific name=" Attack"> Strength vs. Will </specific>
    <specific name=" Hit"> Charisma modifier radiant damage.  In addition you push the secondary target a number of squares up to 3 + your Charisma modifier. </specific>
    <specific name="Special"> You can use only one channel divinity power per encounter </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level" />
    <specific name="Power Type"> Feature </specific>
    <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_324 </specific>
  </RulesElement>
  <!--Dragon Magazine 400 New Cleric Powers -->
  <RulesElement name="Battle Cleric's Weapon Mastery" type="Power" internal-id="ID_FMP_POWER_14295" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You infuse your body with divine magic, enhancing your fighting ability. </Flavor>
    <specific name="Power Usage"> At-will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage.
Level 21: 2[W] + 4 + Strength modifier damage.	  </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +2 bonus to the damage roll. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Weapon of Divine Protection" type="Power" internal-id="ID_FMP_POWER_14296" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> Guided by your hand, your weapon becomes a divine tool that can deal mighty attacks or defend your allies. </Flavor>
    <specific name="Power Usage"> At-will </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.	  </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 1d6 extra damage. </specific>
    <specific name="Effect"> Until the end of your next turn, your allies gain a +2 power bonus to all defenses while adjacent to you. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Sundering Might" type="Power" internal-id="ID_FMP_POWER_14297" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You cloak your weapon in divine magic and slam your foe, revealing a gap in its defenses that your allies can use. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +2 bonus to the damage roll. </specific>
    <specific name="Effect"> Until the end of your next turn, you and each ally within 3 squares of you can make attacks against the target's lowest defense, instead of the defense normally targeted by that attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Weapon of Enforced Serenity" type="Power" internal-id="ID_FMP_POWER_14298" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
    <Flavor> You lunge forward and deliver a hard blow to your foe that disrupts its counterattack. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 1 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"/>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 1d6 extra damage. </specific>
    <specific name="Effect"> The target's next attack before the end of your next turn deals only half damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 1 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Inspire Fanaticism" type="Power" internal-id="ID_FMP_POWER_14299" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> As you strike your foe, you invoke a prayer of wrath that bolsters your allies' endurance with divine power. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 2[W] + 2 + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +2 bonus to the damage roll. </specific>
    <specific name="Effect"> You or one ally within 2 squares of you takes only half damage from any damage source, including ongoing damage, until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Words Are Not Enough" type="Power" internal-id="ID_FMP_POWER_14300" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
    <Flavor> Sometimes words are enough to bring peace, When words fail, a stout blow to the head of an enemy or two usually does the job. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 3 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"/>
    <specific name="Target"> One or two creatures </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn.  </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 1d6 extra damage. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 3 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Warning Strike" type="Power" internal-id="ID_FMP_POWER_14301" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> You whirl your weapon in a deadly arc, striking your foe and readying yourself to counter its next action. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"/>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 1d6 extra damage. </specific>
    <specific name="Effect"> Until the end of your next turn, whenever the target shifts or makes an attack that does not include you as a target, it provokes an opportunity attack from you. In addititon, unitl the end of your next turn, you gain a +4 power bonus to the attack rolls and damage rolls of opportunity attacks against the target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Strength of Spirit" type="Power" internal-id="ID_FMP_POWER_14302" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
    <Flavor> The great fighting saints of old drew strength from their foes' defiance.  With this prayer, you draw upon the saints' indomitable spirit and share it with your allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 7 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 2[W] + 2 + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +2 bonus to the damage roll. </specific>
    <specific name="Effect"> Until the end of your next turn, you and your allies gain a +1 power bonus to attack rolls and damage rolls against the target. In addition, whenever you or one of your allies within 3 squares of you is hit or missed by an enemy's attack, this bonus increases by 1, to a maximum of +5. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 7 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Divine Beacon" type="Power" internal-id="ID_FMP_POWER_14303" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> As you strike your enemy, your weapon glows with divine light that envelops that foe, acting like a beacon for your allies' attacks.. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 3[W] + 3 + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +3 bonus to the damage roll. </specific>
    <specific name="Effect">  Until the end of your next turn, you and each ally within 3 squares of you can make attacks against the target's lowest defense, instead of the defense normally targeted by that attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Weapon of Peace Foretold" type="Power" internal-id="ID_FMP_POWER_14304" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
    <Flavor> The divine strength of your attack sends your foe reeling, overwhelming it with vertigo and shattering its defenses. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 13 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 3[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 1d6 extra damage. </specific>
    <specific name="Effect"> The target's next attack deals only half damage, and the target provokes opportunity attacks whenever it makes a weapon attack. These effects last until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 13 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Bastion of Fanaticism" type="Power" internal-id="ID_FMP_POWER_14305" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> As you attack, divine magic streams from you to your allies, giving them resistance to harmful attacks.. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 3[W] + 3 + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +3 bonus to the damage roll. </specific>
    <specific name="Effect">  You and one ally within 3 squares of you takes only half damage from any damage source, including ongoing damage, until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Violence Betrayed" type="Power" internal-id="ID_FMP_POWER_14306" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
    <Flavor> You twirl your weapon above your head, generating a wave of divine energy that smites your foes and marks them for death. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 17 </specific>
    <specific name="Keywords"> Divine, Radiant, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Close burst 2 </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 1[W] + Strength modifier damage, and the target is dazed until the end of your next turn.  </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 1d6 extra radiant damage. </specific>
    <specific name="Effect"> You and each ally in the burst gain a +5 bonus to damage rolls against dazed targets until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 17 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Divine Retribution" type="Power" internal-id="ID_FMP_POWER_14307" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> The divine strength of your attack sends your foe reeling, overwhelming it with vertigo and shattering its defenses. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 4[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 2d6 extra damage. </specific>
    <specific name="Effect"> Until the end of your next turn, whenever the target shifts or makes an attack that does not include you as a target, it provokes an opportunity attack from you. In addititon, unitl the end of your next turn, you gain a +4 power bonus to the attack rolls and damage rolls of opportunity attacks against the target. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Relentless Spirit" type="Power" internal-id="ID_FMP_POWER_14308" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
    <Flavor> After you deliver this powerful strike, your enemies' attacks fuel the magic of this prayer, lending strength to your allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 23 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 4[W] + 4 + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +4 bonus to the damage roll. </specific>
    <specific name="Effect"> Until the end of your next turn, you and your allies gain a +2 power bonus to attack rolls and damage rolls against the target. In addition, whenever you or one of your allies within 5 squares of you is hit or misssed by an enemy's attack, this bonus increases by 1, to a maximum of +5. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 23 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Doom of the Unworthy" type="Power" internal-id="ID_FMP_POWER_14309" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> After you deliver this powerful strike, your enemies' attacks fuel the magic of this prayer, lending strength to your allies. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Requirement"> You must use this power with a simple weapon. </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength + 1 vs. AC </specific>
    <specific name="Hit"> 4[W] + 4 + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding your weapon with both hands, you gain a +4 bonus to the damage roll. </specific>
    <specific name="Effect"> Until the end of your next turn, your allies can treat each attack roll against the target as a 10 instead of rolling the attack. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Weapon of Final Peace" type="Power" internal-id="ID_FMP_POWER_14310" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
    <Flavor> The divine strength of your attack sends your foe reeling, overwhelming it with vertigo and shattering its defenses. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Cleric Attack 27 </specific>
    <specific name="Keywords"> Divine, Weapon </specific>
    <specific name="Action Type"> Standard Action </specific>
    <specific name="Attack Type"> Melee weapon </specific>
    <specific name="Target"> One creature </specific>
    <specific name="Attack"> Strength vs. AC </specific>
    <specific name="Hit"> 2[W] + Strength modifier damage. </specific>
    <specific name=" Weapon"> If you're wielding a simple weapon, the attack deals 2d6 extra damage. </specific>
    <specific name="Effect"> The first time the target attacks before the end of your next turn, it takes damage equal to that attack's damage roll immediately after the attack. This damage ignores resistances and immunities. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_CLASS_2 </specific>
    <specific name="Level"> 27 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <!-- Dragon Magazine 400 New Cleric Paragon Path by Drewjitsu-->
  <RulesElement name="Paragon of Victory" type="Paragon Path" internal-id="ID_FMP_PARAGON_PATH_888" source="Dragon Magazine 400">
    <Prereqs> Cleric class </Prereqs>
    <print-prereqs> Cleric class </print-prereqs>
    <Flavor></Flavor>
    <specific name="Power Name" />
    <specific name="Class Features"> ID_FMP_CLASS_FEATURE_4068, ID_FMP_CLASS_FEATURE_4069, ID_FMP_CLASS_FEATURE_4070 </specific>
    <specific name="Powers"> ID_FMP_POWER_14359,ID_FMP_POWER_14361,ID_FMP_POWER_14362 </specific>
    <specific name="_DisplayPowers"> ID_FMP_POWER_14359,ID_FMP_POWER_14361,ID_FMP_POWER_14362 </specific>
    <rules>
      <grant name="ID_FMP_CLASS_FEATURE_4068" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4069" type="Class Feature" Level="11" />
      <grant name="ID_FMP_CLASS_FEATURE_4070" type="Class Feature" Level="16" />
      <grant name="ID_FMP_POWER_14359" type="Power" Level="11" />
      <grant name="ID_FMP_POWER_14361" type="Power" Level="12" />
      <grant name="ID_FMP_POWER_14362" type="Power" Level="20" />
    </rules>
You are a chose champion of the gods. In battle, few can stand against you in personal combat. Even if they could match your skill, the divine power you command inspires your allies to great deeds. Paragons of victory stand at the center of many tales of great victories won against overwhelming odds. When the time comes for the gods to stand against an overwhelming foe, you can expect to fight at the forefront of that battle, wherever that may be.
   </RulesElement>
  <RulesElement name="Turning of the Tide" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4068" source="Dragon Magazine 400">
    <Category> 11 </Category>
    <specific name="Short Description"> Whenever you drop a nonminion enemy with an attack, gain a benefit </specific>
    <specific name="Level"> 11 </specific>
Whenever you drop a nonminion enemy below 1 hit point with an attack, you gain one of the following benefits of your choice:
• Each enemy within 2 squares of you is pushed up to 3 squares
• You or one ally within 5 squares of you gains 10 temporary hit points.
   </RulesElement>
  <RulesElement name="Paragon's Action" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4069" source="Dragon Magazine 400">
    <Category> 11 </Category>
    <specific name="Short Description"> When you spend an action point to take an extra action, gain a bonus of your choice </specific>
    <specific name="Level"> 11 </specific>
    <rules>
      <textstring name="Action Point" value="Paragon's Action:When you spend an action point to take an extra action, you gain one of the following benefits of your choice; You or an ally within 5 squares of you can make a saving throw with a +5 bonus; or, You or an ally within 5 squares of you gains a +5 power bonus to damage rolls until the end of your next turn." />
    </rules>
When you spend an action point to take an extra action, you gain one of the following benefits of your choice:
• You or an ally within 5 squares of you can make a saving throw with a +5 bonus
• You or an ally within 5 squares of you gains a +5 power bonus to damage rolls until the end of your next turn.
   </RulesElement>
  <RulesElement name="Fanatic Energy" type="Power" internal-id="ID_FMP_POWER_14359" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_888,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,11 </Category>
    <Flavor> The divine strength of your attack sends your foe reeling, overwhelming it with vertigo and shattering its defenses. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paragon of Victory Attack 11 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Personal </specific>
    <specific name="Effect"> You use an at-will cleric attack power. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_888 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  <RulesElement name="Battle Resolve" type="Power" internal-id="ID_FMP_POWER_14361" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_888,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
    <Flavor> You channel the resolve granted by your divine magic to your allies, mending their wouinds and empowering them for the fight to come. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paragon of Victory Attack 12 </specific>
    <specific name="Keywords"> Divine, Healing </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Area burst 2 within 10 squares </specific>
    <specific name="Target"> Each ally in the burst </specific>
    <specific name="Effect"> Each target can spend a healing surge. In addition, each target gains a +1 power bonus to attack rolls and to all defenses until the end of the encounter. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_888 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
 <RulesElement name="Relentless Rebuke" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_4070" source="Dragon Magazine 400">
    <Category> 16 </Category>
    <specific name="Short Description"> Encounter: If an enemy's attack bloodies or drops an ally, make an MBA as an opportunity action </specific>
    <specific name="Level"> 16 </specific>
Once per encounter, when an enemy's attack against an ally within 5 squares of you bloodies that ally or drops that ally below 1 hit point, you can make a melee basic attack as an opportunity action.
   </RulesElement>
  <RulesElement name="Victory Prayer" type="Power" internal-id="ID_FMP_POWER_14362" source="Dragon Magazine 400">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_888,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
    <Flavor> The power of the gods infuses you and your allies, raising you to unmatched heights of battle prowess. </Flavor>
    <specific name="Power Usage"> Daily </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Paragon of Victory Attack 20 </specific>
    <specific name="Keywords"> Divine </specific>
    <specific name="Action Type"> Minor Action </specific>
    <specific name="Attack Type"> Close burst 3 </specific>
    <specific name="Target"> You and one or two allies in the burst </specific>
    <specific name="Effect"> Each target can use an at-will attack power as a minor action once during his or her next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_888 </specific>
    <specific name="Level"> 12 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  
  <!-- May 2011 Errata -->
  <RulesElement name="Divine Tilt" type="Power" internal-id="ID_FMP_POWER_4183" source="Dragon Magazine 365" revision-date="8/27/2010 11:33:21 AM">
    <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_PARAGON_PATH_153,ID_FMP_CATEGORY_25,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,11 </Category>
    <Prereqs> Luckbringer of Tymora </Prereqs>
    <Flavor> You channel the divine radiance of Lady Luck to protect you and your allies against enemy attacks, while bringing ill luck to your foes. </Flavor>
    <specific name="Power Usage"> Encounter </specific>
    <specific name="_SkillPower" />
    <specific name="Display"> Luckbringer of Tymora Attack 11 </specific>
    <specific name="Keywords"> Divine, Implement </specific>
    <specific name="Action Type"> Standard action </specific>
    <specific name="Attack Type"> Close burst 5 </specific>
    <specific name="Target"> All allies within burst </specific>
    <specific name="Effect"> All allies within the burst gain a +5 power bonus to all defenses until the end of your next turn. </specific>
    <specific name="Secondary Target"> Each enemy in burst. </specific>
    <specific name="Attack"> Wisdom vs. Will </specific>
    <specific name="Hit"> All enemies in the burst take a -5 penalty to all defenses until the end of your next turn. </specific>
    <specific name="_Associated Feats" />
    <specific name="Class"> ID_FMP_PARAGON_PATH_153 </specific>
    <specific name="Level"> 11 </specific>
    <specific name="Power Type"> Attack </specific>
  </RulesElement>
  
  
  <!-- Neverwinter Campaign Guide Domain Powers -->
  
  <RulesElement name="Step Together" type="Power" internal-id="ID_FMP_POWER_14231" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3969,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,1 </Category>
  <Flavor> You and an ally vanish, only to emerge together a moment later from a ripple in the air. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Channel Divinity, Divine, Teleportation </specific>
  <specific name="Action Type"> Move Action </specific>
  <specific name="Attack Type"> Close burst 1 </specific>
  <specific name="Target"> You and one ally in the burst </specific>
  <specific name="Effect"> Each target teleports up to 5 squares and must end adjacent to the other. </specific>
  <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3969 </specific>
</RulesElement><RulesElement name="Blessing of the Wild" type="Power" internal-id="ID_FMP_POWER_14233" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3970,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your attack calls on your god to grant the fleetness of a wild beast. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier damage.
	Level 21: 2[W] + Wisdom modifier damage. </specific>
  <specific name="Effect"> You or one ally within 5 squares of you can shift 1 square as a free action. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3970 </specific>
Corellon calls on all elves to revere the beauty of nature. Even in war, his people must attempt to refrain from upsetting or destroying the natural world. To remind his warpriests of this duty, Corellon puts them in touch with their wild spirit.
</RulesElement><RulesElement name="Graceful Switch" type="Power" internal-id="ID_FMP_POWER_14234" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3970,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> You can decide which of your weapons to use at the last second. When you bring it forth, it pulses with divine power. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Force, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Effect"> Before the attack, you can sheathe one weapon and draw another one. </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier force and radiant damage.
	Level 21: 2[W] + Wisdom modifier force and radiant damage. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3970 </specific>
Your use of bow and blade is so fluid that you can exchange one for the other before a foe can react.
</RulesElement><RulesElement name="Fey Sight" type="Power" internal-id="ID_FMP_POWER_14235" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3970,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,1 </Category>
  <Flavor> A whispered prayer brings forth a swirling silver light in the eyes of you and your allies, granting you supernatural vision. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Aura, Divine </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Personal  </specific>
  <specific name="Effect"> You activate an aura 5 that lasts until the end of the encounter. While in the aura, you and your allies gain low-light vision and a +2 power bonus to Perception checks. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3970 </specific>
You serve as a guardian of your people, but you need not stand alone. With divine aid, you can grant to both yourself and others the acute senses shared by many fey.
</RulesElement><RulesElement name="Faerie-Flame Strike" type="Power" internal-id="ID_FMP_POWER_14236" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3970,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_3,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your weapon becomes limned in purple fire that leaps upon your foe, revealing your enemy's every move. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Fire, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier fire and radiant damage. </specific>
  <specific name="Effect"> Until the end of your next turn, the target cannot benefit from any concealment. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3970 </specific>
Eerie energy infuses the Feywild, flowing through your connection to Corellon. With a short prayer, you can invoke a supernatural element of that mysterious realm to enhance your weapon.
</RulesElement><RulesElement name="Allied Accuracy" type="Power" internal-id="ID_FMP_POWER_14237" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3971,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
  <Flavor> Your attack channels the power of fate, granting your ally an edge for a follow-up attack. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 3 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One enemy </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier radiant damage. </specific>
  <specific name="Effect"> Choose an ally within 5 squares of you. That ally can reroll his or her next attack roll against the target before the end of your next turn but must use the second roll. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3971 </specific>
</RulesElement><RulesElement name="Fey Beguiling" type="Power" internal-id="ID_FMP_POWER_14238" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3973,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_6,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
  <Flavor> As your attack lands, you sense the reassuring presence of the unicorn and know that your foe cannot harm you. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 7 </specific>
  <specific name="Keywords"> Charm, Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. Will </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier radiant damage. Until the end of your next turn, the target cannot target you with any attack, and it must make opportunity attacks against any creature within its reach that willingly attacks you. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3973 </specific>
</RulesElement><RulesElement name="Blessing of Elvenkind" type="Power" internal-id="ID_FMP_POWER_14239" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3977,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_68,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
  <Flavor> With your deity's blessing, you and your allies go on the hunt. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Utility 12 </specific>
  <specific name="Keywords"> Aura, Divine </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Personal  </specific>
  <specific name="Effect"> You activate an aura 5 that lasts until the end of the encounter. While the aura is active, you gain a +5 power bonus to Stealth checks and a +2 power bonus to speed. Any ally who starts his or her turn in the aura gains the same bonuses until the start of his or her next turn. </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3977 </specific>
</RulesElement><RulesElement name="Glimmer Strike" type="Power" internal-id="ID_FMP_POWER_14240" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3978,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
  <Flavor> Your weapon becomes a thing of light, capable of piercing whatever shields your foe. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 13 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. Reflex. The attack roll ignores penalties from any cover or concealment. </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier radiant damage. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3978 </specific>
</RulesElement><RulesElement name="Harmony of Blades" type="Power" internal-id="ID_FMP_POWER_14241" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3980,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
  <Flavor> Your weapon starts the song, and as your allies make their attacks, your magic guarantees that the foe will be struck. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 17 </specific>
  <specific name="Keywords"> Divine, Force, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier force damage. </specific>
  <specific name="Effect"> The next time you or an ally misses the target with an attack before the start of your next turn, the target takes 5 force damage. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3980 </specific>
</RulesElement><RulesElement name="Implacable Enmity" type="Power" internal-id="ID_FMP_POWER_14242" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3981,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_19,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
  <Flavor> With a flick of your weapon, you abruptly engage your enemy. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Utility 20 </specific>
  <specific name="Keywords"> Divine, Force, Teleportation, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 5[W] + Wisdom modifier force damage. </specific>
  <specific name="Miss"> Half damage. </specific>
  <specific name="Effect"> You or an ally within 5 squares of you teleports to a square adjacent to the target. </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3981 </specific>
</RulesElement><RulesElement name="Awful to Behold" type="Power" internal-id="ID_FMP_POWER_14243" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3982,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
  <Flavor> Your movement is so fluid and your attack so perfect that your foes can hardly bear to watch it. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 23 </specific>
  <specific name="Keywords"> Divine, Psychic, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier psychic and radiant damage, and the target is blinded until the end of your next turn. </specific>
  <specific name="Effect"> Each enemy within 5 squares of you grants combat advantage until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3982 </specific>
</RulesElement><RulesElement name="Strikes of Woe and Weal" type="Power" internal-id="ID_FMP_POWER_14244" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3983,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_8,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
  <Flavor> At once, multiple ghostly weapons lash out from your attack. For each blow that draws blood, an ally's health soars. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 27 </specific>
  <specific name="Keywords"> Divine, Force, Healing, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee or Ranged weapon </specific>
  <specific name="Target"> One, two, or three creatures </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier force damage. </specific>
  <specific name="Effect"> You can spend a healing surge. For each target you hit, a different ally within 10 squares of you can spend a healing surge. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3983 </specific>
</RulesElement><RulesElement name="Knowledge to Spread" type="Power" internal-id="ID_FMP_POWER_14245" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3984,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,1 </Category>
  <Flavor> Thoughts run through the minds of you and your allies, each idea particular to the task to which you set yourselves. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Channel Divinity, Divine </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Close burst 3 </specific>
  <specific name="Target"> You and each ally in the burst </specific>
  <specific name="Effect"> The next time the target makes a skill check before the end of your next turn, the target gains a +2 power bonus to the check. </specific>
  <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3984 </specific>
</RulesElement><RulesElement name="Blessing of Knowledge" type="Power" internal-id="ID_FMP_POWER_14246" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3985,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> You lay into a foe, the attack revealing an opening that your ally can exploit. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier damage.
	Level 21: 2[W] + Wisdom modifier damage. </specific>
  <specific name="Effect"> One ally within 5 squares of you gains combat advantage against the target until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3985 </specific>
Your never-ending quest for knowledge drives you to discover the secrets of your foes. An enemy's weaknesses are often the most valuable information.
</RulesElement><RulesElement name="Singing Strike" type="Power" internal-id="ID_FMP_POWER_14247" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3985,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your weapon sings with holy power and glows from the presence of your deity. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Radiant, Thunder, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier radiant and thunder damage.
	Level 21: 2[W] + Wisdom modifier radiant and thunder damage. </specific>
  <specific name="Effect"> The target takes a -2 penalty to attack rolls until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3985 </specific>
Oghma shows his presence through a blue-green radiance and an eerie music that comforts allies but seems menacing to enemies of the faith. When you strike out and Oghma is with you, your weapon hums with those tones and flares into ominous brilliance.
</RulesElement><RulesElement name="Sudden Inspiration" type="Power" internal-id="ID_FMP_POWER_14248" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3985,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_IMMEDIATE_INTERRUPT,1 </Category>
  <Flavor> You gain a divine perspective into how a challenge can be surmounted, the thought arriving in the nick of time. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> Immediate Interrupt </specific>
  <specific name="Attack Type"> Close burst 10 </specific>
  <specific name="Trigger"> You or one ally in the burst fails a skill check. </specific>
  <specific name="Target"> The triggering creature </specific>
  <specific name="Effect"> The target gains a power bonus to the skill check equal to your Wisdom modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3985 </specific>
Insight isn't always gained through long contemplation. Sometimes an idea arrives like a flash of lightning.
</RulesElement><RulesElement name="Thought Twister" type="Power" internal-id="ID_FMP_POWER_14249" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3985,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> You ask your god to bless your action as you swing your weapon, hoping to knock some sense into your enemy. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Psychic, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier psychic damage. </specific>
  <specific name="Effect"> Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3985 </specific>
You owe it to your god to strike out against ignorance and those who would hide knowledge from the world. Thanks to his favor, you can imbue your weapon with the power to beat the truth into creatures that make themselves truth's enemy, filling their minds with ideas they don't want to hear.
</RulesElement><RulesElement name="Inspired Steel" type="Power" internal-id="ID_FMP_POWER_14250" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3986,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
  <Flavor> As you strike, your ally is granted a vision of the deadliest means of pressing his or her attack. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 3 </specific>
  <specific name="Keywords"> Divine, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier damage. </specific>
  <specific name="Effect"> Choose one ally. Until the end of your next turn, that ally's attacks against the target can score a critical hit on a roll of 18-20. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3986 </specific>
</RulesElement><RulesElement name="Thought Storm" type="Power" internal-id="ID_FMP_POWER_14251" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3988,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
  <Flavor> With a savage strike, you flood your enemy's head with a thousand errant thoughts, confusing and disorienting the foe. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 7 </specific>
  <specific name="Keywords"> Divine, Psychic, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3988 </specific>
</RulesElement><RulesElement name="Divine Inspiration" type="Power" internal-id="ID_FMP_POWER_14252" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3992,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_NO_ACTION,12 </Category>
  <Flavor> A whispered voice threads through you, bidding you to open your senses and mind to the world around you. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Utility 12 </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> No Action </specific>
  <specific name="Attack Type"> Close burst 10 </specific>
  <specific name="Trigger"> You or an ally within 10 squares of you rolls initiative or makes an Insight, a Perception, or a knowledge check. </specific>
  <specific name="Target"> You and each ally in the burst </specific>
  <specific name="Effect"> Each target can reroll initiative if it is the beginning of the encounter and must use the second result. Until the end of the encounter, each target can reroll Insight checks, Perception checks, and knowledge checks, and must use the second result. </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3992 </specific>
</RulesElement><RulesElement name="Thought Crusher" type="Power" internal-id="ID_FMP_POWER_14253" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3993,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
  <Flavor> Your attack strikes both body and mind, teaching your foe a lesson it will not soon forget. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 13 </specific>
  <specific name="Keywords"> Divine, Psychic, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn. </specific>
  <specific name="Effect"> Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3993 </specific>
</RulesElement><RulesElement name="Brilliant Idea" type="Power" internal-id="ID_FMP_POWER_14254" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3995,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
  <Flavor> As you visualize your victory, a divine radiance bursts forth from you to sear the eyes of your nearby foes and uplift your friends. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 17 </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 1 </specific>
  <specific name="Target"> Each enemy in the burst </specific>
  <specific name="Effect"> Each target is blinded until the end of your next turn, and each ally within 5 squares of you can make a saving throw. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3995 </specific>
</RulesElement><RulesElement name="Dangerous Knowledge" type="Power" internal-id="ID_FMP_POWER_14255" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3996,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,ID_INTERNAL_CATEGORY_MISS,20 </Category>
  <Flavor> Horrifying ideas surface within your mind and are expelled as spiritual energy that flares around your weapon. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Attack 20 </specific>
  <specific name="Keywords"> Divine, Psychic, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 1 </specific>
  <specific name="Target"> Each enemy in the burst </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier psychic damage, and the target is dazed (save ends). </specific>
  <specific name="Miss"> Half damage, and the target is dazed until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3996 </specific>
</RulesElement><RulesElement name="Shared Secrets" type="Power" internal-id="ID_FMP_POWER_14256" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3997,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
  <Flavor> At the same time that your attack hits home, it sends a message to an ally to get in a quick follow-up strike. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 23 </specific>
  <specific name="Keywords"> Divine, Psychic, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier psychic damage, and one ally of yours adjacent to the target can make a melee basic attack against the target as a free action. </specific>
  <specific name="Effect"> Until the end of your next turn, the target takes a penalty to attack rolls equal to the number of its enemies flanking it. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3997 </specific>
</RulesElement><RulesElement name="Thought Destroyer" type="Power" internal-id="ID_FMP_POWER_14257" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3998,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_16,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
  <Flavor> With the touch of your weapon, you cause your enemy to comprehend the horror of fighting Oghma's chosen. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 27 </specific>
  <specific name="Keywords"> Divine, Psychic, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn. </specific>
  <specific name="Effect"> Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3998 </specific>
</RulesElement><RulesElement name="Blessing of Light" type="Power" internal-id="ID_FMP_POWER_14258" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3999,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your weapon glows as it threatens to turn a foe's good fortune into bad. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier radiant damage.
	Level 21: 2[W] + Wisdom modifier radiant damage. </specific>
  <specific name="Effect"> The next time the target hits you or any of your allies before the end of your next turn, it takes radiant damage equal to your Constitution modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3999 </specific>
Creatures that commit evil acts might do so with fortune or dark skill on their side. To tip the scales in favor of good, Selûne offers her warpriests a measure of protection with her blessing of light.
</RulesElement><RulesElement name="Brand of the Moon" type="Power" internal-id="ID_FMP_POWER_14259" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3999,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your weapon emits a cool radiance that scours your foe and gives you and your allies hope. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Cold, Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier cold and radiant damage.
	Level 21: 2[W] + Wisdom modifier cold and radiant damage. </specific>
  <specific name="Effect"> Until the start of your next turn, you and each ally within 5 squares of you gain a +2 power bonus to saving throws. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3999 </specific>
Selûne smiles upon all whose bravery helps to oppose darkness and evil. With your weapon as her brand, your attack can shed her brilliance on your friends.
</RulesElement><RulesElement name="Moon Weapon" type="Power" internal-id="ID_FMP_POWER_14260" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_3999,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,1 </Category>
  <Flavor> The light of a full moon surrounds you, alighting on the weapon you touch to limn it with a silver glow. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Melee touch </specific>
  <specific name="Target"> One held weapon </specific>
  <specific name="Effect"> Until the end of the encounter, the weapon sheds bright light in a 5-foot radius, and it is considered a silvered weapon. In addition, any damage dealt by weapon attacks made using the weapon is radiant damage, unless the damage already has a type. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3999 </specific>
For the most dedicated soldiers of her faith, Selûne's clear light is both a beacon and a weapon.
</RulesElement><RulesElement name="Illuminating Blow" type="Power" internal-id="ID_FMP_POWER_14261" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_3999,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your successful strike is accompanied by holy light, which also enhances your weapon for a short time. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier radiant damage. </specific>
  <specific name="Effect"> Choose yourself or an ally within 5 squares of you. Until the end of your next turn, the chosen character gains a power bonus to damage rolls equal to your Constitution modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_3999 </specific>
You can call on Selûne to direct your attacks against her enemies just as she illuminates the way on dark nights.
</RulesElement><RulesElement name="Life and Light" type="Power" internal-id="ID_FMP_POWER_14262" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4000,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> A burst of light flares around you, protecting your allies and making your foes feel Selûne's wrath. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Channel Divinity, Divine </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 5 </specific>
  <specific name="Effect"> Until the end of your next turn, you and each ally in the burst gain resist 5 necrotic, and each enemy in the burst gain vulnerable 5 radiant.
	Level 11: The resistance and the vulnerability equal 10.
	Level 21: The resistance and the vulnerability equal 15. </specific>
  <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4000 </specific>
</RulesElement><RulesElement name="Moonshadow Blow" type="Power" internal-id="ID_FMP_POWER_14263" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4001,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
  <Flavor> A swing of your weapon brings with it the numbing cold of the umbral moon. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 3 </specific>
  <specific name="Keywords"> Cold, Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier cold and radiant damage. </specific>
  <specific name="Effect"> The target is slowed until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4001 </specific>
</RulesElement><RulesElement name="Peacemaker's Light" type="Power" internal-id="ID_FMP_POWER_14264" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4003,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
  <Flavor> With an oath to your god and a threat to your foes, you shed the cold light of truth upon their souls. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 7 </specific>
  <specific name="Keywords"> Cold, Divine, Radiant </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 2 </specific>
  <specific name="Target"> Each enemy in the burst </specific>
  <specific name="Effect"> The next time each target hits or misses you or any of your allies with an attack before the end of its next turn, it takes cold and radiant damage equal to 5 + your Wisdom modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4003 </specific>
</RulesElement><RulesElement name="Dazzling Light" type="Power" internal-id="ID_FMP_POWER_14265" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4007,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_MINOR_ACTION,12 </Category>
  <Flavor> As if the full moon had suddenly appeared above you, a silvery radiance scours your foes. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Utility 12 </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Close burst 2 </specific>
  <specific name="Target"> Each enemy in the burst </specific>
  <specific name="Effect"> Each target cannot make opportunity attacks and takes a -2 penalty to attack rolls until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4007 </specific>
</RulesElement><RulesElement name="Silverlight Blow" type="Power" internal-id="ID_FMP_POWER_14266" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4008,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
  <Flavor> Your attack draws the attention of your deity, who heightens the fury of battle in you and an ally. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 13 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier radiant damage. </specific>
  <specific name="Effect"> Until the end of your next turn, you and an ally within 5 squares of you gain a power bonus to damage rolls equal to your Constitution modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4008 </specific>
</RulesElement><RulesElement name="Gleaming Strike" type="Power" internal-id="ID_FMP_POWER_14267" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4010,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
  <Flavor> A silvery gleam envelops you and your allies as you strike a blow against your foe. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 17 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier radiant damage. </specific>
  <specific name="Effect"> You and each ally adjacent to the target gain resist 5 to all damage until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4010 </specific>
</RulesElement><RulesElement name="Heaven's Tear" type="Power" internal-id="ID_FMP_POWER_14268" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4011,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_1,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_INTERNAL_CATEGORY_STANDARD_ACTION,20 </Category>
  <Flavor> A flash of light from the heavens crashes down on the battlefield, exploding in a brilliant burst. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Attack 20 </specific>
  <specific name="Keywords"> Cold, Divine, Radiant </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Area burst 1 within 10 squares </specific>
  <specific name="Target"> Each creature in the burst </specific>
  <specific name="Effect"> The target takes cold and radiant damage equal to 5 + your Wisdom modifier, and is blinded (save ends). </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4011 </specific>
</RulesElement><RulesElement name="Moon Tide" type="Power" internal-id="ID_FMP_POWER_14269" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4012,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
  <Flavor> You slam your weapon to the ground, unleashing a blast of light that emulates the tidal forces of the moon. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 23 </specific>
  <specific name="Keywords"> Divine, Healing, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close blast 3 </specific>
  <specific name="Target"> Each enemy in the blast </specific>
  <specific name="Attack"> Wisdom vs. Fortitude </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier radiant damage, and you push the target up to 3 squares. </specific>
  <specific name="Effect"> Each ally in the blast can spend a healing surge. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4012 </specific>
</RulesElement><RulesElement name="Staggering Moonglow" type="Power" internal-id="ID_FMP_POWER_14270" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4013,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
  <Flavor> The blow from your weapon leaves your enemy reeling, even as the blessing of your god expands to include your allies. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 27 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier radiant damage, and the target is dazed until the end of your next turn. </specific>
  <specific name="Effect"> Until the end of your next turn, you and each ally within 5 squares of you gain a power bonus to damage rolls equal to your Constitution modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4013 </specific>
</RulesElement><RulesElement name="Blessing of Law" type="Power" internal-id="ID_FMP_POWER_14271" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4014,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your attack is a challenge to your foe and a divine sanction against battling anyone but yourself. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier damage.
	Level 21: 2[W] + Wisdom modifier damage. </specific>
  <specific name="Effect"> The first time the target attacks one or more of your allies before the start of your next turn, it takes damage equal to your Constitution modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4014 </specific>
Torm sacrificed his life during the Time of Troubles defending the laws of the gods. For his loyalty unto the last, he was resurrected. Righteous mortal laws can be hard to come by in a chaotic world, but the divine justice of Torm is available to all.
</RulesElement><RulesElement name="Shielding Strike" type="Power" internal-id="ID_FMP_POWER_14272" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4014,ID_INTERNAL_CATEGORY_AT-WILL,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> You strike at your foe as you call on your god to grant your ally protection. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier damage.
	Level 21: 2[W] + Wisdom modifier damage. </specific>
  <specific name="Effect"> One ally adjacent to the target gains a +1 power bonus to all defenses until the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4014 </specific>
Sometimes nothing is more valuable than an ally in the pursuit of righteousness. With Torm's blessing, you spread your enthusiasm for the cause by sharing his grace.
</RulesElement><RulesElement name="True Strike" type="Power" internal-id="ID_FMP_POWER_14273" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4014,ID_INTERNAL_CATEGORY_AT-WILL_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> A whispered prayer connects your ally with the divine, guiding your friend's hands and mind toward the target. </Flavor>
  <specific name="Power Usage"> At-Will </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 5 </specific>
  <specific name="Target"> One ally in the burst </specific>
  <specific name="Effect"> The target gains a +4 bonus to its next attack roll against an enemy before the end of your next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4014 </specific>
Torm trusts your judgment—of your friends, of your enemies, and of what you believe to be just. For this reason, he conveys to you the power to allow a compatriot to strike true.
</RulesElement><RulesElement name="Ringing Blow" type="Power" internal-id="ID_FMP_POWER_14274" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4014,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> Your thundering attack serves as a clarion call for your allies to act in concert. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 1 </specific>
  <specific name="Keywords"> Divine, Thunder, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 1[W] + Wisdom modifier thunder damage. </specific>
  <specific name="Effect"> Each ally who hits or misses the target before the end of your next turn gains a +2 power bonus to all defenses until the end of his or her next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4014 </specific>
The teachings of a warpriest of Torm emphasize loyalty to one's friends and ideals, but allies should be deserving of that loyalty and act accordingly. With ringing blow, Torm rewards those who follow your leadership.
</RulesElement><RulesElement name="Outmaneuver" type="Power" internal-id="ID_FMP_POWER_14275" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4015,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_67,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_STANDARD_ACTION,1 </Category>
  <Flavor> A brilliant light indicates a pathway for your ally to find the right place to battle your foe. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Utility 1 </specific>
  <specific name="Keywords"> Channel Divinity, Divine, Teleportation </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 10 </specific>
  <specific name="Requirement"> You must be adjacent to an enemy. </specific>
  <specific name="Target"> One ally in the burst </specific>
  <specific name="Effect"> You teleport the target to a square where it flanks an enemy adjacent to you. Until the end of your next turn, you and the target gain a +1 bonus to attack rolls against that enemy while you both flank it. </specific>
  <specific name="Special"> You can use only one channel divinity power per encounter. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 1 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4015 </specific>
</RulesElement><RulesElement name="Heartening Strike" type="Power" internal-id="ID_FMP_POWER_14276" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4016,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
  <Flavor> Your strike directs your allies toward your target. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 3 </specific>
  <specific name="Keywords"> Divine, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier damage. </specific>
  <specific name="Effect"> Whenever you or an ally attacks the target before the end of your next turn, the attacker gains temporary hit points equal to your Wisdom modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 3 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4016 </specific>
</RulesElement><RulesElement name="Tactical Strike" type="Power" internal-id="ID_FMP_POWER_14277" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4018,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,7 </Category>
  <Flavor> With a deft step, you flank your foe and give your ally heart. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 7 </specific>
  <specific name="Keywords"> Divine, Healing, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Effect"> You can shift 1 square before the attack. </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier damage. </specific>
  <specific name="Effect"> One ally flanking the target with you can spend a healing surge. Until the end of your next turn, you and that ally gain a +2 power bonus to attack rolls against enemies that you both flank. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 7 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4018 </specific>
</RulesElement><RulesElement name="Rally the Troops" type="Power" internal-id="ID_FMP_POWER_14278" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_UTILITY,ID_FMP_CLASS_FEATURE_4022,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MOVE_ACTION,12 </Category>
  <Flavor> With a shout of victory, you and your allies suddenly appear in new positions to turn the tide of the battle. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Utility 12 </specific>
  <specific name="Keywords"> Divine, Teleportation </specific>
  <specific name="Action Type"> Move Action </specific>
  <specific name="Attack Type"> Close burst 5 </specific>
  <specific name="Target"> You and each ally in the burst </specific>
  <specific name="Effect"> Each target can teleport to a square in the burst that is adjacent to an enemy. </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 12 </specific>
  <specific name="Power Type"> Utility </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4022 </specific>
</RulesElement><RulesElement name="Thunderous Blow" type="Power" internal-id="ID_FMP_POWER_14279" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4023,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_20,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,13 </Category>
  <Flavor> As your attack hits home, a peal of thunder tells you that your god is pleased with the target you chose. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 13 </specific>
  <specific name="Keywords"> Divine, Thunder, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier thunder damage, and the target falls prone. </specific>
  <specific name="Effect"> Each ally who hits or misses the target before the end of your next turn gains a +2 power bonus to all defenses until the end of his or her next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 13 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4023 </specific>
</RulesElement><RulesElement name="Honorable Challenge" type="Power" internal-id="ID_FMP_POWER_14281" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4025,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_2,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,17 </Category>
  <Flavor> Your weapon glows as you challenge your enemy to strike at you alone or face the consequences. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 17 </specific>
  <specific name="Keywords"> Divine, Radiant, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 2[W] + Wisdom modifier radiant damage. </specific>
  <specific name="Effect"> Any ally of yours adjacent to the target can shift up to 2 squares as a free action, as long as he or she ends the shift not adjacent to the target. In addition, if the target willingly attacks any of your allies before the end of your next turn, it is blinded until the end of its next turn. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 17 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4025 </specific>
</RulesElement><RulesElement name="Peacemaker's Interdiction" type="Power" internal-id="ID_FMP_POWER_14282" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4026,ID_INTERNAL_CATEGORY_DAILY,ID_INTERNAL_CATEGORY_DAILY_USAGE,ID_FMP_PARAGON_PATH_710,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_19,ID_INTERNAL_CATEGORY_MINOR_ACTION,20 </Category>
  <Flavor> Uttering imprecations of divine wrath, you warn your enemies against raising sword, spell, or claw against your companions. </Flavor>
  <specific name="Power Usage"> Daily </specific>
  <specific name="Display"> Devout Warpriest Attack 20 </specific>
  <specific name="Keywords"> Divine, Teleportation </specific>
  <specific name="Action Type"> Minor Action </specific>
  <specific name="Attack Type"> Personal  </specific>
  <specific name="Effect"> Until the end of the encounter, when any enemy attacks any of your allies, you can use an immediate reaction to teleport to a square adjacent to the attacking enemy and make a melee basic attack against it. </specific>
  <specific name="Class"> ID_FMP_PARAGON_PATH_710 </specific>
  <specific name="Level"> 20 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4026 </specific>
</RulesElement><RulesElement name="Revitalizing Shove" type="Power" internal-id="ID_FMP_POWER_14283" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4027,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_9,ID_FMP_CATEGORY_24,ID_INTERNAL_CATEGORY_STANDARD_ACTION,23 </Category>
  <Flavor> Your attack sends your foe sprawling, causing you and your allies to take heart at the sight. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 23 </specific>
  <specific name="Keywords"> Divine, Healing, Weapon </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Melee weapon </specific>
  <specific name="Target"> One creature </specific>
  <specific name="Attack"> Wisdom vs. AC </specific>
  <specific name="Hit"> 3[W] + Wisdom modifier damage, and you push the target up to 2 squares and knock it prone. </specific>
  <specific name="Effect"> You and each ally adjacent to the target after the attack can spend a healing surge. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 23 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4027 </specific>
</RulesElement><RulesElement name="Valorous Charge" type="Power" internal-id="ID_FMP_POWER_14284" source="Neverwinter Campaign Guide">
  <Category> ID_INTERNAL_CATEGORY_CLASS_POWER,ID_INTERNAL_CATEGORY_ATTACK,ID_FMP_CLASS_FEATURE_4028,ID_INTERNAL_CATEGORY_SWAPPABLE_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_INTERNAL_CATEGORY_STANDARD_ACTION,27 </Category>
  <Flavor> With a roar of triumph, you lead your allies in a glorious onslaught against your enemies. </Flavor>
  <specific name="Power Usage"> Encounter </specific>
  <specific name="Display"> Cleric Attack 27 </specific>
  <specific name="Keywords"> Divine </specific>
  <specific name="Action Type"> Standard Action </specific>
  <specific name="Attack Type"> Close burst 5 </specific>
  <specific name="Target"> You and each ally in the burst </specific>
  <specific name="Effect"> Each target can charge or make a basic attack as a free action. Until the end of your next turn, each target gains a power bonus to all defenses equal to your Constitution modifier. </specific>
  <specific name="Class"> ID_FMP_CLASS_2 </specific>
  <specific name="Level"> 27 </specific>
  <specific name="Power Type"> Attack </specific>
  <specific name="_ParentFeature"> ID_FMP_CLASS_FEATURE_4028 </specific>
</RulesElement>
  
<!-- Hymn of Resurgence Typo Fix -->
 <RulesElement name="Hymn of Resurgence" type="Power" internal-id="ID_FMP_POWER_7086" source="Divine Power" revision-date="8/27/2010 11:43:49 AM" >
      <Category> ID_INTERNAL_CATEGORY_ATTACK,ID_INTERNAL_CATEGORY_ENCOUNTER,ID_INTERNAL_CATEGORY_ENCOUNTER_USAGE,ID_FMP_CLASS_2,ID_FMP_CATEGORY_32,ID_FMP_CATEGORY_25,ID_INTERNAL_CATEGORY_STANDARD_ACTION,3 </Category>
      <Flavor> Your foes&apos; resolve crumbles as your hymn bestows divine vigor on your allies. </Flavor>
      <specific name="Power Usage"> Encounter </specific>
      <specific name="_SkillPower" />
      <specific name="Display"> Cleric Attack 3 </specific>
      <specific name="Keywords"> Divine, Implement </specific>
      <specific name="Action Type"> Standard action </specific>
      <specific name="Attack Type"> Close blast 5 </specific>
      <specific name="Target"> Each enemy in blast </specific>
      <specific name="Attack"> Wisdom vs. Fortitude </specific>
      <specific name="Hit"> The target takes a -2 penalty to all defenses until the end of your next turn. When any ally hits the target before the end of your next turn, the target is knocked prone. </specific>
      <specific name="Effect"> Each ally in the blast can choose either to gain 5 temporary hit points or to make a saving throw. </specific>
      <specific name="_Associated Feats" />
      <specific name="Class"> ID_FMP_CLASS_2 </specific>
      <specific name="Level"> 3 </specific>
      <specific name="Power Type"> Attack </specific>
   </RulesElement>     
  
</D20Rules>